| Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality R Lindgren, M Johnson-Glenberg Educational researcher 42 (8), 445-452, 2013 | 834 | 2013 |
| Immersive VR and education: Embodied design principles that include gesture and hand controls MC Johnson-Glenberg Frontiers in Robotics and AI 5, 375272, 2018 | 535 | 2018 |
| Collaborative embodied learning in mixed reality motion-capture environments: Two science studies. MC Johnson-Glenberg, DA Birchfield, L Tolentino, T Koziupa Journal of educational psychology 106 (1), 86, 2014 | 491 | 2014 |
| Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion W Huang, RD Roscoe, MC Johnson‐Glenberg, SD Craig Journal of Computer Assisted Learning 37 (3), 745-758, 2021 | 264 | 2021 |
| Embodied science and mixed reality: How gesture and motion capture affect physics education MC Johnson-Glenberg, C Megowan-Romanowicz Cognitive research: principles and implications 2 (1), 24, 2017 | 260 | 2017 |
| Computer-based remedial training in phoneme awareness and phonological decoding: Effects on the posttraining development of word recognition RK Olson, B Wise, J Ring, M Johnson Components of Effective Reading Intervention, 235-253, 2021 | 225 | 2021 |
| Effects of embodied learning and digital platform on the retention of physics content: Centripetal force MC Johnson-Glenberg, C Megowan-Romanowicz, DA Birchfield, ... Frontiers in psychology 7, 1819, 2016 | 200 | 2016 |
| Training reading comprehension in adequate decoders/poor comprehenders: Verbal versus visual strategies. MC Johnson-Glenberg Journal of Educational Psychology 92 (4), 772, 2000 | 189 | 2000 |
| Not propositions AM Glenberg, DA Robertson, JL Jansen, MC Johnson-Glenberg Cognitive Systems Research 1 (1), 19-33, 1999 | 189 | 1999 |
| The Necessary Nine: Design Principles for Embodied VR and Active Stem Education MC Johnson-Glenberg Learning in a digital world: Perspective on interactive technologies for …, 2019 | 152 | 2019 |
| Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences MC Johnson‐Glenberg, H Bartolomea, E Kalina Journal of Computer Assisted Learning 37 (5), 1263-1284, 2021 | 145 | 2021 |
| Teaching and learning in the mixed-reality science classroom L Tolentino, D Birchfield, C Megowan-Romanowicz, ... Journal of Science Education and Technology 18 (6), 501-517, 2009 | 129 | 2009 |
| The etiology and remediation of phonologically based word recognition and spelling disabilities: Are phonological deficits the “hole” story? RK Olson, B Wise, MC Johnson, J Ring Foundations of reading acquisition and dyslexia, 305-326, 2013 | 112 | 2013 |
| Feed the alien! The effects of a nutrition instruction game on children's nutritional knowledge and food intake RCJ Hermans, N Van Den Broek, C Nederkoorn, R Otten, ELM Ruiter, ... Games for health journal 7 (3), 164-174, 2018 | 93 | 2018 |
| Web-based training of metacognitive strategies for text comprehension: Focus on poor comprehenders MC Johnson-Glenberg Reading and Writing 18 (7), 755-786, 2005 | 74 | 2005 |
| “Alien Health”: a nutrition instruction exergame using the Kinect sensor MC Johnson-Glenberg, C Savio-Ramos, H Henry GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (4 …, 2014 | 66 | 2014 |
| Semi-virtual embodied learning-real world stem assessment MC Johnson-Glenberg, D Birchfield, P Savvides, ... Serious Educational Game Assessment, 241-257, 2011 | 66 | 2011 |
| Extending the cognitive-affective theory of learning with media in virtual reality learning: A structural equation modeling approach W Huang, RD Roscoe, SD Craig, MC Johnson-Glenberg Journal of Educational Computing Research 60 (4), 807-842, 2022 | 65 | 2022 |
| "Alien Health Game": An Embodied Exergame to Instruct in Nutrition and MyPlate MC Johnson-Glenberg, EB Hekler Games for Health: Research, Development, and Clinical Applications 2 (6 …, 2013 | 60 | 2013 |
| A next gen interface for embodied learning: SMALLab and the geological layer cake D Birchfield, M Johnson-Glenberg Interdisciplinary Advancements in Gaming, Simulations and Virtual …, 2012 | 49 | 2012 |