| Digital game-based learning: Towards an experiential gaming model K Kiili The Internet and higher education 8 (1), 13-24, 2005 | 2574 | 2005 |
| Foundation for problem‐based gaming K Kiili British journal of educational technology 38 (3), 394-404, 2007 | 496 | 2007 |
| The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 492 | 2012 |
| Content creation challenges and flow experience in educational games: The IT-Emperor case K Kiili The Internet and higher education 8 (3), 183-198, 2005 | 317 | 2005 |
| Evaluations of an experiential gaming model K Kiili Human Technology 2 (2), 187–201-187–201, 2006 | 270 | 2006 |
| Flow experience in game based learning–a systematic literature review A Perttula, K Kiili, A Lindstedt, P Tuomi International Journal of Serious Games 4 (1), 57-72, 2017 | 253 | 2017 |
| Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 245 | 2014 |
| Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ... Computers & Education 142, 103641, 2019 | 240 | 2019 |
| Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators K Kiili, K Moeller, M Ninaus Computers & Education 120, 13-28, 2018 | 175 | 2018 |
| Designing serious games for education: from pedagogical principles to game mechanisms F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011 | 174 | 2011 |
| Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of interactive learning research 19 (3), 469-488, 2008 | 166 | 2008 |
| Evaluating cognitive and affective outcomes of a digital game-based math test K Kiili, H Ketamo IEEE transactions on learning technologies 11 (2), 255-263, 2017 | 150 | 2017 |
| On educational game design: Building blocks of flow experience K Kiili Tampere University of Technology, 2005 | 142 | 2005 |
| Using video games to combine learning and assessment in mathematics education K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt International Journal of Serious Games 2 (4), 37-55, 2015 | 128 | 2015 |
| Leveraging the potential of large language models in education through playful and game-based learning SE Huber, K Kiili, S Nebel, RM Ryan, M Sailer, M Ninaus Educational Psychology Review 36 (1), 25, 2024 | 106 | 2024 |
| Assessing fraction knowledge by a digital game M Ninaus, K Kiili, J McMullen, K Moeller Computers in Human Behavior 70, 197-206, 2017 | 100 | 2017 |
| When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning S Greipl, E Klein, A Lindstedt, K Kiili, K Moeller, HO Karnath, ... Computers in Human Behavior 125, 106946, 2021 | 88 | 2021 |
| Exploring the learning mechanism in educational games K Kiili, H Ketamo Journal of Computing and Information Technology 15 (4), 319-324, 2007 | 86 | 2007 |
| Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience M Ninaus, K Moeller, J McMullen, K Kiili International Journal of Serious Games 4 (3), 15-30, 2017 | 84 | 2017 |
| Conceptual change takes time: Game based learning cannot be only supplementary amusement H Ketamo, K Kiili Journal of Educational Multimedia and Hypermedia 19 (4), 399-419, 2010 | 80 | 2010 |