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my-jai-serializer Public
My Serializer that is capable of serializing custom JAI objects (nesting hierarchy included).
Jai MIT License UpdatedNov 3, 2026 -
my-jai-name Public
My implementation for quick interned names in JAI language. Super fast pointer hashing & comparison.
Jai MIT License UpdatedNov 3, 2026 -
my-jai-blob Public
My small implementation for jai blob data type (data + size). BlobView included.
Jai UpdatedNov 3, 2026 -
my-jai-asset Public
My implementation for an asset system in jai language
Jai MIT License UpdatedNov 3, 2026 -
my-jai-reflection Public
My attempt to make a custom reflection system in JAI language with some markers & reflection metadata tree.
Jai MIT License UpdatedNov 3, 2026 -
my-jai-events Public
My small utility for JAI events that hold callbacks & can be subscribed to & be broadcasted
Jai MIT License UpdatedNov 3, 2026 -
my-jai-config Public
My attempt to make a JAI config manager & configs that are serialized to JSON
Jai MIT License UpdatedNov 3, 2026 -
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my-jai-hash-set Public
Implementation for hash set in JAI language
Jai MIT License UpdatedNov 3, 2026 -
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Odin Public
Forked from odin-lang/OdinOdin Programming Language
Odin BSD 3-Clause "New" or "Revised" License UpdatedSep 26, 2025 -
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sublime-odin Public
Forked from odin-lang/sublime-odinOdin syntax definition for Sublime Text
MIT License UpdatedDec 8, 2024 -
FlowerEngine Public
Homemade-handmade 3D Game Engine which I started to make for YouTube content.
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Flower Public
This repository contains files for Let's make a Game Engine tutorial series.
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RubiksCubeSolveAI Public
This repository contains CPP files of A.I that I wrote to solve Rubik's Cubes
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GORE Public
My own little game engine. Here I'm experimenting with gameplay, software rasterizing, GUI, profiling, OpenGL and etc. related to game development...
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