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Camera Control
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Starred repositories
Kronos: A Foundation Model for the Language of Financial Markets
Open-source reimplementation of the Warcraft III (as well as World of Warcraft and Starcraft II) game engine, written in C. Loads and renders original game assets directly from MPQ files, targeting…
Production-grade Rust-native trading engine with deterministic event-driven architecture
Makes your AI agent think like the laziest senior dev in the room. The best code is the code you never wrote.
Official implementation of “UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space.”
Compatibility tool for Steam Play based on Wine and additional components
[SIGGRAPH Asia 2026] UniMate: One Unified Model to Animate Diverse Skeletons
TripoSR: Fast 3D Object Reconstruction from a Single Image
Native MLX runtime for Laya typed decision models — 7–14 ms short decisions on M3 Max. No text generation, PyTorch, or cloud API.
VoiceStudio is the open-source, fully-local ElevenLabs alternative — voice cloning, voice design, video dubbing, dictation, transcription & audiobook creation in 646 languages.
Mapgen4 procedural wilderness map generator
A tiny, neat C library that portably invokes native file open and save dialogs.
This library provides a powerful framework for creating and managing visual node systems.
The repository provides code for running inference with the Meta Segment Anything Audio Model (SAM-Audio), links for downloading the trained model checkpoints, and example notebooks that show how t…
利用 AI 大模型和自动化工作流,根据主题或关键词一键生成高清短视频。Generate HD short videos from a topic or keyword with an automated AI workflow.
QuickJS, the Next Generation: a mighty JavaScript engine
NguyenTuanMi / MV-SAM3D
Forked from devinli123/MV-SAM3DSAM 3D Objects with Multi-view Images
Cross-vendor 3D Gaussian Splatting trainer - video to splat to mesh, Vulkan or CUDA.
Code for paper "VkSplat: High-Performance 3DGS Training in Vulkan Compute"
Fast state-of-the-art image and video segmentation in portable C/C++
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing