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Isabelle Kniestedt
Isabelle Kniestedt
Verified email at tudelft.nl
Title
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Cited by
Year
Virtual coaches for older adults’ wellbeing: A systematic review
M El Kamali, L Angelini, M Caon, F Carrino, C Röcke, S Guye, G Rizzo, ...
Ieee Access 8, 101884-101902, 2020
742020
A serious game to explore human foraging in a 3D environment
V Prpic, I Kniestedt, E Camilleri, MG Maureira, Á Kristjánsson, IM Thornton
PloS one 14 (7), e0219827, 2019
382019
Re-framing engagement for applied games: A conceptual framework
I Kniestedt, I Lefter, S Lukosch, FM Brazier
Entertainment computing 41, 100475, 2022
292022
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
212019
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions
MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021
192021
Games that make curious: An exploratory survey into digital games that invoke curiosity
MA Gómez Maureira, I Kniestedt
International Conference on Entertainment Computing, 76-89, 2018
112018
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen
M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt
International Conference on Advances in Computer Entertainment, 239-260, 2017
112017
Little fitness dragon: a gamified activity tracker
I Kniestedt, MA Gómez Maureira
International Conference on Entertainment Computing, 205-210, 2016
82016
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
Proceedings of the 15th International Conference on the Foundations of …, 2020
72020
Dive deeper: empirical analysis of game mechanics and perceived value in serious games
I Kniestedt, MA Gómez Maureira, I Lefter, S Lukosch, FM Brazier
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
62021
User-centered design of an online mobile game suite to affect well-being of older adults
I Kniestedt, S Lukosch, F Brazier
International Conference on Entertainment Computing, 355-361, 2018
52018
An explorer’s journal for machines: Exploring the case of Cyberpunk 2077
MA Gómez-Maureira, I Kniestedt, G Barbero, H Yu, M Preuss
Journal of Gaming & Virtual Worlds 14 (1), 111-135, 2022
42022
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game
MA Gómez Maureira, I Kniestedt, MJ Van Duijn, C Rieffe, A Plaat
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
22019
Physical Activity Promotion and Coaching to Support Healthy Ageing
G Manferdelli, A Mastropietro, E Denna, I Kniestedt, M Mauri, M Civiello, ...
Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021
12021
Including non-gamers: A case study comparing touch and motion input in a 3D game for research
I Kniestedt, E Camilleri, MA Gómez Maureira
International Conference on Advances in Computer Entertainment, 202-218, 2017
12017
Incorporating the Theory of Attention in Applied Game Design
I Kniestedt, S Lukosch, M van der Kuil, I Lefter, F Brazier
International Conference on Entertainment Computing, 200-213, 2022
2022
Re-framing engagement for applied games
I Kniestedt, I Lefter, S Lukosch, FM Brazier
2022
Social Behaviour and Cognitive Monitoring in Healthy Ageing
C Röcke, S Guye, M Girolami, I Kniestedt
Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021
2021
CURIO 2.0
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
2020
Games that Make Curious
MA Gómez-Maureira, I Kniestedt
2018
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Articles 1–20