| Pixel pashas, digital djinns P Reichmuth, S Werning ISIM review 18 (1), 46-47, 2006 | 69 | 2006 |
| Ecogames: Playful perspectives on the climate crisis L op de Beke, J Raessens, S Werning, G Farca Taylor & Francis, 2025 | 30 | 2025 |
| Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy. S Werning Journal of Media Literacy Education 12 (3), 88-101, 2020 | 28 | 2020 |
| The persona in autobiographical game-making as a playful performance of the self S Werning Persona Studies 3 (1), 28-42, 2017 | 28 | 2017 |
| Generative AI and the technological imaginary of game design S Werning Creative tools and the softwarization of cultural production, 67-90, 2024 | 26 | 2024 |
| Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects M Bleeker, N Verhoeff, S Werning Convergence 26 (5-6), 1088-1107, 2020 | 24 | 2020 |
| Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications R Kunz, S Werning Handbook of social media management: Value chain and business models in …, 2012 | 22 | 2012 |
| Making games: the politics and poetics of game creation tools S Werning MIT Press, 2021 | 19 | 2021 |
| Disrupting video game distribution S Werning Nordic Journal of Media Studies 1 (1), 103-124, 2019 | 17 | 2019 |
| Swipe to unlock. How the materiality of the touchscreen frames media use and corresponding perceptions of media content S Werning Digital Culture & Society 1 (1), 55-71, 2015 | 15 | 2015 |
| Ecogames: An Introduction L Op de Beke, J Raessens, S Werning Ecogames: Playful perspectives on the climate crisis, 9-70, 2024 | 14 | 2024 |
| Review of serious energy games: objectives, approaches, applications, data integration, and performance assessment H Nasrollahi, I Lampropoulos, S Werning, A Belinskiy, JD Fijnheer, ... Energies 16 (19), 6948, 2023 | 14 | 2023 |
| Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin S Werning transcript Verlag, 2015 | 13 | 2015 |
| Itch. io and the one-dollar-game: How distribution platforms affect the ontology of (games as) a medium S Werning Deutsche Nationalbibliothek, 2019 | 12 | 2019 |
| Analytical Game Design. Game-making as a cultural technique in a gamified society S Werning The Playful Citizen, 56, 2019 | 12 | 2019 |
| Ecomodding. understanding and communicating the climate crisis by co-creating commercial video games S Werning communication+ 1 8 (1), 2021 | 11 | 2021 |
| Procedural arguments of persuasive games RS Jacobs, S Werning, J Jansz, J Kneer Journal of Media Psychology, 2020 | 11 | 2020 |
| Conceptualizing Game Distribution: Kickstarter and the Board Game ‘Renaissance’ S Werning Scalpendi editore 31, 65-82, 2018 | 9 | 2018 |
| Start-up ecosystems between affordance networks, symbolic form, and cultural practice S Werning Making media, 207-219, 2025 | 8 | 2025 |
| Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading S Werning Discourses of (De) Legitimization, 307-325, 2018 | 8 | 2018 |