| Learning cultural heritage by serious games M Mortara, CE Catalano, F Bellotti, G Fiucci, M Houry-Panchetti, P Petridis Journal of Cultural Heritage 15 (3), 318-325, 2014 | 1047 | 2014 |
| Mesh segmentation-a comparative study M Attene, S Katz, M Mortara, G Patané, M Spagnuolo, A Tal IEEE International Conference on Shape Modeling and Applications 2006 (SMI …, 2006 | 410 | 2006 |
| Blowing bubbles for multi-scale analysis and decomposition of triangle meshes M Mortara, G Patané, M Spagnuolo, B Falcidieno, J Rossignac Algorithmica 38 (1), 227-248, 2004 | 179 | 2004 |
| Plumber: a method for a multi-scale decomposition of 3 d shapes into tubular primitives and bodies M Mortara, G Patané, M Spagnuolo, B Falcidieno, J Rossignac Symposium on solid modeling and applications, 339-344, 2004 | 172 | 2004 |
| 3D shape matching through topological structures S Biasotti, S Marini, M Mortara, G Patane, M Spagnuolo, B Falcidieno International conference on discrete geometry for computer imagery, 194-203, 2003 | 160 | 2003 |
| An ontology of virtual humans: Incorporating semantics into human shapes M Gutiérrez A, A García-Rojas, D Thalmann, F Vexo, L Moccozet, ... The Visual Computer 23 (3), 207-218, 2007 | 124* | 2007 |
| Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes H Laga, M Mortara, M Spagnuolo ACM Transactions on Graphics (TOG) 32 (5), 1-16, 2013 | 114 | 2013 |
| An overview on properties and efficacy of topological skeletons in shape modelling S Biasotti, S Marini, M Mortara Shape Modeling and Applications, International Conference on, 245-245, 2003 | 112 | 2003 |
| Guidelines for an effective design of serious games CE Catalano, AM Luccini, M Mortara International Journal of Serious Games 1 (1), 2014 | 104 | 2014 |
| Best practices for an effective design and evaluation of serious games CE Catalano, AM Luccini, M Mortara International Journal of Serious Games 1 (1), e1-e13, 2014 | 84 | 2014 |
| Semantics-driven best view of 3D shapes M Mortara, M Spagnuolo Computers & Graphics 33 (3), 280-290, 2009 | 79 | 2009 |
| From geometric to semantic human body models M Mortara, G Patané, M Spagnuolo Computers & Graphics 30 (2), 185-196, 2006 | 76 | 2006 |
| 3D Virtual environments as effective learning contexts for cultural heritage M Mortara, C Catalano Italian Journal of Educational Technology 26 (2), 5-21, 2018 | 68 | 2018 |
| Affine-invariant skeleton of 3d shapes M Mortara, G Patane Proceedings SMI. Shape Modeling International 2002, 245-278, 2002 | 68 | 2002 |
| Hierarchical convex approximation of 3D shapes for fast region selection M Attene, M Mortara, M Spagnuolo, B Falcidieno Computer graphics forum 27 (5), 1323-1332, 2008 | 61 | 2008 |
| Skeletal structures S Biasotti, D Attali, JD Boissonnat, H Edelsbrunner, G Elber, M Mortara, ... Shape Analysis and structuring, 145-183, 2008 | 52 | 2008 |
| Semantics and 3D media: Current issues and perspectives CE Catalano, M Mortara, M Spagnuolo, B Falcidieno Computers & Graphics 35 (4), 869-877, 2011 | 51 | 2011 |
| Computational methods for understanding 3D shapes M Attene, S Biasotti, M Mortara, G Patanè, M Spagnuolo, B Falcidieno Computers & Graphics 30 (3), 323-333, 2006 | 50 | 2006 |
| Similarity measures for blending polygonal shapes M Mortara, M Spagnuolo Computers & Graphics 25 (1), 13-27, 2001 | 50 | 2001 |
| Surface compression and reconstruction using Reeb graphs and shape analysis S Biasotti, M Mortara, M Spagnuolo Spring Conference on Computer Graphics, 174-185, 2000 | 47 | 2000 |