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Professor Paul Hollins
Professor Paul Hollins
University of Bolton ; ORCID 0000-0003-1739-9882
Verified email at bolton.ac.uk
Title
Cited by
Cited by
Year
Collaborative virtual gaming worlds in higher education
N Whitton, P Hollins
ALT-J 16 (3), 221-229, 2008
912008
The educational affordances of multi user virtual environments (MUVE)
P Hollins, S Robbins
Learning in Virtual Environments International Conference, 172, 2008
362008
Towards a reference model for the personal learning environment
M Johnson, P Hollins, S Wilson, O Liber
Proceedings of the 23rd annual ascilite conference of the Australasian …, 2006
362006
Evaluation of serious games: A holistic approach
P Hollins
322015
What serious game studios want from ICT research: identifying developers’ needs
GL Saveski, W Westera, L Yuan, P Hollins, BF Manjón, PM Ger, ...
International Conference on Games and Learning Alliance, 32-41, 2015
272015
A recommendation system based on AI for storing block data in the electronic health repository
V Mani, C Kavitha, SS Band, A Mosavi, P Hollins, S Palanisamy
Frontiers in Public Health 9, 831404, 2022
252022
Amplifying applied game development and uptake
P Hollins, W Westera, B Manero
Proceedings of 9th European Conference on Game-Based Learning ECGBL, 234-241, 2015
182015
Analysis of Artificial Intelligence Policies for Higher Education in Europe.
CM Stracke, D Griffiths, D Pappa, S Bećirović, E Polz, L Perla, A Di Grassi, ...
International Journal of Interactive Multimedia and Artificial Intelligence …, 2025
172025
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy
T Hoel, P Hollins
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
162008
On the Status of Learning Technology Specifications and Standards
T Hoel, PA Hollins, JM Pawlowski
International Journal of IT Standards and Standardization Research 8 (2), i-vi, 2010
132010
The educational affordances of multi user virtual environments
P Hollins, S Robbins
Living virtually: Researching new worlds, 257-270, 2009
132009
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
102016
From the games industry: Ten lessons for game-based learning
P Hollins, N Whitton
Technologies, Innovation, and Change in Personal and Virtual Learning …, 2013
82013
Virtual worlds, standards and interoperability
D Livingstone, P Hollins
International Journal of IT Standards and Standardization Research (IJITSR …, 2010
72010
Relationship management in UK higher and further education–an overview
S Perry, L Corley, P Hollins
[Online], 2011
62011
The emergence of pragmatic community practice and specifications-Results from the European LIFE project
T Hoel, P Hollins
Seventh IEEE International Conference on Advanced Learning Technologies …, 2007
62007
The RAGE software portal: toward a serious game technologies marketplace
W Westera, B Fernandez-Manjon, R Prada, K Star, A Molinari, ...
International Conference on Games and Learning Alliance, 277-286, 2018
52018
Structuring the discourse about how to develop digital textbooks
T Hoel, PA Hollins
13th IEEE International Conference on Advanced Learning Technologies …, 2013
52013
A contextual framework for standards
B Kelly, A Dunning, P Hollins, L Phipps, S Rahtz
WWW 2006 Conference Proceedings, 2006
52006
A standards framework for digital library programmes
B Kelly, R Russell, P Johnston, A Dunning, P Hollins, L Phipps
ICHIM 2005, 2005
52005
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Articles 1–20