8000 jakubcerveny (Jakub Červený) / Starred · GitHub
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A low cost, open source hardware and software system for capturing 3D environments using sensor fusion and a variety of capture methods including terrestrial and SLAM.

Python 98 9 Updated Nov 7, 2026

[CVPR 2025 Best Paper Nomination] FoundationStereo: Zero-Shot Stereo Matching

Python 2,986 293 Updated Dec 19, 2025

[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"

Python 382 21 Updated Apr 8, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2

C++ 20,709 2,297 Updated Nov 7, 2026

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 791 73 Updated May 19, 2025

An open survey on 3D Gaussian Splatting compression methods

JavaScript 249 12 Updated Jul 14, 2026

[DEPRECATED] GLOMAP - Global Structured-from-Motion Revisited

C++ 2,348 185 Updated Jan 30, 2026

[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.

Python 810 56 Updated Nov 10, 2025

[NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild

Python 482 38 Updated Sep 19, 2025

Deep Patch Visual Odometry/SLAM

C++ 1,148 175 Updated Sep 20, 2026

Code for our SIGGRAPH'2023 paper: "UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation"

Python 76 8 Updated Aug 10, 2023
C++ 157 14 Updated Dec 12, 2023

[ICLR 2025 Oral] On Scaling Up 3D Gaussian Splatting Training

Python 692 44 Updated Sep 24, 2025

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

Python 2,309 107 Updated Apr 28, 2025

An attempt at reproducing unreal nanite in threejs

JavaScript 489 25 Updated Sep 2, 2024

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Python 3,331 337 Updated Aug 25, 2026

Level of Gaussians

Python 770 42 Updated Sep 15, 2026

LLM training in simple, raw C/CUDA

Cuda 31,406 3,815 Updated Jun 26, 2025

A Python framework for GPU-accelerated simulation, robotics, and machine learning.

Python 7,282 684 Updated Nov 7, 2026

Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Python 1,188 89 Updated Jul 3, 2024

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

C++ 254 23 Updated Nov 11, 2020

Machine Learning Engineering Open Book

Python 19,680 1,302 Updated Nov 4, 2026

Luma Interactive Scenes (captures) Web Examples, use lumalabs.ai captures directly in your three.js or other WebGL projects!

TypeScript 467 59 Updated Mar 6, 2024
Python 457 30 Updated Jul 16, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 5,337 220 Updated Jul 7, 2025

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 24,432 3,495 Updated Oct 17, 2025

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Python 603 41 Updated Oct 26, 2025
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