| The Case of This War of Mine: A Production Studies Perspective on Moral Game Design S De Smale, MJL Kors, AM Sandovar Games and Culture 14 (4), 387-409, 2019 | 103 | 2019 |
| The effect of simulations and games on learning objectives in tertiary education: A systematic review S De Smale, T Overmans, J Jeuring, L van de Grint International Conference on Games and Learning Alliance, 506-516, 2015 | 102 | 2015 |
| Hybridity, reflexivity & mapping: A collaborative ethnography of postcolonial gameplay S Lammes, S de Smale Open Library of Humanities 4 (1), 1-31, 2018 | 41 | 2018 |
| No one drinks from the firehose: How organizations filter and prioritize vulnerability information S de Smale, R van Dijk, X Bouwman, J van der Ham, M van Eeten 2023 IEEE Symposium on Security and Privacy (SP), 1980-1996, 2023 | 31 | 2023 |
| Memory in the margins: The connecting and colliding of vernacular war memories S De Smale Media, War & Conflict 13 (2), 188-212, 2020 | 29 | 2020 |
| Ludic memory networks: following translations and circulations of war memory in digital popular culture S De Smale | 14* | 2019 |
| Building material: Exploring playfulness of 3d printers S Smale Transactions of the Digital Games Research Association 1 (3), 2014 | 12 | 2014 |
| Game Essays as Critical Media and Research Praxis S de Smale Proceedings of the First International Joint Conference of DiGRA and FDG 13 (1), 2016 | 7 | 2016 |
| Let’s Play War: Cultural Memory, Celebrities and Appropriations of the Past S De Smale War Games-Memory, Militarism and the Subject of Play, 210-237, 2019 | 6 | 2019 |
| The value of simulations and games for tertiary education JFA Overmans, WE Bakker, YRA van Zeeland, G van der Ree, JT Jeuring, ... Utrecht Univerity, 2017 | 1 | 2017 |
| Appropriations of the Past S de Smale War Games: Memory, Militarism and the Subject of Play, 155, 2019 | | 2019 |
| Let’s Play War: Micro-Celebrities Translating War Memory S de Smale War Games: Memory, Militarism, and the Subject of Play, 157-178, 2019 | | 2019 |
| Mnemonic Gameplay Bosnian Youth ‘Playing the Past’ S de Smale STEPHANIE DE SMALE, 143, 2019 | | 2019 |
| Biohacking: Playing with technology S de Smale The Playful Citizen: Civic Engagement in a Mediatized Culture, 195-216, 2019 | | 2019 |
| Analysing player decision-making of a moral dilemma through a computer vision analysis of Youtube gameplay videos S de Smale, B van den Brink, RC Veltkamp, JT Jeuring Digital Humanities Benelux Conference, 2017 | | 2017 |
| From practice-based game research to game design as a cultural technique S Werning, M Kamp, S De Smale, PY Hurel First International Joint Conference of DIGRA and FDG, 2016 | | 2016 |
| Level Up S de Smale | | 2015 |