| Don’t you know that you’re toxic: Normalization of toxicity in online gaming NA Beres, J Frommel, E Reid, RL Mandryk, M Klarkowski Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 271 | 2021 |
| A sense of belonging: Pokémon GO and social connectedness K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ... Games and Culture 14 (6), 583-603, 2019 | 217 | 2019 |
| Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 95 | 2018 |
| Physiological measures for game evaluation R Mandryk, M Klarkowski Game usability, 161-187, 2022 | 93 | 2022 |
| Making friends in online games: gender differences and designing for greater social connectedness K Vella, M Klarkowski, S Turkay, D Johnson Behaviour & Information Technology 39 (8), 917-934, 2020 | 83 | 2020 |
| The impact of rewards and trait reward responsiveness on player motivation C Phillips, D Johnson, M Klarkowski, MJ White, L Hides Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 65 | 2018 |
| Redefining videogame reward types C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski Proceedings of the annual meeting of the australian special interest group …, 2015 | 64 | 2015 |
| Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 63 | 2016 |
| Feeling good and in control: In-game tools to support targets of toxicity E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel Proceedings of the ACM on human-computer interaction 6 (CHI PLAY), 1-27, 2022 | 52 | 2022 |
| Cooperative game play with avatars and agents: Differences in brain activity and the experience of play D Johnson, P Wyeth, M Clark, C Watling Proceedings of the 33rd annual acm conference on human factors in computing …, 2015 | 52 | 2015 |
| “Bad vibrations”: Sensing toxicity from in-game audio features E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel IEEE Transactions on Games 14 (4), 558-568, 2022 | 45 | 2022 |
| " Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming R Robinson, K Wiley, A Rezaeivahdati, M Klarkowski, RL Mandryk Proceedings of the annual symposium on computer-human interaction in play …, 2020 | 43 | 2020 |
| Identifying commercial games with therapeutic potential through a content analysis of steam reviews C Phillips, M Klarkowski, J Frommel, C Gutwin, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021 | 42 | 2021 |
| Operationalising and measuring flow in video games M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 41 | 2015 |
| The social context of video game play: Challenges and strategies K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth Proceedings of the 2016 ACM conference on designing interactive systems, 761-772, 2016 | 39 | 2016 |
| The struggle is Spiel: On failure and success in games J Frommel, M Klarkowski, RL Mandryk Proceedings of the 16th International Conference on the Foundations of …, 2021 | 37 | 2021 |
| ” Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences RB Robinson, R Rheeder, M Klarkowski, RL Mandryk Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 34 | 2022 |
| Psychophysiology of challenge in play: EDA and self-reported arousal M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 34 | 2016 |
| Suspecting sarcasm: how league of legends players dismiss positive communication in toxic environments S Poeller, MJ Dechant, M Klarkowski, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1-26, 2023 | 33 | 2023 |
| Playing with emotions: A systematic review examining emotions and emotion regulation in esports performance NA Beres, M Klarkowski, RL Mandryk Proceedings of the ACM on Human-computer Interaction 7 (CHI PLAY), 558-587, 2023 | 33 | 2023 |