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PGRStudio
PGRStudio PublicForked from Razmoth/CNStudio
Modded AssetStudio for Punishing: Gray Raven
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AssetStudio22
AssetStudio22 PublicForked from zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
C# 7
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unity-texture-packer
unity-texture-packer PublicForked from Hengle/unity-texture-packer
🔨 Utility to combine color channels from different textures into a single output.
C# 3
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CNUnityLive2DExtractor
CNUnityLive2DExtractor PublicForked from Razmoth/UnityCNLive2DExtractor
Unity Live2D Cubism 3 Extractor for CNUnity
Repositories
- Track-Studio Public Forked from MapStudioProject/Track-Studio
A powerful MK8 map editor for creating and editing track models, objects, paths and animations.
- Eglantine-steamdeck Public Forked from MFS-code/Eglantine-steamdeck
Eglantine (Switch 2 emulator) fork for the Steam Deck: memory fences for a 16 GB UMA APU, GPU command-stream and shader fixes found on the Deck
- UAssetAPI-bm Public Forked from BitMechanic/UAssetAPI
A low-level .NET library for reading and writing Unreal Engine game assets.
- hades-ios Public Forked from imink/hades-ios
Open-source iOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone and iPad — full touch controls, 60 fps, new endgame modes. Bring your own game files. 开源的《暗黑破坏神 II:狱火重生》术士君临 iOS 兼容层
- AnimeStudio Public Forked from Escartem/AnimeStudio
Updated AssetStudio, supports GI 6.0+, HSR 3.6+, ZZZ 2.2+ (and more), with improvements and new features (*゚∀゚*)
- CUE4Parse_BlueprintDumping Public Forked from olshab/CUE4Parse_BlueprintDumping
A fork of CUE4Parse library with some modifications to allow blueprint dumping as json
- Cpp2IL-2 Public Forked from SamboyCoding/Cpp2IL
Work-in-progress tool to reverse unity's IL2CPP toolchain.
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