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Kenwright
Kenwright
Graphics, Data Mining, Machine Learning, Ray-Tracing, WebGPU, GPU, VR, AR, MR, XR,
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Title
Cited by
Cited by
Year
A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies
B Kenwright
The 20th International Conference on Computer Graphics, Visualization and …, 2012
180*2012
Virtual reality: ethical challenges and dangers [opinion]
B Kenwright
IEEE Technology and Society Magazine 37 (4), 20-25, 2018
1612018
Inverse kinematics–cyclic coordinate descent (CCD)
B Kenwright
Journal of Graphics Tools 16 (4), 177-217, 2012
1052012
There's more to sound than meets the ear: Sound in interactive environments
B Kenwright
IEEE Computer Graphics and Applications 40 (4), 62-70, 2020
642020
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
International Conference on Motion in Games, 63-73, 2011
372011
Inverse kinematics with dual-quaternions, exponential-maps, and joint limits
B Kenwright
International Journal on Advances in Intelligent Systems 6 (1), 2013
35*2013
Is it the end of undergraduate dissertations?: Exploring the advantages and challenges of generative ai models in education
B Kenwright
Generative AI in teaching and learning, 46-65, 2024
322024
Brief review of video games in learning & education how far we have come
B Kenwright
Siggraph asia 2017 symposium on education, 1-10, 2017
282017
Real-time character inverse kinematics using the gauss-seidel iterative approximation method
B Kenwright
arXiv preprint arXiv:2211.00330, 2022
252022
Introduction to the WebGPU API
B Kenwright
Acm siggraph 2022 courses, 1-184, 2022
222022
Integrating real-time fluid simulation with a voxel engine
J Zadick, B Kenwright, K Mitchell
The Computer Games Journal 5 (1), 55-64, 2016
192016
Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond
B Kenwright
19*
Responsive Biped Character Stepping: When Push Comes To Shove
B Kenwright
International Conference on CyberWorlds (CW2012), Germany(Darmstadt), 25-27 …, 2012
172012
Exploring the power of creative ai tools and game-based methodologies for interactive web-based programming
B Kenwright
arXiv preprint arXiv:2308.11649, 2023
162023
Holistic game development curriculum
B Kenwright
Siggraph asia 2016 symposium on education, 1-5, 2016
162016
Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers
B Kenwright, G Morgan
Algorithmic and Architectural Gaming Design, 159-205, 2012
162012
Virtual Reality: Where Have We Been? Where Are We Now? and Where Are We Going?
B Kenwright
2019070130 (doi:10.20944/preprints201907.0130.v1), 2019
132019
Virtual Reality: Where Have We Been? Where Are We Now? and Where Are We Going?
B Kenwright
Survey Article, 2019
132019
Fast efficient fixed-size memory pool: No loops and no overhead
B Kenwright
COMPUTATION TOOLS 2012 : The Third International Conference on Computational …, 2012
13*2012
Smart education: Higher education instruction and the internet of things (iot)
IS Ibrahim, B Kenwright
arXiv preprint arXiv:2207.02585, 2022
122022
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Articles 1–20