| EasyLexia: A mobile application for children with learning difficulties R Skiada, E Soroniati, A Gardeli, D Zissis Procedia Computer Science 27, 218-228, 2014 | 233 | 2014 |
| ARQuest: A tangible augmented reality approach to developing computational thinking skills A Gardeli, S Vosinakis 2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019 | 65 | 2019 |
| Co-designing the user experience of location-based games for a network of museums: Involving cultural heritage professionals and local communities P Koutsabasis, K Partheniadis, A Gardeli, P Vogiatzidakis, ... Multimodal Technologies and Interaction 6 (5), 36, 2022 | 29 | 2022 |
| Creating the computer player: An engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’activities with visual programming A Gardeli, S Vosinakis Italian Journal of Educational Technology 25 (2), 36-50, 2017 | 29 | 2017 |
| EasyLexia 2.0: Redesigning our mobile application for children with learning difficulties R Skiada, E Soroniati, A Gardeli, D Zissis Themes in science and technology education 7 (2), 119-135, 2014 | 26 | 2014 |
| The effect of tangible augmented reality interfaces on teaching computational thinking: A preliminary study A Gardeli, S Vosinakis International conference on interactive collaborative learning, 673-684, 2018 | 23 | 2018 |
| Location-based games for cultural heritage: applying the design thinking process P Koutsabasis, K Partheniadis, A Gardeli, P Vogiatzidakis, ... CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI …, 2021 | 20 | 2021 |
| Design and development of games and interactive installations for environmental awareness A Gardeli, S Vosinakis, K Englezos, D Mavroudi, M Stratis, M Stavrakis EAI Endorsed Transactions on Serious Games 4 (12), 2017 | 14 | 2017 |
| On the use of mobile devices as controllers for first-person navigation in public installations S Vosinakis, A Gardeli Information 10 (7), 238, 2019 | 6 | 2019 |
| Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage P Koutsabasis, A Gardeli, K Partheniadis, P Vogiatzidakis, ... 2021 IEEE Conference on Games (CoG), 1-9, 2021 | 5 | 2021 |
| Group dynamics in collaborative learning: Impact of emergent and scripted roles in tangible mobile augmented reality games A Gardeli, S Vosinakis Computers & Education: X Reality 7, 100102, 2025 | 4 | 2025 |
| Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning A Gardeli, S Vosinakis Proceedings of the 2nd International Conference of the ACM Greek SIGCHI …, 2023 | 4 | 2023 |
| Learning about the heritage of Tinian marble crafts with a location-based mobile game and tour app P Koutsabasis, A Gardeli, K Partheniadis, P Vogiatzidakis, ... Euro-Mediterranean Conference, 377-388, 2020 | 3 | 2020 |
| A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness A Gardeli, S Vosinakis, K Englezos, D Mavroudi, M Stratis, M Stavrakis International Conference on Advances in Computer Entertainment, 128-138, 2017 | 3 | 2017 |
| Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games A Gardeli, S Vosinakis Discover Education 4 (1), 529, 2025 | | 2025 |
| Interaction Design in Mobile Augmented Reality for Education: Insights from a Systematic Review F Tzortzoglou, S Vosinakis, A Gardeli, A Sofos Proceedings of the 3rd International Conference of the ACM Greek SIGCHI …, 2025 | | 2025 |