| Data cracker: developing a visual game analytic tool for analyzing online gameplay B Medler, M John, J Lane Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 127 | 2011 |
| Gaming mindsets: Implicit theories in serious game learning YH Lee, C Heeter, B Magerko, B Medler Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012 | 122 | 2012 |
| Analytics of play: Using information visualization and gameplay practices for visualizing video game data B Medler, B Magerko Parsons Journal for Information Mapping 3 (1), 1-12, 2011 | 97 | 2011 |
| Player dossiers: Analyzing gameplay data as a reward B Medler Game Studies 11 (1), 2011 | 95 | 2011 |
| Intelligent adaptation of digital game-based learning B Magerko, C Heeter, J Fitzgerald, B Medler Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 92 | 2008 |
| Beyond player types: gaming achievement goal C Heeter, YH Lee, B Medler, B Magerko Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011 | 90 | 2011 |
| Scribe: A tool for authoring event driven interactive drama B Medler, B Magerko International Conference on technologies for interactive digital …, 2006 | 90 | 2006 |
| Generations of game analytics, achievements and high scores B Medler Eludamos: Journal for Computer Game Culture 3 (2), 177-194, 2009 | 87 | 2009 |
| Impacts of forced serious game play on vulnerable subgroups C Heeter, YH Lee, B Magerko, B Medler International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011 | 84 | 2011 |
| The implications of improvisational acting and role-playing on design methodologies B Medler, B Magerko Proceedings of the SIGCHI conference on human factors in computing systems …, 2010 | 70 | 2010 |
| Delivering and consuming interactive video gaming content C Boswell, S Cronce, O Grace, R Hilleman, L Li, Q Liu, J McCabe, ... US Patent App. 14/213,669, 2014 | 39 | 2014 |
| game reward systems M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard Game Stud 11 (1), 2011 | 35 | 2011 |
| Different strokes for different folks: Tapping into the hidden potential of serious games B Magerko, C Heeter, B Medler Gaming and cognition: Theories and practice from the learning sciences, 255-280, 2010 | 31 | 2010 |
| Game design and the challenge-avoiding, self-validator player type C Heeter, B Magerko, B Medler, J Fitzgerald Discoveries in Gaming and Computer-Mediated Simulations: New …, 2011 | 29 | 2011 |
| Using recommendation systems to adapt gameplay B Medler International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009 | 20 | 2009 |
| Play with data—an exploration of play analytics and its effect on player experiences B Medler Georgia Institute of Technology, 2012 | 18 | 2012 |
| Feeling right about how you play: The effects of regulatory fit in games for learning YH Lee, C Heeter, B Magerko, B Medler Games and Culture 8 (4), 238-258, 2013 | 17 | 2013 |
| Visual game analytics B Medler Game Analytics: Maximizing the Value of Player Data, 403-433, 2013 | 12 | 2013 |
| Using conflict theory to model complex societal interactions B Medler, J Fitzgerald, B Magerko Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 65-72, 2008 | 11 | 2008 |
| Conceptually meaningful metrics: Inferring optimal challenge and mindset from gameplay C Heeter, YH Lee, B Medler, B Magerko Game analytics: Maximizing the value of player data, 731-762, 2013 | 10 | 2013 |