[go: up one dir, main page]

Follow
Antonio Calvo Morata
Title
Cited by
Cited by
Year
Applications of data science to game learning analytics data: A systematic literature review
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers & Education 141, 103612, 2019
2272019
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
Computers & Education 157, 103958, 2020
1972020
Lessons learned applying learning analytics to assess serious games
C Alonso-Fernández, AR Cano, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers in Human Behavior 99, 301-309, 2019
1192019
Systematizing game learning analytics for serious games
C Alonso-Fernandez, A Calvo, M Freire, I Martinez-Ortiz, ...
2017 IEEE global engineering education conference (EDUCON), 1111-1118, 2017
1152017
Validation of a cyberbullying serious game using game analytics
A Calvo-Morata, DC Rotaru, C Alonso-Fernández, M Freire-Morán, ...
IEEE Transactions on Learning Technologies 13 (1), 186-197, 2018
952018
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
Telematics and Informatics 60, 101568, 2021
572021
Applicability of a cyberbullying videogame as a teacher tool: Comparing teachers and educational sciences students
A Calvo-Morata, M Freire-Moran, I Martinez-Ortiz, B Fernandez-Manjon
IEEE Access 7, 55841-55850, 2019
342019
Game learning analytics:: Blending visual and data mining techniques to improve serious games and to better understand player learning
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Journal of Learning Analytics 9 (3), 32-49, 2022
332022
Evidence-based evaluation of a serious game to increase bullying awareness
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Interactive Learning Environments 31 (2), 644-654, 2023
312023
Data science meets standardized game learning analytics
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
2021 IEEE Global Engineering Education Conference (EDUCON), 1546-1552, 2021
292021
Using new AI-driven techniques to ease serious games authoring
IJP Colado, VMP Colado, AC Morata, RSC Píriz, BF Manjón
2023 IEEE Frontiers in Education Conference (FIE), 1-9, 2023
282023
Game learning analytics, facilitating the use of serious games in the class
A Calvo-Morata, C Alonso-Fernández, M Freire-Morán, I Martínez-Ortiz, ...
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 14 (4), 168-176, 2019
222019
Simva: Simplifying the scientific validation of serious games
IJ Pérez-Colado, A Calvo-Morata, C Alonso-Fernández, M Freire, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
212019
Tools and approaches for simplifying serious games development in educational settings
A Calvo, DC Rotaru, M Freire, B Fernandez-Manjon
2016 IEEE global engineering education conference (EDUCON), 1188-1197, 2016
192016
Improving teacher game learning analytics dashboards through ad-hoc development
A Calvo Morata, C Alonso Fernández, IJ Pérez Colado, M Freire Morán, ...
172019
Making understandable game learning analytics for teachers
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
International Conference on Web-Based Learning, 112-121, 2018
142018
Scoping review of bioelectrical signals uses in videogames for evaluation purposes
A Calvo-Morata, M Freire, I Martinez-Ortiz, B Fernandez-Manjon
IEEE Access 10, 107703-107715, 2022
122022
Using Simva to evaluate serious games and collect game learning analytics data.
C Alonso-Fernández, IJ Pérez-Colado, A Calvo-Morata, M Freire-Morán, ...
LASI-SPAIN, 22-34, 2019
112019
Applications of Simva to Simplify Serious Games Validation and Deployment
C Alonso-Fernández, IJ Pérez-Colado, A Calvo-Morata, M Freire, IM Ortiz, ...
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 161-170, 2020
102020
Conectado: concienciando contra el cyberbullying mediante un videojuego educativo
A Calvo Morata, B Fernández-Manjón
Didáctica, innovación y multimedia, 0019, 2018
92018
The system can't perform the operation now. Try again later.
Articles 1–20