| The labour of user co-creators: Emergent social network markets? J Banks, S Humphreys Convergence 14 (4), 401-418, 2008 | 457 | 2008 |
| Co-creative labour J Banks, M Deuze International journal of cultural studies 12 (5), 419-431, 2009 | 435 | 2009 |
| Key concepts in creative industries J Hartley, J Potts, M Keane, T Flew, S Cunningham SAGE Publications Ltd, 2012 | 394 | 2012 |
| Consumer co-creation and situated creativity J Potts, J Hartley, J Banks, J Burgess, R Cobcroft, S Cunningham, ... Managing situated creativity in cultural industries, 3-18, 2013 | 344 | 2013 |
| Co-creating videogames J Banks Bloomsbury Academic, 2013 | 217 | 2013 |
| Co-creating games: a co-evolutionary analysis J Banks, J Potts New media & society 12 (2), 253-270, 2010 | 201 | 2010 |
| Gamers as Co-Creators: Enlisting the Virtual Audience A Report from the Net Face J Banks Mobilising the audience, 188-212, 2002 | 90 | 2002 |
| Cultural economy: the shape of the field S Cunningham, J Banks, J Potts The cultural economy, 15-26, 2008 | 89 | 2008 |
| The uses of multimedia: Three digital literacy case studies J Hartley, K McWilliam, J Burgess, J Banks Media International Australia 128 (1), 59-72, 2008 | 83 | 2008 |
| Co-Creative Expertise: Auran Games and Fury — A Case Study J Banks Media International Australia 130 (1), 77-89, 2009 | 65 | 2009 |
| Fan-based production for computer games: User-led innovation, the ‘Drift of Value’and intellectual property rights S Humphreys, B Fitzgerald, J Banks, N Suzor Media International Australia 114 (1), 16-29, 2005 | 63 | 2005 |
| Creative destruction in the Australian videogames industry J Banks, S Cunningham Media International Australia 160 (1), 127-139, 2016 | 54 | 2016 |
| Participations| Part 2: LABOR M Andrejevic, J Banks, JE Campbell, N Couldry, A Fish, A Hearn, ... International Journal of Communication 8, 18, 2014 | 50 | 2014 |
| Towards a cultural science of videogames: Evolutionary social learning J Banks, J Potts Cultural Science 3 (1), 1-17, 2010 | 38 | 2010 |
| Opening the production pipeline: unruly creators JAL Banks Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 36 | 2005 |
| TrISMA: Tracking infrastructure for social media analysis A Bruns, J Burgess, J Banks, D Tjondronegoro, A Dreiling, J Hartley, ... QUT Digital Media Research Centre, 2016 | 33 | 2016 |
| 14. Games Production in Australia: Adapting to Precariousness M Curtin, K Sanson Precarious creativity: Global media, local labor, 186-199, 2016 | 25 | 2016 |
| The iPhone as innovation platform: Reimagining the videogames developer J Banks Studying Mobile Media, 155-172, 2012 | 25 | 2012 |
| Social media J Burgess, J Banks The media and communications in Australia, 285-289, 2020 | 18 | 2020 |
| User-created content and online social networks J Burgess, J Banks The Media and Communications in Australia (3rd Edition), 295-306, 2010 | 18 | 2010 |