| “Why did we lose our snapchat streak?”. Social media gamification and metacommunication D Hristova, S Jovicic, B Göbl, S de Freitas, T Slunecko Computers in Human Behavior Reports 5, 100172, 2022 | 29 | 2022 |
| The social media game?: How gamification shapes our social media engagement D Hristova, S Jovicic, B Goebl, T Slunecko The digital gaming handbook, 63-94, 2020 | 20 | 2020 |
| Situating computational empowerment in formal education: A multi-perspective view B Göbl, EA Guenther, F Kayali, C Frauenberger International Journal of Child-Computer Interaction 38, 100604, 2023 | 18 | 2023 |
| Serious game design for and with adolescents: Empirically based implications for purposeful games B Göbl, D Hristova, S Jovicic, H Hlavacs International Conference on Human-Computer Interaction, 398-410, 2020 | 15 | 2020 |
| Password policies vs. usability: when do users go" bananas"? R Dillon, S Chawla, D Hristova, B Göbl, S Jovicic 2020 IEEE 19th International Conference on Trust, Security and Privacy in …, 2020 | 14 | 2020 |
| Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT O Comber, R Motschnig, B Göbl, H Mayer, E Ceylan 2021 IEEE frontiers in education conference (FIE), 1-9, 2021 | 12 | 2021 |
| Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. B Göbl, S Kriglstein, H Hlavacs CSEDU (1), 108-115, 2021 | 12 | 2021 |
| Fostering social media literacy through a participatory mixed-methods approach: Discussion of workshop findings B Göbl, D Hristova, S Jovicic, MF Chevron, T Slunecko, H Hlavacs 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 11 | 2019 |
| Influence of trust factors on shared laboratory resources in a distributed environment J Baalsrud Hauge, V Kammerlohr, B Göbl, H Duin Working Conference on Virtual Enterprises, 624-634, 2019 | 8 | 2019 |
| Towards sustainable serious games B Göbl, J Baalsrud Hauge, IA Stefan, H Söbke International Conference on Entertainment Computing, 389-396, 2023 | 6 | 2023 |
| Current opportunities and challenges of digital game-based learning J Baalsrud Hauge, H Söbke, H Duin, IA Stefan, B Göbl International Conference on Entertainment Computing, 443-450, 2022 | 6 | 2022 |
| Using a participatory design approach for adapting an existing game scenario–challenges and opportunities J Baalsrud Hauge, H Duin, V Kammerlohr, B Göbl Joint International Conference on Serious Games, 204-218, 2020 | 6 | 2020 |
| MindSpace: a cognitive behavioral therapy game for treating anxiety disorders in children B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, HH Spallek, ... International Conference on Entertainment Computing, 463-468, 2015 | 6 | 2015 |
| Let’s play-professional views on barriers and potentials in digital gaming and e-sports B Göbl, S Jovicic, N Denk, S Kriglstein Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 5 | 2021 |
| Procedural Creation of Behavior Trees for NPCs R Fronek, B Göbl, H Hlavacs International Conference on Entertainment Computing, 285-296, 2020 | 4 | 2020 |
| Verspielte Grenzen des Digitalen: Relationalität und Verhandlung gamifizierter Räume in Wiener Jugendvereinen S Jovicic, D Hristova, B Göbl Mitteilungen der Anthropologischen Gesellschaft in Wien 149, 2019 | 4 | 2019 |
| Towards a more reflective social media use through serious games and co-design B Göbl, D Hristova, S Jovicic, T Slunecko, MF Chevron, H Hlavacs Joint international conference on serious games, 229-234, 2018 | 4 | 2018 |
| Towards bridging the gap between participatory design and formal education B Göbl, M Duvivié, S Jovicic, F Kayali Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023 | 3 | 2023 |
| Designing amidst uncertainty: drifting and byproducts in the intersection of anthropology and computer science S Jovicic, B Göbl, S Verstappen, F Kayali CoDesign 21 (2), 308-323, 2025 | 2 | 2025 |
| Discussing the Protagonist Role of Students in Game-Based Learning PF Weixelbraun, B Göbl, M Steinböck, M Duvivié, F Kayali Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-24, 2024 | 2 | 2024 |