8000 scaiado (Sérgio Caiado) · GitHub
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scaiado/README.md
Sérgio Caiado — Engineer and product builder. Founder of Tiny Little Lab. Small systems. Real experiments.

I’m Sérgio, an engineer and product builder, and the founder of Tiny Little Lab. I build applied AI tools, creative systems, and interactive experiments — with an interest in what happens when an idea becomes something you can actually run.

The lab   /   Research & writing   /   Public repositories


Selected public work

01 / Lisbon3D

Turn city geography into a playable world. A toy-like Lisbon driving experiment, pairing an aerial map with a Three.js game space. A separate native Godot prototype explores the next step.

Lisbon3D browser prototype, captured locally in drive mode

Explore the code & run locally   ·   Browser and native prototypes


02 / CoderHawk

Find your bearings in a Swift codebase. A browser-based file explorer with an interactive graph, source inspection, search, and export controls. Import relationships are heuristic; this is a navigation aid, not a compiler analysis.

Explore the code & run locally   ·   Static browser prototype


03 / AutoVideo

Give video generation a usable local workflow. A web console and CLI for preparing and tracking avatar video jobs around the external LongCat runtime. The app is separate from the model; rendering requires compatible CUDA hardware and weights.

Explore the code & setup   ·   Local prototype / GPU runtime required



This is a selection of my own public builds. Forks and learning repositories are kept separate from the work featured here. Project READMEs describe setup, status, and limitations.

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  1. autovideo autovideo Public

    Local web console and CLI for avatar video jobs around LongCat. External CUDA runtime and model weights required.

    Python

  2. coderHawk coderHawk Public

    Browser-based Swift source explorer with an interactive graph, search, and exports. Heuristic analysis; local prototype.

    HTML

  3. lisbon3D lisbon3D Public

    A toy-like Lisbon driving experiment: MapLibre city context, a Three.js playable world, and a separate Godot prototype.

    JavaScript

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