8000 bluddy (Yotam Barnoy) / Starred · GitHub
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The definitive version of Typing of the Dead, in English and with various new features.

C 8 Updated Nov 5, 2026
8000

Xenoblade Chronicles Definitive Edition Recompilacion Estatica con Mejoras. / Xenoblade Chronicles Definitive Edition Static Compilation with Enhancements

C 104 6 Updated Nov 7, 2026

Star Wars Trilogy - PC Port

C++ 59 1 Updated Nov 7, 2026

Magic Carpet 1/Hidden Worlds/2 from-scratch engine port

Rust 17 4 Updated Oct 18, 2026

Open Source SimCity 3000

C++ 3 Updated Nov 4, 2026

Diablo II 1.14d recovered as C++ source that builds. Not a reimplementation: the shipped Game.exe, function by function.

C++ 64 23 Updated Nov 7, 2026

Open-source reimplementation of Master of Orion II: Battle at Antares (1996): plays like the original, with network play and an online lobby. Needs your own copy of the game.

Go 6 Updated Nov 5, 2026

GTA V (Xbox 360, TU27) static recompilation with ReXGlue

C++ 164 13 Updated Nov 7, 2026

SWOTL Enhanced enables you to use your own files to play the 1991 MS-DOS game Secret Weapons of the Luftwaffe on Windows.

C 14 Updated Nov 7, 2026

Godot engine reimplementation of Interstate '76

C# 46 2 Updated Nov 4, 2026

Matching decompilation of Ultimate Spider-Man (Nintendo DS, AUSF). No game assets included.

C 5 Updated Nov 5, 2026

Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.

C 237 9 Updated Nov 6, 2026

A native, cross-platform reconstruction of Sid Meier's Alpha Centauri

C++ 1 Updated Oct 31, 2026

Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)

C++ 282 14 Updated Nov 6, 2026

A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++

C++ 509 26 Updated Nov 6, 2026

Native PC port of Cartoon Network Racing (PlayStation 2, USA and Europe) via static recompilation, with the TRG launcher: 16:9, up to 4K, up to 165 FPS. Bring your own disc.

C++ 16 Updated Oct 30, 2026

Play The Return of the King (PC and Xbox) and The Two Towers (Xbox) on a modern PC

C++ 197 4 Updated Nov 6, 2026

A Fan Remake of the Original PlayStation Classic "007: The World is Not Enough"

C 50 Updated Oct 31, 2026

X-Men Legends original Xbox to Windows recompilation feasibility project targeting Direct3D 8

C 59 2 Updated Oct 31, 2026

An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.

C++ 126 1 Updated Nov 5, 2026

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

C 5,522 459 Updated Nov 7, 2026

Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 6…

C++ 175 3 Updated Nov 7, 2026

Open-source reimplementation of the Might and Magic IV/V engine

C++ 9 1 Updated Nov 7, 2026

Open-source (GPL v2) engine for Soldier of Fortune (2000): clean-room, Yamagi Quake II based. Bring your own licensed copy.

C 41 Updated Oct 27, 2026

Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.

C 167 3 Updated Oct 24, 2026

PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.

C 402 28 Updated Oct 29, 2026

An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.

C++ 445 11 Updated Nov 1, 2026

Decompilation of Black & White 1

C++ 127 23 Updated Nov 7, 2026
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