- Portland, OR
-
22:17
(UTC -08:00) - adamcurtis.dev
Starred repositories
Manage a user environment using Nix [maintainer=@khaneliman, @rycee]
Nix package for MeshCommander, the Intel AMT web console, built from current upstream source
A Nix-managed Neovim config with integration tests
Manage a user environment using Nix [maintainer=@khaneliman, @rycee]
kallisti-dev / Shelly.hs
Forked from gregwebs/Shelly.hsHaskell shell interface
library for handling Discordian calendar dates in Haskell
a simple scheduling algorithm simulator for my Operating Systems class.
An IRC bot, written (poorly) in bash, that can mock (or sometimes make friends with) people that like to use emoticons ^_^ :PP
twitch IRC bot to automatically add subscriber requests to a spotify playlist
kallisti-dev / ethercalc
Forked from audreyt/ethercalcNode.js port of Multi-user SocialCalc
A simple library for handling IRC protocol messages using bytestrings.
web app to help organize subscriber games on twitch.tv
kallisti-dev / barebones
Forked from bmddota/barebonesA barebones Dota 2 Mod
kallisti-dev / quickcheck
Forked from nick8325/quickcheckAutomatic testing of Haskell programs.
A unique MOBA game concept implemented using dota 2 mod tools
An Agile workshop using sorting algorithms as an example
Sorting algorithm practice examples in Java
kallisti-dev / stackage
Forked from commercialhaskell/stackage"Stable Hackage": vetted consistent packages from Hackage
kallisti-dev / chrono
Forked from wanasit/chronoA natural language date parser in Javascript
a simple Slack bot to share messages between a Slack channel and a Facebook page
kallisti-dev / grunge-stack
Forked from remix-run/grunge-stackThe Remix Stack for deploying to AWS with DynamoDB, authentication, testing, linting, formatting, etc.
kallisti-dev / fcl-js
Forked from onflow/fcl-jsFCL (Flow Client Library) - The best tool for building JavaScript (browser & NodeJS) applications on Flow 🌊
kallisti-dev / quilkin
Forked from EmbarkStudios/quilkinQuilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …