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Stefan Werning
Stefan Werning
Associate Professor New Media & Game Studies, Utrecht University
Verified email at uu.nl
Title
Cited by
Cited by
Year
Pixel pashas, digital djinns
P Reichmuth, S Werning
ISIM review 18 (1), 46-47, 2006
692006
Ecogames: Playful perspectives on the climate crisis
L op de Beke, J Raessens, S Werning, G Farca
Taylor & Francis, 2025
302025
Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy.
S Werning
Journal of Media Literacy Education 12 (3), 88-101, 2020
282020
The persona in autobiographical game-making as a playful performance of the self
S Werning
Persona Studies 3 (1), 28-42, 2017
282017
Generative AI and the technological imaginary of game design
S Werning
Creative tools and the softwarization of cultural production, 67-90, 2024
262024
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects
M Bleeker, N Verhoeff, S Werning
Convergence 26 (5-6), 1088-1107, 2020
242020
Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications
R Kunz, S Werning
Handbook of social media management: Value chain and business models in …, 2012
222012
Making games: the politics and poetics of game creation tools
S Werning
MIT Press, 2021
192021
Disrupting video game distribution
S Werning
Nordic Journal of Media Studies 1 (1), 103-124, 2019
172019
Swipe to unlock. How the materiality of the touchscreen frames media use and corresponding perceptions of media content
S Werning
Digital Culture & Society 1 (1), 55-71, 2015
152015
Ecogames: An Introduction
L Op de Beke, J Raessens, S Werning
Ecogames: Playful perspectives on the climate crisis, 9-70, 2024
142024
Review of serious energy games: objectives, approaches, applications, data integration, and performance assessment
H Nasrollahi, I Lampropoulos, S Werning, A Belinskiy, JD Fijnheer, ...
Energies 16 (19), 6948, 2023
142023
Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin
S Werning
transcript Verlag, 2015
132015
Itch. io and the one-dollar-game: How distribution platforms affect the ontology of (games as) a medium
S Werning
Deutsche Nationalbibliothek, 2019
122019
Analytical Game Design. Game-making as a cultural technique in a gamified society
S Werning
The Playful Citizen, 56, 2019
122019
Ecomodding. understanding and communicating the climate crisis by co-creating commercial video games
S Werning
communication+ 1 8 (1), 2021
112021
Procedural arguments of persuasive games
RS Jacobs, S Werning, J Jansz, J Kneer
Journal of Media Psychology, 2020
112020
Conceptualizing Game Distribution: Kickstarter and the Board Game ‘Renaissance’
S Werning
Scalpendi editore 31, 65-82, 2018
92018
Start-up ecosystems between affordance networks, symbolic form, and cultural practice
S Werning
Making media, 207-219, 2025
82025
Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading
S Werning
Discourses of (De) Legitimization, 307-325, 2018
82018
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Articles 1–20