| Moving Embodied Design Education Online. Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic A Waern, A Semeraro, N Georgiev, R Wang, A Bergqvist, J Back, S Feng, ... Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 4 | 2021 |
| A plan for a joint study into the impacts of AI on professional competencies of IT professionals and implications for computing students T Clear, Å Cajander, A Clear, R Mcdermott, A Bergqvist, M Daniels, ... Proceedings of the 2024 on Innovation and Technology in Computer Science …, 2024 | 3 | 2024 |
| Exploring the Future of AI, Autonomous Vehicles, and Emerging Technologies in Airport Operations: Stakeholder Perspectives J Källbäcker, A Bergqvist, Å Cajander, R Cort, M Normark, ... International Conference on Human-Computer Interaction, 3-20, 2025 | 2 | 2025 |
| Towards a framework for digital work engagement of enabling technologies A Bergqvist, J Källbäcker, R Cort, Å Cajander, J Lindblom Artificial Intelligence and Social Computing, 257, 2024 | 2 | 2024 |
| When Code Becomes Play: Appropriation in the Programming of Outdoor Play Spaces A Bergqvist | 1 | 2021 |
| AI and Work Engagement: A Study of IT Professionals Through the Lens of Self-Determination Theory Å Cajander, A Bergqvist, T Clear, M Daniels, N Humble, M Larusdottir, ... IFIP Working Conference on Human Work Interaction Design, 143-157, 2024 | | 2024 |
| Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment A Bergqvist, J Back Transactions of the Digital Games Research Association (ToDiGRA) 6 (3), 147-170, 2024 | | 2024 |
| Effekter av visuell feedback på slutanvändaren inom design av gränssnitt för webben P Sundberg, A Bergqvist | | 2015 |
| Aesthetic Details and Player Behavior: a study on how the colors of checkers in backgammon affect players’ choices of action A Bergqvist | | 2013 |