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GameObjects
The window named "Game Objects" provides all the global properties of objects that can be placed in a level (See Level Objects on how to do that).
Object Types are categorised in Object Classes.
This window allows the modification of the following things for each object:
- Names (stored in
cybstrng.resand related) - Primary Bitmaps (stored in
objart.res) - Global properties (stored in
objprop.dat)
To modify the global properties, the mod you are working on needs to contain the objprop.dat file. This file needs to be copied by hand into the mod directory before loading it. The editor does not create this file automatically.
Note on separate
cdromandhddirectories of various releases: Both directories contain such a file. It seems that the file from thehddirectory is taken. So, when changing the original files, this one needs to be overwritten.
Global properties are divided into
-
Commonproperties, which all object have, such as weight or hitpoints -
Genericproperties, which are the same for all objects of the same class, such as ammo type for guns -
Specificproperties, which are the same for all objets of the same subclass, such as timer time for timed explosives
When such properties are changed, it is recommended to restart the engine.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
