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Barbara Göbl
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“Why did we lose our snapchat streak?”. Social media gamification and metacommunication
D Hristova, S Jovicic, B Göbl, S de Freitas, T Slunecko
Computers in Human Behavior Reports 5, 100172, 2022
292022
The social media game?: How gamification shapes our social media engagement
D Hristova, S Jovicic, B Goebl, T Slunecko
The digital gaming handbook, 63-94, 2020
202020
Situating computational empowerment in formal education: A multi-perspective view
B Göbl, EA Guenther, F Kayali, C Frauenberger
International Journal of Child-Computer Interaction 38, 100604, 2023
182023
Serious game design for and with adolescents: Empirically based implications for purposeful games
B Göbl, D Hristova, S Jovicic, H Hlavacs
International Conference on Human-Computer Interaction, 398-410, 2020
152020
Password policies vs. usability: when do users go" bananas"?
R Dillon, S Chawla, D Hristova, B Göbl, S Jovicic
2020 IEEE 19th International Conference on Trust, Security and Privacy in …, 2020
142020
Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT
O Comber, R Motschnig, B Göbl, H Mayer, E Ceylan
2021 IEEE frontiers in education conference (FIE), 1-9, 2021
122021
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
B Göbl, S Kriglstein, H Hlavacs
CSEDU (1), 108-115, 2021
122021
Fostering social media literacy through a participatory mixed-methods approach: Discussion of workshop findings
B Göbl, D Hristova, S Jovicic, MF Chevron, T Slunecko, H Hlavacs
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
112019
Influence of trust factors on shared laboratory resources in a distributed environment
J Baalsrud Hauge, V Kammerlohr, B Göbl, H Duin
Working Conference on Virtual Enterprises, 624-634, 2019
82019
Towards sustainable serious games
B Göbl, J Baalsrud Hauge, IA Stefan, H Söbke
International Conference on Entertainment Computing, 389-396, 2023
62023
Current opportunities and challenges of digital game-based learning
J Baalsrud Hauge, H Söbke, H Duin, IA Stefan, B Göbl
International Conference on Entertainment Computing, 443-450, 2022
62022
Using a participatory design approach for adapting an existing game scenario–challenges and opportunities
J Baalsrud Hauge, H Duin, V Kammerlohr, B Göbl
Joint International Conference on Serious Games, 204-218, 2020
62020
MindSpace: a cognitive behavioral therapy game for treating anxiety disorders in children
B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, HH Spallek, ...
International Conference on Entertainment Computing, 463-468, 2015
62015
Let’s play-professional views on barriers and potentials in digital gaming and e-sports
B Göbl, S Jovicic, N Denk, S Kriglstein
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
52021
Procedural Creation of Behavior Trees for NPCs
R Fronek, B Göbl, H Hlavacs
International Conference on Entertainment Computing, 285-296, 2020
42020
Verspielte Grenzen des Digitalen: Relationalität und Verhandlung gamifizierter Räume in Wiener Jugendvereinen
S Jovicic, D Hristova, B Göbl
Mitteilungen der Anthropologischen Gesellschaft in Wien 149, 2019
42019
Towards a more reflective social media use through serious games and co-design
B Göbl, D Hristova, S Jovicic, T Slunecko, MF Chevron, H Hlavacs
Joint international conference on serious games, 229-234, 2018
42018
Towards bridging the gap between participatory design and formal education
B Göbl, M Duvivié, S Jovicic, F Kayali
Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023
32023
Designing amidst uncertainty: drifting and byproducts in the intersection of anthropology and computer science
S Jovicic, B Göbl, S Verstappen, F Kayali
CoDesign 21 (2), 308-323, 2025
22025
Discussing the Protagonist Role of Students in Game-Based Learning
PF Weixelbraun, B Göbl, M Steinböck, M Duvivié, F Kayali
Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-24, 2024
22024
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