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Simon Green
Simon Green
NVIDIA, Oculus, Facebook, Meta Reality Labs
Verified email at oculus.com
Title
Cited by
Cited by
Year
GPU computing
JD Owens, M Houston, D Luebke, S Green, JE Stone, JC Phillips
Proceedings of the IEEE 96 (5), 879-899, 2008
32252008
The replica dataset: A digital replica of indoor spaces
J Straub, T Whelan, L Ma, Y Chen, E Wijmans, S Green, JJ Engel, ...
arXiv preprint arXiv:1906.05797, 2019
12802019
Neural 3d video synthesis from multi-view video
T Li, M Slavcheva, M Zollhoefer, S Green, C Lassner, C Kim, T Schmidt, ...
Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2022
6762022
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
3432011
Recurrent video restoration transformer with guided deformable attention
J Liang, Y Fan, X Xiang, R Ranjan, E Ilg, S Green, J Cao, K Zhang, ...
Advances in Neural Information Processing Systems 35, 378-393, 2022
3012022
Particle simulation using cuda
S Green
NVIDIA whitepaper 6, 121-128, 2010
2572010
Screen space fluid rendering with curvature flow
WJ van der Laan, S Green, M Sainz
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009
2012009
Project aria: A new tool for egocentric multi-modal ai research
J Engel, K Somasundaram, M Goesele, A Sun, A Gamino, A Turner, ...
arXiv preprint arXiv:2308.13561, 2023
1742023
Ambient occlusion
M Pharr, S Green
GPU Gems 1, 279-292, 2004
1212004
Octree-Based Sparse 22 Voxelization Using the GPU Hardware Rasterizer
C Crassin, S Green
OpenGL Insights, 303, 2012
1122012
Cuda particles
S Green
NVIDIA whitepaper 2 (3.2), 1, 2008
1012008
Interactive fluid-particle simulation using translating Eulerian grids
JM Cohen, S Tariq, S Green
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
802010
Reconstructing scenes with mirror and glass surfaces.
T Whelan, M Goesele, SJ Lovegrove, J Straub, S Green, R Szeliski, ...
ACM Trans. Graph. 37 (4), 102, 2018
732018
The OpenGL framebuffer object extension
S Green
Game developers conference 2005, 2005
642005
Real-time approximations to subsurface scattering
S Green
GPU Gems 1 (263-278), 4, 2004
642004
EgoLifter: Open-World 3D Segmentation for Egocentric Perception
Q Gu, Z Lv, D Frost, S Green, J Straub, C Sweeney
European Conference on Computer Vision, 382-400, 2024
482024
Implementing improved perlin noise
S Green
GPU Gems 2 (409-416), 5, 2005
472005
Interactive indirect illumination using voxel cone tracing: A preview
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Symposium on interactive 3D graphics and games, 207-207, 2011
422011
Stupid opengl shader tricks
S Green
Game Development Conference 2003, 2003
312003
Image processing tricks in OpenGL
S Green
Presentation at GDC 2005, 2, 2005
292005
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Articles 1–20