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Vmax is developing AI capable of open-ended learning. We build systems that exceed human performance across every domain, optimizing beyond the local maxima of learning from human expertise. Our approach lets agents define and optimize their own goals. We do not seek to replace human labor with machine labor, but to discover radically new ways of working.

We are hiring researchers with deep expertise in reinforcement learning and a keen interest in bringing its more esoteric aspects to real-world applications.

September 22, 2026

At Vmax, we believe that crafting tasks and environments for agents to learn from—just like chess, Go and Mathematics—is a domain where agents themselves will soon far outperform humans. With this in mind, we are building Campaign, a platform that generates tasks in your domain for a given solver model. As a preview of how Campaign works, we are sharing work we did earlier this summer for Modal, which used an early version of Campaign's self-play task generation algorithms to generate software engineering tasks that target the failure modes of closed model APIs when using the Modal SDK.

The tasks we generated required translating python code to code runnable on the Modal platform. The resulting tasks were complex, requiring agents to use, for example, a Modal Volume to cache model artifacts behind an OpenAI-compatible endpoint, or a GPU class that builds an inference engine's state once at container start and reuses it across requests. For a target solver model of GPT 5.5, our task generation algorithms were able to decrease solver performance as more tasks were generated. To show that the tasks provide learning signal, we train on the tasks generated and find a ~1.8x uplift in mean reward at long contexts for Qwen3.6-35B-A3B on our validation set.

We are opening up our Campaign platform and our task generation algorithms to beta-testers so they can create their own environments and tasks with self-play. Sign up to our waitlist.

September 28, 2026

GlyphBench: A Playground for Language-Model Reinforcement Learning

  • Augustine N. Mavor-Parker
  • Glen Berseth
  • Marc-Alexandre Côté
  • Matthew James Sargent
  • Pablo Samuel Castro
  • Roger Creus Castanyer

GlyphBench renders over 360 game tasks as Unicode grids for language-model RL; training on them beats math and code RL at reasoning transfer.

June 10, 2026

PROPEL: Breaking the Solver Bottleneck in Task-Generator RL

  • Augustine N. Mavor-Parker
  • Connor Watts
  • Geoffrey Bradway
  • Lorenz Wolf
  • Matthew Daborn-Sargent
  • Maxwill Lin
  • Roger Creus Castanyer

PROPEL replaces solver trials with an activation probe on a frozen generator's internals, doubling frontier-task generation across math, code, and SWE.

May 20, 2026

PopuLoRA: Co-Evolving LLM Populations for Reasoning Self-⁠Play

  • Augustine N. Mavor-Parker
  • Geoffrey Bradway
  • Lorenz Wolf
  • Matthew James Sargent
  • Maxwill Lin
  • Roger Creus Castanyer

We introduce PopuLoRA, a population-based asymmetric self-play framework for reinforcement learning with verifiable rewards (RLVR) post-training of LLMs.