| Adopting best practices from the games industry in development of serious games for health G Ushaw, R Davison, J Eyre, G Morgan Proceedings of the 5th International Conference on Digital Health 2015, 1-8, 2015 | 43 | 2015 |
| Dynamic balancing and walking for real-time 3d characters B Kenwright, R Davison, G Morgan International Conference on Motion in Games, 63-73, 2011 | 37 | 2011 |
| Privacy‐preserving cooperative localization in vehicular edge computing infrastructure R Chandra Shit, S Sharma, P Watters, K Yelamarthi, B Pradhan, ... Concurrency and Computation: Practice and Experience 34 (14), e5827, 2022 | 15 | 2022 |
| Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation S Graziadio, R Davison, K Shalabi, KMA Sahota, G Ushaw, G Morgan, ... Proceedings of the 29th Annual ACM Symposium on Applied Computing, 20-24, 2014 | 12 | 2014 |
| Real-time deformable soft-body simulation using distributed mass-spring approximations B Kenwright, R Davison, G Morgan CONTENT, The Third International Conference on Creative Content …, 2011 | 11 | 2011 |
| Early response markers from video games for rehabilitation strategies R Davison, S Graziadio, K Shalabi, G Ushaw, G Morgan, J Eyre ACM SIGAPP Applied Computing Review 14 (3), 36-43, 2014 | 10 | 2014 |
| A general purpose contention manager for software transactions on the gpu Q Shen, C Sharp, R Davison, G Ushaw, R Ranjan, AY Zomaya, G Morgan Journal of Parallel and Distributed Computing 139, 1-17, 2020 | 6 | 2020 |
| Benchmarking motion sensing devices for rehabilitative gaming G Ushaw, R Davison, J Eyre, G Morgan Proceedings of the 30th Annual ACM Symposium on Applied Computing, 143-148, 2015 | 5 | 2015 |
| Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. I Aherne, R Davison, G Ushaw, G Morgan VISIGRAPP (1: GRAPP), 201-209, 2020 | 4 | 2020 |
| Guidelines and case studies on collaboration with computer game industry for academic research and education G Ushaw, R Davison, G Morgan 23rd Annual European GAME-ON® Conference (GAME‐ON®'2022), 2022 | 2 | 2022 |
| A Review Study: Using Serious Games and Virtual Reality to Support Mental Health and Cognitive Behavioral Therapy MB Sabbar, R Davison, G Ushaw 2024 10th International Conference on Virtual Reality (ICVR), 100-105, 2024 | 1 | 2024 |
| Streamed gaming D Whinham, Y Lu, Z Wang, J Zhang, R Davison, G Ushaw, G Morgan | 1 | 2024 |
| Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images A Mihut, R Davison, G Ushaw, G Morgan Proceedings of the 2nd International Conference on Digital Signal Processing …, 2018 | 1 | 2018 |
| TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents D Wang, C Zhou, D Zhao, X Liu, MC Ma, G Ushaw, R Davison arXiv preprint arXiv:2601.05899, 2026 | | 2026 |
| AI-Driven Motion Capture Data Recovery: A Comprehensive Review and Future Outlook A Almaleh, G Ushaw, R Davison Sensors 25 (24), 7525, 2025 | | 2025 |
| From Virtual to Field: Simulating Drone Operations for Mountain Search and Rescue with Unity-Based VR C Lin, G Ushaw, K Pierce, R Davison 2025 International Conference on Intelligent Computing and Virtual …, 2025 | | 2025 |
| Virtual Reality for Cognitive Behavioral Therapy:: A Gamified Approach and Pilot Study with University Students MB Sabbar, R Davison, G Ushaw 2025 11th International Conference on Virtual Reality (ICVR), 184-190, 2025 | | 2025 |
| Strategies for Addressing Prosopagnosia as a Potential Solution to Facial Deepfake Detection F Alanazi, G Morgan, G Ushaw, R Davison Available at SSRN 4140989, 2023 | | 2023 |
| Commodity Video Game Technology in Teletherapy G Ushaw, R Davison, G Morgan Handbook of Digital Games and Entertainment Technologies, 431-458, 2017 | | 2017 |
| Augmenting patient therapies with video game technology RG Davison Newcastle University, 2016 | | 2016 |