| A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies B Kenwright The 20th International Conference on Computer Graphics, Visualization and …, 2012 | 180* | 2012 |
| Virtual reality: ethical challenges and dangers [opinion] B Kenwright IEEE Technology and Society Magazine 37 (4), 20-25, 2018 | 161 | 2018 |
| Inverse kinematics–cyclic coordinate descent (CCD) B Kenwright Journal of Graphics Tools 16 (4), 177-217, 2012 | 105 | 2012 |
| There's more to sound than meets the ear: Sound in interactive environments B Kenwright IEEE Computer Graphics and Applications 40 (4), 62-70, 2020 | 64 | 2020 |
| Dynamic balancing and walking for real-time 3d characters B Kenwright, R Davison, G Morgan International Conference on Motion in Games, 63-73, 2011 | 37 | 2011 |
| Inverse kinematics with dual-quaternions, exponential-maps, and joint limits B Kenwright International Journal on Advances in Intelligent Systems 6 (1), 2013 | 35* | 2013 |
| Is it the end of undergraduate dissertations?: Exploring the advantages and challenges of generative ai models in education B Kenwright Generative AI in teaching and learning, 46-65, 2024 | 32 | 2024 |
| Brief review of video games in learning & education how far we have come B Kenwright Siggraph asia 2017 symposium on education, 1-10, 2017 | 28 | 2017 |
| Real-time character inverse kinematics using the gauss-seidel iterative approximation method B Kenwright arXiv preprint arXiv:2211.00330, 2022 | 25 | 2022 |
| Introduction to the WebGPU API B Kenwright Acm siggraph 2022 courses, 1-184, 2022 | 22 | 2022 |
| Integrating real-time fluid simulation with a voxel engine J Zadick, B Kenwright, K Mitchell The Computer Games Journal 5 (1), 55-64, 2016 | 19 | 2016 |
| Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond B Kenwright | 19* | |
| Responsive Biped Character Stepping: When Push Comes To Shove B Kenwright International Conference on CyberWorlds (CW2012), Germany(Darmstadt), 25-27 …, 2012 | 17 | 2012 |
| Exploring the power of creative ai tools and game-based methodologies for interactive web-based programming B Kenwright arXiv preprint arXiv:2308.11649, 2023 | 16 | 2023 |
| Holistic game development curriculum B Kenwright Siggraph asia 2016 symposium on education, 1-5, 2016 | 16 | 2016 |
| Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers B Kenwright, G Morgan Algorithmic and Architectural Gaming Design, 159-205, 2012 | 16 | 2012 |
| Virtual Reality: Where Have We Been? Where Are We Now? and Where Are We Going? B Kenwright 2019070130 (doi:10.20944/preprints201907.0130.v1), 2019 | 13 | 2019 |
| Virtual Reality: Where Have We Been? Where Are We Now? and Where Are We Going? B Kenwright Survey Article, 2019 | 13 | 2019 |
| Fast efficient fixed-size memory pool: No loops and no overhead B Kenwright COMPUTATION TOOLS 2012 : The Third International Conference on Computational …, 2012 | 13* | 2012 |
| Smart education: Higher education instruction and the internet of things (iot) IS Ibrahim, B Kenwright arXiv preprint arXiv:2207.02585, 2022 | 12 | 2022 |