I'm a game developer, and I'm also building agent tools and a personal Agent OS.
I explore three areas in parallel:
- Game Development — Creating engaging gameplay and interactions, and exploring how AI can contribute to game development, design, and content creation.
- Agent Engineering — Building agents for real tasks, with a focus on tool use, task execution, multi-agent collaboration, and development workflows.
- Personal Agent OS — Connecting personal knowledge, work history, everyday activity, and tools so agents can build a deeper understanding of my context. This also means staying aware of system health and information security, and proactively alerting me to anomalies, risks, and changes that need attention.
A question increasingly shapes my work: How can agents understand me better over time and become more capable of helping me get things done?
My approach is to turn experiences, decisions, project progress, and task outcomes into context agents can use. I want them to understand what I'm working on, why it matters, and what I've already tried—and combine that understanding with the current environment and system state to take useful action, spot problems, and alert me when needed.
Games are an ongoing creative pursuit. Agent engineering is where I experiment with human–AI collaboration. A personal Agent OS is my exploration of what that collaboration can become over time. These directions grow alongside one another and inform each other through practical projects.
Here you'll find the games I make, the tools I build, and my experiments in working with agents.