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Ashu Adhikari
Ashu Adhikari
Verified email at uwaterloo.ca
Title
Cited by
Cited by
Year
HeadJoystick: Improving flying in VR using a novel leaning-based interface
AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE Riecke
IEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020
622020
Integrating continuous and teleporting vr locomotion into a seamless ‘hyperjump’paradigm
A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics 29 (12), 5265-5281, 2022
542022
Awedyssey: design tensions in eliciting self-transcendent emotions in virtual reality to support mental well-being and connection
N Miller, ER Stepanova, J Desnoyers-Stewart, A Adhikari, A Kitson, ...
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189-211, 2023
302023
Hyperjumping in virtual vancouver: Combating motion sickness by merging teleporting and continuous vr locomotion in an embodied hands-free vr flying paradigm
BE Riecke, D Clement, A Adhikari, D Quesnel, D Zielasko, ...
ACM SIGGRAPH 2022 Immersive Pavilion, 1-2, 2022
232022
Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks
AM Hashemian, A Adhikari, E Kruijff, M von der Heyde, BE Riecke
IEEE Transactions on Visualization and Computer Graphics 29 (3), 1748-1768, 2021
232021
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller
AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics 30 (8), 4665-4682, 2023
202023
Feetback: augmenting robotic telepresence with haptic feedback on the feet
B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ...
Proceedings of the 2020 international conference on multimodal interaction …, 2020
162020
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality 2 (2021), 1–20
A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M von der Heyde, ...
14*2021
Is walking necessary for effective locomotion and interaction in VR?
AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ...
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
92021
Improving spatial orientation in virtual reality with leaning-based interfaces
A Adhikari
Simon Fraser University, 2021
62021
'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents
A Kitson, AN Antle, S Kenny, A Adhikari, K Karthik, A Cimensel, M Chan
Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems …, 2024
52024
Embodied VR flying improves spatial orientation while reducing cybersickness
A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), 2021
32021
Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front
A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff
Virtual Real. 2: 730334. doi: 10.3389/frvir, 2021
22021
HyperJump: Merging Teleporting and Continuous VR Locomotion into one Paradigm
BE Riecke, A Adhikari, D Zielasko, A Bretin, M Heyde, E Kruijff
Cognitive Processing 22 (Suppl 1), 2021
2021
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller
BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), S36-S37, 2021
2021
Difference Between User Experience in Referenced Environment and Unreferenced Environment With Implementation of Redirected Walking
A Adhikari, S Dhungana, SR Joshi
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)| 978-1-6654-4057-8/20/$31.00© 2021 IEEE| DOI: 10.1109/VRW52623. 2021.00274
H Aan, M Abdelmohsen, S Abdennadher, M Abdinejad, J Achenbach, ...
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Articles 1–17