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Goknur KAPLAN
Goknur KAPLAN
Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü, ODTÜ
Verified email at metu.edu.tr
Title
Cited by
Cited by
Year
A qualitative investigation of student perceptions of game elements in a gamified course
T Aldemir, B Celik, G Kaplan
Computers in human Behavior 78, 235-254, 2018
4142018
Games and simulations: A new approach in education?
GK Akilli
Gamification for Human Factors Integration: Social, Education, and …, 2014
2942014
Deneyim ve eğitim
J Dewey, S Akıllı, G Can, G Kaplan
ODTU Yayıncılık, 2014
1862014
Üniversite Öğrencilerinin Nomofobi Düzeyleri ile Farklı Davranış Örüntülerinin Arasındaki İlişkilerin İncelenmesi Examination of the Relationship Between Nomophobia Levels and …
GK Akıllı, DM Gezgin
Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi 1 (40), 2016
1472016
Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success
K Cagiltay, B Bichelmeyer, G Kaplan Akilli
Smart Learning Environments 2 (1), 11, 2015
1342015
An instructional design/development model for the creation of game-like learning environments: The FIDGE model
GK Akilli, K Cagiltay
Affective and Emotional Aspects of Human-Computer Interaction: Game-Based …, 2006
662006
İlköğretimde drama 1
E Bayram, E Özgül, G Kaplan, A Ünal, H Yapağılı, K Demir, M Morgül, ...
Ankara: MEB Yay, 1999
451999
Affective and emotional aspects of human-computer interaction: game-based and innovative learning approaches
M Pivec
IOS Press, 2006
382006
User Satisfaction Evaluation of an Educational Website.
GK Akilli
Turkish Online Journal of Educational Technology-TOJET 4 (1), 85-92, 2005
312005
Social Media for academics: motivation killer or booster?
I Celik, GK Akilli, TC Onuk
2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014
252014
Investigation of high school students’ internet addiction inThe light of various variables
DM Gezgin, GK Akıllı
Mersin Üniversitesi Eğitim Fakültesi Dergisi 12 (3), 917-931, 2016
212016
Deneyim ve eğitim (3. Baskı)
J Dewey, S Akıllı, G Can, G Kaplan
Ankara: Odtü Yayıncılık, 2013
202013
A proposal of instructional design/development model for game-like learning environments: The FID2GE model
GK Akıllı
PQDT-Global, 2004
132004
Innovative educational technology for special education and usability issues
K Cagiltay, F Cicek, N Karasu, H Cakir, G Kaplan Akilli
International Conference of Design, User Experience, and Usability, 155-163, 2014
102014
Örgüt iklimi örgütsel özdeşleşme ve algılanan liderlik davranışları ilişkisi: beden eğitimi ve spor öğretmenleri üzerine bir araştırma
G Kaplan
Mersin Üniversitesi/Eğitim Bilimleri Enstitüsü, Mersin, 2020
72020
Finding meaning in online, very-large scale conversations
BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, T Fujimoto
Handbook of research on web log analysis, 307-327, 2009
52009
Deneyim ve egitim
J Dewey
Odtü Geligtirme Vakfi Yayincilik. Çeviri: Sinan Akilh (2. Basim). Ankara …, 2011
42011
Bringing affect to human computer interaction
M Akgun, GK Akilli, K Cagiltay
Affective Computing and Interaction: Psychological, Cognitive and …, 2011
42011
Holomental: improving mental rotation ability with mixed reality
Z Piri, G Kaplan, B Cagiltay, K Cagiltay
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
32024
The Digital Teachers Project: A Step towards Empowering Teachers for More Equitable Education.
G Kaplan, K Çağıltay, AG Kara Aydemir, B Çelik, Y Tunga
32022
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Articles 1–20