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Holger Gruen
Holger Gruen
AMD
Verified email at acm.org
Title
Cited by
Cited by
Year
Real‐time concurrent linked list construction on the GPU
JC Yang, J Hensley, H Grün, N Thibieroz
Computer Graphics Forum 29 (4), 1297-1304, 2010
2482010
Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur
H Gruen, L Bavoil
US Patent 9,129,443, 2015
1382015
Method and system for rendering simulated depth-of-field visual effect
N Sakharnykh, H Gruen
US Patent 9,418,400, 2016
422016
Adaptive temporal antialiasing
A Marrs, J Spjut, H Gruen, R Sathe, M McGuire
Proceedings of the Conference on High-Performance Graphics, 1-4, 2018
342018
Apparatus and method for improving graphics processing performance
S Woop, MJ Doyle, S Kothandaraman, K Vaidyanathan, AR Appu, ...
US Patent App. 17/133,547, 2022
232022
OIT and indirect illumination using DX11 linked lists
H Gruen, N Thibieroz
Game Developers Conference, 155, 2010
232010
Adding greater realism to a computer-generated image by smoothing jagged edges within the image in an efficient manner
HH Gruen, AC Marrs, JB Spjut, R Sathe, M McGuire
US Patent 12,444,026, 2025
152025
3D computer graphics processing apparatus and method
GJ Dunnett, HH Grün
US Patent 7,027,050, 2006
112006
OIT and indirect illumination using DX11 linked lists
N Thibieroz, H Gruen
GDC San Francisco 2010, 2010
102010
Apparatus and method for using alpha values to improve ray tracing efficiency
H Gruen
US Patent 11,164,359, 2021
92021
Adding greater realism to a computer-generated image by smoothing jagged edges
AC Marrs, JB Spjut, HH Gruen, M McGuire, R Sathe
US Patent 11,113,790, 2021
82021
Ray-guided volumetric water caustics in single scattering media with dxr
H Gruen
Ray tracing gems: high-quality and real-time rendering with DXR and other …, 2019
72019
Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene
HH Gruen
US Patent 11,043,028, 2021
52021
Performance of ray-traced shadow creation within a scene
J Story, HH Gruen
US Patent 11,004,254, 2021
52021
Sub-triangle opacity masks for faster ray tracing of transparent objects
H Gruen, C Benthin, S Woop
Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020
52020
Apparatus and method for acceleration data structure re-braiding with camera position
C Benthin, R DRABINSKI, J Barczak, S Woop, HH GRUEN, P Majewski
US Patent 12,488,530, 2025
42025
Stalker: Clear Sky—A Showcase for Direct3D 10.0/1
I Lobanchikov, H Gruen
Game Developers Conference, San Francisco, 2009
42009
Apparatus and method for environment probe guided light sampling
HH GRUEN
US Patent 12,488,532, 2025
32025
Realism of scenes involving water surfaces during rendering
HH Gruen
US Patent 11,010,963, 2021
32021
Adding greater realism to a computer-generated image by smoothing jagged edges
AC Marrs, JB Spjut, HH Gruen, M McGuire, R Sathe
US Patent 12,141,946, 2024
22024
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