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Raphael Zender
Raphael Zender
ZF Endowed Chair of Virtual Reality Systems, Zeppelin University
Verified email at zu.de - Homepage
Title
Cited by
Cited by
Year
Lehren und Lernen mit VR und AR–Was wird erwartet? Was funktioniert
R Zender, M Weise, M von der Heyde, H Söbke
Proceedings der pre-conference-workshops der 16, 2018
842018
HandLeVR: Action-oriented learning in a VR painting simulator
R Zender, P Sander, M Weise, M Mulders, U Lucke, M Kerres
International Symposium on Emerging Technologies for Education, 46-51, 2019
452019
Virtual Reality für Schüler: innen: Ein «Beipackzettel» für die Durchführung immersiver Lernszenarien im schulischen Kontext
R Zender, J Buchner, C Schäfer, D Wiesche, K Kelly, L Tüshaus
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47, 26-52, 2022
402022
Einsatz von Virtual Reality zum Aufbau von Klassenmanagement-Kompetenzen im Lehramtsstudium
A Wiepke, E Richter, R Zender, D Richter
DELFI 2019, 133-144, 2019
362019
FreshUP—A pervasive educational game for freshmen
R Zender, R Metzler, U Lucke
Pervasive and mobile computing 14, 47-56, 2014
362014
An academic conference in virtual reality?-evaluation of a socialvr conference
M Mulders, R Zender
2021 7th International Conference of the Immersive Learning Research Network …, 2021
262021
Pervasive media and messaging services for immersive learning experiences
R Zender, E Dressler, U Lucke, D Tavangarian
2009 IEEE International Conference on Pervasive Computing and Communications …, 2009
262009
A service-oriented approach towards context-aware mobile learning management systems
P Lehsten, R Zender, U Lucke, D Tavangarian
2010 8th IEEE International Conference on Pervasive Computing and …, 2010
242010
Potentials of virtual reality as an instrument for research and education
R Zender, AH Knoth, MH Fischer, U Lucke
i-com 18 (1), 3-15, 2019
222019
Inclusive Virtual Reality Learning: Review and'Best-Fit'Framework for Universal Learning
F Wehrmann, R Zender
Electronic Journal of e-Learning 22 (3), 74-89, 2024
212024
How can I grab that? Solving issues of interaction in VR by choosing suitable selection and manipulation techniques
M Weise, R Zender, U Lucke
i-com 19 (2), 67-85, 2020
202020
A comprehensive classification of 3D selection and manipulation techniques
M Weise, R Zender, U Lucke
Proceedings of Mensch und Computer 2019, 321-332, 2019
202019
A mobile health app may improve maternal and child health knowledge and practices among rural women with limited education in Uganda: a pilot randomized controlled trial
A Musiimenta, W Tumuhimbise, EC Atukunda, AT Mugaba, J Asasira, ...
JAMIA open 5 (4), 2022
182022
Challenges in accessing maternal and child health services during COVID-19 and the potential role of social networking technologies
A Musiimenta, W Tumuhimbise, EC Atukunda, S Ayebaza, P Kobutungi, ...
Digital Health 8, 20552076221086769, 2022
182022
3D Interactions between Virtual Worlds and Real Life in an E‐Learning Community
U Lucke, R Zender
Advances in Human‐Computer Interaction 2011 (1), 684202, 2011
182011
FreshUP—implementation and evaluation of a pervasive game for freshmen
W Köhlmann, R Zender, U Lucke
2012 IEEE International Conference on Pervasive Computing and Communications …, 2012
172012
A generalized approach for context-aware adaptation in mobile e-learning settings
T Moebert, R Zender, U Lucke
Mobile, ubiquitous, and pervasive learning: Fundaments, applications, and …, 2015
162015
Meta-Service Organization for a Pervasive University
R Zender, E Dressler, U Lucke, D Tavangarian
2008 Sixth Annual IEEE International Conference on Pervasive Computing and …, 2008
152008
Dienste-basierte Kopplung von virtueller und Präsenzlehre
P Lehsten, A Thiele, R Zilz, E Dressler, R Zender, U Lucke, ...
Gesellschaft für Informatik eV, 2008
152008
RouteMe: a multilevel pervasive game on mobile ad hoc routing
S Lemcke, K Haedge, R Zender, U Lucke
Personal and Ubiquitous Computing 19 (3), 537-549, 2015
142015
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Articles 1–20