| Story generation with crowdsourced plot graphs B Li, S Lee-Urban, G Johnston, M Riedl Proceedings of the AAAI Conference on Artificial Intelligence 27 (1), 598-604, 2013 | 300 | 2013 |
| Hierarchical plan representations for encoding strategic game ai H Hoang, S Lee-Urban, H Muñoz-Avila Proceedings of the AAAI Conference on Artificial Intelligence and …, 2005 | 137 | 2005 |
| Automated scenario generation: toward tailored and optimized military training in virtual environments A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner Proceedings of the international conference on the foundations of digital …, 2012 | 134 | 2012 |
| Recognizing the enemy: Combining reinforcement learning with strategy selection using case-based reasoning B Auslander, S Lee-Urban, C Hogg, H Munoz-Avila European Conference on Case-Based Reasoning, 59-73, 2008 | 90 | 2008 |
| RETALIATE: Learning winning policies in first-person shooter games M Smith, S Lee-Urban, H Muñoz-Avila AAAI, 1801-1806, 2007 | 80 | 2007 |
| Crowdsourcing narrative intelligence B Li, S Lee-Urban, DS Appling, MO Riedl Advances in Cognitive systems 2 (1), 2012 | 77 | 2012 |
| Adaptation of Hierarchical Task Network Plans. I Warfield, C Hogg, S Lee-Urban, H Munoz-Avila FLAIRS, 429-434, 2007 | 67 | 2007 |
| Skill-based mission generation: A data-driven temporal player modeling approach A Zook, S Lee-Urban, MR Drinkwater, MO Riedl Proceedings of the The third workshop on Procedural Content Generation in …, 2012 | 50 | 2012 |
| Stratagus: An open-source game engine for research in real-time strategy games MJV Ponsen, S Lee-Urban, H Muñoz-Avila, DW Aha, M Molineaux Reasoning, Representation, and Learning in Computer Games 78, 2005 | 44 | 2005 |
| Automatically learning to tell stories about social situations from the crowd B Li, S Lee-Urban, DS Appling, MO Riedl the LREC 2012 Workshop on Computational Models of Narrative, 2012 | 23 | 2012 |
| Imitating inscrutable enemies: Learning from stochastic policy observation, retrieval and reuse K Gillespie, J Karneeb, S Lee-Urban, H Muñoz-Avila International Conference on Case-Based Reasoning, 126-140, 2010 | 19 | 2010 |
| Toward autonomous crowd-powered creation of interactive narratives B Li, S Lee-Urban, M Riedl Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | 18 | 2012 |
| Learning Sociocultural Knowledge via Crowdsourced Examples. B Li, DS Appling, S Lee-Urban, MO Riedl HCOMP@ AAAI, 2012 | 17 | 2012 |
| Game AI for a Turn-based Strategy Game with Plan Adaptation and Ontology-based retrieval A Sánchez-Ruiz, S Lee-Urban, H Munoz-Avila, B Dıaz-Agudo, ... Proceedings of the ICAPS 2007 Workshop on Planning in Games, 2007 | 17 | 2007 |
| Crowdsourcing interactive fiction games. B Li, S Lee-Urban, MO Riedl FDG, 431-432, 2013 | 16 | 2013 |
| CORA: a flexible hybrid approach to building cognitive systems S Lee-Urban, E Trewhitt, I Bieder, J Odom, T Boone, E Whitaker Proceedings of the Third Annual Conference on Advances in Cognitive Systems …, 2015 | 9 | 2015 |
| Transfer learning of hierarchical task-network planning methods in a Real-Time Strategy games S Lee-Urban, A Parker, U Kuter, H Munoz-Avila, D Nau Proceedings of the Workshop on Artificial Intelligence Planning and Learning, 2007 | 9 | 2007 |
| Adaptation versus retrieval trade-off revisited: An analysis of boundary conditions S Lee-Urban, H Muñoz-Avila International Conference on Case-Based Reasoning, 180-194, 2009 | 8 | 2009 |
| Hierarchical planning knowledge for refining partial-order plans SM Lee-Urban Lehigh University, 2012 | 5 | 2012 |
| Two complementary network modeling and simulation approaches to aid in understanding advanced cyber threats S Lee-Urban, E Whitaker, M Riley, E Trewhitt Advances in Human Factors in Cybersecurity: Proceedings of the AHFE 2016 …, 2016 | 4 | 2016 |