| HeadJoystick: Improving flying in VR using a novel leaning-based interface AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE Riecke IEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020 | 62 | 2020 |
| Integrating continuous and teleporting vr locomotion into a seamless ‘hyperjump’paradigm A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics 29 (12), 5265-5281, 2022 | 54 | 2022 |
| Awedyssey: design tensions in eliciting self-transcendent emotions in virtual reality to support mental well-being and connection N Miller, ER Stepanova, J Desnoyers-Stewart, A Adhikari, A Kitson, ... Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189-211, 2023 | 30 | 2023 |
| Hyperjumping in virtual vancouver: Combating motion sickness by merging teleporting and continuous vr locomotion in an embodied hands-free vr flying paradigm BE Riecke, D Clement, A Adhikari, D Quesnel, D Zielasko, ... ACM SIGGRAPH 2022 Immersive Pavilion, 1-2, 2022 | 23 | 2022 |
| Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks AM Hashemian, A Adhikari, E Kruijff, M von der Heyde, BE Riecke IEEE Transactions on Visualization and Computer Graphics 29 (3), 1748-1768, 2021 | 23 | 2021 |
| Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics 30 (8), 4665-4682, 2023 | 20 | 2023 |
| Feetback: augmenting robotic telepresence with haptic feedback on the feet B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ... Proceedings of the 2020 international conference on multimodal interaction …, 2020 | 16 | 2020 |
| Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality 2 (2021), 1–20 A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M von der Heyde, ... | 14* | 2021 |
| Is walking necessary for effective locomotion and interaction in VR? AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ... 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 9 | 2021 |
| Improving spatial orientation in virtual reality with leaning-based interfaces A Adhikari Simon Fraser University, 2021 | 6 | 2021 |
| 'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents A Kitson, AN Antle, S Kenny, A Adhikari, K Karthik, A Cimensel, M Chan Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems …, 2024 | 5 | 2024 |
| Embodied VR flying improves spatial orientation while reducing cybersickness A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), 2021 | 3 | 2021 |
| Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff Virtual Real. 2: 730334. doi: 10.3389/frvir, 2021 | 2 | 2021 |
| HyperJump: Merging Teleporting and Continuous VR Locomotion into one Paradigm BE Riecke, A Adhikari, D Zielasko, A Bretin, M Heyde, E Kruijff Cognitive Processing 22 (Suppl 1), 2021 | | 2021 |
| Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), S36-S37, 2021 | | 2021 |
| Difference Between User Experience in Referenced Environment and Unreferenced Environment With Implementation of Redirected Walking A Adhikari, S Dhungana, SR Joshi | | |
| 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)| 978-1-6654-4057-8/20/$31.00© 2021 IEEE| DOI: 10.1109/VRW52623. 2021.00274 H Aan, M Abdelmohsen, S Abdennadher, M Abdinejad, J Achenbach, ... | | |