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Richard Davison
Richard Davison
Verified email at newcastle.ac.uk - Homepage
Title
Cited by
Cited by
Year
Adopting best practices from the games industry in development of serious games for health
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 5th International Conference on Digital Health 2015, 1-8, 2015
432015
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
International Conference on Motion in Games, 63-73, 2011
372011
Privacy‐preserving cooperative localization in vehicular edge computing infrastructure
R Chandra Shit, S Sharma, P Watters, K Yelamarthi, B Pradhan, ...
Concurrency and Computation: Practice and Experience 34 (14), e5827, 2022
152022
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation
S Graziadio, R Davison, K Shalabi, KMA Sahota, G Ushaw, G Morgan, ...
Proceedings of the 29th Annual ACM Symposium on Applied Computing, 20-24, 2014
122014
Real-time deformable soft-body simulation using distributed mass-spring approximations
B Kenwright, R Davison, G Morgan
CONTENT, The Third International Conference on Creative Content …, 2011
112011
Early response markers from video games for rehabilitation strategies
R Davison, S Graziadio, K Shalabi, G Ushaw, G Morgan, J Eyre
ACM SIGAPP Applied Computing Review 14 (3), 36-43, 2014
102014
A general purpose contention manager for software transactions on the gpu
Q Shen, C Sharp, R Davison, G Ushaw, R Ranjan, AY Zomaya, G Morgan
Journal of Parallel and Distributed Computing 139, 1-17, 2020
62020
Benchmarking motion sensing devices for rehabilitative gaming
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 143-148, 2015
52015
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
I Aherne, R Davison, G Ushaw, G Morgan
VISIGRAPP (1: GRAPP), 201-209, 2020
42020
Guidelines and case studies on collaboration with computer game industry for academic research and education
G Ushaw, R Davison, G Morgan
23rd Annual European GAME-ON® Conference (GAME‐ON®'2022), 2022
22022
A Review Study: Using Serious Games and Virtual Reality to Support Mental Health and Cognitive Behavioral Therapy
MB Sabbar, R Davison, G Ushaw
2024 10th International Conference on Virtual Reality (ICVR), 100-105, 2024
12024
Streamed gaming
D Whinham, Y Lu, Z Wang, J Zhang, R Davison, G Ushaw, G Morgan
12024
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images
A Mihut, R Davison, G Ushaw, G Morgan
Proceedings of the 2nd International Conference on Digital Signal Processing …, 2018
12018
TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
D Wang, C Zhou, D Zhao, X Liu, MC Ma, G Ushaw, R Davison
arXiv preprint arXiv:2601.05899, 2026
2026
AI-Driven Motion Capture Data Recovery: A Comprehensive Review and Future Outlook
A Almaleh, G Ushaw, R Davison
Sensors 25 (24), 7525, 2025
2025
From Virtual to Field: Simulating Drone Operations for Mountain Search and Rescue with Unity-Based VR
C Lin, G Ushaw, K Pierce, R Davison
2025 International Conference on Intelligent Computing and Virtual …, 2025
2025
Virtual Reality for Cognitive Behavioral Therapy:: A Gamified Approach and Pilot Study with University Students
MB Sabbar, R Davison, G Ushaw
2025 11th International Conference on Virtual Reality (ICVR), 184-190, 2025
2025
Strategies for Addressing Prosopagnosia as a Potential Solution to Facial Deepfake Detection
F Alanazi, G Morgan, G Ushaw, R Davison
Available at SSRN 4140989, 2023
2023
Commodity Video Game Technology in Teletherapy
G Ushaw, R Davison, G Morgan
Handbook of Digital Games and Entertainment Technologies, 431-458, 2017
2017
Augmenting patient therapies with video game technology
RG Davison
Newcastle University, 2016
2016
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Articles 1–20