| Real‐time concurrent linked list construction on the GPU JC Yang, J Hensley, H Grün, N Thibieroz Computer Graphics Forum 29 (4), 1297-1304, 2010 | 248 | 2010 |
| Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur H Gruen, L Bavoil US Patent 9,129,443, 2015 | 138 | 2015 |
| Method and system for rendering simulated depth-of-field visual effect N Sakharnykh, H Gruen US Patent 9,418,400, 2016 | 42 | 2016 |
| Adaptive temporal antialiasing A Marrs, J Spjut, H Gruen, R Sathe, M McGuire Proceedings of the Conference on High-Performance Graphics, 1-4, 2018 | 34 | 2018 |
| Apparatus and method for improving graphics processing performance S Woop, MJ Doyle, S Kothandaraman, K Vaidyanathan, AR Appu, ... US Patent App. 17/133,547, 2022 | 23 | 2022 |
| OIT and indirect illumination using DX11 linked lists H Gruen, N Thibieroz Game Developers Conference, 155, 2010 | 23 | 2010 |
| Adding greater realism to a computer-generated image by smoothing jagged edges within the image in an efficient manner HH Gruen, AC Marrs, JB Spjut, R Sathe, M McGuire US Patent 12,444,026, 2025 | 15 | 2025 |
| 3D computer graphics processing apparatus and method GJ Dunnett, HH Grün US Patent 7,027,050, 2006 | 11 | 2006 |
| OIT and indirect illumination using DX11 linked lists N Thibieroz, H Gruen GDC San Francisco 2010, 2010 | 10 | 2010 |
| Apparatus and method for using alpha values to improve ray tracing efficiency H Gruen US Patent 11,164,359, 2021 | 9 | 2021 |
| Adding greater realism to a computer-generated image by smoothing jagged edges AC Marrs, JB Spjut, HH Gruen, M McGuire, R Sathe US Patent 11,113,790, 2021 | 8 | 2021 |
| Ray-guided volumetric water caustics in single scattering media with dxr H Gruen Ray tracing gems: high-quality and real-time rendering with DXR and other …, 2019 | 7 | 2019 |
| Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene HH Gruen US Patent 11,043,028, 2021 | 5 | 2021 |
| Performance of ray-traced shadow creation within a scene J Story, HH Gruen US Patent 11,004,254, 2021 | 5 | 2021 |
| Sub-triangle opacity masks for faster ray tracing of transparent objects H Gruen, C Benthin, S Woop Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020 | 5 | 2020 |
| Apparatus and method for acceleration data structure re-braiding with camera position C Benthin, R DRABINSKI, J Barczak, S Woop, HH GRUEN, P Majewski US Patent 12,488,530, 2025 | 4 | 2025 |
| Stalker: Clear Sky—A Showcase for Direct3D 10.0/1 I Lobanchikov, H Gruen Game Developers Conference, San Francisco, 2009 | 4 | 2009 |
| Apparatus and method for environment probe guided light sampling HH GRUEN US Patent 12,488,532, 2025 | 3 | 2025 |
| Realism of scenes involving water surfaces during rendering HH Gruen US Patent 11,010,963, 2021 | 3 | 2021 |
| Adding greater realism to a computer-generated image by smoothing jagged edges AC Marrs, JB Spjut, HH Gruen, M McGuire, R Sathe US Patent 12,141,946, 2024 | 2 | 2024 |