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Hal Long

Abstract connected geometry representing creative software and developer infrastructure

Pipeline TD/TA · DCC-MCP author · AI-native creative systems · Rust + Python

I build dependable software for creative production. My work connects DCC applications, AI-native protocols, and cross-platform developer tooling so artists and engineers can ship with less friction.

LinkedIn · IMDb · Vimeo · GitHub · GitHub followers GitHub user stars

Building at the intersection of

Creative software AI-native workflows Developer infrastructure
DCC APIs, plugins, artist tools, and production automation MCP servers, structured tool interfaces, and desktop bridges Rust and Python interop, IPC, packaging, CI/CD, and release systems

Pipeline TD/TA based in Shenzhen with 12+ years across VFX and game development. I work from the artist workflow outward, turning production context into software that is clear, testable, and useful.

DCC-MCP ecosystem

I am the author of DCC-MCP, an open source ecosystem for connecting creative applications to structured AI and automation workflows. The ecosystem spans Maya, Houdini, 3ds Max, Nuke, Photoshop, and Unreal, with a shared protocol and application-specific adapters.

Core · Maya · Houdini · Photoshop

Selected open source work

Projects I like to build: practical tools with a clear boundary between creative software, automation, and reliable infrastructure. Star counts update directly from GitHub.

Photoshop Python API
Python API for Photoshop automation and production workflows.

Photoshop Python API stars
Photoshop MCP Server
A structured bridge between AI assistants, MCP clients, and Adobe Photoshop.

Photoshop MCP Server stars
Maya Umbrella
Maya security tooling for detecting and removing malicious content.

Maya Umbrella stars
ShotGrid MCP Server
MCP access to ShotGrid and Flow Production Tracking data.

ShotGrid MCP Server stars
AuroraView
Lightweight cross-platform WebView infrastructure for DCC applications, built with Rust and Python bindings.

AuroraView stars
vx
Universal development tool manager for reproducible, cross-platform toolchains.

vx stars

What I am proud of

  • DCC-MCP: authored an open source foundation for AI-assisted work inside creative applications.
  • Production-minded tooling: carried ideas from artist workflows through APIs, packaging, CI/CD, and release.
  • Cross-language systems: connect Rust performance and Python accessibility without hiding the boundaries.
  • Safety in the pipeline: build automation that respects context, permissions, and the cost of failure.

Toolbox

Languages · Rust · Python · TypeScript · Go
Creative applications · Maya · Houdini · Nuke · 3ds Max · Photoshop · ShotGrid · Unreal Engine
Engineering · FastAPI · PySide · Docker · Kubernetes · GitHub Actions · Jenkins · IPC · WebView · MCP

Collaboration

I enjoy collaborating on AI-native creative pipelines, maintainable DCC automation, MCP servers connected to real production context, and multi-language systems with clear long-term boundaries.

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