| Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar S Wender, I Watson 2012 ieee conference on computational intelligence and games (cig), 402-408, 2012 | 160 | 2012 |
| Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV S Wender, I Watson 2008 IEEE symposium on computational intelligence and games, 372-377, 2008 | 46 | 2008 |
| Combining case-based reasoning and reinforcement learning for unit navigation in real-time strategy game AI S Wender, I Watson International Conference on Case-Based Reasoning, 511-525, 2014 | 33 | 2014 |
| Integrating case-based reasoning with reinforcement learning for real-time strategy game micromanagement S Wender, I Watson Pacific Rim International Conference on Artificial Intelligence, 64-76, 2014 | 11 | 2014 |
| Improving a case-based Texas hold'em poker bot I Watson, S Lee, J Rubin, S Wender 2008 IEEE Symposium On Computational Intelligence and Games, 350-356, 2008 | 7 | 2008 |
| Combining case-based reasoning and reinforcement learning for tactical unit selection in real-time strategy game AI S Wender, I Watson International Conference on Case-Based Reasoning, 413-429, 2016 | 6 | 2016 |
| Building a trace-based system for real-time strategy game traces S Wender, A Cordier, I Watson Workshop Proceedings, 117, 2013 | 5 | 2013 |
| Integrating Reinforcement Learning into Strategy Games S Wender University of Auckland, 2009 | 5 | 2009 |
| A Multi-Layer Case-Based & Reinforcement Learning Approach to Adaptive Tactical Real-Time Strategy Game AI S Wender ResearchSpace@ Auckland, 2015 | | 2015 |
| Libraries and Learning Services A Multi-Layer, S Wender | | |
| Creating Human-Level AI in Strategy Games using Hybrid CBR/RL S Wender Luc Lamontagne and Juan A. Recio-Garcıa (Editors), 282, 0 | | |