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Zander Majercik
Zander Majercik
PhD Student, Stanford University
Verified email at stanford.edu
Title
Cited by
Cited by
Year
Foveated AR: dynamically-foveated augmented reality display.
J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ...
ACM Trans. Graph. 38 (4), 99:1-99:15, 2019
2642019
Nvgaze: An anatomically-informed dataset for low-latency, near-eye gaze estimation
J Kim, M Stengel, A Majercik, S De Mello, D Dunn, S Laine, M McGuire, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
1832019
Dynamic diffuse global illumination with ray-traced irradiance fields
Z Majercik, JP Guertin, D Nowrouzezahrai, M McGuire
Journal of Computer Graphics Techniques 8 (2), 2019
812019
A ray-box intersection algorithm and efficient dynamic voxel rendering
A Majercik, C Crassin, P Shirley, M McGuire
Journal of Computer Graphics Techniques Vol 7 (3), 66-81, 2018
662018
Latency of 30 ms benefits first person targeting tasks more than refresh rate above 60 Hz
J Spjut, B Boudaoud, K Binaee, J Kim, A Majercik, M McGuire, D Luebke, ...
SIGGRAPH Asia 2019 Technical Briefs, 110-113, 2019
612019
Scaling probe-based real-time dynamic global illumination for production
Z Majercik, A Marrs, J Spjut, M McGuire
arXiv preprint arXiv:2009.10796, 2020
232020
Esports arms race: Latency and refresh rate for competitive gaming tasks
J Kim, J Spjut, M McGuire, A Majercik, B Boudaoud, R Albert, D Luebke
Journal of Vision 19 (10), 218c-218c, 2019
212019
Dynamic diffuse global illumination resampling
Z Majercik, T Müller, A Keller, D Nowrouzezahrai, M McGuire
ACM SIGGRAPH 2021 Talks, 1-2, 2021
192021
Firstpersonscience: Quantifying psychophysics for first person shooter tasks
J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim
arXiv preprint arXiv:2202.06429, 2022
182022
The G3D innovation engine
M McGuire, M Mara, Z Majercik
URL: https://casual-effects. com/g3d 4, 2017
162017
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
M Stengel, Z Majercik, B Boudaoud, M McGuire
Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021
152021
Matching prescription & visual acuity: Towards ar for humans
J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ...
ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019
62019
The G3D Innovation Engine
MM Morgan McGuire, Z Majercik
January, 2017
62017
Synthetic infrared image generation for machine learning of gaze estimation
J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke
US Patent 11,321,865, 2022
42022
The schlick fresnel approximation
Z Majercik
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021
42021
Automated Rewards via LLM-Generated Progress Functions
V Sarukkai, B Shacklett, Z Majercik, K Bhatia, C Ré, K Fatahalian
arXiv preprint arXiv:2410.09187, 2024
32024
Synthetic infrared image generation for machine learning of gaze estimation
J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke
US Patent 12,482,235, 2025
12025
Essential Ray Generation Shaders
M McGuire, Z Majercik
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021
12021
FastAtlas: Real‐Time Compact Atlases for Texture Space Shading
N Vining, Z Majercik, F Gu, T Takikawa, T Trusty, P Lalonde, M McGuire, ...
Computer Graphics Forum, e70010, 2025
2025
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Articles 1–19