| Foveated AR: dynamically-foveated augmented reality display. J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ... ACM Trans. Graph. 38 (4), 99:1-99:15, 2019 | 264 | 2019 |
| Nvgaze: An anatomically-informed dataset for low-latency, near-eye gaze estimation J Kim, M Stengel, A Majercik, S De Mello, D Dunn, S Laine, M McGuire, ... Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 183 | 2019 |
| Dynamic diffuse global illumination with ray-traced irradiance fields Z Majercik, JP Guertin, D Nowrouzezahrai, M McGuire Journal of Computer Graphics Techniques 8 (2), 2019 | 81 | 2019 |
| A ray-box intersection algorithm and efficient dynamic voxel rendering A Majercik, C Crassin, P Shirley, M McGuire Journal of Computer Graphics Techniques Vol 7 (3), 66-81, 2018 | 66 | 2018 |
| Latency of 30 ms benefits first person targeting tasks more than refresh rate above 60 Hz J Spjut, B Boudaoud, K Binaee, J Kim, A Majercik, M McGuire, D Luebke, ... SIGGRAPH Asia 2019 Technical Briefs, 110-113, 2019 | 61 | 2019 |
| Scaling probe-based real-time dynamic global illumination for production Z Majercik, A Marrs, J Spjut, M McGuire arXiv preprint arXiv:2009.10796, 2020 | 23 | 2020 |
| Esports arms race: Latency and refresh rate for competitive gaming tasks J Kim, J Spjut, M McGuire, A Majercik, B Boudaoud, R Albert, D Luebke Journal of Vision 19 (10), 218c-218c, 2019 | 21 | 2019 |
| Dynamic diffuse global illumination resampling Z Majercik, T Müller, A Keller, D Nowrouzezahrai, M McGuire ACM SIGGRAPH 2021 Talks, 1-2, 2021 | 19 | 2021 |
| Firstpersonscience: Quantifying psychophysics for first person shooter tasks J Spjut, B Boudaoud, K Binaee, Z Majercik, M McGuire, J Kim arXiv preprint arXiv:2202.06429, 2022 | 18 | 2022 |
| The G3D innovation engine M McGuire, M Mara, Z Majercik URL: https://casual-effects. com/g3d 4, 2017 | 16 | 2017 |
| A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients M Stengel, Z Majercik, B Boudaoud, M McGuire Proceedings of the 12th ACM Multimedia Systems Conference, 159-172, 2021 | 15 | 2021 |
| Matching prescription & visual acuity: Towards ar for humans J Kim, M Stengel, JY Wu, B Boudaoud, J Spjut, K Akşit, R Albert, T Greer, ... ACM SIGGRAPH 2019 Emerging Technologies, 1-2, 2019 | 6 | 2019 |
| The G3D Innovation Engine MM Morgan McGuire, Z Majercik January, 2017 | 6 | 2017 |
| Synthetic infrared image generation for machine learning of gaze estimation J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke US Patent 11,321,865, 2022 | 4 | 2022 |
| The schlick fresnel approximation Z Majercik Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021 | 4 | 2021 |
| Automated Rewards via LLM-Generated Progress Functions V Sarukkai, B Shacklett, Z Majercik, K Bhatia, C Ré, K Fatahalian arXiv preprint arXiv:2410.09187, 2024 | 3 | 2024 |
| Synthetic infrared image generation for machine learning of gaze estimation J Kim, M Stengel, Z Majercik, S De Mello, S Laine, M McGuire, D Luebke US Patent 12,482,235, 2025 | 1 | 2025 |
| Essential Ray Generation Shaders M McGuire, Z Majercik Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021 | 1 | 2021 |
| FastAtlas: Real‐Time Compact Atlases for Texture Space Shading N Vining, Z Majercik, F Gu, T Takikawa, T Trusty, P Lalonde, M McGuire, ... Computer Graphics Forum, e70010, 2025 | | 2025 |