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v0.4.1

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layout: round the steepness product so ranks move apart identically a…

…cross architectures

v0.4.0

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hier: remove unused permute

v0.3.0

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layout: run parallel edges on their own hierarchical edges

Edges between the same nodes at different ports or fields each get a
hierarchical edge with a chain of its own, but the layout found every
one of them as the last: they drew on its path, and the others were
phantoms that took room and carried the labels. build now numbers the
parallel edges in the order it adds them, and hier.EdgeBetween takes
that number, so each edge draws on its own chain, with its own field
ports and labels. Edges that ran merged still share the one.

Goldens: git only. Its parallel push and pull edges no longer leave a
phantom: text length 1469 to 1299, corners 18 to 14.

v0.2.2

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draw the prefixes of the subnets example as boxes

Prefixes that are split further are boxes and networks stay rounded,
so the example shows both kinds of corners. With boxes, curved edges
fanning out of the /48 now cut the corners of the stacked /56 nodes
in the svg layout, which the diagnostics record.

v0.2.1

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text: pad node labels with a space on either side

Nodes laid out for text were sized for the label, the borders and one
space, so labels touched one side. Reserve a space on each side, and
give back a cell when the spare cells around a label are odd so that
it is centered; record dividers move for the same reason.

v0.2.0

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fuzz pinned layouts in FuzzRendering

v0.1.0

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layout: stack overlapping arcs of flat edges

Flat edges between nodes that aren't neighbors arc over the nodes in
between, all at the same height, so once arcs in both directions were
routed, overlapping arcs shared a line. Stack them: an arc goes above
the narrower arcs it overlaps.

v0.0.1

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Add experimental notice, and fix line-endings.

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