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WO2013165000A1 - Game system, game system control method, and computer-readable storage medium - Google Patents

Game system, game system control method, and computer-readable storage medium Download PDF

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Publication number
WO2013165000A1
WO2013165000A1 PCT/JP2013/062589 JP2013062589W WO2013165000A1 WO 2013165000 A1 WO2013165000 A1 WO 2013165000A1 JP 2013062589 W JP2013062589 W JP 2013062589W WO 2013165000 A1 WO2013165000 A1 WO 2013165000A1
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WO
WIPO (PCT)
Prior art keywords
comment
game
user
data
function
Prior art date
Application number
PCT/JP2013/062589
Other languages
French (fr)
Japanese (ja)
Inventor
吉昭 川野
山本 賢一
芝宮 正和
翔太 日▲高▼
Original Assignee
株式会社コナミデジタルエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Publication of WO2013165000A1 publication Critical patent/WO2013165000A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Definitions

  • the present invention relates to a game system having a function of exchanging comments between users.
  • the user When a comment from another user is displayed during game play, the user may be required to confirm the content of the comment or reply, and may not be able to concentrate on the game play. There is. Alternatively, even when a special effect is added to the game for the purpose of increasing the user's interest in the game, if the user is distracted by the comment function in the middle of the game, the effect of the effect cannot be exhibited.
  • an object of the present invention is to provide a game system or the like that allows the user to appropriately use the comment function on the game device in accordance with the state of the game.
  • the game system of the present invention includes a game device that allows a user to play a game, and provides a user who is playing the game a predetermined comment function including display of comments sent from other users to the user of the game device.
  • a game system including comment processing means to be used, wherein a condition determination means for determining whether or not a game state in the game device satisfies a predetermined restriction condition, and the restriction condition is satisfied by the condition determination means.
  • the comment function restriction means for causing a predetermined restriction on the comment function is provided.
  • the game system control method of the present invention includes a game device that allows a user to play a game, and provides a predetermined comment function including display of comments sent from other users to the user of the game device.
  • a control method of a game system including comment processing means to be used by a user who is playing, a procedure for determining whether or not a game state in the game device satisfies a predetermined restriction condition, and a procedure for determining And a procedure for causing a predetermined restriction to the comment function when it is determined that the restriction condition is satisfied.
  • the comment function is restricted when the game state satisfies the restriction condition. Therefore, if the restriction condition is set so that it is appropriate to restrict at least a part of the comment function, the user is distracted by the comment function and cannot concentrate on playing the game, or Inconveniences such as special effects on the game not being effective can be reduced or eliminated. Thereby, the comment function on the game device can be appropriately used by the user according to the state of the game.
  • the “comment” can be understood or interpreted by the user visually, and as long as such interpretation is possible, the “comment” is expressed as “message” or other terms. Is also included in the concept of “comments”.
  • the “comment” is not limited to an example composed of only the character itself, but may include at least a part of a graphic element such as a pictograph or a symbol.
  • the comment restriction unit may restrict the comment function so that the comment is not displayed when it is determined that the restriction condition is satisfied. According to this, while the restriction condition is satisfied, it is possible to eliminate the possibility that the user is distracted by checking the comment content.
  • the comment processing means can execute a process of replying to the comment based on an instruction from a user of the game device as a part of the comment function, while the game is being played.
  • the restriction unit may restrict the comment function so that the reply is impossible when the condition determination unit determines that the restriction condition is satisfied. In this case, since the reply is impossible while the restriction condition is satisfied, it is possible to eliminate the possibility that the user is distracted by the reply.
  • the comment processing means notifies the user that the comment exists prior to display of the comment sent from the other user as a part of the comment function
  • the comment limiting means The comment function may be limited so that the presence of the comment is not notified. According to this, since the user is not even notified that there is a reply sent from another user while the restriction condition is satisfied, the possibility that the user will be distracted by the comment is more reliably eliminated. Can do.
  • the restriction condition may be set so as to be satisfied when a game played on the game device is not suitable for allowing a user to use the comment function. According to this, when it is not desired to use the comment function, the function can be limited.
  • the restriction condition may be set so as to be satisfied when a predetermined effect is performed in the game. According to this, the effect of production can be surely exhibited.
  • the restriction condition may be set so as to be satisfied when the game is in a predetermined situation. According to this, a user can be concentrated on a game play in a predetermined situation.
  • a server device that can be connected to the game device via a network may be included, and comments from the other users may be sent to the game device via the server device.
  • it includes a user terminal device that can be connected to the server device via the network and is physically different from the game device, and comments from the other users are sent to the game device via the server device. It may be sent.
  • the determination of the restriction condition and the restriction of the comment function can be realized by the game device serving as the comment receiving side, or can be realized by the server device side.
  • the comment function on the game device can be appropriately used by the user according to the state of the game.
  • the flowchart which shows the procedure of the process performed in order to receive a comment on a user terminal device.
  • the flowchart which shows the procedure of the comment function restriction
  • the flowchart which shows the procedure of the process performed in order that a user may receive a comment on a game machine.
  • the flowchart which shows the procedure of the process performed in order that a user may transmit a comment from a game machine.
  • the game system 1 includes a center server 2 as a server device, a game machine (corresponding to a game device) 3 and a user terminal device 4 as client devices connectable to the center server 2 via a predetermined network 5.
  • the center server 2 is configured as a single logical server device by combining a plurality of server units 2A, 2B.
  • the center server 2 may be configured by a single server unit.
  • the center server 2 may be logically configured using cloud computing.
  • the game machine 3 is configured as a commercial (business) game machine that allows a user to play a game within a range corresponding to the play fee in exchange for payment of a predetermined play fee.
  • This type of game machine 3 may be called an arcade game machine.
  • the game machine 3 is a computer game device installed in a predetermined facility such as the store 6 for the purpose of making a large number of users repeatedly play games to increase profits.
  • One or more appropriate number of game machines 3 are installed in the store 6.
  • the game machine 3 is drawn without distinction, but the hardware configuration and game content may be appropriately selected.
  • the game machine 3 may be configured as a dedicated machine having a physical configuration (for example, an operation unit) suitable for a specific game, or may be configured as a general-purpose machine that can handle various games by rewriting software. May be.
  • the user terminal device 4 is a computer device that can be connected to a network and is used for a user's personal use.
  • a stationary or book-type personal computer (hereinafter referred to as a PC) 4a or a mobile terminal device 4b such as a mobile phone (including a smartphone) is used as the user terminal device 4.
  • various computer devices that can be connected to the network and are used for personal use of the user such as stationary home game machines, portable game machines, and portable tablet terminal devices, are used as the user terminal device 4. It's okay.
  • the user terminal device 4 can allow the user to enjoy various services provided by the center server 2 by installing various computer software.
  • the network 5 may be appropriately configured as long as the game machine 3 and the user terminal device 4 can be connected to the center server 2 respectively.
  • the network 5 is configured to realize network communication using a TCP / IP protocol.
  • it is constructed by connecting the Internet 5A as a WAN and LANs 5B and 5C that connect the Internet 5A to the center server 2 and the game machine 3 via the router 5D.
  • the user terminal device 4 is also connected to the Internet 5A with an appropriate configuration.
  • a local server may be installed between the game machine 3 and the router 5D of the store 6, and the game machine 3 may be communicably connected to the center server 2 via the local server.
  • the server units 2A, 2B,... Of the center server 2 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
  • FIG. 2 shows how comments are exchanged based on the comment function.
  • a comment browsing screen 100 is displayed on the user terminal device 4.
  • the browsing screen 100 is the same as the browsing screen used in a known communication service such as SNS (abbreviation for social networking service) that displays comments sent by users and received comments in a thread format.
  • SNS abbreviation for social networking service
  • a comment window 111 is displayed on the game screen 110 of the game machine 3. In the window 111, the comment transmitted from the user terminal device 4 is displayed in a predetermined procedure.
  • the game machine 3 includes a touch panel that covers the game screen 110 as an input device.
  • the comment window 111 is notified that there is a comment newly sent from another user.
  • the content of the comment is displayed in the window 111.
  • a comment registered in advance is returned to the user who transmitted the original comment.
  • the reason for returning the registered comment is that it is difficult to input a comment character by character while playing the game on the game machine 3.
  • the comment function in the game machine 3 may be restricted under predetermined conditions. Details of the restriction will be described later.
  • the window 111 is popped up when the game machine 3 acquires a comment.
  • FIG. 2 illustrates the game screen 110 during execution of the mahjong game, a game to be executed on the game machine 3 can be selected as appropriate.
  • FIG. 3 is a functional block diagram of the game system 1 centering on a part related to the community service.
  • the center server 2 is provided with a game service management unit 21, a Web service management unit 22, and a storage unit 23.
  • the management units 21 and 22 are logical devices realized by a combination of computer hardware (including a CPU and a memory as an internal storage device necessary for its operation) of the center server 2 and software.
  • the storage unit 23 is an external storage device realized by a storage unit such as a hard disk array.
  • storage part 23 may be comprised so that all the data may be hold
  • Various types of data are recorded in the storage unit 23, but FIG.
  • the play data 51 is data in which game play contents are stored in order for the user to continue playing the game.
  • the play data 51 is created for each user and is recorded in the storage unit 23 in association with the user identification information.
  • FIG. 3 shows only play data 51 associated with one piece of user identification information.
  • the community data 52 is data in which various information to be referred to when the user uses the community service.
  • the community data 52 is also created for each user and is recorded in the storage unit 23 in association with the user identification information.
  • FIG. 3 shows only community data 52 associated with one user identification information.
  • the game service management unit 21 provides a predetermined game service to the game machine 3.
  • a game service for example, user authentication information (for example, unique identification information and password for each user) is received from the game machine 3 to authenticate the user, and play data 51 corresponding to the user is received from the game machine 3.
  • the game service management unit 21 is further provided with a comment processing unit 24.
  • the comment processing unit 24 is in charge of processing related to transmission of comments to the game machine 3 and reception of comments from the game machine 3.
  • the web service management unit 22 provides various web services to the user terminal device 4.
  • the Web service management unit 22 receives user authentication information (for example, unique identification information and password for each user) from the user terminal device 4, authenticates the user, and responds to the authenticated user request.
  • the play data 51 of the user is provided to the user terminal device 4 as browsing data.
  • the web service management unit 22 is further provided with a community service processing unit 25 as a logical device for realizing the above-described community service.
  • the center server 2 charges a charge as a consideration for providing a paid service on the game to each user of the game machine 3 and the user terminal device 4 and collects the charge from the user.
  • the user pays for the service by using electronic payment, such as a credit card, debit card, or electronic currency, which can be paid for using electronic data exchange, Anything that collects the price commensurate with the price.
  • the electronic payment may be a publicly known one, and a description of a specific configuration and procedure for realizing it is omitted.
  • the game machine 3 is provided with a game control unit 31 and a storage unit 32.
  • the game control unit 31 is a logical device realized by a combination of hardware of the game machine 3 (including a CPU and a memory as an internal storage device thereof) and software.
  • the game control unit 31 executes various arithmetic controls necessary for the progress of the game, and executes various processes necessary for enjoying the game service provided by the game service management unit 21 of the center server 2.
  • the game control unit 31 is provided with a comment processing unit 33 and a comment function management unit 34 as further logical devices.
  • the comment processing unit 33 displays a comment sent via the center server 2 on the game machine 3 and executes a reply process based on a user's reply operation.
  • the comment function management unit 34 manages whether or not the comment function should be restricted according to the game state.
  • the storage unit 32 is an external storage device realized by a storage unit such as a hard disk or a semiconductor storage device. Various types of data are recorded in the storage unit 32, and FIG. 3 shows play data 51 provided from the center server 2.
  • the user terminal device 4 is provided with a Web service processing unit 41 as a logical device realized by a combination of the computer hardware (including a CPU and a memory as its internal storage device) and software. ing.
  • the web service processing unit 41 executes processes necessary for receiving various services provided by the web service management unit 22 of the center server 2.
  • the web service processing unit 41 is provided with a community service processing unit 42 as a further logical device.
  • the community service processing unit 42 cooperates with the community service processing unit 25 of the center server 2 to execute processing necessary for allowing the user of the user terminal device 4 to use the community function.
  • the user terminal device 4 is also provided with an external storage device for storing appropriate data, but the illustration thereof is omitted.
  • the game machine 3 includes various input / output devices such as an input device (including a touch panel) 35 that outputs a signal corresponding to a user operation, a display device 36 for presenting a game screen to the user, and a card reader 37.
  • a device is provided.
  • the card reader 37 is a device for reading a unique card ID for each card recorded on a card 38 possessed by the user as a kind of identification information to be used for user authentication.
  • user identification information to be used for user authentication may be different between user authentication in the game machine 3 and user authentication in the user terminal device 4, or may be common.
  • the card ID recorded on the user's card 38 is used as identification information, and the card ID and the play data 51 are associated with each other and stored in the storage unit 23.
  • a user ID uniquely set for each user by setting a correspondence between the user ID and the card ID, any ID is also used as the user identification information. be able to.
  • a community ID may be set as an additional ID different from the user ID used for user authentication of the user terminal device 4. Even in that case, if the association is set between the IDs, it is possible to uniquely identify the play data 51 and the community data 52 corresponding to one user.
  • a card ID is used as identification information necessary for user authentication in the game machine 3
  • a user ID is used as identification information necessary for user authentication in the user terminal device 4
  • a community service is used. It is assumed that community IDs are used as necessary identification information, and these IDs are associated with each other by ID management data (not shown).
  • FIG. 4 shows an example of the play data 51.
  • the play data 51 is data created for each user, and information such as game data, registration comments, and received comment data of the target user is used as identification information of the user (a card ID as an example. Other IDs that can be associated may be used).
  • the game data is data in which save data of a game played by the user on the game machine 3 and various results associated with the game play such as the number of times the game is played, results, evaluation, and acquisition points.
  • the registered comment is data in which a character string to be transmitted from the game machine 3 to another user as a comment by the user is recorded.
  • the number of character strings that can be stored as registered comments is at least one. A plurality of comments may be registered.
  • the data size of one registered comment may be limited.
  • Received comment data is data in which comments received by users from other users are recorded.
  • the number of received comment data saved is limited to a certain range from the latest one. For example, when 10 comments can be stored in the comment data and there are 11 or more received comments, the 11th or later old comments are deleted from the received comment data.
  • the received comment data includes, for each comment, a comment type, user information (identification information and nickname) of a comment transmission source, a comment reception date and time, a status, and a comment text.
  • the type of comment includes information for identifying the content of the comment. For example, information for identifying whether the comment corresponds to “encouragement”, “celebration”, or “return” is added to the comment type.
  • the status is information indicating whether the received comment has been read and whether it has been returned.
  • the comment body is text data of the comment body.
  • FIG. 5 shows an example of the community data 52.
  • the community data 52 has a structure in which information such as comment data, community points, and comment data of a target user is recorded in association with identification information (community ID as an example) of the user.
  • the comment data is data in which comments sent by users to other users and comments received from other users are recorded.
  • the internal structure of the comment data is different from the received comment data in the play data 51 shown in FIG. That is, the comment data in the community data 52 includes, for each comment, a comment type, a comment partner, that is, user information (including identification information and nickname) of a transmission source or a transmission destination, transmission / reception date and time, status, and the text of the comment. including.
  • the type of comment includes information for identifying whether the comment is received by the user (received comment) or the comment transmitted by the user (transmitted comment), and information for identifying the content of the comment is added.
  • the status is information for determining whether or not the received comment has already been read by the user and whether or not the reply has been returned.
  • the comment body is text data of the comment body.
  • the number of stored comment data is limited as appropriate, but the upper limit value is set sufficiently larger than the upper limit value of the received comment data in the play data 51.
  • the upper limit value of the number of stored comment data of the community data 52 is set to be considerably large like that of a general community service. Note that the limitation on the number of stored items may be based on the number of items per se, or may be realized by limiting the data size that can be stored.
  • Community points are points given to users as benefits according to the usage of community services. For example, when using the paid service provided by the center server 2, the points can be used as a part of the fee or consumed to receive some benefit in the game provided by the game machine 3. .
  • a community point is given. However, a restriction such as once per day may be set for point grant.
  • a user starts the program required in order to receive community service with the user terminal device 4, inputs his own user ID or the community ID matched with this into the user terminal device 4, and logs in himself.
  • Community data 52 corresponding to each community ID can be downloaded to the user terminal device 4.
  • the comment data may be downloaded from the latest one within a predetermined range, and when the user requests downloading of older comment data, the comment data in the next range may be downloaded.
  • FIG. 6 shows a process for registering a reply comment (registration comment) from the game machine 3 in the play data 51.
  • the registration of the comment is started when the user instructs the start of the comment registration process on the user terminal device 4.
  • the community service processing unit 42 of the user terminal device 4 displays a predetermined comment creation screen and accepts creation (input) of a comment by the user (step S101).
  • creation of a comment by the user may be realized by inputting an arbitrary character string using a character string input function in the user terminal device 4, or a fixed form recorded in the user terminal device 4 in advance. It may be realized by selecting a comment from a sentence.
  • the user terminal device 4 transmits a comment created by the user to the center server 2 and requests registration thereof (step S102).
  • user authentication is required on the center server 2, but the ID used for the authentication may be a user ID or a community ID. Note that user authentication may be performed prior to the comment creation in step S101.
  • the Web service management unit 22 of the center server 2 causes the community service processing unit 25 to start the comment registration process of FIG.
  • the community service processing unit 25 first determines the content of the request sent from the user terminal device 4, here the ID for identifying the user and the content of the comment (step S201).
  • the community service processing unit 25 provides a registration request from the user terminal device 4 to the comment processing unit 24 of the game service management unit 21 (step S202).
  • the comment processing unit 24 starts the registration process of FIG. 6, and first determines the content of the request, here the user ID and the content of the comment (step S301).
  • the comment processing unit 24 extracts the play data 51 associated with the user ID, and registers the comment received from the community service processing unit 25 in the registered comment of the play data 51 (step S302).
  • the comment processing unit 24 notifies the registration result to the community service processing unit 25 (step S303).
  • the community service processing unit 25 acquires the processing result (step S203), and transmits the processing result to the user terminal device 4 (step S204).
  • the user terminal device 4 receives the processing result (step S103) and displays the processing result to the user (step S104). Thus, the comment registration is completed.
  • FIG. 7 shows processing executed by the community service processing units 25 and 42 in relation to the reception of a comment in the user terminal device 4.
  • 7 is a process performed to update the comment data in a state where the user has already logged in to the community service at the user terminal device 4 and the community data 52 has been read into the user terminal device 4. .
  • the community service processing unit 42 of the user terminal device 4 first requests the community service processing unit 25 of the center server 2 to transmit comment data (step S111). In this case, the user's community ID is also sent from the user terminal device 4 to the community service processing unit 25.
  • the comment receiving process on the user terminal device 4 may be started with a receiving operation by the user as a trigger, or may be automatically started by the community service processing unit 42 at a fixed period.
  • the former is a typical pull type distribution that starts reception based on a user operation.
  • the latter is a kind of pull-type distribution, pseudo-push-type comment distribution can be realized by setting the reception processing cycle short.
  • the community service processing unit 25 of the center server 2 When receiving the comment data request from the user terminal device 4, the community service processing unit 25 of the center server 2 starts the comment transmission process.
  • the community service processing unit 25 first determines the community ID transmitted from the user terminal device 4 (step S211). Subsequently, the community service processing unit 25 extracts community data 52 corresponding to the determined community ID, and transmits comment data included therein to the user terminal device 4 (step S212).
  • the comment data is divided in such a way that the comment data is transmitted only within a predetermined range from the latest one, and when the user requests transmission of older comment data, the comment data in the next range is transmitted.
  • a processing procedure may be set so that transmission / reception can be performed.
  • the number or size of comment data to be sent at one time may be changed according to the type of the user terminal device 4.
  • a function for determining the type of the user terminal device 4 is added to the community service processing unit 25, and in the case of a PC having a relatively high processing capability, a single transmission range is set to be relatively large, and the portable terminal In the case of (a mobile phone or a smartphone), a single transmission range may be set relatively small.
  • the community service processing unit 25 After sending the comment data, the community service processing unit 25 updates the status of the comment data so that the comment sent to the user terminal device 4 is already read, and adds a predetermined number to the community points of the user who received the comment (Step S213). In this case, a limit may be set such that points are added once a day.
  • the community service processing unit 42 of the user terminal device 4 receives the comment data sent from the center server 2 (step S112), replaces the comment data held by itself with new data, and displays a comment browsing screen based on the content. 100 (see FIG. 2) is displayed (step S113). Thereby, the browsing screen 100 based on the latest comment data is displayed on the user terminal device 4, and the user can browse unread comments stored on the center server 2. Thus, the processing necessary for receiving the comment in the user terminal device 4 is completed.
  • FIG. 8 shows processing executed by the community service processing units 25 and 42 in connection with transmission of a comment from the user terminal device 4. Note that the processing in FIG. 8 is also processing performed in a state where the user has already logged in to the community service at the user terminal device 4 and the community data 52 has been read into the user terminal device 4. That is, the transmission and reception of the comment on the user terminal device 4 is performed in a state where the user logs in to the community service of the center server 2 using the community ID.
  • the community service processing unit 42 allows the user to select a transmission partner (step S111).
  • the comment transmission process in the community service processing unit 42 may be triggered by the user's selection of a reply target comment from the browsing screen 100.
  • the user may create a comment on the user terminal device 4. May be triggered by the fact that has been performed.
  • the transmission partner is the user who is the source of the reply target comment. In the latter case, the transmission partner can be appropriately selected by the user.
  • the community service processing unit 42 acquires the content (character string) of the comment to be transmitted from the user (step S122).
  • the creation of the comment may be realized by inputting an arbitrary character string using the character string input function in the user terminal device 4 as in the case of registering a reply comment.
  • the community service processing unit 42 of the user terminal device 4 transmits a comment to the center server 2 (step S123).
  • the transmission information includes the community ID of the transmission partner, the community ID of the transmission source, information for identifying the content of the comment, and the like.
  • the information for identifying the content of the comment is information for distinguishing whether the comment corresponds to “encouragement”, “celebration”, or “return”.
  • the designation may be left to the user, or the user terminal device 4 may determine automatically. For example, when the user selects a received comment in the browsing screen 100 and selects a transmission partner (transmission destination), “Return” is automatically selected. Or “encouragement” may be automatically selected.
  • the community service processing unit 25 of the center server 2 receives a comment from the user terminal device 4, the community service processing unit 25 starts a comment reception process, and first determines the community ID of each destination of the sent comment and the source (step). S221). Subsequently, the community service processing unit 25 records the received comment (including the types shown in FIGS. 4 and 5) as the received comment in the comment data of the community data 52 of the transmission partner, and the transmission source The transmission data is recorded in the comment data of the community data 52 (step S222). Next, the community service processing unit 25 adds a predetermined number to the community points of the community data 52 of the transmission source (step S223). In this case, a limit may be set such that points are added once a day. In step S223, when the comment sent by the user is a reply to a comment from another user, the community service processing unit 25 updates the reply target comment status so that it has been returned. To do. This completes the processing necessary for sending the comment.
  • FIG. 9 shows comment function restriction management processing that is repeatedly executed by the comment function management unit 34 of the game control unit 31 at an appropriate cycle while the user is playing a game on the game machine 3.
  • the comment function management unit 34 first determines the current state of the game (step S401), and determines whether or not the determined state satisfies a predetermined comment restriction condition (step S402). .
  • the comment restriction condition may be set so that the game being played on the game machine 3 is satisfied when the game is not appropriate for allowing the user to use the comment function. For example, when a predetermined presentation is performed in the game and it is necessary to attract the user's consciousness to the presentation, the game is in a predetermined situation, for example, a situation where the game is in a good situation, and the user's consciousness is played itself. It is possible to set so that the comment restriction condition is satisfied when it is considered necessary to concentrate on the comment.
  • the predetermined situation in the case of a mahjong game, the situation where the user or the opponent is reaching can be cited, and in the case of a baseball game, a full situation can be cited.
  • the comment restriction condition may be satisfied when the game has reached a fine or tense state and it is considered that the user's consciousness should be concentrated on the game play.
  • step S401 it is only necessary to determine the game state with respect to the items captured as the determination elements of the comment function restriction condition. For example, if the comment function is restricted while a special performance is being performed, whether or not the special performance is being performed may be determined in step S401. If the comment function is restricted when the game is in a special situation, it may be determined in step S401 whether or not the special situation has been reached.
  • step S402 When it is determined in step S402 that the comment function restriction condition is satisfied, the comment function management unit 34 determines that the value of the comment restriction flag held in the internal storage device of the game machine 3 is function restricted. Is set to “1” (step S403), and then the processing of FIG. 9 ends. On the other hand, when the comment function restriction condition is not satisfied, the comment function management unit 34 sets the value of the comment restriction flag to “0”, which is a value indicating that the function is not being restricted (step S404). Finish the process.
  • the game state is determined in step S401, the comment function restriction condition is determined based on the determination result, and the value of the comment restriction flag is controlled, but a special effect is started. When the special situation is reached, the comment limit flag value is set to “1”, and when the special performance ends or the special situation is resolved, the comment limit flag value is reset to “0”. If so, the processing procedure can be changed as appropriate.
  • FIG. 10 shows processing executed by the comment processing units 24 and 33 and the community service processing unit 25 in relation to the reception of the comment in the game machine 3.
  • the comment processing unit 33 of the game machine 3 requests the center server 2 to transmit comment data when the comment receiving process of FIG. 10 is started (step S411).
  • user identification information is sent to the center server 2.
  • the identification information may be a card ID read by the card reader 37 of the game machine 3, or when the game machine 3 acquires a user ID or community ID with user authentication, these IDs are stored in the center server 2. May be sent to.
  • the comment reception process in the game machine 3 may be started with a reception operation by the user as a trigger, or may be automatically started at a constant cycle. Since the play time of the game on the game machine 3 is limited, when the reception process is automatically performed, it is preferable to realize a pseudo push-type comment distribution by setting the process cycle short.
  • the comment processing unit 24 of the center server 2 starts the comment transfer process of FIG.
  • the comment processing unit 24 determines the user of the game machine 3 based on the identification information (step S321). Subsequently, the comment processing unit 24 requests the community service processing unit 25 to provide comment data corresponding to the user (step S322).
  • the community service processing unit 25 starts the comment transmission processing of FIG.
  • the comment transmission process is the same as the comment transmission process of the community service processing unit 25 shown in FIG. That is, since the comment processing unit 24 designates a user and requests to provide comment data, the community service processing unit 25 determines a community ID corresponding to the user (step S211) and corresponds to the community ID.
  • the comment data included in the community data 52 is provided to the request source, in this case, the comment processing unit 24 (step S212), and status update processing and community point addition processing are performed on the community data 52 (step S213).
  • the comment processing unit 24 obtains comment data from the community service processing unit 25 (step S323) and transmits it to the game machine 3 (step S324).
  • the comment processing unit 33 of the game machine 3 receives the comment data from the center server 2 (step S412).
  • the comment processing unit 33 selects a new comment by comparing the received comment included in the received comment data with the received comment in the play data 51 held by the comment processing unit 33, and uses the new comment data as play data. 51 is recorded in the received comment data (step S413).
  • the new arrival comment is a received comment that has a newer reception date than the latest received comment held in the play data 51 and is unread on the status.
  • the reason for limiting to unread is that there may be a received comment that has already been viewed on the user terminal device 4 even if it does not exist in the play data 51. If the limit of the number of received comment data in the play data 51 is exceeded by recording a new comment, the necessary number of received comment data already recorded is deleted. If the new comment itself exceeds the limit, the latest comment is prioritized, and the old comment exceeding the limit is not registered in the play data 51 even if it is a new comment. In addition to the new arrival comment recording, various types of information such as the type and the transmission source information included in the new arrival comment data are also recorded.
  • the comment processing unit 33 of the game machine 3 determines whether or not the value of the comment restriction flag is set to “1” in which the comment function is being restricted (step S414).
  • the comment processing unit 33 displays the new arrival comment recorded in step S413 on the comment window 111 of the game screen 110 (step S415).
  • the display of the comment is performed through a plurality of stages such as first displaying that there is a new comment on the window 111 and displaying the text of the comment when the user touches the window 111. If there are a plurality of new arrival comments, the number of comments is first displayed in the window 111, and then the latest comment is displayed in the window 111 through the user's touch operation (see FIG. 2).
  • the comment processing unit 33 starts comment reply processing (step S416), and then ends the processing of FIG.
  • the comment processing unit 33 skips the processes of steps S415 and S416 and ends the process of FIG. In this case, even if a new arrival comment is received, it is not displayed on the game machine 3 that there is a new arrival comment.
  • selection and recording of newly arrived comments are performed by the game machine 3.
  • the comment processing unit 24 of the center server 2 receives newly arrived comments. May be selected and recorded, and the updated received comment data may be sent to the game machine 3.
  • FIG. 11 shows processing executed by the comment processing units 24 and 33 and the community service processing unit 25 in connection with transmission of a comment from the game machine 3.
  • the comment processing unit 33 of the game machine 3 starts the comment reply process in FIG.
  • the comment processing unit 33 first determines whether the comment displayed in the window 111 (the first received comment is the latest received comment) is a “returned” comment or not. Based on the determination (step S421). If it is not a “return” comment, the comment processing unit 33 determines whether or not the user has instructed a reply (step S422). As described with reference to FIG. 2, the reply of the comment is instructed by touching the window 111.
  • the comment processing unit 33 transmits to the center server 2 transmission comment data in which the registered comment held in the play data 51 is a comment text (step S423).
  • the identification information of the user who is the transmission source of the registered comment and the community ID of the user who is to be the comment destination are also included in the data and transmitted.
  • the community ID of the transmission destination can be determined from the transmission source information (see FIG. 4) included in the new arrival comment data displayed in the window 111.
  • the comment processing unit 33 may select any one registered comment from a plurality of registered comments according to a predetermined procedure without depending on an instruction from the user. For example, when registering a registered comment, selection information may be set for each registered comment, and the game machine 3 may select an appropriate registered comment with reference to the selection information. As selection information, for example, the type of comment to be returned (“encouragement” or “celebration”), a time zone suitable for selection, a date and time, and the like may be set as appropriate. A registered comment may be selected by a combination of a user instruction and selection control of the game machine 3.
  • step S423 the comment processing unit 33 of the game machine 3 plays the play data so that the status of the comment data instructed to be returned, that is, the status of the received comment data corresponding to the comment displayed in the window 111, has been returned.
  • 51 is updated (step S424), and then it is determined whether or not the display of all the unreplyed comments held in the play data 51 is completed (step S425). If step S421 is affirmed or step S422 is denied, the comment processing unit 33 proceeds to the process of step S425. If an unanswered comment remains in step S425, the comment processing unit 33 displays the next unanswered comment on the window 111 (step S426), and then returns to step S421.
  • the comment processing unit 24 of the center server 2 When the comment processing unit 24 of the center server 2 receives the registered comment data sent from the game machine 3, it starts the comment transfer process of FIG. 11 and provides the comment data received from the game machine 3 to the community service processing unit 25. (Step S331). Upon receiving this, the community service processing unit 25 executes the same process as the comment receiving process of FIG. That is, it determines the community ID corresponding to the user identification information of the transmission source included in the comment data transferred from the comment processing unit 24, and acquires the community ID of the transmission destination included in the comment data (step S221). Next, the community service processing unit 25 records the received comment data as received comment data in the comment data of the community data 52 of the transmission partner, and as transmission comment data in the comment data of the community data 52 of the transmission source. (Step S222).
  • the community service processing unit 25 adds a predetermined number to the community points of the community data 52 of the transmission source (step S223).
  • a limit may be set such that points are added once a day.
  • the community service processing unit 25 updates the reply target comment status so that it has been returned. To do. Thus, the processing necessary for sending a comment from the game machine 3 is completed.
  • the game service management unit 21 is interposed between the game machine 3 and the Web service management unit 22 of the center server 2, but this is omitted and the game machine 3 is omitted. May directly access the Web service management unit 22 and change the processing procedure so as to send and receive comments.
  • the comment processing unit 33 of the game machine 3 functions as the comment processing unit of the present invention, and the comment function management unit 34 executes the processing of steps S401 and S402 in FIG.
  • the comment function management unit 34 executes the process of step S403 in FIG. 9 and the comment processing unit 33 executes the process of step S414 in FIG.
  • the present invention is not limited to the above-described form, and can be implemented in various forms.
  • the process for displaying a comment sent from another user on the game device or transmitting a reply comment is not limited to the above example and can be variously changed.
  • each user's transmission comment and reception comment are recorded in the comment data on the center server 2.
  • the transmission comment in the user's terminal device only the reception comment is included in the comment data. May be recorded.
  • so-called pull-type distribution or pseudo push-type distribution is performed in which comments to be received by the user are temporarily recorded in the comment data on the server device side, and the user terminal device and the game machine refer to them appropriately.
  • the data structure of the play data 51 and the community data 52 is merely an example, and the play data and the community data may be integrated, or the data may be divided and associated with an appropriate ID. .
  • the comment function is limited when the comment sent from the user terminal device is received by the game device.
  • the comment may be transmitted from another game device.
  • the other users who are transmission sources are not necessarily real people, and even if the user virtually generated on the server device or the game device is the comment transmission source, Limitations in accordance with the present invention may occur with respect to the use of the comment function by the actual user of the device. Therefore, the present invention is not limited to a game system including a server device, a game device, and a user terminal device, but can be applied to a game system including only a server device and a game device, and further includes only a game device. It is also applicable to game systems.
  • a comment reply function from the game device is not always necessary.
  • the game apparatus is not limited to a commercial or commercial game machine, but a home-use game machine, a portable game machine, or a general-purpose computer terminal device such as a PC or a mobile phone is used as the game apparatus. It may be a thing.
  • the comment function when step S414 in FIG. 10 is affirmed, the comment function is set so as not to notify the presence of a new arrival comment by skipping steps S415 and S416.
  • the comment function is not limited to such a mode. For example, you can restrict the comment function so that you can not display the contents of the comment even if you notify that there is a new comment, or the comment function so that you can not reply even if you display the contents of the new comment May be restricted.
  • the restriction condition when the restriction condition is not satisfied, at least a part of the comment function available to the user is restricted according to the present invention, so that the user is distracted by the use of the comment function and cannot concentrate on the game. Alternatively, it is possible to reduce or eliminate the inconvenience that the predetermined effect of the game is not transmitted to the user and the effect is not exhibited.

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Abstract

Provided is a game system with which it is possible to have a user appropriately use a comment function upon a game device according to a state of a game. A game system (1), including a game device (3) which has a user play a game, comprises a comment processing unit (33) which has a user during play of the game use a prescribed comment function which includes display of a comment which is transmitted to the user of the game device from another user. An assessment is made whether the state of the game in the game device satisfies a prescribed limit condition, and if it is determined that the limit condition is satisfied, a process is executed which causes a prescribed condition to occur with respect to the comment function (S414).

Description

ゲームシステム、ゲームシステムの制御方法、及びコンピュータ読み取り可能な記憶媒体GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND COMPUTER-READABLE STORAGE MEDIUM
 本発明は、ユーザ間でコメントを交換する機能を備えたゲームシステムに関する。 The present invention relates to a game system having a function of exchanging comments between users.
 ネットワークを介したユーザ同士のコミュニケーションを実現する仕組みとして、近年、SNS(ソーシャルネットワークサービスの略)に代表されるネットワークサービスが広く普及している。ゲームシステムの分野もその例外ではなく、例えばネットワークに接続された複数の家庭用ゲーム機間でコメントを交換可能としたゲームシステムが提案されている(例えば特許文献1参照)。ネットワーク接続された商業用のゲーム機間で、ゲーム状況に応じた適切な台詞を選択的に送受信して擬似的なコミュニケーションを実現するシステムも提案されている(例えば特許文献2参照)。 In recent years, network services represented by SNS (abbreviation of social network service) have been widely used as a mechanism for realizing communication between users via a network. The field of game systems is no exception. For example, a game system in which comments can be exchanged between a plurality of home-use game machines connected to a network has been proposed (for example, see Patent Document 1). There has also been proposed a system that realizes pseudo communication by selectively transmitting and receiving appropriate dialogues according to game situations between network-connected commercial game machines (see, for example, Patent Document 2).
特開2011-005306号公報JP 2011-005306 A 特開2010-131082号公報JP 2010-133102 A
 ゲームのプレイ中に他のユーザからのコメントが表示される場合、ユーザにはそのコメントの内容を確認し、あるいは返信しなくてはならないといった心理が働き、ゲームのプレイに対して集中できなくなるおそれがある。あるいは、ゲームに対するユーザの興味を高めるといった目的で特別の演出をゲームに加えたような場合でも、その途中でユーザがコメント機能に気を取られると、演出の効果が発揮できないといった不都合が生じる。 When a comment from another user is displayed during game play, the user may be required to confirm the content of the comment or reply, and may not be able to concentrate on the game play. There is. Alternatively, even when a special effect is added to the game for the purpose of increasing the user's interest in the game, if the user is distracted by the comment function in the middle of the game, the effect of the effect cannot be exhibited.
 そこで、本発明は、ゲーム装置上におけるコメント機能を、ゲームの状態に応じてユーザに適切に利用させることが可能なゲームシステム等を提供することを目的とする。 Therefore, an object of the present invention is to provide a game system or the like that allows the user to appropriately use the comment function on the game device in accordance with the state of the game.
 本発明のゲームシステムは、ユーザにゲームをプレイさせるゲーム装置を含み、該ゲーム装置のユーザに対して他のユーザから送られたコメントの表示を含む所定のコメント機能をゲームのプレイ中のユーザに利用させるコメント処理手段を備えたゲームシステムであって、前記ゲーム装置におけるゲームの状態が所定の制限条件を満たすか否かを判別する条件判別手段と、前記条件判別手段にて前記制限条件が満たされていると判断された場合、前記コメント機能に対して所定の制限を生じさせるコメント機能制限手段とを備えたものである。 The game system of the present invention includes a game device that allows a user to play a game, and provides a user who is playing the game a predetermined comment function including display of comments sent from other users to the user of the game device. A game system including comment processing means to be used, wherein a condition determination means for determining whether or not a game state in the game device satisfies a predetermined restriction condition, and the restriction condition is satisfied by the condition determination means. When it is determined that the comment function has been performed, the comment function restriction means for causing a predetermined restriction on the comment function is provided.
 また、本発明のゲームシステムの制御方法は、ユーザにゲームをプレイさせるゲーム装置を含み、該ゲーム装置のユーザに対して他のユーザから送られたコメントの表示を含む所定のコメント機能をゲームのプレイ中のユーザに利用させるコメント処理手段を備えたゲームシステムの制御方法であって、前記ゲーム装置におけるゲームの状態が所定の制限条件を満たすか否かを判別する手順と、前記判別する手順にて前記制限条件が満たされていると判断された場合、前記コメント機能に対して所定の制限を生じさせる手順とを備えたものである。 The game system control method of the present invention includes a game device that allows a user to play a game, and provides a predetermined comment function including display of comments sent from other users to the user of the game device. A control method of a game system including comment processing means to be used by a user who is playing, a procedure for determining whether or not a game state in the game device satisfies a predetermined restriction condition, and a procedure for determining And a procedure for causing a predetermined restriction to the comment function when it is determined that the restriction condition is satisfied.
 本発明によれば、ゲームの状態が制限条件を満たす場合にコメント機能の少なくとも一部が制限される。したがって、コメント機能の少なくとも一部を制限することが適当と考えられる場合に満たされるように制限条件を設定しておけば、ユーザがコメント機能に気を取られてゲームのプレイに集中できない、あるいは、ゲーム上の特別の演出等が効果を発揮しないといった不都合を軽減し、あるいは解消することができる。それにより、ゲーム装置上におけるコメント機能を、ゲームの状態に応じてユーザに適切に利用させることが可能である。 According to the present invention, at least a part of the comment function is restricted when the game state satisfies the restriction condition. Therefore, if the restriction condition is set so that it is appropriate to restrict at least a part of the comment function, the user is distracted by the comment function and cannot concentrate on playing the game, or Inconveniences such as special effects on the game not being effective can be reduced or eliminated. Thereby, the comment function on the game device can be appropriately used by the user according to the state of the game.
 本発明において、「コメント」は、ユーザが視覚を通じてその意味内容を把握し、あるいは解釈できるものであれば足り、そのような解釈が可能である限り、「メッセージ」その他の用語で表現されたとしても「コメント」の概念に含まれる。「コメント」は、文字そのもののみで構成される例に限らず、絵文字、記号のような図形的要素を少なくともその一部に含むものでもよい。 In the present invention, it is sufficient that the “comment” can be understood or interpreted by the user visually, and as long as such interpretation is possible, the “comment” is expressed as “message” or other terms. Is also included in the concept of “comments”. The “comment” is not limited to an example composed of only the character itself, but may include at least a part of a graphic element such as a pictograph or a symbol.
 本発明において、前記コメント制限手段は、前記制限条件が満たされていると判断された場合、前記コメントが表示されないように前記コメント機能を制限してもよい。これによれば、制限条件が満たされている間、コメント内容の確認にユーザが気を取られるおそれを排除することができる。 In the present invention, the comment restriction unit may restrict the comment function so that the comment is not displayed when it is determined that the restriction condition is satisfied. According to this, while the restriction condition is satisfied, it is possible to eliminate the possibility that the user is distracted by checking the comment content.
 また、前記コメント処理手段は、前記コメント機能の一部として、前記ゲーム装置のユーザからの指示に基づいて前記コメントに対して返信する処理を前記ゲームのプレイ中に実行可能であり、前記コメント機能制限手段は、前記条件判別手段にて前記制限条件が満たされていると判断された場合、前記返信が不可能となるように前記コメント機能を制限してもよい。この場合には、制限条件が満たされている間は返信が不可能であるために、ユーザが返信に気を取られるおそれを排除することができる。 Further, the comment processing means can execute a process of replying to the comment based on an instruction from a user of the game device as a part of the comment function, while the game is being played. The restriction unit may restrict the comment function so that the reply is impossible when the condition determination unit determines that the restriction condition is satisfied. In this case, since the reply is impossible while the restriction condition is satisfied, it is possible to eliminate the possibility that the user is distracted by the reply.
 さらに、前記コメント処理手段は、前記コメント機能の一部として、前記他のユーザから送られたコメントの表示に先行して当該コメントが存在することを前記ユーザに通知し、前記コメント制限手段は、前記コメントが存在することが通知されないように前記コメント機能を制限してもよい。これによれば、制限条件が満たされている間、他のユーザから送られた返信が存在することすらもユーザに通知されないので、ユーザがコメントに気を取られるおそれをさらに確実に排除することができる。 Furthermore, the comment processing means notifies the user that the comment exists prior to display of the comment sent from the other user as a part of the comment function, and the comment limiting means The comment function may be limited so that the presence of the comment is not notified. According to this, since the user is not even notified that there is a reply sent from another user while the restriction condition is satisfied, the possibility that the user will be distracted by the comment is more reliably eliminated. Can do.
 本発明において、前記制限条件は、前記ゲーム装置にてプレイされているゲームが、ユーザに前記コメント機能を利用させるには適当でない状態の場合に満たされるように設定されてもよい。これによれば、コメント機能を利用させたくない場合にその機能を制限することができる。あるいは、前記制限条件は、ゲームにて所定の演出が行われている場合に満たされるように設定されてもよい。これによれば、演出の効果を確実に発揮させることができる。さらに、前記制限条件は、ゲームが所定の局面にある場合に満たされるように設定されてもよい。これによれば、所定の局面でユーザをゲームのプレイに集中させることができる。 In the present invention, the restriction condition may be set so as to be satisfied when a game played on the game device is not suitable for allowing a user to use the comment function. According to this, when it is not desired to use the comment function, the function can be limited. Alternatively, the restriction condition may be set so as to be satisfied when a predetermined effect is performed in the game. According to this, the effect of production can be surely exhibited. Further, the restriction condition may be set so as to be satisfied when the game is in a predetermined situation. According to this, a user can be concentrated on a game play in a predetermined situation.
 本発明においては、前記ゲーム装置とネットワークを介して接続可能なサーバ装置を含み、前記他のユーザからのコメントは前記サーバ装置を介して前記ゲーム装置に送られるものとしてもよい。あるいは、前記サーバ装置に前記ネットワークを介して接続可能であり、かつ前記ゲーム装置とは物理的に異なるユーザ端末装置を含み、前記他のユーザからのコメントが前記サーバ装置を介して前記ゲーム装置に送られるものとしてもよい。これらの形態においては、制限条件の判別、及びコメント機能の制限を、コメントの受信側となるゲーム装置にて実現することもできるし、サーバ装置側で実現することもできる。 In the present invention, a server device that can be connected to the game device via a network may be included, and comments from the other users may be sent to the game device via the server device. Alternatively, it includes a user terminal device that can be connected to the server device via the network and is physically different from the game device, and comments from the other users are sent to the game device via the server device. It may be sent. In these forms, the determination of the restriction condition and the restriction of the comment function can be realized by the game device serving as the comment receiving side, or can be realized by the server device side.
 以上に説明したように、本発明によれば、ゲームの状態が制限条件を満たす場合にコメント機能の少なくとも一部が制限されるようにしたので、コメント機能を利用させることが適当ではないと思料される状態のときに制限条件が満たされるものとすれば、ユーザがコメント機能に気を取られてゲームのプレイに集中できない、あるいは、ゲーム上の特別の演出等が効果を発揮しないといった不都合を軽減し、あるいは解消することができる。それにより、ゲーム装置上におけるコメント機能を、ゲームの状態に応じてユーザに適切に利用させることが可能である。 As described above, according to the present invention, when the game state satisfies the restriction condition, at least a part of the comment function is restricted. If the restriction condition is satisfied in the state of being played, the user may be distracted by the comment function and cannot concentrate on playing the game, or the special effects on the game will not be effective. Can be reduced or eliminated. Thereby, the comment function on the game device can be appropriately used by the user according to the state of the game.
本発明の一形態に係るゲームシステムの全体構成を示す図。The figure which shows the whole structure of the game system which concerns on one form of this invention. ゲームシステムにおけるコミュニケーションの概要を示す図。The figure which shows the outline | summary of the communication in a game system. ゲームシステムの要部における機能ブロック図。The functional block diagram in the principal part of a game system. プレイデータのデータ構造の一例を示す図。The figure which shows an example of the data structure of play data. コミュニティデータのデータ構造の一例を示す図。The figure which shows an example of the data structure of community data. プレイデータに返信用のコメントを記録するために実行される処理の手順を示すフローチャート。The flowchart which shows the procedure of the process performed in order to record the comment for a reply in play data. ユーザ端末装置上でコメントを受信するために実行される処理の手順を示すフローチャート。The flowchart which shows the procedure of the process performed in order to receive a comment on a user terminal device. ユーザ端末装置上でコメントを送信するために実行される処理の手順を示すフローチャート。The flowchart which shows the procedure of the process performed in order to transmit a comment on a user terminal device. ゲームの状態に応じてコメント機能の制限及び制限解除を制御するために実行されるコメント機能制限管理処理の手順を示すフローチャート。The flowchart which shows the procedure of the comment function restriction | limiting management process performed in order to control the restriction | limiting of a comment function, and restriction | limiting cancellation | release according to the state of a game. ゲーム機上でユーザがコメントを受信するために実行される処理の手順を示すフローチャート。The flowchart which shows the procedure of the process performed in order that a user may receive a comment on a game machine. ゲーム機からユーザがコメントを送信するために実行される処理の手順を示すフローチャート。The flowchart which shows the procedure of the process performed in order that a user may transmit a comment from a game machine.
 以下、本発明の一形態に係るゲームシステムを説明する。まず、図1を参照して、ゲームシステムの全体構成を説明する。ゲームシステム1は、サーバ装置としてのセンターサーバ2と、センターサーバ2に所定のネットワーク5を介して接続可能なクライアント装置としてのゲーム機(ゲーム装置に相当する。)3及びユーザ端末装置4とを含む。センターサーバ2は、複数のサーバユニット2A、2B…が組み合わされることにより一台の論理的なサーバ装置として構成されている。ただし、単一のサーバユニットによりセンターサーバ2が構成されてもよい。あるいは、クラウドコンピューティングを利用して論理的にセンターサーバ2が構成されてもよい。 Hereinafter, a game system according to an embodiment of the present invention will be described. First, the overall configuration of the game system will be described with reference to FIG. The game system 1 includes a center server 2 as a server device, a game machine (corresponding to a game device) 3 and a user terminal device 4 as client devices connectable to the center server 2 via a predetermined network 5. Including. The center server 2 is configured as a single logical server device by combining a plurality of server units 2A, 2B. However, the center server 2 may be configured by a single server unit. Alternatively, the center server 2 may be logically configured using cloud computing.
 ゲーム機3は、所定のプレイ料金の支払いと引き換えに、そのプレイ料金に対応した範囲でユーザにゲームをプレイさせる商業用(業務用)のゲーム機として構成されている。この種のゲーム機3は、アーケードゲーム機と呼ばれることがある。ゲーム機3は、多数のユーザにゲームを繰り返しプレイさせて収益を上げることを主たる目的として店舗6等の所定の施設に設置されるコンピュータゲーム装置である。なお、店舗6には一以上の適宜数のゲーム機3が設置される。図1では、ゲーム機3を区別せずに描いているが、そのハードウエア構成やゲームの内容は適宜に選択されてよい。ゲーム機3は、特定のゲームに適合する物理的構成(例えば操作部等)を備えた専用機として構成されてもよいし、ソフトウエアの書き換えにより種々のゲームに対応可能な汎用機として構成されてもよい。 The game machine 3 is configured as a commercial (business) game machine that allows a user to play a game within a range corresponding to the play fee in exchange for payment of a predetermined play fee. This type of game machine 3 may be called an arcade game machine. The game machine 3 is a computer game device installed in a predetermined facility such as the store 6 for the purpose of making a large number of users repeatedly play games to increase profits. One or more appropriate number of game machines 3 are installed in the store 6. In FIG. 1, the game machine 3 is drawn without distinction, but the hardware configuration and game content may be appropriately selected. The game machine 3 may be configured as a dedicated machine having a physical configuration (for example, an operation unit) suitable for a specific game, or may be configured as a general-purpose machine that can handle various games by rewriting software. May be.
 一方、ユーザ端末装置4は、ネットワーク接続が可能でかつユーザの個人用途に供されるコンピュータ装置である。例えば、据置型又はブック型のパーソナルコンピュータ(以下、PCと表記する。)4a、あるいは携帯電話(スマートフォンを含む。)のようなモバイル端末装置4bがユーザ端末装置4として利用される。その他にも、据置型の家庭用ゲーム機、携帯型ゲーム機、携帯型タブレット端末装置といった、ネットワーク接続が可能でかつユーザの個人用途に供される各種のコンピュータ装置がユーザ端末装置4として利用されてよい。ユーザ端末装置4は、各種のコンピュータソフトウエアを実装することにより、センターサーバ2が提供する種々のサービスをユーザに享受させることが可能である。 On the other hand, the user terminal device 4 is a computer device that can be connected to a network and is used for a user's personal use. For example, a stationary or book-type personal computer (hereinafter referred to as a PC) 4a or a mobile terminal device 4b such as a mobile phone (including a smartphone) is used as the user terminal device 4. In addition, various computer devices that can be connected to the network and are used for personal use of the user, such as stationary home game machines, portable game machines, and portable tablet terminal devices, are used as the user terminal device 4. It's okay. The user terminal device 4 can allow the user to enjoy various services provided by the center server 2 by installing various computer software.
 ネットワーク5は、センターサーバ2に対してゲーム機3及びユーザ端末装置4をそれぞれ接続させることができる限り、適宜に構成されてよい。一例として、ネットワーク5は、TCP/IPプロトコルを利用してネットワーク通信を実現するように構成される。典型的には、WANとしてのインターネット5Aと、センターサーバ2及びゲーム機3のそれぞれとインターネット5Aとを接続するLAN5B、5Cとがルータ5Dを介して接続されることにより構築される。ユーザ端末装置4も適宜の構成によりインターネット5Aに接続される。なお、ゲーム機3と店舗6のルータ5Dとの間にローカルサーバが設置され、そのローカルサーバを介してゲーム機3がセンターサーバ2と通信可能に接続されてもよい。センターサーバ2のサーバユニット2A、2B…はLAN5Cに代えて、又は加えてWAN5Aにより、相互に接続される場合もある。 The network 5 may be appropriately configured as long as the game machine 3 and the user terminal device 4 can be connected to the center server 2 respectively. As an example, the network 5 is configured to realize network communication using a TCP / IP protocol. Typically, it is constructed by connecting the Internet 5A as a WAN and LANs 5B and 5C that connect the Internet 5A to the center server 2 and the game machine 3 via the router 5D. The user terminal device 4 is also connected to the Internet 5A with an appropriate configuration. Note that a local server may be installed between the game machine 3 and the router 5D of the store 6, and the game machine 3 may be communicably connected to the center server 2 via the local server. The server units 2A, 2B,... Of the center server 2 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
 次に、図2を参照して、ゲームシステム1に実装されたコミュニケーション機能の概要を説明する。ゲームシステム1では、ユーザがネットワーク上でコミュニティを形成し、そのコミュニティに属するユーザが、ゲーム機3とユーザ端末装置4との間で、あるいはユーザ端末装置4同士の間でコメントを交換する等して情報を発信し、共有し、あるいは交換するサービスを享受することが可能である。そのサービスを総称してコミュニティサービスと呼び、特にユーザ間におけるコメントの交換に関連する機能をコメント機能と呼ぶ。図2は、コメント機能に基づいてコメントが交換される様子を示している。ユーザ端末装置4にはコメントの閲覧画面100が表示される。閲覧画面100は、ユーザが送信したコメント、受信したコメントをスレッド形式で表示するといったSNS(ソーシャルネットワーキングサービスの略である。)等の公知のコミュニケーションサービスで利用される閲覧画面と同様である。一方、ゲーム機3のゲーム画面110上にはコメントウィンドウ111が表示される。そのウィンドウ111内にはユーザ端末装置4から送信されたコメントが所定の手順で表示される。 Next, an overview of communication functions implemented in the game system 1 will be described with reference to FIG. In the game system 1, users form a community on the network, and users belonging to the community exchange comments between the game machine 3 and the user terminal device 4 or between the user terminal devices 4. It is possible to enjoy a service for transmitting, sharing, or exchanging information. These services are collectively referred to as community services, and functions related to exchanging comments among users are particularly referred to as comment functions. FIG. 2 shows how comments are exchanged based on the comment function. A comment browsing screen 100 is displayed on the user terminal device 4. The browsing screen 100 is the same as the browsing screen used in a known communication service such as SNS (abbreviation for social networking service) that displays comments sent by users and received comments in a thread format. On the other hand, a comment window 111 is displayed on the game screen 110 of the game machine 3. In the window 111, the comment transmitted from the user terminal device 4 is displayed in a predetermined procedure.
 ゲーム機3は入力装置としてゲーム画面110を覆うタッチパネルを備えている。コメントウィンドウ111には、まず他のユーザから新たに送られたコメントが存在する旨が通知され、その通知に対してユーザがコメントウィンドウ111をタッチ操作するとウィンドウ111内にコメントの内容が表示される。コメントが表示されたウィンドウ111に対してユーザがタッチ操作を行うと、予め登録されたコメントが、元のコメントを送信したユーザ宛に返信される。登録されたコメントを返信することとした理由は、ゲーム機3にてゲームをプレイしている間にコメントを一文字ずつ入力することが困難だからである。ただし、ゲーム機3におけるコメント機能には、所定の条件下で制限が課される場合がある。制限の詳細は後述する。なお、ウィンドウ111は、ゲーム機3がコメントを取得したときにポップアップ表示される。図2では、麻雀ゲームを実行中のゲーム画面110を例示しているが、ゲーム機3で実行されるべきゲームは適宜に選択可能である。 The game machine 3 includes a touch panel that covers the game screen 110 as an input device. First, the comment window 111 is notified that there is a comment newly sent from another user. When the user touches the comment window 111 in response to the notification, the content of the comment is displayed in the window 111. . When the user performs a touch operation on the window 111 in which the comment is displayed, a comment registered in advance is returned to the user who transmitted the original comment. The reason for returning the registered comment is that it is difficult to input a comment character by character while playing the game on the game machine 3. However, the comment function in the game machine 3 may be restricted under predetermined conditions. Details of the restriction will be described later. The window 111 is popped up when the game machine 3 acquires a comment. Although FIG. 2 illustrates the game screen 110 during execution of the mahjong game, a game to be executed on the game machine 3 can be selected as appropriate.
 図3は、コミュニティサービスに関わる部分を中心としたゲームシステム1の機能ブロック図である。センターサーバ2には、ゲームサービス管理部21、Webサービス管理部22及び記憶部23が設けられる。管理部21、22は、センターサーバ2のコンピュータハードウエア(CPU及びその動作に必要な内部記憶装置としてのメモリを含む。)とソフトウエアとの組み合わせによって実現される論理的装置である。記憶部23は、ハードディスクアレイ等の記憶ユニットによって実現される外部記憶装置である。記憶部23は、一の記憶ユニット上に全てのデータを保持するように構成されてもよいし、複数の記憶ユニットにデータを分散して記憶するように構成されてもよい。記憶部23には各種のデータが記録されるが、図3ではプレイデータ51及びコミュニティデータ52が示されている。プレイデータ51は、ユーザがゲームを続きからプレイするためにゲームのプレイ内容を保存したデータである。プレイデータ51は、ユーザ毎に作成され、ユーザの識別情報と対応付けて記憶部23に記録される。図3では一のユーザ識別情報に対応付けられたプレイデータ51のみを示す。コミュニティデータ52は、ユーザがコミュニティサービスを利用する際に参照されるべき各種の情報を記録したデータである。コミュニティデータ52もユーザ毎に作成され、ユーザの識別情報と対応付けて記憶部23に記録される。図3では一のユーザ識別情報に対応付けられたコミュニティデータ52のみを示す。 FIG. 3 is a functional block diagram of the game system 1 centering on a part related to the community service. The center server 2 is provided with a game service management unit 21, a Web service management unit 22, and a storage unit 23. The management units 21 and 22 are logical devices realized by a combination of computer hardware (including a CPU and a memory as an internal storage device necessary for its operation) of the center server 2 and software. The storage unit 23 is an external storage device realized by a storage unit such as a hard disk array. The memory | storage part 23 may be comprised so that all the data may be hold | maintained on one memory | storage unit, and may be comprised so that data may be distributed and memorize | stored in a some memory | storage unit. Various types of data are recorded in the storage unit 23, but FIG. 3 shows play data 51 and community data 52. The play data 51 is data in which game play contents are stored in order for the user to continue playing the game. The play data 51 is created for each user and is recorded in the storage unit 23 in association with the user identification information. FIG. 3 shows only play data 51 associated with one piece of user identification information. The community data 52 is data in which various information to be referred to when the user uses the community service. The community data 52 is also created for each user and is recorded in the storage unit 23 in association with the user identification information. FIG. 3 shows only community data 52 associated with one user identification information.
 ゲームサービス管理部21は、ゲーム機3に対して所定のゲームサービスを提供する。ゲームサービスとしては、例えば、ゲーム機3からユーザの認証情報(一例としてユーザ毎にユニークな識別情報及びパスワード)を受け取ってユーザを認証し、そのユーザに対応するプレイデータ51をゲーム機3から受け取って記憶部23に保存し、あるいは、記憶部23に保存されたユーザのプレイデータ51をゲーム機3に提供するサービス、複数のゲーム機3のユーザを条件に応じてマッチングして共通のゲームに参加させるサービス、ゲーム機3のソフトウエア(ゲーム用のプログラムあるいはデータ)をネットワーク5を介して更新するサービス等がある。上述したコメント機能に関連した処理を実行するための論理的装置として、ゲームサービス管理部21には、コメント処理部24がさらに設けられる。コメント処理部24は、ゲーム機3に対するコメントの送信及びゲーム機3からのコメントの受信に関連した処理を担当する。 The game service management unit 21 provides a predetermined game service to the game machine 3. As a game service, for example, user authentication information (for example, unique identification information and password for each user) is received from the game machine 3 to authenticate the user, and play data 51 corresponding to the user is received from the game machine 3. Or a service for providing the user's play data 51 stored in the storage unit 23 to the game machine 3, and matching the users of the plurality of game machines 3 according to the conditions for a common game. There is a service to participate, a service to update software (game program or data) of the game machine 3 via the network 5, and the like. As a logical device for executing the processing related to the comment function described above, the game service management unit 21 is further provided with a comment processing unit 24. The comment processing unit 24 is in charge of processing related to transmission of comments to the game machine 3 and reception of comments from the game machine 3.
 Webサービス管理部22は、ユーザ端末装置4に対して各種のWebサービスを提供する。一例として、Webサービス管理部22は、ユーザ端末装置4からユーザの認証情報(一例としてユーザ毎にユニークな識別情報及びパスワード)を受け取ってユーザを認証し、その認証されたユーザの要求に応答して、当該ユーザのプレイデータ51をユーザ端末装置4に閲覧用データとして提供する。Webサービス管理部22には、上述したコミュニティサービスを実現するための論理的装置としてコミュニティサービス処理部25がさらに設けられる。 The web service management unit 22 provides various web services to the user terminal device 4. As an example, the Web service management unit 22 receives user authentication information (for example, unique identification information and password for each user) from the user terminal device 4, authenticates the user, and responds to the authenticated user request. Thus, the play data 51 of the user is provided to the user terminal device 4 as browsing data. The web service management unit 22 is further provided with a community service processing unit 25 as a logical device for realizing the above-described community service.
 また、センターサーバ2には、ゲーム機3及びユーザ端末装置4のそれぞれのユーザに対して、ゲーム上の有償サービスを提供する対価としての料金を課金してユーザからその料金を徴収する課金サービス機能も実装されている。決済の具体的手法としては、クレジットカード、デビットカード、あるいは電子通貨といった、電子データのやり取りを利用して代金を支払うことが可能な電子決済を利用して、ユーザからサービスの対価を課金し、その対価に見合った代金を徴収するものであればよい。電子決済は公知のものでよく、それを実現するための具体的構成や手順は説明を省略する。 Further, the center server 2 charges a charge as a consideration for providing a paid service on the game to each user of the game machine 3 and the user terminal device 4 and collects the charge from the user. Has also been implemented. As a specific method of payment, the user pays for the service by using electronic payment, such as a credit card, debit card, or electronic currency, which can be paid for using electronic data exchange, Anything that collects the price commensurate with the price. The electronic payment may be a publicly known one, and a description of a specific configuration and procedure for realizing it is omitted.
 次に、ゲーム機3には、ゲーム制御部31と記憶部32とが設けられる。ゲーム制御部31は、ゲーム機3のハードウエア(CPU及びその内部記憶装置としてのメモリを含む。)とソフトウエアとの組み合わせによって実現される論理的装置である。ゲーム制御部31は、ゲームの進行に必要な各種の演算制御を実行するとともに、センターサーバ2のゲームサービス管理部21が提供するゲームサービスを享受するために必要な各種の処理を実行する。ゲーム制御部31には、さらなる論理的装置として、コメント処理部33及びコメント機能管理部34が設けられている。コメント処理部33は、センターサーバ2を経由して送られるコメントをゲーム機3上に表示させ、ユーザの返信操作に基づく返信処理を実行する。コメント機能管理部34は、ゲームの状態に応じてコメント機能を制限すべきか否かを管理する。 Next, the game machine 3 is provided with a game control unit 31 and a storage unit 32. The game control unit 31 is a logical device realized by a combination of hardware of the game machine 3 (including a CPU and a memory as an internal storage device thereof) and software. The game control unit 31 executes various arithmetic controls necessary for the progress of the game, and executes various processes necessary for enjoying the game service provided by the game service management unit 21 of the center server 2. The game control unit 31 is provided with a comment processing unit 33 and a comment function management unit 34 as further logical devices. The comment processing unit 33 displays a comment sent via the center server 2 on the game machine 3 and executes a reply process based on a user's reply operation. The comment function management unit 34 manages whether or not the comment function should be restricted according to the game state.
 記憶部32は、ハードディスク、半導体記憶装置といった記憶ユニットによって実現される外部記憶装置である。記憶部32には各種のデータが記録されるが、図3ではセンターサーバ2から提供されたプレイデータ51が示されている。さらに、ユーザ端末装置4には、そのコンピュータハードウエア(CPU及びその内部記憶装置としてのメモリを含む。)とソフトウエアとの組み合わせによって実現される論理的装置として、Webサービス処理部41が設けられている。Webサービス処理部41は、センターサーバ2のWebサービス管理部22が提供する各種のサービスを享受するために必要な処理を実行する。Webサービス処理部41には、さらなる論理的装置として、コミュニティサービス処理部42が設けられる。コミュニティサービス処理部42は、センターサーバ2のコミュニティサービス処理部25と協働して、ユーザ端末装置4のユーザにコミュニティ機能を利用させるために必要な処理を実行する。なお、ユーザ端末装置4にも適宜のデータを記憶するための外部記憶装置が設けられるが、その図示は省略した。 The storage unit 32 is an external storage device realized by a storage unit such as a hard disk or a semiconductor storage device. Various types of data are recorded in the storage unit 32, and FIG. 3 shows play data 51 provided from the center server 2. Further, the user terminal device 4 is provided with a Web service processing unit 41 as a logical device realized by a combination of the computer hardware (including a CPU and a memory as its internal storage device) and software. ing. The web service processing unit 41 executes processes necessary for receiving various services provided by the web service management unit 22 of the center server 2. The web service processing unit 41 is provided with a community service processing unit 42 as a further logical device. The community service processing unit 42 cooperates with the community service processing unit 25 of the center server 2 to execute processing necessary for allowing the user of the user terminal device 4 to use the community function. The user terminal device 4 is also provided with an external storage device for storing appropriate data, but the illustration thereof is omitted.
 さらに、ゲーム機3には、ユーザの操作に対応した信号を出力する入力装置(タッチパネルを含む。)35、ユーザにゲーム画面等を提示するための表示装置36及びカードリーダ37といった各種の入出力装置が設けられる。カードリーダ37は、ユーザの認証に利用されるべき識別情報の一種として、ユーザが所持するカード38に記録されたカード毎にユニークなカードIDを読み取るための装置である。なお、ユーザの認証に利用されるべきユーザの識別情報は、ゲーム機3におけるユーザの認証と、ユーザ端末装置4におけるユーザの認証とで異なっていてもよいし、共通であってもよい。例えば、ゲーム機3において、ユーザのカード38に記録されたカードIDを識別情報として利用し、そのカードIDとプレイデータ51とを対応付けて記憶部23に記憶させる一方で、ユーザ端末装置4ではユーザ毎にユニークに設定されたユーザIDをユーザの識別情報として利用する場合には、ユーザIDとカードIDとの間に対応付けを設定することにより、いずれのIDもユーザの識別情報として利用することができる。さらに、コミュニティサービスに関しては、ユーザ端末装置4のユーザの認証で利用されるユーザIDとは別のさらなるIDとしてコミュニティIDが設定されてもよい。その場合でも、ID間に対応付けを設定すれば、一のユーザに対応するプレイデータ51やコミュニティデータ52を一義的に特定することが可能である。以下では、ゲーム機3におけるユーザの認証に必要な識別情報としてカードIDが利用され、ユーザ端末装置4におけるユーザの認証に必要な識別情報としてユーザIDが利用され、さらにコミュニティサービスを利用するための必要な識別情報としてコミュニティIDが利用され、それらのIDは不図示のID管理データにより相互に対応付けられているものとする。 Furthermore, the game machine 3 includes various input / output devices such as an input device (including a touch panel) 35 that outputs a signal corresponding to a user operation, a display device 36 for presenting a game screen to the user, and a card reader 37. A device is provided. The card reader 37 is a device for reading a unique card ID for each card recorded on a card 38 possessed by the user as a kind of identification information to be used for user authentication. Note that user identification information to be used for user authentication may be different between user authentication in the game machine 3 and user authentication in the user terminal device 4, or may be common. For example, in the game machine 3, the card ID recorded on the user's card 38 is used as identification information, and the card ID and the play data 51 are associated with each other and stored in the storage unit 23. When using a user ID uniquely set for each user as user identification information, by setting a correspondence between the user ID and the card ID, any ID is also used as the user identification information. be able to. Furthermore, regarding the community service, a community ID may be set as an additional ID different from the user ID used for user authentication of the user terminal device 4. Even in that case, if the association is set between the IDs, it is possible to uniquely identify the play data 51 and the community data 52 corresponding to one user. In the following, a card ID is used as identification information necessary for user authentication in the game machine 3, a user ID is used as identification information necessary for user authentication in the user terminal device 4, and further a community service is used. It is assumed that community IDs are used as necessary identification information, and these IDs are associated with each other by ID management data (not shown).
 図4は、プレイデータ51の一例を示している。プレイデータ51は、ユーザ毎に作成されるデータであって、対象となるユーザのゲームデータ、登録コメント、受信コメントデータといった情報をそのユーザの識別情報(一例としてカードIDであるが、カードIDと対応付けが可能な他のIDでもよい。)と対応付けて記録した構造を有している。ゲームデータは、ユーザがゲーム機3でプレイしたゲームのセーブデータ、及び、ゲームのプレイ回数、成績、評価、獲得ポイントといったゲームのプレイと関連付けられた様々な結果を記録したデータである。登録コメントは、ユーザがゲーム機3からコメントとして他のユーザに送信すべき文字列を記録したデータである。登録コメントとして保存できる文字列の件数は少なくとも1件である。複数件のコメントを登録可能としてもよい。1件の登録コメントのデータサイズが制限されてもよい。 FIG. 4 shows an example of the play data 51. The play data 51 is data created for each user, and information such as game data, registration comments, and received comment data of the target user is used as identification information of the user (a card ID as an example. Other IDs that can be associated may be used). The game data is data in which save data of a game played by the user on the game machine 3 and various results associated with the game play such as the number of times the game is played, results, evaluation, and acquisition points. The registered comment is data in which a character string to be transmitted from the game machine 3 to another user as a comment by the user is recorded. The number of character strings that can be stored as registered comments is at least one. A plurality of comments may be registered. The data size of one registered comment may be limited.
 受信コメントデータは、ユーザが他のユーザから受信したコメントを記録したデータである。受信コメントデータの保存件数は、最新のものから一定範囲に制限される。例えば、コメントデータに10件のコメントが保存可能とされ、受信コメントが11件以上存在する場合には、11件目以降の古いコメントが受信コメントデータから削除される。受信コメントデータは、コメント毎に、コメントの種別、コメントの送信元のユーザ情報(識別情報、及びニックネーム)、コメントの受信日時、ステータス、及びコメントの本文を含む。コメントの種別は、コメントの内容を識別するための情報を含む。例えば、コメントが「激励」、「お祝い」、「お返し」のいずれに該当するかを識別するための情報がコメント種別に付加される。ステータスは、受信コメントが既読か否か、及び返信済か否かを示す情報である。コメント本文は、コメント本文のテキストデータである。 Received comment data is data in which comments received by users from other users are recorded. The number of received comment data saved is limited to a certain range from the latest one. For example, when 10 comments can be stored in the comment data and there are 11 or more received comments, the 11th or later old comments are deleted from the received comment data. The received comment data includes, for each comment, a comment type, user information (identification information and nickname) of a comment transmission source, a comment reception date and time, a status, and a comment text. The type of comment includes information for identifying the content of the comment. For example, information for identifying whether the comment corresponds to “encouragement”, “celebration”, or “return” is added to the comment type. The status is information indicating whether the received comment has been read and whether it has been returned. The comment body is text data of the comment body.
 図5はコミュニティデータ52の一例を示している。コミュニティデータ52は、対象となるユーザのコメントデータ、コミュニティポイント、コメントデータといった情報をそのユーザの識別情報(一例としてコミュニティID)と対応付けて記録した構造を有している。コメントデータは、ユーザが他のユーザに送信したコメント、他のユーザから受信したコメントを記録したデータである。そのコメントデータの内部構造は図4に示したプレイデータ51内の受信コメントデータとは異なる。つまり、コミュニティデータ52におけるコメントデータは、コメント毎に、コメントの種別、コメントの相手、つまり送信元又は送信先のユーザ情報(識別情報及びニックネームを含む。)、送受信日時、ステータス、及びコメントの本文を含む。コメントの種別は、ユーザが受信したコメント(受信コメント)かユーザが送信したコメント(送信コメント)かを識別する情報を含み、さらに、上述したコメントの内容を識別するための情報が付加される。ステータスは、受信コメントがユーザによって既に読まれたか否か、及び返信済か否かを判別する情報である。コメント本文は、コメント本文のテキストデータである。 FIG. 5 shows an example of the community data 52. The community data 52 has a structure in which information such as comment data, community points, and comment data of a target user is recorded in association with identification information (community ID as an example) of the user. The comment data is data in which comments sent by users to other users and comments received from other users are recorded. The internal structure of the comment data is different from the received comment data in the play data 51 shown in FIG. That is, the comment data in the community data 52 includes, for each comment, a comment type, a comment partner, that is, user information (including identification information and nickname) of a transmission source or a transmission destination, transmission / reception date and time, status, and the text of the comment. including. The type of comment includes information for identifying whether the comment is received by the user (received comment) or the comment transmitted by the user (transmitted comment), and information for identifying the content of the comment is added. The status is information for determining whether or not the received comment has already been read by the user and whether or not the reply has been returned. The comment body is text data of the comment body.
 コメントデータの保存件数は適宜に制限されるが、それらの上限値はプレイデータ51における受信コメントデータの上限値よりも十分に大きく設定される。ゲーム機3では、ゲームのプレイ中における限られた期間内でコメントを表示すれば足りるため、受信コメントデータの保存件数等を小さく制限しても差し支えがない。一方、個人用のユーザ端末装置4では、ユーザによる随時のコメント閲覧が可能なため、過去の相当期間に遡って送受信コメントを保存してユーザの閲覧に供することが要求される。そこで、コミュニティデータ52のコメントデータの保存件数の上限値は、一般的なコミュニティサービスのそれと同様に相当に大きく設定される。なお、保存件数の制限は、件数それ自体によるものでもよいし、保存可能なデータサイズを制限することにより実現されてもよい。 The number of stored comment data is limited as appropriate, but the upper limit value is set sufficiently larger than the upper limit value of the received comment data in the play data 51. In the game machine 3, since it is sufficient to display comments within a limited period during game play, there is no problem even if the number of received comment data saved is limited to a small value. On the other hand, since the user terminal device 4 for personal use allows the user to view comments at any time, it is required to save the transmission / reception comments retrospectively for the user's browsing. Therefore, the upper limit value of the number of stored comment data of the community data 52 is set to be considerably large like that of a general community service. Note that the limitation on the number of stored items may be based on the number of items per se, or may be realized by limiting the data size that can be stored.
 コミュニティポイントは、コミュニティサービスの利用度に応じてユーザに特典として付与されるポイントである。そのポイントは、例えばセンターサーバ2が提供する有償サービスを利用する際に、料金の一部として充当し、あるいはゲーム機3にて提供されるゲームにて何らかの特典を受けるために消費することができる。ゲームシステム1では、ユーザがコミュニティ機能を利用してコメントを送信し、受信するとコミュニティポイントが付与される。ただし、一日一回限りといった制限がポイント付与に対して設定されてもよい。 Community points are points given to users as benefits according to the usage of community services. For example, when using the paid service provided by the center server 2, the points can be used as a part of the fee or consumed to receive some benefit in the game provided by the game machine 3. . In the game system 1, when a user transmits a comment using the community function and receives the comment, a community point is given. However, a restriction such as once per day may be set for point grant.
 なお、ユーザはユーザ端末装置4でコミュニティサービスを受けるために必要なプログラムを起動し、自らのユーザID又はこれに対応付けられたコミュニティIDをユーザ端末装置4に入力してログインすることにより、自らのコミュニティIDに対応したコミュニティデータ52をユーザ端末装置4にダウンロードすることができる。ただし、コメントデータに関しては最新のものから所定範囲に限ってダウンロードされ、ユーザがさらに古いコメントデータのダウンロードを要求すると、次の範囲のコメントデータがダウンロードされるように設定されてもよい。 In addition, a user starts the program required in order to receive community service with the user terminal device 4, inputs his own user ID or the community ID matched with this into the user terminal device 4, and logs in himself. Community data 52 corresponding to each community ID can be downloaded to the user terminal device 4. However, the comment data may be downloaded from the latest one within a predetermined range, and when the user requests downloading of older comment data, the comment data in the next range may be downloaded.
 次に、ゲームシステム1にて実行される各種の処理を、ゲーム機3とユーザ端末装置4との間のコメントの交換に関わる部分を中心として説明する。図6は、ゲーム機3からの返信用のコメント(登録コメント)をプレイデータ51に登録するための処理を示す。コメントの登録は、ユーザがユーザ端末装置4上でコメント登録処理の開始を指示することにより開始される。その指示を受けて、ユーザ端末装置4のコミュニティサービス処理部42は所定のコメント作成画面を表示し、ユーザによるコメントの作成(入力)を受け付ける(ステップS101)。ここで、ユーザによるコメントの作成は、ユーザ端末装置4における文字列の入力機能を利用して任意の文字列を入力させることにより実現されてもよいし、ユーザ端末装置4に予め記録された定型文からコメントを選択することにより実現されてもよい。 Next, various processes executed in the game system 1 will be described with a focus on the exchange of comments between the game machine 3 and the user terminal device 4. FIG. 6 shows a process for registering a reply comment (registration comment) from the game machine 3 in the play data 51. The registration of the comment is started when the user instructs the start of the comment registration process on the user terminal device 4. In response to the instruction, the community service processing unit 42 of the user terminal device 4 displays a predetermined comment creation screen and accepts creation (input) of a comment by the user (step S101). Here, creation of a comment by the user may be realized by inputting an arbitrary character string using a character string input function in the user terminal device 4, or a fixed form recorded in the user terminal device 4 in advance. It may be realized by selecting a comment from a sentence.
 続いて、ユーザ端末装置4は、ユーザが作成したコメントをセンターサーバ2に送信してその登録を要求する(ステップS102)。このとき、センターサーバ2上でユーザの認証が必要となるが、その認証で使用するIDはユーザIDでもよいし、コミュニティIDでもよい。なお、ステップS101のコメント作成に先行してユーザ認証が行われてもよい。センターサーバ2のWebサービス管理部22は、ユーザ端末装置4からのコメント登録要求を受け取ると、コミュニティサービス処理部25に図6のコメント登録処理を開始させる。コミュニティサービス処理部25は、まず、ユーザ端末装置4から送られた要求の内容、ここではユーザを特定するためのIDとコメントの内容を判別する(ステップS201)。続いて、コミュニティサービス処理部25は、ユーザ端末装置4からの登録要求をゲームサービス管理部21のコメント処理部24に提供する(ステップS202)。登録要求を受け取ったコメント処理部24は図6の登録処理を開始し、まず要求の内容、ここではユーザのIDとコメントの内容とを判別する(ステップS301)。続いて、コメント処理部24は、ユーザのIDに対応付けられたプレイデータ51を抽出し、そのプレイデータ51の登録コメントに、コミュニティサービス処理部25から受け取ったコメントを登録する(ステップS302)。登録後、コメント処理部24はコミュニティサービス処理部25に対して登録結果を通知する(ステップS303)。コミュニティサービス処理部25は処理結果を取得し(ステップS203)、その処理結果をユーザ端末装置4に対して送信する(ステップS204)。ユーザ端末装置4は処理結果を受信し(ステップS103)、その処理結果をユーザに表示する(ステップS104)。以上により、コメント登録が完了する。 Subsequently, the user terminal device 4 transmits a comment created by the user to the center server 2 and requests registration thereof (step S102). At this time, user authentication is required on the center server 2, but the ID used for the authentication may be a user ID or a community ID. Note that user authentication may be performed prior to the comment creation in step S101. When receiving the comment registration request from the user terminal device 4, the Web service management unit 22 of the center server 2 causes the community service processing unit 25 to start the comment registration process of FIG. The community service processing unit 25 first determines the content of the request sent from the user terminal device 4, here the ID for identifying the user and the content of the comment (step S201). Subsequently, the community service processing unit 25 provides a registration request from the user terminal device 4 to the comment processing unit 24 of the game service management unit 21 (step S202). Upon receiving the registration request, the comment processing unit 24 starts the registration process of FIG. 6, and first determines the content of the request, here the user ID and the content of the comment (step S301). Subsequently, the comment processing unit 24 extracts the play data 51 associated with the user ID, and registers the comment received from the community service processing unit 25 in the registered comment of the play data 51 (step S302). After registration, the comment processing unit 24 notifies the registration result to the community service processing unit 25 (step S303). The community service processing unit 25 acquires the processing result (step S203), and transmits the processing result to the user terminal device 4 (step S204). The user terminal device 4 receives the processing result (step S103) and displays the processing result to the user (step S104). Thus, the comment registration is completed.
 次に、図7及び図8を参照して、ユーザ端末装置4上でコメントを送受信するための処理を説明する。図7は、ユーザ端末装置4におけるコメントの受信に関連してコミュニティサービス処理部25、42が実行する処理を示している。なお、図7の処理は、ユーザがユーザ端末装置4でコミュニティサービスに既にログインし、ユーザ端末装置4にコミュニティデータ52が読み込まれている状態で、コメントデータを更新するために行われる処理である。ユーザ端末装置4のコミュニティサービス処理部42は、コメント受信処理を開始すると、まずセンターサーバ2のコミュニティサービス処理部25に対してコメントデータの送信を要求する(ステップS111)。この場合、ユーザ端末装置4からコミュニティサービス処理部25に対してユーザのコミュニティIDも送られる。ユーザ端末装置4上でのコメント受信処理は、ユーザによる受信操作をトリガとして開始されてもよいし、コミュニティサービス処理部42により一定周期で自動的に開始されてもよい。前者はユーザの操作に基づいて受信を開始する典型的なプル型配信である。後者もプル型配信の一種ではあるが、受信処理の周期を短く設定することにより、擬似的なプッシュ型のコメント配信を実現することができる。 Next, processing for transmitting and receiving comments on the user terminal device 4 will be described with reference to FIGS. FIG. 7 shows processing executed by the community service processing units 25 and 42 in relation to the reception of a comment in the user terminal device 4. 7 is a process performed to update the comment data in a state where the user has already logged in to the community service at the user terminal device 4 and the community data 52 has been read into the user terminal device 4. . When starting the comment reception process, the community service processing unit 42 of the user terminal device 4 first requests the community service processing unit 25 of the center server 2 to transmit comment data (step S111). In this case, the user's community ID is also sent from the user terminal device 4 to the community service processing unit 25. The comment receiving process on the user terminal device 4 may be started with a receiving operation by the user as a trigger, or may be automatically started by the community service processing unit 42 at a fixed period. The former is a typical pull type distribution that starts reception based on a user operation. Although the latter is a kind of pull-type distribution, pseudo-push-type comment distribution can be realized by setting the reception processing cycle short.
 センターサーバ2のコミュニティサービス処理部25は、ユーザ端末装置4からのコメントデータ要求を受け取ると、コメント送信処理を開始する。そのコメント送信処理において、コミュニティサービス処理部25は、まずユーザ端末装置4から送られたコミュニティIDを判別する(ステップS211)。続いて、コミュニティサービス処理部25は、判別したコミュニティIDに対応するコミュニティデータ52を抽出し、そこに含まれているコメントデータをユーザ端末装置4に送信する(ステップS212)。この場合、最新のものから所定範囲に限ってコメントデータが送信され、ユーザがさらに古いコメントデータの送信を要求すると、次の範囲のコメントデータが送られる、といったように、コメントデータを分割して送受信できるように処理手順が設定されてもよい。一回に送るべきコメントデータの件数又はサイズは、ユーザ端末装置4の種類に応じて変更されてもよい。例えば、コミュニティサービス処理部25に、ユーザ端末装置4の種類を判別する機能を付加し、処理能力が比較的高いPCの場合には一回の送信範囲を相対的に大きく設定し、携帯型端末(携帯電話あるいはスマートフォン)の場合には一回の送信範囲を相対的に小さく設定してもよい。 When receiving the comment data request from the user terminal device 4, the community service processing unit 25 of the center server 2 starts the comment transmission process. In the comment transmission process, the community service processing unit 25 first determines the community ID transmitted from the user terminal device 4 (step S211). Subsequently, the community service processing unit 25 extracts community data 52 corresponding to the determined community ID, and transmits comment data included therein to the user terminal device 4 (step S212). In this case, the comment data is divided in such a way that the comment data is transmitted only within a predetermined range from the latest one, and when the user requests transmission of older comment data, the comment data in the next range is transmitted. A processing procedure may be set so that transmission / reception can be performed. The number or size of comment data to be sent at one time may be changed according to the type of the user terminal device 4. For example, a function for determining the type of the user terminal device 4 is added to the community service processing unit 25, and in the case of a PC having a relatively high processing capability, a single transmission range is set to be relatively large, and the portable terminal In the case of (a mobile phone or a smartphone), a single transmission range may be set relatively small.
 コメントデータの送信後、コミュニティサービス処理部25は、ユーザ端末装置4に送ったコメントが既読となるようにコメントデータのステータスを更新するとともに、コメントを受け取ったユーザのコミュニティポイントに所定数を加算する(ステップS213)。この場合のポイント加算も一日一回といった制限が設定されてもよい。一方、ユーザ端末装置4のコミュニティサービス処理部42は、センターサーバ2から送られるコメントデータを受信し(ステップS112)、自らが保持するコメントデータを新たなデータに置き換えてその内容に基づくコメント閲覧画面100(図2参照)を表示する(ステップS113)。これにより、最新のコメントデータに基づく閲覧画面100がユーザ端末装置4上に表示され、センターサーバ2上に保管されていた未読コメントをユーザが閲覧することが可能となる。以上によりユーザ端末装置4におけるコメントの受信に必要な処理が完了する。 After sending the comment data, the community service processing unit 25 updates the status of the comment data so that the comment sent to the user terminal device 4 is already read, and adds a predetermined number to the community points of the user who received the comment (Step S213). In this case, a limit may be set such that points are added once a day. On the other hand, the community service processing unit 42 of the user terminal device 4 receives the comment data sent from the center server 2 (step S112), replaces the comment data held by itself with new data, and displays a comment browsing screen based on the content. 100 (see FIG. 2) is displayed (step S113). Thereby, the browsing screen 100 based on the latest comment data is displayed on the user terminal device 4, and the user can browse unread comments stored on the center server 2. Thus, the processing necessary for receiving the comment in the user terminal device 4 is completed.
 図8は、ユーザ端末装置4からのコメントの送信に関連してコミュニティサービス処理部25、42が実行する処理を示している。なお、図8の処理も、ユーザがユーザ端末装置4でコミュニティサービスに既にログインし、ユーザ端末装置4にコミュニティデータ52が読み込まれている状態で行われる処理である。つまり、ユーザ端末装置4上でのコメントの送信及び受信は、ユーザがコミュニティIDを利用してセンターサーバ2のコミュニティサービスにログインした状態で行われる。 FIG. 8 shows processing executed by the community service processing units 25 and 42 in connection with transmission of a comment from the user terminal device 4. Note that the processing in FIG. 8 is also processing performed in a state where the user has already logged in to the community service at the user terminal device 4 and the community data 52 has been read into the user terminal device 4. That is, the transmission and reception of the comment on the user terminal device 4 is performed in a state where the user logs in to the community service of the center server 2 using the community ID.
 ユーザ端末装置4のコミュニティサービス処理部42にてコメント送信処理が開始されると、コミュニティサービス処理部42は、ユーザに送信相手を選択させる(ステップS111)。コミュニティサービス処理部42におけるコメント送信処理は、ユーザが閲覧画面100から返信対象のコメントを選択したことをトリガとして開始されてもよいし、それとは別に、ユーザがユーザ端末装置4上でコメント作成操作を行ったことをトリガとして開始されてもよい。前者の場合、送信相手は返信対象コメントの送信元となるユーザとなる。後者の場合、送信相手は、ユーザが適宜に選択可能である。続いて、コミュニティサービス処理部42は、ユーザから送信すべきコメントの内容(文字列)を取得する(ステップS122)。この場合、コメントの作成は、返信用のコメントの登録時と同様に、ユーザ端末装置4における文字列の入力機能を利用して任意の文字列を入力させることにより実現されてもよいし、ユーザ端末装置4に予め記録された定型文からコメントを選択することにより実現されてもよい。 When the comment transmission process is started in the community service processing unit 42 of the user terminal device 4, the community service processing unit 42 allows the user to select a transmission partner (step S111). The comment transmission process in the community service processing unit 42 may be triggered by the user's selection of a reply target comment from the browsing screen 100. Alternatively, the user may create a comment on the user terminal device 4. May be triggered by the fact that has been performed. In the former case, the transmission partner is the user who is the source of the reply target comment. In the latter case, the transmission partner can be appropriately selected by the user. Subsequently, the community service processing unit 42 acquires the content (character string) of the comment to be transmitted from the user (step S122). In this case, the creation of the comment may be realized by inputting an arbitrary character string using the character string input function in the user terminal device 4 as in the case of registering a reply comment. You may implement | achieve by selecting a comment from the fixed phrase previously recorded on the terminal device 4. FIG.
 コメント取得後、ユーザ端末装置4のコミュニティサービス処理部42は、センターサーバ2に対してコメントを送信する(ステップS123)。その送信情報には、コメント本文の他に、送信相手のコミュニティID、送信元のコミュニティID、コメントの内容を識別する情報等が含まれる。コメントの内容を識別する情報は、上述したように、コメントが「激励」、「お祝い」又は「お返し」のいずれに該当するかを区別するための情報である。その指定はユーザに委ねられてもよいし、ユーザ端末装置4が自動的に判別してもよい。例えば、ユーザが閲覧画面100内の受信コメントを選択して送信相手(送信先)を選んだ場合には、自動的に「お返し」が選択され、それ以外の場合には、コメント内容に従って「お祝い」又は「激励」が自動的に選択されるようにしてもよい。センターサーバ2のコミュニティサービス処理部25は、ユーザ端末装置4からコメントの送信を受けるとコメント受信処理を開始し、まず送られたコメントの送信先及び送信元のそれぞれのコミュニティIDを判別する(ステップS221)。続いて、コミュニティサービス処理部25は、受け取ったコメント(図4及び図5に示した種別等も含む。)を、送信相手のコミュニティデータ52のコメントデータに受信コメントとして記録し、かつ送信元のコミュニティデータ52のコメントデータに送信コメントとして記録する(ステップS222)。次に、コミュニティサービス処理部25は、送信元のコミュニティデータ52のコミュニティポイントに所定数を加算する(ステップS223)。この場合のポイント加算も一日一回といった制限が設定されてもよい。また、コミュニティサービス処理部25は、ステップS223において、ユーザが送信したコメントが、他のユーザからのコメントに対する返信であった場合には、その返信対象のコメントのステータスを返信済となるように更新する。以上により、コメントの送信に必要な処理が完了する。 After obtaining the comment, the community service processing unit 42 of the user terminal device 4 transmits a comment to the center server 2 (step S123). In addition to the comment text, the transmission information includes the community ID of the transmission partner, the community ID of the transmission source, information for identifying the content of the comment, and the like. As described above, the information for identifying the content of the comment is information for distinguishing whether the comment corresponds to “encouragement”, “celebration”, or “return”. The designation may be left to the user, or the user terminal device 4 may determine automatically. For example, when the user selects a received comment in the browsing screen 100 and selects a transmission partner (transmission destination), “Return” is automatically selected. Or “encouragement” may be automatically selected. When the community service processing unit 25 of the center server 2 receives a comment from the user terminal device 4, the community service processing unit 25 starts a comment reception process, and first determines the community ID of each destination of the sent comment and the source (step). S221). Subsequently, the community service processing unit 25 records the received comment (including the types shown in FIGS. 4 and 5) as the received comment in the comment data of the community data 52 of the transmission partner, and the transmission source The transmission data is recorded in the comment data of the community data 52 (step S222). Next, the community service processing unit 25 adds a predetermined number to the community points of the community data 52 of the transmission source (step S223). In this case, a limit may be set such that points are added once a day. In step S223, when the comment sent by the user is a reply to a comment from another user, the community service processing unit 25 updates the reply target comment status so that it has been returned. To do. This completes the processing necessary for sending the comment.
 次に、ゲーム機3におけるコメントの受信、又は送信に関連した処理を説明する。なお、以下の処理は、いずれもゲーム機3のカードリーダ37がユーザのカード38のカードIDを読み取ってセンターサーバ2にユーザを認証させ、そのユーザに対応するプレイデータ51がゲーム機3に提供されてその記憶部32に保存されている状態で行われる処理である。図9は、ゲーム機3にてユーザがゲームをプレイしている間に、ゲーム制御部31のコメント機能管理部34が適宜の周期で繰り返し実行するコメント機能制限管理処理を示している。コメント機能管理部34は、図9の処理を開始すると、まずゲームの現在の状態を判別し(ステップS401)、判別した状態が所定のコメント制限条件を満たすか否かを判別する(ステップS402)。 Next, processing related to reception or transmission of comments in the game machine 3 will be described. In all of the following processes, the card reader 37 of the game machine 3 reads the card ID of the user's card 38 to cause the center server 2 to authenticate the user, and the play data 51 corresponding to the user is provided to the game machine 3. This processing is performed while being stored in the storage unit 32. FIG. 9 shows comment function restriction management processing that is repeatedly executed by the comment function management unit 34 of the game control unit 31 at an appropriate cycle while the user is playing a game on the game machine 3. When the processing of FIG. 9 is started, the comment function management unit 34 first determines the current state of the game (step S401), and determines whether or not the determined state satisfies a predetermined comment restriction condition (step S402). .
 コメント制限条件は、ゲーム機3にてプレイされているゲームが、ユーザにコメント機能を利用させるには適当でない状態の場合に満たされるように設定すればよい。例えば、ゲームにおいて所定の演出が行われ、その演出にユーザの意識を惹き付けることが必要な場合、ゲームが所定の局面、例えば佳境となるような局面にあってユーザの意識をゲームのプレイそのものに集中させる必要があると考えられる場合等にコメント制限条件が満たされるといった設定が可能である。所定の局面として、麻雀ゲームの場合にはユーザ本人又は対戦相手がリーチをかけている局面等を挙げることができ、野球ゲームの場合には満塁の局面等を挙げることができる。その他にもゲームが佳境、あるいは緊迫した状態に達し、ユーザの意識をゲームのプレイに集中させるべきと考えられる場合にコメント制限条件が満たされるものとしてよい。ステップS401では、コメント機能制限条件の判断要素として取り込まれている事項に関してゲーム状態を判別すればよい。例えば、特別な演出が行われている間にコメント機能を制限するならば、その特別な演出が行われているか否かをステップS401で判別すればよい。ゲームが特別な局面にあるときにコメント機能を制限するならば、その特別な局面に達しているか否かをステップS401で判別すればよい。 The comment restriction condition may be set so that the game being played on the game machine 3 is satisfied when the game is not appropriate for allowing the user to use the comment function. For example, when a predetermined presentation is performed in the game and it is necessary to attract the user's consciousness to the presentation, the game is in a predetermined situation, for example, a situation where the game is in a good situation, and the user's consciousness is played itself. It is possible to set so that the comment restriction condition is satisfied when it is considered necessary to concentrate on the comment. As the predetermined situation, in the case of a mahjong game, the situation where the user or the opponent is reaching can be cited, and in the case of a baseball game, a full situation can be cited. In addition, the comment restriction condition may be satisfied when the game has reached a fine or tense state and it is considered that the user's consciousness should be concentrated on the game play. In step S401, it is only necessary to determine the game state with respect to the items captured as the determination elements of the comment function restriction condition. For example, if the comment function is restricted while a special performance is being performed, whether or not the special performance is being performed may be determined in step S401. If the comment function is restricted when the game is in a special situation, it may be determined in step S401 whether or not the special situation has been reached.
 ステップS402でコメント機能制限条件が満たされていると判断された場合、コメント機能管理部34は、ゲーム機3の内部記憶装置に保持されているコメント制限フラグの値を、機能制限中であることを示す値である「1」に設定し(ステップS403)、その後に図9の処理を終える。一方、コメント機能制限条件が満たされていない場合、コメント機能管理部34はコメント制限フラグの値を、機能制限中ではないことを示す値である「0」に設定し(ステップS404)、その後に処理を終える。なお、上記の処理では、ステップS401でゲーム状態を判別し、その判別結果に基づいてコメント機能制限条件の成否を判別してコメント制限フラグの値を制御したが、特別な演出が開始される場合、あるいは特別な局面に達した場合にコメント制限フラグの値に「1」をセットし、特別な演出が終了し、あるいは特別な局面が解消した時点でコメント制限フラグの値を「0」にリセットするものであれば、処理の手順は適宜に変更することができる。 When it is determined in step S402 that the comment function restriction condition is satisfied, the comment function management unit 34 determines that the value of the comment restriction flag held in the internal storage device of the game machine 3 is function restricted. Is set to “1” (step S403), and then the processing of FIG. 9 ends. On the other hand, when the comment function restriction condition is not satisfied, the comment function management unit 34 sets the value of the comment restriction flag to “0”, which is a value indicating that the function is not being restricted (step S404). Finish the process. In the above processing, the game state is determined in step S401, the comment function restriction condition is determined based on the determination result, and the value of the comment restriction flag is controlled, but a special effect is started. When the special situation is reached, the comment limit flag value is set to “1”, and when the special performance ends or the special situation is resolved, the comment limit flag value is reset to “0”. If so, the processing procedure can be changed as appropriate.
 図10は、ゲーム機3におけるコメントの受信に関連してコメント処理部24、33及びコミュニティサービス処理部25が実行する処理を示している。ゲーム機3のコメント処理部33は、図10のコメント受信処理を開始するとセンターサーバ2に対してコメントデータの送信を要求する(ステップS411)。この場合、ユーザの識別情報がセンターサーバ2に送られる。その識別情報はゲーム機3のカードリーダ37が読み取ったカードIDでもよいし、ゲーム機3がユーザ認証に伴ってユーザIDやコミュニティIDを取得している場合には、それらのIDがセンターサーバ2に送られてもよい。また、ゲーム機3におけるコメント受信処理は、ユーザによる受信操作をトリガとして開始されてもよいし、一定周期で自動的に開始されてもよい。ゲーム機3におけるゲームのプレイ時間は限られているため、受信処理を自動的に行う場合には、その処理の周期を短く設定して擬似的なプッシュ型のコメント配信を実現するとよい。 FIG. 10 shows processing executed by the comment processing units 24 and 33 and the community service processing unit 25 in relation to the reception of the comment in the game machine 3. The comment processing unit 33 of the game machine 3 requests the center server 2 to transmit comment data when the comment receiving process of FIG. 10 is started (step S411). In this case, user identification information is sent to the center server 2. The identification information may be a card ID read by the card reader 37 of the game machine 3, or when the game machine 3 acquires a user ID or community ID with user authentication, these IDs are stored in the center server 2. May be sent to. In addition, the comment reception process in the game machine 3 may be started with a reception operation by the user as a trigger, or may be automatically started at a constant cycle. Since the play time of the game on the game machine 3 is limited, when the reception process is automatically performed, it is preferable to realize a pseudo push-type comment distribution by setting the process cycle short.
 ゲーム機3からコメントデータの送信が要求されると、センターサーバ2のコメント処理部24は図10のコメント転送処理を開始する。そのコメント転送処理において、コメント処理部24は、ゲーム機3のユーザをその識別情報に基づいて判別する(ステップS321)。続いて、コメント処理部24は、ユーザに対応するコメントデータの提供をコミュニティサービス処理部25に要求する(ステップS322)。コメント処理部24の要求を受けて、コミュニティサービス処理部25は図10のコメント送信処理を開始する。そのコメント送信処理は、図7に示したコミュニティサービス処理部25のコメント送信処理と同じである。つまり、コメント処理部24からユーザを指定してコメントデータの提供が要求されるので、コミュニティサービス処理部25は、そのユーザに対応するコミュニティIDを判別し(ステップS211)、そのコミュニティIDに対応するコミュニティデータ52に含まれるコメントデータを要求元、この場合にはコメント処理部24に提供し(ステップS212)、そのコミュニティデータ52に対するステータスの更新処理及びコミュニティポイントの加算処理を行う(ステップS213)。 When transmission of comment data is requested from the game machine 3, the comment processing unit 24 of the center server 2 starts the comment transfer process of FIG. In the comment transfer process, the comment processing unit 24 determines the user of the game machine 3 based on the identification information (step S321). Subsequently, the comment processing unit 24 requests the community service processing unit 25 to provide comment data corresponding to the user (step S322). In response to the request from the comment processing unit 24, the community service processing unit 25 starts the comment transmission processing of FIG. The comment transmission process is the same as the comment transmission process of the community service processing unit 25 shown in FIG. That is, since the comment processing unit 24 designates a user and requests to provide comment data, the community service processing unit 25 determines a community ID corresponding to the user (step S211) and corresponds to the community ID. The comment data included in the community data 52 is provided to the request source, in this case, the comment processing unit 24 (step S212), and status update processing and community point addition processing are performed on the community data 52 (step S213).
 コメント処理部24は、コミュニティサービス処理部25からコメントデータを取得し(ステップS323)、これをゲーム機3に送信する(ステップS324)。ゲーム機3のコメント処理部33は、センターサーバ2からのコメントデータを受信する(ステップS412)。次に、コメント処理部33は、受信したコメントデータに含まれる受信コメントと、自らが保持するプレイデータ51内の受信コメントとを比較して新着コメントを選別し、その新着コメントのデータをプレイデータ51中の受信コメントデータに記録する(ステップS413)。新着コメントは、プレイデータ51に保持されている最新の受信コメントよりも受信日付が新しく、かつステータス上で未読とされている受信コメントである。未読に限った理由は、プレイデータ51には存在しなくても既にユーザ端末装置4上で閲覧済の受信コメントが存在する可能性があるためである。新着コメントの記録により、プレイデータ51内における受信コメントデータの件数の制限を超える場合には、既に記録されている受信コメントデータを必要件数削除する。新着コメントそれ自体が制限を超えている場合には最新のコメントを優先し、制限を超える古いコメントは新着コメントであってもプレイデータ51に登録しない。なお、新着コメントの記録に併せて、その新着コメントのデータに含まれている種別、送信元情報といった各種の情報も記録される。 The comment processing unit 24 obtains comment data from the community service processing unit 25 (step S323) and transmits it to the game machine 3 (step S324). The comment processing unit 33 of the game machine 3 receives the comment data from the center server 2 (step S412). Next, the comment processing unit 33 selects a new comment by comparing the received comment included in the received comment data with the received comment in the play data 51 held by the comment processing unit 33, and uses the new comment data as play data. 51 is recorded in the received comment data (step S413). The new arrival comment is a received comment that has a newer reception date than the latest received comment held in the play data 51 and is unread on the status. The reason for limiting to unread is that there may be a received comment that has already been viewed on the user terminal device 4 even if it does not exist in the play data 51. If the limit of the number of received comment data in the play data 51 is exceeded by recording a new comment, the necessary number of received comment data already recorded is deleted. If the new comment itself exceeds the limit, the latest comment is prioritized, and the old comment exceeding the limit is not registered in the play data 51 even if it is a new comment. In addition to the new arrival comment recording, various types of information such as the type and the transmission source information included in the new arrival comment data are also recorded.
 次に、ゲーム機3のコメント処理部33は、コメント制限フラグの値が、コメント機能制限中である「1」にセットされているか否かを判別する(ステップS414)。コメント制限フラグの値が「0」の場合、コメント処理部33はステップS413で記録された新着コメントをゲーム画面110のコメントウィンドウ111に表示する(ステップS415)。ただし、コメントの表示は、まず新着コメントが存在することをウィンドウ111に表示し、ユーザがウィンドウ111にタッチ操作するとコメントの本文を表示するといった複数の段階を経て行われる。なお、複数の新着コメントが存在する場合には、まずコメント件数をウィンドウ111内に表示し、その後、ユーザのタッチ操作を経て最新のコメントをウィンドウ111に表示する(図2参照)。次に、コメント処理部33は、コメント返信処理を開始させる(ステップS416)、その後、図10の処理を終える。一方、ステップS414でコメント制限フラグの値が「1」であると判断した場合、コメント処理部33はステップS415及びS416の処理をスキップして図10の処理を終える。この場合、新着コメントが受信されても、ゲーム機3上には新着コメントがあることが表示されない。なお、上記では、新着コメントの選別と記録とをゲーム機3で行うものとしたが、センターサーバ2上にもプレイデータ51が存在するため、センターサーバ2の例えばコメント処理部24にて新着コメントの選別と記録とを実行し、更新後の受信コメントデータをゲーム機3に送ってもよい。 Next, the comment processing unit 33 of the game machine 3 determines whether or not the value of the comment restriction flag is set to “1” in which the comment function is being restricted (step S414). When the value of the comment restriction flag is “0”, the comment processing unit 33 displays the new arrival comment recorded in step S413 on the comment window 111 of the game screen 110 (step S415). However, the display of the comment is performed through a plurality of stages such as first displaying that there is a new comment on the window 111 and displaying the text of the comment when the user touches the window 111. If there are a plurality of new arrival comments, the number of comments is first displayed in the window 111, and then the latest comment is displayed in the window 111 through the user's touch operation (see FIG. 2). Next, the comment processing unit 33 starts comment reply processing (step S416), and then ends the processing of FIG. On the other hand, when it is determined in step S414 that the value of the comment restriction flag is “1”, the comment processing unit 33 skips the processes of steps S415 and S416 and ends the process of FIG. In this case, even if a new arrival comment is received, it is not displayed on the game machine 3 that there is a new arrival comment. In the above description, selection and recording of newly arrived comments are performed by the game machine 3. However, since the play data 51 exists on the center server 2, for example, the comment processing unit 24 of the center server 2 receives newly arrived comments. May be selected and recorded, and the updated received comment data may be sent to the game machine 3.
 図11は、ゲーム機3からのコメントの送信に関連してコメント処理部24、33及びコミュニティサービス処理部25が実行する処理を示している。図10のステップS416をトリガとして、ゲーム機3のコメント処理部33は図11のコメント返信処理を開始する。そのコメント返信処理において、コメント処理部33は、まずウィンドウ111に表示されているコメント(初回は最新の受信コメントである。)が「お返し」のコメントであるか否かをその受信コメントの種別に基づいて判別する(ステップS421)。「お返し」のコメントでなければ、コメント処理部33はユーザが返信を指示したか否かを判別する(ステップS422)。図2において説明したように、コメントの返信は、ウィンドウ111をタッチ操作することにより指示される。返信指示があった場合、コメント処理部33は、プレイデータ51に保持されている登録コメントをコメント本文とする送信コメントデータをセンターサーバ2に送信する(ステップS423)。このとき、登録コメントの送信元のユーザの識別情報、及びコメントの送信先となるべきユーザのコミュニティIDもデータに含めて送信される。送信先のコミュニティIDは、ウィンドウ111に表示されている新着コメントのデータに含まれている送信元情報(図4参照)から判別することができる。 FIG. 11 shows processing executed by the comment processing units 24 and 33 and the community service processing unit 25 in connection with transmission of a comment from the game machine 3. With the step S416 in FIG. 10 as a trigger, the comment processing unit 33 of the game machine 3 starts the comment reply process in FIG. In the comment reply process, the comment processing unit 33 first determines whether the comment displayed in the window 111 (the first received comment is the latest received comment) is a “returned” comment or not. Based on the determination (step S421). If it is not a “return” comment, the comment processing unit 33 determines whether or not the user has instructed a reply (step S422). As described with reference to FIG. 2, the reply of the comment is instructed by touching the window 111. When there is a reply instruction, the comment processing unit 33 transmits to the center server 2 transmission comment data in which the registered comment held in the play data 51 is a comment text (step S423). At this time, the identification information of the user who is the transmission source of the registered comment and the community ID of the user who is to be the comment destination are also included in the data and transmitted. The community ID of the transmission destination can be determined from the transmission source information (see FIG. 4) included in the new arrival comment data displayed in the window 111.
 なお、プレイデータ51に複数件の登録コメントを登録可能とした場合には、送信対象の一つの登録コメントを選択する処理が必要である。その選択は、例えば登録されたコメントの一覧を表示してユーザに一つの登録コメントを選択させることにより実現することができる。ユーザからの指示に依存することなく、コメント処理部33が複数件の登録コメントからいずれか一つの登録コメントを所定の手順に従って選択してもよい。例えば、登録コメントを登録する際に、各登録コメントに選択情報を設定し、その選択情報を参照してゲーム機3が適当な登録コメントを選択してもよい。選択情報としては、例えば返信対象のコメントの種別(「激励」又は「お祝い」)、選択に適した時間帯、日時等を適宜に設定してよい。ユーザの指示とゲーム機3の選択制御との組み合わせによって登録コメントが選択されてもよい。 In addition, when a plurality of registered comments can be registered in the play data 51, it is necessary to select one registered comment to be transmitted. The selection can be realized, for example, by displaying a list of registered comments and allowing the user to select one registered comment. The comment processing unit 33 may select any one registered comment from a plurality of registered comments according to a predetermined procedure without depending on an instruction from the user. For example, when registering a registered comment, selection information may be set for each registered comment, and the game machine 3 may select an appropriate registered comment with reference to the selection information. As selection information, for example, the type of comment to be returned (“encouragement” or “celebration”), a time zone suitable for selection, a date and time, and the like may be set as appropriate. A registered comment may be selected by a combination of a user instruction and selection control of the game machine 3.
 ステップS423の処理後、ゲーム機3のコメント処理部33は、返信を指示したコメントのデータ、つまりウィンドウ111に表示されているコメントに対応する受信コメントデータのステータスが返信済となるようにプレイデータ51を更新し(ステップS424)、続いて、プレイデータ51に保持されている全ての未返信コメントについて表示が完了したか否かを判別する(ステップS425)。なお、ステップS421が肯定され、あるいはステップS422が否定された場合、コメント処理部33はステップS425の処理に進む。ステップS425で未返信コメントが残っている場合、コメント処理部33は次の未返信コメントをウィンドウ111に表示させ(ステップS426)、その後、ステップS421へと戻る。 After the processing of step S423, the comment processing unit 33 of the game machine 3 plays the play data so that the status of the comment data instructed to be returned, that is, the status of the received comment data corresponding to the comment displayed in the window 111, has been returned. 51 is updated (step S424), and then it is determined whether or not the display of all the unreplyed comments held in the play data 51 is completed (step S425). If step S421 is affirmed or step S422 is denied, the comment processing unit 33 proceeds to the process of step S425. If an unanswered comment remains in step S425, the comment processing unit 33 displays the next unanswered comment on the window 111 (step S426), and then returns to step S421.
 センターサーバ2のコメント処理部24は、ゲーム機3から送られた登録コメントのデータを受け取ると図11のコメント転送処理を開始し、ゲーム機3から受け取ったコメントデータをコミュニティサービス処理部25に提供する(ステップS331)。これを受け取ったコミュニティサービス処理部25は、図8のコメント受信処理と同様の処理を実行する。すなわち、コメント処理部24から転送されたコメントデータに含まれている送信元のユーザ識別情報に対応するコミュニティIDを判別し、かつコメントデータに含まれている送信先のコミュニティIDを取得する(ステップS221)。次いで、コミュニティサービス処理部25は、受け取ったコメントデータを、送信相手のコミュニティデータ52のコメントデータに受信コメントのデータとして記録し、かつ送信元のコミュニティデータ52のコメントデータに送信コメントのデータとして記録する(ステップS222)。次に、コミュニティサービス処理部25は、送信元のコミュニティデータ52のコミュニティポイントに所定数を加算する(ステップS223)。この場合のポイント加算も一日一回といった制限が設定されてもよい。また、コミュニティサービス処理部25は、ステップS223において、ユーザが送信したコメントが、他のユーザからのコメントに対する返信であった場合には、その返信対象のコメントのステータスを返信済となるように更新する。以上により、ゲーム機3からのコメントの送信に必要な処理が完了する。 When the comment processing unit 24 of the center server 2 receives the registered comment data sent from the game machine 3, it starts the comment transfer process of FIG. 11 and provides the comment data received from the game machine 3 to the community service processing unit 25. (Step S331). Upon receiving this, the community service processing unit 25 executes the same process as the comment receiving process of FIG. That is, it determines the community ID corresponding to the user identification information of the transmission source included in the comment data transferred from the comment processing unit 24, and acquires the community ID of the transmission destination included in the comment data (step S221). Next, the community service processing unit 25 records the received comment data as received comment data in the comment data of the community data 52 of the transmission partner, and as transmission comment data in the comment data of the community data 52 of the transmission source. (Step S222). Next, the community service processing unit 25 adds a predetermined number to the community points of the community data 52 of the transmission source (step S223). In this case, a limit may be set such that points are added once a day. In step S223, when the comment sent by the user is a reply to a comment from another user, the community service processing unit 25 updates the reply target comment status so that it has been returned. To do. Thus, the processing necessary for sending a comment from the game machine 3 is completed.
 なお、図10及び図11に示した処理では、ゲーム機3とセンターサーバ2のWebサービス管理部22との間にゲームサービス管理部21を介在させたが、これを省略して、ゲーム機3がWebサービス管理部22に直接アクセスして、コメントの送受信を行うように処理手順を変更してもよい。 10 and 11, the game service management unit 21 is interposed between the game machine 3 and the Web service management unit 22 of the center server 2, but this is omitted and the game machine 3 is omitted. May directly access the Web service management unit 22 and change the processing procedure so as to send and receive comments.
 以上の形態では、ゲーム機3のコメント処理部33が本発明のコメント処理手段として機能し、コメント機能管理部34が図9のステップS401、S402の処理を実行することにより本発明の条件判別手段として機能し、コメント機能管理部34が図9のステップS403の処理を実行しかつコメント処理部33が図10のステップS414の処理を実行することにより、本発明のコメント機能制限手段として機能する。 In the above embodiment, the comment processing unit 33 of the game machine 3 functions as the comment processing unit of the present invention, and the comment function management unit 34 executes the processing of steps S401 and S402 in FIG. The comment function management unit 34 executes the process of step S403 in FIG. 9 and the comment processing unit 33 executes the process of step S414 in FIG.
 本発明は上述した形態に限定されず、種々の形態にて実施することができる。例えば、ゲーム装置にて他のユーザから送られたコメントを表示させ、あるいは返信コメントを送信するための処理は上記の例に限らず、種々変更可能である。例えば、上記の形態では、センターサーバ2上のコメントデータに、各ユーザの送信コメント及び受信コメントを記録したが、送信コメントをユーザの端末装置にて保存することにより、コメントデータには受信コメントのみを記録するものとしてもよい。上記の例では、ユーザが受信すべきコメントをサーバ装置側のコメントデータに一旦記録し、ユーザ端末装置及びゲーム機がこれを適宜に参照する、いわゆるプル型配信、あるいは擬似的なプッシュ型配信を例として本発明を説明したが、プッシュ型配信としてシステムを構成することも可能である。また、プレイデータ51及びコミュニティデータ52のデータ構造はあくまで一例であり、プレイデータとコミュニティデータを統合してもよいし、さらにこれらのデータを分割して適当なIDで関連付けるといった変形が可能である。 The present invention is not limited to the above-described form, and can be implemented in various forms. For example, the process for displaying a comment sent from another user on the game device or transmitting a reply comment is not limited to the above example and can be variously changed. For example, in the above embodiment, each user's transmission comment and reception comment are recorded in the comment data on the center server 2. However, by storing the transmission comment in the user's terminal device, only the reception comment is included in the comment data. May be recorded. In the above example, so-called pull-type distribution or pseudo push-type distribution is performed in which comments to be received by the user are temporarily recorded in the comment data on the server device side, and the user terminal device and the game machine refer to them appropriately. Although the present invention has been described as an example, it is also possible to configure the system as push-type distribution. The data structure of the play data 51 and the community data 52 is merely an example, and the play data and the community data may be integrated, or the data may be divided and associated with an appropriate ID. .
 上記の形態では、ユーザ端末装置から送られたコメントをゲーム装置で受信する場合のコメント機能の制限に関して説明したが、コメントの送信は他のゲーム装置から行われるものであってもよい。さらに、送信元となる他のユーザは、必ずしも実在の人物に限らず、サーバ装置上、又はゲーム装置上にて仮想的に生成されるユーザがコメントの送信元となる場合であっても、ゲーム装置の実際のユーザによるコメント機能の利用に関して本発明による制限を生じさせてもよい。したがって、本発明はサーバ装置、ゲーム装置及びユーザ端末装置を含んだゲームシステムに限定されず、サーバ装置とゲーム装置のみを含んだゲームシステムにも適用可能であり、さらには、ゲーム装置のみを含んだゲームシステムにも適用可能である。また、ゲーム装置からのコメントの返信機能は必ずしも必要とは限らない。ゲーム装置は商業用又は業務用のゲーム機に限らず、家庭用の据置型のゲーム機、携帯型のゲーム機、あるいはPCや携帯電話のような汎用的なコンピュータ端末装置をゲーム装置として利用するものであってもよい。 In the above embodiment, the comment function is limited when the comment sent from the user terminal device is received by the game device. However, the comment may be transmitted from another game device. Further, the other users who are transmission sources are not necessarily real people, and even if the user virtually generated on the server device or the game device is the comment transmission source, Limitations in accordance with the present invention may occur with respect to the use of the comment function by the actual user of the device. Therefore, the present invention is not limited to a game system including a server device, a game device, and a user terminal device, but can be applied to a game system including only a server device and a game device, and further includes only a game device. It is also applicable to game systems. In addition, a comment reply function from the game device is not always necessary. The game apparatus is not limited to a commercial or commercial game machine, but a home-use game machine, a portable game machine, or a general-purpose computer terminal device such as a PC or a mobile phone is used as the game apparatus. It may be a thing.
 上記の形態では、コメント機能の制限の例として、図10のステップS414が肯定判断された場合に、ステップS415、S416をスキップすることにより、新着コメントの存在それ自体を通知させないようにコメント機能を制限したが、コメント機能の制限はこのような態様に限らない。例えば、新着コメントが存在することは通知しても、そのコメントの内容は表示できないようにコメント機能を制限してもよいし、新着コメントの内容は表示しても、返信ができないようにコメント機能を制限してもよい。いずれにしても、制限条件が満たされない場合にユーザが利用可能なコメント機能の少なくとも一部が本発明に従って制限されることにより、コメント機能の利用に気を取られてユーザがゲームに集中できない、あるいはゲームの所定の演出がユーザに伝わらずにその効果が発揮されない、といった不都合を軽減し、あるいは解消することが可能である。 In the above embodiment, as an example of the restriction of the comment function, when step S414 in FIG. 10 is affirmed, the comment function is set so as not to notify the presence of a new arrival comment by skipping steps S415 and S416. Although limited, the comment function is not limited to such a mode. For example, you can restrict the comment function so that you can not display the contents of the comment even if you notify that there is a new comment, or the comment function so that you can not reply even if you display the contents of the new comment May be restricted. In any case, when the restriction condition is not satisfied, at least a part of the comment function available to the user is restricted according to the present invention, so that the user is distracted by the use of the comment function and cannot concentrate on the game. Alternatively, it is possible to reduce or eliminate the inconvenience that the predetermined effect of the game is not transmitted to the user and the effect is not exhibited.

Claims (11)

  1.  ユーザにゲームをプレイさせるゲーム装置を含み、該ゲーム装置のユーザに対して他のユーザから送られたコメントの表示を含む所定のコメント機能をゲームのプレイ中のユーザに利用させるコメント処理手段を備えたゲームシステムにおいて、
     前記ゲーム装置におけるゲームの状態が所定の制限条件を満たすか否かを判別する条件判別手段と、
     前記条件判別手段にて前記制限条件が満たされていると判断された場合、前記コメント機能に対して所定の制限を生じさせるコメント機能制限手段と、を備えたゲームシステム。
    A comment processing means is provided that includes a game device that allows a user to play a game, and that allows a user who is playing the game to use a predetermined comment function including a display of comments sent from other users to the user of the game device. In the game system
    Condition discriminating means for discriminating whether or not the state of the game in the game device satisfies a predetermined restriction condition;
    A game system comprising comment function restriction means for causing a predetermined restriction on the comment function when the condition determination means determines that the restriction condition is satisfied.
  2.  前記コメント制限手段は、前記制限条件が満たされていると判断された場合、前記コメントが表示されないように前記コメント機能を制限する請求項1に記載のゲームシステム。 The game system according to claim 1, wherein the comment restricting means restricts the comment function so that the comment is not displayed when it is determined that the restriction condition is satisfied.
  3.  前記コメント処理手段は、前記コメント機能の一部として、前記ゲーム装置のユーザからの指示に基づいて前記コメントに対して返信する処理を前記ゲームのプレイ中に実行可能であり、
     前記コメント機能制限手段は、前記条件判別手段にて前記制限条件が満たされていると判断された場合、前記返信が不可能となるように前記コメント機能を制限する請求項1に記載のゲームシステム。
    The comment processing means is capable of executing a process of replying to the comment based on an instruction from a user of the game device as part of the comment function, while playing the game.
    The game system according to claim 1, wherein the comment function restriction unit restricts the comment function so that the reply is impossible when the condition determination unit determines that the restriction condition is satisfied. .
  4.  前記コメント処理手段は、前記コメント機能の一部として、前記他のユーザから送られたコメントの表示に先行して当該コメントが存在することを前記ユーザに通知し、
     前記コメント制限手段は、前記コメントが存在することが通知されないように前記コメント機能を制限する請求項1に記載のゲームシステム。
    The comment processing means notifies the user that the comment exists as a part of the comment function prior to the display of the comment sent from the other user,
    The game system according to claim 1, wherein the comment restriction unit restricts the comment function so as not to notify that the comment exists.
  5.  前記制限条件は、前記ゲーム装置にてプレイされているゲームが、ユーザに前記コメント機能を利用させるには適当でない状態の場合に満たされるように設定されている請求項1~4のいずれか一項に記載のゲームシステム。 The restriction condition is set so as to be satisfied when a game played on the game device is not suitable for allowing a user to use the comment function. The game system according to item.
  6.  前記制限条件は、ゲームにて所定の演出が行われている場合に満たされるように設定されている請求項1~4のいずれか一項に記載のゲームシステム。 The game system according to any one of claims 1 to 4, wherein the restriction condition is set to be satisfied when a predetermined performance is performed in the game.
  7.  前記制限条件は、ゲームが所定の局面にある場合に満たされるように設定されている請求項1~4のいずれか一項に記載のゲームシステム。 The game system according to any one of claims 1 to 4, wherein the restriction condition is set to be satisfied when the game is in a predetermined situation.
  8.  前記ゲーム装置とネットワークを介して接続可能なサーバ装置を含み、前記他のユーザからのコメントは前記サーバ装置を介して前記ゲーム装置に送られる請求項1~7のいずれか一項に記載のゲームシステム。 The game according to any one of claims 1 to 7, further comprising a server device connectable to the game device via a network, wherein comments from the other users are sent to the game device via the server device. system.
  9.  前記サーバ装置に前記ネットワークを介して接続可能であり、かつ前記ゲーム装置とは物理的に異なるユーザ端末装置を含み、前記他のユーザからのコメントが前記サーバ装置を介して前記ゲーム装置に送られる請求項8に記載のゲームシステム。 A user terminal device that is connectable to the server device via the network and is physically different from the game device is included, and comments from the other users are sent to the game device via the server device. The game system according to claim 8.
  10.  ユーザにゲームをプレイさせるゲーム装置を含み、該ゲーム装置のユーザに対して他のユーザから送られたコメントの表示を含む所定のコメント機能をゲームのプレイ中のユーザに利用させるコメント処理手段を備えたゲームシステムの制御方法であって、
     前記ゲーム装置におけるゲームの状態が所定の制限条件を満たすか否かを判別する手順と、
     前記判別する手順にて前記制限条件が満たされていると判断された場合、前記コメント機能に対して所定の制限を生じさせる手順と、
    を備えたゲームシステムの制御方法。
    A comment processing means is provided that includes a game device that causes a user to play a game, and that allows a user who is playing the game to use a predetermined comment function including a display of a comment sent from another user to the user of the game device. A control method for a game system,
    A procedure for determining whether or not a game state in the game device satisfies a predetermined restriction condition;
    A procedure for causing a predetermined restriction on the comment function when it is determined that the restriction condition is satisfied in the determining step;
    A game system control method comprising:
  11.  ユーザにゲームをプレイさせるゲーム装置を含み、該ゲーム装置のユーザに対して他のユーザから送られたコメントの表示を含む所定のコメント機能をゲームのプレイ中のユーザに利用させるコメント処理手段を備えたゲームシステムに適用されるコンピュータを、
     前記ゲーム装置におけるゲームの状態が所定の制限条件を満たすか否かを判別する条件判別手段、及び
     前記条件判別手段にて前記制限条件が満たされていると判断された場合、前記コメント機能に対して所定の制限を生じさせるコメント機能制限手段として機能させるように構成されたコンピュータプログラムが記憶されたコンピュータ読み取り可能な記憶媒体。
    A comment processing means is provided that includes a game device that causes a user to play a game, and that allows a user who is playing the game to use a predetermined comment function including a display of a comment sent from another user to the user of the game device. The computer applied to the game system
    Condition determining means for determining whether or not the state of the game on the game device satisfies a predetermined restriction condition; and when the condition determination means determines that the restriction condition is satisfied, the comment function A computer-readable storage medium storing a computer program configured to function as comment function limiting means for causing a predetermined limit.
PCT/JP2013/062589 2012-05-02 2013-04-30 Game system, game system control method, and computer-readable storage medium WO2013165000A1 (en)

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