[go: up one dir, main page]

Follow
Stefan Göbel
Title
Cited by
Cited by
Year
Serious games
R Dörner, S Göbel, W Effelsberg, J Wiemeyer
Springer, 2016
7322016
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel
Virtual Reality 25 (4), 1153-1170, 2021
4272021
Serious games for health: personalized exergames
S Göbel, S Hardy, V Wendel, F Mehm, R Steinmetz
Proceedings of the 18th ACM international conference on Multimedia, 1663-1666, 2010
3412010
Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
3352020
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16 (1), 17, 2019
2822019
Methods for evaluating gameplay experience in a serious gaming context
LE Nacke, A Drachen, S Göbel
International Journal of Computer Science in Sport 9 (2), 1-12, 2010
2512010
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23 (2), 155-168, 2019
1722019
Designing collaborative multiplayer serious games: Escape from Wilson Island—A multiplayer 3D serious game for collaborative learning in teams
V Wendel, M Gutjahr, S Göbel, R Steinmetz
Education and Information Technologies 18 (2), 287-308, 2013
1512013
Personalized, adaptive digital educational games using narrative game-based learning objects
S Göbel, V Wendel, C Ritter, R Steinmetz
International conference on technologies for E-learning and digital …, 2010
1392010
StoryTec: A digital storytelling platform for the authoring and experiencing of interactive and non-linear stories
S Göbel, L Salvatore, R Konrad
2008 International Conference on Automated Solutions for Cross Media Content …, 2008
1302008
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
1132019
80days: Adaptive digital storytelling for digital educational games
S Göbel, F Mehm, S Radke, R Steinmetz
Proceedings of the 2nd international workshop on Story-Telling and …, 2009
942009
Framework for personalized and adaptive game-based training programs in health sport
S Hardy, T Dutz, J Wiemeyer, S Göbel, R Steinmetz
Multimedia Tools and Applications 74 (14), 5289-5311, 2015
892015
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications
P Caserman, M Martinussen, S Göbel
Joint International Conference on Entertainment Computing and Serious Games …, 2019
852019
Development of a classifier to determine factors causing cybersickness in virtual reality environments
A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ...
Games for health journal 8 (6), 439-444, 2019
672019
80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games
MD Kickmeier-Rust, S Göbel, D Albert
Proceedings of the First International Workshop on Story-Telling and …, 2008
632008
Learning analytics and serious games: Trends and considerations
L Shoukry, S Göbel, R Steinmetz
Proceedings of the 2014 ACM International Workshop on Serious Games, 21-26, 2014
622014
Narrative game-based learning objects for story-based digital educational games
S Göbel, A de Carvalho Rodrigues, F Mehm, R Steinmetz
narrative 14, 16, 2009
592009
Serious games application examples
S Göbel
Serious games: Foundations, concepts and practice, 319-405, 2016
572016
Identifying cybersickness through heart rate variability alterations
A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel
International Journal of Virtual Reality 19 (1), 1-10, 2019
532019
The system can't perform the operation now. Try again later.
Articles 1–20