blog.n8fq.org is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
I downloaded a few Flash and Shockwave collections from archive.org, and pretty much all the Java games I could get from Java Boutique for my initial population. The curation process is slow since I'm working alone. For each game I have to figure out the correct window size, minimum plugin version, any needed parameters, and often the correct locations and filenames for extra data files. For most games I use my own viewer page written in PHP but some need to be run from a static HTML file in a separate directory in order to work correctly. And then there's getting a screenshot, writing a description, and correctly crediting the author. I try to add a game or two each day.
Flash games are generally pretty easy to deal with, but Shockwave and Java are harder. Java games are often extremely picky about what browser and JVM you use, while Shockwave games sometimes need Xtras which the player tries to download from a no-longer-existent (but thankfully somewhat-preserved) server. Both usually need data files and parameters to run properly. Getting the necessary info often involves trying to find the original website in the Wayback Machine and digging through the HTML source.
Anyway, if you're on CGHMN and you want to take a look, it's at:
http://www.n8fq.retro/webgames/
Been working on curating a collection of old Flash and Shockwave games for my #CGHMN site. I've noticed a trend...
Shockwave: mostly made by commercial developers. Pretty much all E-rated.
Flash: mostly made by amateurs. Crude content is the norm; hard racism, sexism, general bigotry, toilet humor and bad spelling are omnipresent.