| Collaborative virtual gaming worlds in higher education N Whitton, P Hollins ALT-J 16 (3), 221-229, 2008 | 91 | 2008 |
| The educational affordances of multi user virtual environments (MUVE) P Hollins, S Robbins Learning in Virtual Environments International Conference, 172, 2008 | 36 | 2008 |
| Towards a reference model for the personal learning environment M Johnson, P Hollins, S Wilson, O Liber Proceedings of the 23rd annual ascilite conference of the Australasian …, 2006 | 36 | 2006 |
| Evaluation of serious games: A holistic approach P Hollins | 32 | 2015 |
| What serious game studios want from ICT research: identifying developers’ needs GL Saveski, W Westera, L Yuan, P Hollins, BF Manjón, PM Ger, ... International Conference on Games and Learning Alliance, 32-41, 2015 | 27 | 2015 |
| A recommendation system based on AI for storing block data in the electronic health repository V Mani, C Kavitha, SS Band, A Mosavi, P Hollins, S Palanisamy Frontiers in Public Health 9, 831404, 2022 | 25 | 2022 |
| Amplifying applied game development and uptake P Hollins, W Westera, B Manero Proceedings of 9th European Conference on Game-Based Learning ECGBL, 234-241, 2015 | 18 | 2015 |
| Analysis of Artificial Intelligence Policies for Higher Education in Europe. CM Stracke, D Griffiths, D Pappa, S Bećirović, E Polz, L Perla, A Di Grassi, ... International Journal of Interactive Multimedia and Artificial Intelligence …, 2025 | 17 | 2025 |
| Learning Technology Standards Adoption How to Improve Process and Product Legitimacy T Hoel, P Hollins 2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008 | 16 | 2008 |
| On the Status of Learning Technology Specifications and Standards T Hoel, PA Hollins, JM Pawlowski International Journal of IT Standards and Standardization Research 8 (2), i-vi, 2010 | 13 | 2010 |
| The educational affordances of multi user virtual environments P Hollins, S Robbins Living virtually: Researching new worlds, 257-270, 2009 | 13 | 2009 |
| The RAGE software asset model and metadata model A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ... Joint International Conference on Serious Games, 191-203, 2016 | 10 | 2016 |
| From the games industry: Ten lessons for game-based learning P Hollins, N Whitton Technologies, Innovation, and Change in Personal and Virtual Learning …, 2013 | 8 | 2013 |
| Virtual worlds, standards and interoperability D Livingstone, P Hollins International Journal of IT Standards and Standardization Research (IJITSR …, 2010 | 7 | 2010 |
| Relationship management in UK higher and further education–an overview S Perry, L Corley, P Hollins [Online], 2011 | 6 | 2011 |
| The emergence of pragmatic community practice and specifications-Results from the European LIFE project T Hoel, P Hollins Seventh IEEE International Conference on Advanced Learning Technologies …, 2007 | 6 | 2007 |
| The RAGE software portal: toward a serious game technologies marketplace W Westera, B Fernandez-Manjon, R Prada, K Star, A Molinari, ... International Conference on Games and Learning Alliance, 277-286, 2018 | 5 | 2018 |
| Structuring the discourse about how to develop digital textbooks T Hoel, PA Hollins 13th IEEE International Conference on Advanced Learning Technologies …, 2013 | 5 | 2013 |
| A contextual framework for standards B Kelly, A Dunning, P Hollins, L Phipps, S Rahtz WWW 2006 Conference Proceedings, 2006 | 5 | 2006 |
| A standards framework for digital library programmes B Kelly, R Russell, P Johnston, A Dunning, P Hollins, L Phipps ICHIM 2005, 2005 | 5 | 2005 |