| Use of the evoked potential P3 component for control in a virtual apartment JD Bayliss IEEE transactions on neural systems and rehabilitation engineering 11 (2 …, 2003 | 329 | 2003 |
| A dichoptic custom-made action video game as a treatment for adult amblyopia I Vedamurthy, M Nahum, SJ Huang, F Zheng, J Bayliss, D Bavelier, ... Vision research 114, 173-187, 2015 | 259 | 2015 |
| A virtual reality testbed for brain-computer interface research JD Bayliss, DH Ballard IEEE Transactions on Rehabilitation Engineering 8 (2), 188-190, 2000 | 250 | 2000 |
| Analyzing hyperspectral data with independent component analysis JD Bayliss, JA Gualtieri, RF Cromp 26th AIPR workshop: Exploiting new image sources and sensors 3240, 133-143, 1998 | 236 | 1998 |
| Games as a" flavor" of CS1 JD Bayliss, S Strout Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006 | 172 | 2006 |
| An action video game for the treatment of amblyopia in children: a feasibility study C Gambacorta, M Nahum, I Vedamurthy, J Bayliss, J Jordan, D Bavelier, ... Vision research 148, 1-14, 2018 | 138 | 2018 |
| A flexible brain-computer interface JD Bayliss University of Rochester, 2001 | 87 | 2001 |
| Changing the P300 brain computer interface JD Bayliss, SA Inverso, A Tentler CyberPsychology & Behavior 7 (6), 694-704, 2004 | 78 | 2004 |
| Using games in introductory courses: tips from the trenches JD Bayliss Proceedings of the 40th ACM technical symposium on Computer science …, 2009 | 77 | 2009 |
| Teaching game AI through Minecraft mods JD Bayliss 2012 IEEE International Games Innovation Conference, 1-4, 2012 | 54 | 2012 |
| The effects of games in CS1-3 JD Bayliss Microsoft Academic Days Conference on Game Development in Computer Science …, 2007 | 53 | 2007 |
| Recognizing evoked potentials in a virtual environment J Bayliss, D Ballard Advances in Neural Information Processing Systems 12, 1999 | 42 | 1999 |
| Single trial P300 recognition in a virtual environment J Bayliss, D Ballard | 39 | 1998 |
| Introducing BF++: A C++ framework for cognitive bio-feedback systems design L Bianchi, F Babiloni, F Cincotti, S Salinari, MG Marcian Methods of information in medicine 42 (01), 104-110, 2003 | 36 | 2003 |
| Single trial P3 epoch recognition in a virtual environment JD Bayliss, DH Ballard Neurocomputing 32, 637-642, 2000 | 36 | 2000 |
| Development of a virtual laboratory for the study of complex human behavior JB Pelz, MM Hayhoe, DH Ballard, A Shrivastava, JD Bayliss, ... Stereoscopic Displays and Virtual Reality Systems VI 3639, 416-426, 1999 | 33 | 1999 |
| Instructional design as game design JD Bayliss, DI Schwartz Proceedings of the 4th International Conference on Foundations of Digital …, 2009 | 24 | 2009 |
| Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia JD Bayliss, I Vedamurthy, D Bavelier, M Nahum, D Levi 2012 IEEE international games innovation conference, 1-4, 2012 | 22 | 2012 |
| Game design and development students: who are they? JD Bayliss, K Bierre Proceedings of the 3rd international conference on Game development in …, 2008 | 22 | 2008 |
| The effects of eye tracking in a VR helmet on EEG recordings JD Bayliss, DH Ballard University of Rochester, 1998 | 20 | 1998 |