| GPU computing JD Owens, M Houston, D Luebke, S Green, JE Stone, JC Phillips Proceedings of the IEEE 96 (5), 879-899, 2008 | 3225 | 2008 |
| The replica dataset: A digital replica of indoor spaces J Straub, T Whelan, L Ma, Y Chen, E Wijmans, S Green, JJ Engel, ... arXiv preprint arXiv:1906.05797, 2019 | 1280 | 2019 |
| Neural 3d video synthesis from multi-view video T Li, M Slavcheva, M Zollhoefer, S Green, C Lassner, C Kim, T Schmidt, ... Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2022 | 676 | 2022 |
| Interactive indirect illumination using voxel cone tracing C Crassin, F Neyret, M Sainz, S Green, E Eisemann Computer Graphics Forum 30 (7), 1921-1930, 2011 | 343 | 2011 |
| Recurrent video restoration transformer with guided deformable attention J Liang, Y Fan, X Xiang, R Ranjan, E Ilg, S Green, J Cao, K Zhang, ... Advances in Neural Information Processing Systems 35, 378-393, 2022 | 301 | 2022 |
| Particle simulation using cuda S Green NVIDIA whitepaper 6, 121-128, 2010 | 257 | 2010 |
| Screen space fluid rendering with curvature flow WJ van der Laan, S Green, M Sainz Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009 | 201 | 2009 |
| Project aria: A new tool for egocentric multi-modal ai research J Engel, K Somasundaram, M Goesele, A Sun, A Gamino, A Turner, ... arXiv preprint arXiv:2308.13561, 2023 | 174 | 2023 |
| Ambient occlusion M Pharr, S Green GPU Gems 1, 279-292, 2004 | 121 | 2004 |
| Octree-Based Sparse 22 Voxelization Using the GPU Hardware Rasterizer C Crassin, S Green OpenGL Insights, 303, 2012 | 112 | 2012 |
| Cuda particles S Green NVIDIA whitepaper 2 (3.2), 1, 2008 | 101 | 2008 |
| Interactive fluid-particle simulation using translating Eulerian grids JM Cohen, S Tariq, S Green Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 80 | 2010 |
| Reconstructing scenes with mirror and glass surfaces. T Whelan, M Goesele, SJ Lovegrove, J Straub, S Green, R Szeliski, ... ACM Trans. Graph. 37 (4), 102, 2018 | 73 | 2018 |
| The OpenGL framebuffer object extension S Green Game developers conference 2005, 2005 | 64 | 2005 |
| Real-time approximations to subsurface scattering S Green GPU Gems 1 (263-278), 4, 2004 | 64 | 2004 |
| EgoLifter: Open-World 3D Segmentation for Egocentric Perception Q Gu, Z Lv, D Frost, S Green, J Straub, C Sweeney European Conference on Computer Vision, 382-400, 2024 | 48 | 2024 |
| Implementing improved perlin noise S Green GPU Gems 2 (409-416), 5, 2005 | 47 | 2005 |
| Interactive indirect illumination using voxel cone tracing: A preview C Crassin, F Neyret, M Sainz, S Green, E Eisemann Symposium on interactive 3D graphics and games, 207-207, 2011 | 42 | 2011 |
| Stupid opengl shader tricks S Green Game Development Conference 2003, 2003 | 31 | 2003 |
| Image processing tricks in OpenGL S Green Presentation at GDC 2005, 2, 2005 | 29 | 2005 |