- Sofia
Stars
A port of Clojure to the CLR, part of the Clojure project
Audio player which tries to make organizing and listening to music as simple and pretty as possible.
The compiler repository for the Draco programming language.
Gibbon Git Server is a web application to manage and connect to your git repositories. Go to homepage for release and more info. Forked by Bonobo Git Server.
Common msbuild targets used across the virtual-dimensions organization
Run, serve, query and edit AI models — a Rust model runtime built on VINDEX3, an executable, inspectable model format.
(BETA) AI shouldn't have a meter. Unlimited tokens. Forever. Your machine. Your agent. Use it from anywhere. Terminal-native coding agent powered by local LLMs — 100% open source, free forever, and…
A recreation of the Portals demo in Universal Render Pipeline.
.NET Port of Tobias Lütke's Liquid template language.
Fluid is an open-source .NET template engine based on the Liquid template language.
A curated list of resources dedicated to StarCraft AI.
This contains files for the Starcraft Campaign but the Player and AI are in reversed roles. (Some modifications are made too)
Highlight and capture the web in your favorite browser. The official Web Clipper extension for Obsidian.
HTML parsing & serialization toolset for .NET Standard
MCP server and CLI for second opinions: lets Claude Code, Codex and Cursor consult Codex, Claude, Gemini, Grok and local Ollama models for code review and plan debate
Koog is a JVM (Java and Kotlin) framework for building predictable, fault-tolerant and enterprise-ready AI agents across all platforms – from backend services to Android and iOS, JVM, and even in-b…
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
A C# engine on SDL3, Vulkan, ImGui and Slang. Raylib's design over a Bevy-style ECS and scheduler, scripted with its own Unity-style behaviors. Implementing Radiance Cascades. [e3d.cs]
OpenUSD USD.NET (Universal Scene Description) by Pixar and translated by Unity
A modular, production-ready ecosystem of game development building blocks with automated dependency management.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Official inference framework for 1-bit LLMs