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Stephanie de Smale
Stephanie de Smale
Verified email at uu.nl
Title
Cited by
Cited by
Year
The Case of This War of Mine: A Production Studies Perspective on Moral Game Design
S De Smale, MJL Kors, AM Sandovar
Games and Culture 14 (4), 387-409, 2019
1032019
The effect of simulations and games on learning objectives in tertiary education: A systematic review
S De Smale, T Overmans, J Jeuring, L van de Grint
International Conference on Games and Learning Alliance, 506-516, 2015
1022015
Hybridity, reflexivity & mapping: A collaborative ethnography of postcolonial gameplay
S Lammes, S de Smale
Open Library of Humanities 4 (1), 1-31, 2018
412018
No one drinks from the firehose: How organizations filter and prioritize vulnerability information
S de Smale, R van Dijk, X Bouwman, J van der Ham, M van Eeten
2023 IEEE Symposium on Security and Privacy (SP), 1980-1996, 2023
312023
Memory in the margins: The connecting and colliding of vernacular war memories
S De Smale
Media, War & Conflict 13 (2), 188-212, 2020
292020
Ludic memory networks: following translations and circulations of war memory in digital popular culture
S De Smale
14*2019
Building material: Exploring playfulness of 3d printers
S Smale
Transactions of the Digital Games Research Association 1 (3), 2014
122014
Game Essays as Critical Media and Research Praxis
S de Smale
Proceedings of the First International Joint Conference of DiGRA and FDG 13 (1), 2016
72016
Let’s Play War: Cultural Memory, Celebrities and Appropriations of the Past
S De Smale
War Games-Memory, Militarism and the Subject of Play, 210-237, 2019
62019
The value of simulations and games for tertiary education
JFA Overmans, WE Bakker, YRA van Zeeland, G van der Ree, JT Jeuring, ...
Utrecht Univerity, 2017
12017
Appropriations of the Past
S de Smale
War Games: Memory, Militarism and the Subject of Play, 155, 2019
2019
Let’s Play War: Micro-Celebrities Translating War Memory
S de Smale
War Games: Memory, Militarism, and the Subject of Play, 157-178, 2019
2019
Mnemonic Gameplay Bosnian Youth ‘Playing the Past’
S de Smale
STEPHANIE DE SMALE, 143, 2019
2019
Biohacking: Playing with technology
S de Smale
The Playful Citizen: Civic Engagement in a Mediatized Culture, 195-216, 2019
2019
Analysing player decision-making of a moral dilemma through a computer vision analysis of Youtube gameplay videos
S de Smale, B van den Brink, RC Veltkamp, JT Jeuring
Digital Humanities Benelux Conference, 2017
2017
From practice-based game research to game design as a cultural technique
S Werning, M Kamp, S De Smale, PY Hurel
First International Joint Conference of DIGRA and FDG, 2016
2016
Level Up
S de Smale
2015
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Articles 1–17