| First-person cinematographic videogames: Game model, authoring environment, and potential for creating affection for places I Blečić, S Cuccu, FA Fanni, V Frau, R Macis, V Saiu, M Senis, LD Spano, ... Journal on Computing and Cultural Heritage (JOCCH) 14 (2), 1-29, 2021 | 31 | 2021 |
| PAC-PAC: end user development of immersive point and click games FA Fanni, M Senis, A Tola, F Murru, M Romoli, LD Spano, I Blec̆ić, ... International Symposium on End User Development, 225-229, 2019 | 23 | 2019 |
| Defining configurable virtual reality templates for end users V Artizzu, G Cherchi, D Fara, V Frau, R Macis, L Pitzalis, A Tola, I Blecic, ... Proceedings of the ACM on Human-Computer Interaction 6 (EICS), 1-35, 2022 | 20 | 2022 |
| Fabrication oriented shape decomposition using polycube mapping FA Fanni, G Cherchi, A Muntoni, A Tola, R Scateni Computers & Graphics 77, 183-193, 2018 | 15 | 2018 |
| Mill and fold: Shape simplification for fabrication A Muntoni, S Nuvoli, A Scalas, A Tola, L Malomo, R Scateni Computers & Graphics 80, 17-28, 2019 | 8 | 2019 |
| Automatic surface segmentation for seamless fabrication using 4‐axis milling machines S Nuvoli, A Tola, A Muntoni, N Pietroni, E Gobbetti, R Scateni Computer Graphics Forum 40 (2), 191-203, 2021 | 7 | 2021 |
| PAC-PAC: intelligent storytelling for point-and-click games on the web FA Fanni, A Mereu, M Senis, A Tola, LD Spano, F Murru, M Romoli, ... Companion Proceedings of the 24th International Conference on Intelligent …, 2019 | 2 | 2019 |