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Companions

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See also: Camp followers.

Companions are playable characters who can join and fight alongside the player character. Each has their own motivations, personality, and approval, which increases or decreases according to choices made throughout the game. At high approval levels, many companions can be romanced. Conversely, a companion may leave the party or even try to kill the player character if their approval becomes too low.

The default class of companions can be changed. However, for story purposes, the game acts as if they still have their original class.

A disparate collection of vagabonds and strays.
Minthara, on her fellow companions[1]

Origin companions[edit section | visual editor]

Origin companions are playable characters with rich backgrounds and ties to the world and the events of the game. Origin companions can be recruited shortly after completing the prologue. Each origin can also be selected as a player character as an alternative to creating a custom character.

Non-origin companions[edit section | visual editor]

Non-origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios which must be followed.

Temporary companions[edit section | visual editor]

Temporary companions are characters who can be recruited as party members and take up a genuine but temporary party slot during quests or through world interactions.

Attached followers[edit section | visual editor]

Attached followers are characters that can be attached to the player character or other party members, like summons or allied NPCs during particular quests.

Attached followers in the main game[edit section | visual editor]

Attached followers in the finale[edit section | visual editor]

Hirelings[edit section | visual editor]

There are 12 hirelings available to recruit after level 3 – one for each class. Each has their own name, visuals, and race. Their abilities and classes can be re-specced at any time.

Recruitment locations[edit section | visual editor]

Origin companions[edit section | visual editor]

  • AstarionAstarion is standing on the trail west of the crashed Nautiloid on the Ravaged Beach.
  • GaleGale is trapped within the Ancient Sigil Circle east of the Nautiloid.
  • KarlachKarlach is on the Risen Road, south of the Toll House at the end of a trail of blood leading towards the river.
  • Lae'zelLae'zel is a temporary companion in the prologue. She can be recruited at the following locations where she is:
  • ShadowheartShadowheart is an optional temporary companion during the prologue. She can be recruited at the following locations where she is:
  • WyllWyll is inside the Emerald Grove, training young tieflings.
    • He appears in camp if Karlach joins the party before him. While initially hostile, he can be talked down and recruited.

Non-origin companions[edit section | visual editor]

  • HalsinHalsin is held prisoner in the Goblin Camp. He joins the party if he is freed and the party did not attack the Grove. He can become a full companion during Lift the Shadow CurseLift the Shadow Curse.
  • JaheiraJaheira is the Last Light Inn. She becomes available as a possible companion during the assault on Moonrise Towers, so long as she is alive and not hostile.
  • MinscMinsc can first be encountered in the Counting House. He becomes available as a companion if Jaheira is alive and he survives the battle in the Lower City Sewers.
  • MintharaMinthara is one of the three leaders of the Goblin Camp in Act One. Minthara can be recruited by siding with her and raiding the Emerald Grove or by fighting against her and knocking her out. After the other goblin leaders are killed, she journeys to Moonrise Towers and faces judgment, where she is then able to be rescued and recruited.

Temporary companions[edit section | visual editor]

  • LosiirLosiir appears only if Lae'zel is chosen as an origin character, filling her role as tutorial guide on the Nautiloid. His death in the Nautiloid's crash is scripted and cannot be prevented.

Attached followers[edit section | visual editor]

  • GlutGlut is in the Myconid Colony and can be temporarily recruited during the quest Defeat the Duergar IntrudersDefeat the Duergar Intruders. He remains in the party as an attached follower as long as they remain in the Underdark and as his quest is not completed.
  • SazzaSazza is being held prisoner in the Hollow. If the party help her, she follows them while she escapes.
  • UsUs is aboard the Nautiloid, in the second room. It can join the party for the prologue, and – if it survives – as a summons near the end of Act Two.

Permanent removal[edit section | visual editor]

Once they join the party, companions remain by the player character's side in most circumstances and, if killed during battle, can be brought back with RevivifyRevivify, its scroll, or through WithersWithers. However, there are several instances where a companion may leave, become hostile, or be killed during a cutscene – depending on the player character's choices. In these instances, they remain permanently DeadDead and cannot be brought back under any circumstances.[16]

Death[edit section | visual editor]

  • Universal:
    • A companion is sacrificed to BOOOALBOOOAL
    • As the Dark UrgeDark Urge, after IsobelIsobel is spared, the player character is instructed to kill their closest companion; if they are not woken up (or are allowed to go back to sleep), the Urge murders their targeted companion in their sleep off screen
      • If a companion is killed here, all other companions turn hostile unless talked down with a DC 30 Deception Check DC 30 Deception Check
    • As origin AstarionAstarion, a cutscene plays during a long rest if the party does not know he is a vampire. He then has the option to drink a companion's blood. If he does so and either chooses to continue or fails the saving throw to stop, that companion dies permanently.
    • If a companion trapped in a Profane Womb in the Mind Flayer Colony is turned into a Zombie by Balthazar's ritual, they cannot be resurrected after leaving the Colony
    • OrinOrin is not stopped from killing the companion she abducted, or they die without having first been recruited back into the active party
    • A companion gives up their body and soul to HaarlepHaarlep
  • AstarionAstarion:
    • Impaling him when he reveals he is a Vampire Spawn
    • Handing him over to GandrelGandrel or telling Gandrel that Astarion is at the party's camp without warning him
    • Siding with the Gur against Astarion
    • Failing to stop CazadorCazador from becoming a Vampire Ascendant
    • Interrupting Astarion while he performs the Rite of Profane Ascension
  • GaleGale:
    • As the Dark UrgeDark Urge, becoming Bhaal'sBhaal's chosen if JaheiraJaheira is still alive and approval with Gale is not at least 20 (Medium)
  • HalsinHalsin:
    • No special mechanisms
  • JaheiraJaheira:
  • KarlachKarlach:
    • Allowing WyllWyll to kill her when he confronts her at camp, or attacking her under the false impression that she is an agent of ZarielZariel
    • Siding with AndersAnders against her
    • As the Dark UrgeDark Urge, becoming Bhaal'sBhaal's chosen if JaheiraJaheira is still alive and approval with Karlach is not at least 40 (High)
    • Leaving her behind in Wyrm's Rock Prison after she attempts to interrupt Gortash'sGortash's ceremony[18]
  • Lae'zelLae'zel:
    • During the cutscene before meeting the Dream Guardian for the first time, there are several ways to permanently kill Lae'zel: passing a Deception check to trick Lae'zel into killing herself first, attacking her, or having the player character kill her when she reveals her intent to mercy kill the rest of their companions
    • After their confrontation at camp, siding with ShadowheartShadowheart or doing nothing when she readies to kill Lae'zel while sleeping
    • As origin ShadowheartShadowheart, attacking Lae'zel when she demands an explanation regarding the Mysterious Artefact, or allowing her to take it
    • Attacking the Githyanki patrol at the Mountain Pass without talking to them first
    • Refusing to let her use the Zaith'isk without choosing specific dialogue
    • Refusing to give the Mysterious Artefact to W'wargazW'wargaz unless the party choose the dialogue option that makes only him hostile
    • Leaving the Inquisitor's Chamber or attacking the Githyanki after Vlaakith'sVlaakith's order to go inside the Mysterious Artefact
    • Advancing in Act 2 before resolving Find the Githyanki CrècheFind the Githyanki Crèche, unless the player character intimidates her into staying (after leaving the party she succumbs to the shadow curse and can be looted)
    • If she rejected VlaakithVlaakith, allowing the EmperorEmperor, an illithid player character, or Karlach to consume OrpheusOrpheus, unless the player character succeeds a Persuasion check as well as another Persuasion or Intimidation check. Alternatively, if she is still loyal to VlaakithVlaakith, freeing OrpheusOrpheus and allying with him, unless the player character convinces her to wait to kill him until the Netherbrain is destroyed
    • Long resting, fast travelling, or attacking VossVoss or any of the Githyanki warriors in the Mountain Pass when she goes to speak with them[verify]
    • Attacking VossVoss in Act 3 if she rejected VlaakithVlaakith and picking the dialogue option to imply that the player character likes to fight Githyanki
  • MinscMinsc:
    • Attacking any of Jaheira's children with him present
    • Sacrificing him and / or Jaheira to Sarevok'sSarevok's Murder Tribunal
    • As the Dark UrgeDark Urge, becoming Bhaal'sBhaal's chosen
  • MintharaMinthara:
    • No special mechanisms
  • ShadowheartShadowheart:
    • Siding against her when she attempts to kill a sleeping Lae'zelLae'zel
    • Attempting to enter the Shadowfell without the Spear of Night[19]
    • Choosing to attack her after pleading against her crusade to kill AylinAylin
    • Killing her parents after they are freed
  • WyllWyll:

Departure[edit section | visual editor]

  • Universal:
    • A companion drops to -50 Approval or below
    • As origin AstarionAstarion, a cutscene plays during a long rest if the party does not know that Astarion is a vampire. He then has the option to drink a companion's blood. If he he fails a Stealth check and then fails a Persuasion or Deception check upon being caught, the companion leaves the party. Gale cannot be fully drained of blood, and so the only way to make him leave in this scene is to drink his blood and then fail a Persuasion check.
  • AstarionAstarion:
    • Telling him to leave or attempting to stake him when he reveals he is a Vampire Spawn
    • Telling Gandrel he is at the party's camp and then warning him
    • Breaking Yurgir'sYurgir's contract, unless a Persuasion or Deception check is passed[verify]
    • Refusing to help him ascend without trying to persuade him out of it
    • Killing CazadorCazador without Astarion in the party while the player character's approval is not at least -40 (see thresholds)
    • Kicking a romanced and Ascended Astarion when he tries to make the player character kneel
  • GaleGale:
    • Telling Gale to leave after being caught attempting to probe his mind or coming clean about it when he demands the first magic item
    • Repeatedly refusing his demand to give him the first magic item
    • Telling him to leave after he reveals his condition
    • Choosing to raid the Emerald Grove unless an Insight or Deception check is passed
    • Ignoring or defeating ElminsterElminster, causing Gale to leave after KethericKetheric is defeated
  • HalsinHalsin:
  • JaheiraJaheira:
    • IsobelIsobel taking any damage in the Shadow-Cursed Lands after Ketheric ThormKetheric Thorm has retreated
    • Causing Minsc to leave the party
    • Attacking any of her children without her in the active party
    • Killing MinscMinsc upon encountering him in the sewers rather than knocking him out or refusing to recruit him after he is freed
    • If the Dark UrgeDark Urge has obtained the Slayer form prior to confronting OrinOrin at the Temple of Bhaal, Jaheira and Minsc can appear in a cutscene during the first long rest in Act Three. Succeeding on an Intimidation check causes them to leave
    • Sacrificing Minsc to Sarevok'sSarevok's Murder Tribunal without her in the party
  • KarlachKarlach:
  • Lae'zelLae'zel:
  • MinscMinsc:
    • Causing Jaheira to leave the party
    • If the Dark UrgeDark Urge has obtained the Slayer form, Jaheira and Minsc can appear in a cutscene during the first long rest in Act Three. Succeeding on an Intimidation check causes them to leave
  • MintharaMinthara:
  • ShadowheartShadowheart:
    • Entering the Shadowfell without her
    • Letting BalthazarBalthazar capture the NightsongNightsong
    • Handing her over to ViconiaViconia if she has rejected Shar
  • WyllWyll:

Notes and references[edit section | visual editor]

  1. Quote source: Minthara_InParty_Nested_PartyMemberThoughts
  2. Since the release of patch 7, Alfira can be recruited as a temporary companion. However, per Larian's notes for this patch, she is only recruitable if the Dark Urge is chosen as origin and there is room for her in the active party. Alfira has the level progression of a generic NPC_Wizard and has less-than-complete functionality as a playable character.
  3. Losiir is only available if Lae'zel is chosen as origin.
  4. Us is available as an attached follower during the prologue and in Act Three if it is un-mutilated and rescued from the Mind Flayer Colony. During the Early Access Version of the game, Us was a temporary companion.
  5. Scratch is available as an attached follower in all three acts.
  6. After rescuing Halsin by defeating the Goblins inside the Worg Pens within the Shattered Sanctum, he can be recruited as an attached follower until all the Goblin leaders are defeated.
  7. Glut is available as an attached follower in the Underdark, but not in Grymforge.
  8. Sazza can be recruited as an attached follower in the Makeshift Prison and stays with the party until led to the Goblin Camp.
  9. Jaheira can be recruited as an attached follower during the assault on Moonrise Towers and remains as such until after the party's first fight with Ketheric Thorm atop Moonrise Towers. Afterwards, she can be recruited as a permanent companion.
  10. If Minthara is saved from the deep gnome questioners in Moonrise Towers Prison, she can be recruited as an attached follower and must then be led out of the prison to the campsite. After that, Minthara can be recruited as a permanent companion.
  11. Boo is only available as a summon to MinscMinsc, who, in turn, is recruitable in Act Three.
  12. Counsellor Florrick becomes an attached follower while she is being led to freedom from Wyrm's Rock Prison.
  13. Hope is available as an attached follower during the fight against RaphaelRaphael.
  14. 14.0 14.1 Omeluum and Ulder Ravengard are available as attached followers in the Iron Throne.
  15. Zanner Toobin is available as an attached follower in the Steel Watch Foundry.
  16. There are multiple paths to many of the triggers listed in this section. For a comprehensive analysis, see: EVERY Way To Make a Companion Leave Forever in Baldur's Gate 3EVERY Way To Make a Companion Leave Forever in Baldur's Gate 3 – SlimX
  17. Jaheira and Minsc will first leave the party before confronting an Origin Urge at the Temple of Bhaal, with Harper allies as well as any companions they convinced to join them
  18. If Karlach leaves the party this way, a unique steel watcher spawns in the High Hall courtyard, presumably a converted Karlachconverted Karlach.
  19. She initially warns the player character and only becomes hostile if ignored.
  20. 20.0 20.1 An exploit is available to prevent Karlach, Wyll or both from leaving if the party sides with the goblins. Before the battle commences, Wyll and Karlach must be dead. Afterwards, their corpses must be kept in the inventory of another active party member while making choices which improve their approval. The party member who carries the corpses must be in close vicinity when such events occur (see approval notes for more details on how approval works). Once their approval reaches or rises above -50, revive Karlach, Wyll, or both of them. In this way, Karlach and Wyll can live with this decision and stay, unless, of course, their approval drops below -50 again.
  21. Specific narration lines are added as a warning after the party descends the elevator that leads to the chamber where Gortash, Orin, and Ketheric meet, but before the party crosses the threshold. After the initial cutscene with Gortash, Orin, and Ketheric plays out, Wyll is removed from the party, consigned to the Hells.