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Starred repositories
The House of the Dead: ReWrithe - a rewrite of the arcade game and its 1998 PC port combined
Experimental attempt at using REA to recreate the original Colin McRae Rally in Rust
A FORTH in 340 bytes — the smallest real programming language ever as of yet.
Your GeForce runs AI at half speed. This fixes it for 20/30/40 series cards. Up to 2× FP16 / BF16 / TF32 tensor throughput
DeepInfer: High-performance, large-scale inference framework for DeepSeek models
Experimental open-source replacement PlayStation 2 BIOS for emulators. MIT licensed.
Experimental compiled KCD1 terrain and material converter for the Kingdom Come: Deliverance II development runtime.
GridCraft: an open-source, clean-room spreadsheet (Microsoft Excel-style) in pure Rust. By ArtCraft.
An open-source, clean-room reimplementation of Microsoft Word in pure Rust
Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation
Skate 3's Core Mechanics Transported Into GTA V Legacy
Metal driver for NVIDIA GeForce cards on macOS Sequoia
A C or C# library for decoding audio in Sony's ATRAC9 format
A JIT assembler for x86/x64 architectures supporting the latest instruction set extensions such as AVX10.2 and ACE
Supermedo / bloodborne_pc
Forked from deadinside28/bloodborne_pcBloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
VectorCraft: An open-source, vector art tool written by scratch in pure Rust
LightCraft: An open-source non-destructive photo editor written by scratch in pure Rust
FilmCraft: An open-source, nonlinear video editor written by scratch in pure Rust
PdfCraft: An open-source PDF reader and editor written by scratch in pure Rust
PhotoCraft: An open-source, photo editor written by scratch in pure Rust
Tool for automatic PS5 executables porting to Linux and Windows
Tool for porting PlayStation 4 & 5 executables to Windows, MacOS, iOS and Linux
High-performance, token-based structured data engine for .NET. A core component of REX, the technology behind CAPCOM's next-generation game engine.