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Buy the Vulkan 3D Graphics Rendering Cookbook: Implement Expert-Level Techniques for High-Performance Graphics with Vulkan book Buy
Buy the SYCL Data Parallel C++ book Buy
Buy the Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques book Buy
Buy the Vulkan Programming Guide日本語版 book Buy
Buy the XR Haptics, Implementation & Design Guidelines book Buy
Buy the Step into the Metaverse: How the Immersive Internet Will Unlock a Trillion-Dollar Social Economy book Buy
Buy the 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan book Buy
Buy the Ray Tracing Gems II book Buy
Buy the Data Parallel C++: Mastering DPC++ for Programming of Heterogeneous Systems using C++ and SYCL book Buy
Buy the Introduction to Computer Graphics and the Vulkan API: Third Edition book Buy
Buy the Learn OpenGL: Beginner’s guide to 3D rendering and game development with OpenGL and C++ book Buy
Buy the 처음 만나는 Vulkan book Buy
Buy the 2D 벡터 그래픽스 API 표준 OpenVG 프로그래밍(3판) book Buy
Buy the Das Vulkan-API: Teil 3: Umgang mit 3-D-Daten (shortcuts 223) (German Edition) book Buy
Buy the Das Vulkan-API: Teil 2: Wie man ein Framework erstellt und Shader programmiert (shortcuts 221) (German Edition) book Buy
Buy the Multicore DSP: From Algorithms to Real-time Implementation on the TMS320C66x SoC book Buy
Buy the Das Vulkan-API: Teil 1: Grundlagen und erste Schritte (shortcuts 220) (German Edition) book Buy
Buy the Synthèse d’images avec OpenGL (ES) book Buy
Buy the Design of FPGA-Based Computing Systems with OpenCL book Buy
Buy the Accelerating Pattern Matching with OpenCL book Buy
Buy the Vulkan Cookbook book Buy
Buy the Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan book Buy
Buy the Vulkan API Programmierung – Vektoren und Matrizen, Beleuchtung, GLSL Shader, Post Processing (German Edition) book Buy
Buy the Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition book Buy
Buy the OpenGL Development Cookbook book Buy
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Khronos® and Vulkan® are registered trademarks, and ANARI™, WebGL™, glTF™, KTX™, NNEF™, OpenVX™, SPIR™, SPIR-V™, SYCL™, OpenVG™, Karamos™ and 3D Commerce™ are trademarks of The Khronos Group Inc. OpenXR™ is a trademark owned by The Khronos Group Inc. and is registered as a trademark in China, the European Union, Japan and the United Kingdom. OpenCL™ is a trademark of Apple Inc. and OpenGL® is a registered trademark and the OpenGL ES™ and OpenGL SC™ logos are trademarks of Hewlett Packard Enterprise used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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