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Starred repositories
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
UnrealCV: Connecting Computer Vision to Unreal Engine
Reverse engineer anything with agents, from app behavior down to native binaries.
Orca lets you run a fleet of coding agents (e.g. Claude Code, Codex) with your own subscription. Available on desktop, mobile and remote runtime.
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
Houdini digital asset (HDA) that generates parametric 3D human head meshes using Google's GNM model.
Relatively Pythonic Python bindings for the Open Asset Import Library (ASSIMP)
A batch automation layer that turns images into 3D assets (.glb) with no manual intervention. Drop an image into a watched folder and a ready-to-use GLB file comes out the other end, background rem…
React components for Cloudscape Design System
A lightweight, offline-first 3D asset manager & companion with native drag-and-drop support for Blender, Unity, Unreal, and Godot.
Infinite Photorealistic Worlds using Procedural Generation
Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]
From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Unreal Engine 5.4 C++ Editor plugin — validates SkeletalMesh imports against configurable studio rules (skeleton hierarchy, LODs, materials, physics assets). Production pipeline tooling for charact…
Claude Code skill for Unreal Engine game production: scoped builds, gated milestones, licensed-first visual asset pipeline. Process guarantees only — no claim of guaranteed game quality.
An optimized, interactive Unreal Engine 5 open-world environment featuring custom C++/Blueprint logic, Niagara VFX, landscape sculpting, and 3D assets pipeline via Blender & Maya.
AI-powered planet asset generation pipeline for isometric 3D games. Generates unique biomes, flora, fauna, minerals, structures, and terrain using procedural + AI generation. Outputs Unreal Engine …
Open-source agentic pipeline that transforms AI-generated mechanical 3D models (vehicles, drones, tanks) into animation-ready Unreal Engine assets. Epic MegaGrants 2026 project.
AI 3D asset pipeline for Unreal Engine: Tripo Studio batch import (FBX zip + WebSocket Bridge) + texture optimization | AI 3D 资产到 UE 全流程管线:Tripo 批量导入 + 贴图优化
A professional Unreal Engine content auditing plugin that scans project folders, detects asset and organization issues, and shows them in an Editor panel by severity. It includes safe Auto-Fix with…
This is a gaming Pipeline asset manager - currently blocking/source to unreal engine with baking and HP/LP manages files renames it
End-to-end procedural asset pipeline from Houdini through layered OpenUSD validation to Unreal Engine.
A Blender addon to streamline exporting meshes for Unreal Engine. Export selected objects or hierarchies to the world origin with precise pivots for clean drag-and-drop imports. Includes path manag…
Performance-aware asset conditioning pipeline bridging 3ds Max and Unreal Engine 5. Automated LOD generation, polygon validation, Nanite integration. Three-stage architecture: MAXScript preparation…
Production-grade Blender extension and cross-platform asset pipeline for validating, optimizing and exporting mobile-ready 3D assets to Godot, Unity, Unreal Engine, Flutter and Android.