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Mina Johnson-Glenberg
Mina Johnson-Glenberg
ASU and Embodied Games, LLC
Verified email at asu.edu - Homepage
Title
Cited by
Cited by
Year
Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality
R Lindgren, M Johnson-Glenberg
Educational researcher 42 (8), 445-452, 2013
8342013
Immersive VR and education: Embodied design principles that include gesture and hand controls
MC Johnson-Glenberg
Frontiers in Robotics and AI 5, 375272, 2018
5352018
Collaborative embodied learning in mixed reality motion-capture environments: Two science studies.
MC Johnson-Glenberg, DA Birchfield, L Tolentino, T Koziupa
Journal of educational psychology 106 (1), 86, 2014
4912014
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion
W Huang, RD Roscoe, MC Johnson‐Glenberg, SD Craig
Journal of Computer Assisted Learning 37 (3), 745-758, 2021
2642021
Embodied science and mixed reality: How gesture and motion capture affect physics education
MC Johnson-Glenberg, C Megowan-Romanowicz
Cognitive research: principles and implications 2 (1), 24, 2017
2602017
Computer-based remedial training in phoneme awareness and phonological decoding: Effects on the posttraining development of word recognition
RK Olson, B Wise, J Ring, M Johnson
Components of Effective Reading Intervention, 235-253, 2021
2252021
Effects of embodied learning and digital platform on the retention of physics content: Centripetal force
MC Johnson-Glenberg, C Megowan-Romanowicz, DA Birchfield, ...
Frontiers in psychology 7, 1819, 2016
2002016
Training reading comprehension in adequate decoders/poor comprehenders: Verbal versus visual strategies.
MC Johnson-Glenberg
Journal of Educational Psychology 92 (4), 772, 2000
1892000
Not propositions
AM Glenberg, DA Robertson, JL Jansen, MC Johnson-Glenberg
Cognitive Systems Research 1 (1), 19-33, 1999
1891999
The Necessary Nine: Design Principles for Embodied VR and Active Stem Education
MC Johnson-Glenberg
Learning in a digital world: Perspective on interactive technologies for …, 2019
1522019
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences
MC Johnson‐Glenberg, H Bartolomea, E Kalina
Journal of Computer Assisted Learning 37 (5), 1263-1284, 2021
1452021
Teaching and learning in the mixed-reality science classroom
L Tolentino, D Birchfield, C Megowan-Romanowicz, ...
Journal of Science Education and Technology 18 (6), 501-517, 2009
1292009
The etiology and remediation of phonologically based word recognition and spelling disabilities: Are phonological deficits the “hole” story?
RK Olson, B Wise, MC Johnson, J Ring
Foundations of reading acquisition and dyslexia, 305-326, 2013
1122013
Feed the alien! The effects of a nutrition instruction game on children's nutritional knowledge and food intake
RCJ Hermans, N Van Den Broek, C Nederkoorn, R Otten, ELM Ruiter, ...
Games for health journal 7 (3), 164-174, 2018
932018
Web-based training of metacognitive strategies for text comprehension: Focus on poor comprehenders
MC Johnson-Glenberg
Reading and Writing 18 (7), 755-786, 2005
742005
“Alien Health”: a nutrition instruction exergame using the Kinect sensor
MC Johnson-Glenberg, C Savio-Ramos, H Henry
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (4 …, 2014
662014
Semi-virtual embodied learning-real world stem assessment
MC Johnson-Glenberg, D Birchfield, P Savvides, ...
Serious Educational Game Assessment, 241-257, 2011
662011
Extending the cognitive-affective theory of learning with media in virtual reality learning: A structural equation modeling approach
W Huang, RD Roscoe, SD Craig, MC Johnson-Glenberg
Journal of Educational Computing Research 60 (4), 807-842, 2022
652022
"Alien Health Game": An Embodied Exergame to Instruct in Nutrition and MyPlate
MC Johnson-Glenberg, EB Hekler
Games for Health: Research, Development, and Clinical Applications 2 (6 …, 2013
602013
A next gen interface for embodied learning: SMALLab and the geological layer cake
D Birchfield, M Johnson-Glenberg
Interdisciplinary Advancements in Gaming, Simulations and Virtual …, 2012
492012
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Articles 1–20