WO2012004997A1 - Self-luminous video display device - Google Patents
Self-luminous video display device Download PDFInfo
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- WO2012004997A1 WO2012004997A1 PCT/JP2011/003882 JP2011003882W WO2012004997A1 WO 2012004997 A1 WO2012004997 A1 WO 2012004997A1 JP 2011003882 W JP2011003882 W JP 2011003882W WO 2012004997 A1 WO2012004997 A1 WO 2012004997A1
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
- G09G3/22—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources
- G09G3/28—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources using luminous gas-discharge panels, e.g. plasma panels
- G09G3/288—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters using controlled light sources using luminous gas-discharge panels, e.g. plasma panels using AC panels
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/324—Colour aspects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/356—Image reproducers having separate monoscopic and stereoscopic modes
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/64—Circuits for processing colour signals
- H04N9/67—Circuits for processing colour signals for matrixing
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2320/00—Control of display operating conditions
- G09G2320/02—Improving the quality of display appearance
- G09G2320/0242—Compensation of deficiencies in the appearance of colours
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/06—Colour space transformation
Definitions
- the present invention relates to a self-luminous video display device that performs color conversion on an input video signal composed of RGB primary color points and outputs the video signal to a self-luminous display.
- 3D display devices have been developed to provide viewers with 3D perceived video (3D video).
- a 3D display device displays an image including a left-eye frame image for viewing with the left eye and a right-eye frame image for viewing with the right eye.
- the 3D display device transmits a synchronization signal synchronized with the display of the frame image of the video.
- the user wears a dedicated eyeglass device for viewing 3D video.
- the eyeglass device controls the visual field of the viewer's right eye and left eye based on the synchronization signal transmitted from the display device.
- an eyeglass device including an electronic shutter closes the electronic shutter of the right eye of the eyeglass device so that the viewer's right eye cannot see the image while the display device displays the left eye frame image, and the viewer The electronic shutter of the left eye of the eyeglass device is opened so that the left eye can visually recognize the image. Further, while the display device displays the right eye frame image, the electronic shutter of the left eye of the spectacle device is closed so that the viewer's left eye cannot see the image, and the viewer's right eye can see the image. Thus, the electronic shutter of the right eye of the eyeglass device is opened. Thus, the viewer can visually recognize the image displayed on the display device in three dimensions.
- the left eye frame image and the right eye frame image are expressed using the three primary colors of red, green, and blue, as in a normal two-dimensional image.
- Patent Document 1 a technology related to a liquid crystal display has been developed that uses four primary colors in which yellow is added in addition to the three primary colors of red, green, and blue in two-dimensional image display and has a color reproduction range that is larger than the three primary colors.
- afterglow characteristics differ depending on the type of phosphor.
- the afterglow of the green phosphor is longer than the afterglow of the phosphors of other colors (red and blue).
- a long afterglow of a green phosphor causes crosstalk.
- a four-color display with a fourth color using a phosphor with little afterglow can be considered.
- the present invention has been made to solve the above-described problem, and when color conversion is performed on an input video signal, color conversion suitable for each video characteristic of a 2D video and a 3D video is set. It is an object of the present invention to provide a self-luminous video display device capable of performing the above.
- the self-luminous video display apparatus is not limited to the R primary color point, the G primary color point, and the B primary color point, but the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram.
- a self-luminous display panel that performs color reproduction using extended primary color points that are different primary color points, an input unit that inputs a video signal, and a display mode of the self-luminous display panel are displayed as a three-dimensional video image.
- a display setting unit for setting a 3D mode or a 2D mode for displaying a video signal as a 2D video, and according to the set display mode, an R primary color point, a G primary color point, a B primary color point, and A color conversion unit that generates an extended color signal expressed using the extended primary color point.
- the color conversion unit generates an extended color signal using the first color conversion method when set to the three-dimensional mode, and a second different from the first color conversion method when set to the two-dimensional mode.
- the extended color signal is generated using the color conversion method.
- the self-luminous video display device uses different color conversion methods to color the video signal when the display mode is set to the three-dimensional mode and when the display mode is set to the two-dimensional mode. Can be converted. Thereby, when displaying a video signal on a self-luminous panel, a video signal suitable for two-dimensional or three-dimensional video characteristics can be displayed.
- the second self-luminous image display device includes an R primary color point, a G primary color point, and a B primary color on the (x, y) chromaticity diagram in addition to the R primary color point, the G primary color point, and the B primary color point.
- a self-luminous display panel that reproduces colors using an extended primary color point that is a primary color point different from the point, an input unit for inputting a video signal, a display mode of the self-luminous display panel, and a three-dimensional video signal
- a display setting unit for setting to a three-dimensional mode for displaying as a two-dimensional mode for displaying a video signal as a two-dimensional video.
- the self-luminous display panel displays the video signal according to the display mode set by the display setting unit.
- the combination pattern of primary color points to be emitted in the self-luminous display panel is different between the two-dimensional mode and the three-dimensional mode.
- the self-luminous video display device of the present invention can perform color conversion using different color conversion methods depending on whether the display mode is set to the three-dimensional mode or the two-dimensional mode. Become. Therefore, when the input video signal is color-converted, it is possible to set the color conversion suitable for the video characteristics of the two-dimensional video and the three-dimensional video.
- Functional block diagram of the signal processing unit 102 in the present embodiment Flowchart up to conversion of video signal to extended color signal in this embodiment
- FIG. 1 is a diagram showing a specific configuration of a PDP television that is an embodiment of the present invention.
- the PDP television 1 is connected to a recorder device 2, an antenna 3, and an SD card 4.
- the PDP television 1 inputs video signals from the recorder device 2, the antenna 3 and the SD card 4.
- the PDP television 1 processes the input video signal and displays it as a video.
- the PDP television 1 includes an input / output IF unit 101, a signal processing unit 102, a buffer memory 103, a flash memory 104, a display unit 105, and a tuner 106.
- the input / output IF unit 101 is an interface that enables connection with the recorder device 2 and the SD card 4.
- the input / output IF unit 101 can exchange control signals and video signals with the signal processing unit 102.
- the input / output IF unit 101 transmits a signal received from the recorder device 2 or the SD card 4 to the signal processing unit 102. Further, the input / output IF unit 101 transmits the signal received from the signal processing unit 102 to the recorder device 2 or the SD card 4.
- the input / output IF unit 101 can be realized by, for example, an HDMI connector, an SD card slot, or the like.
- the input / output IF unit 101 may be configured as a device having the function of the input / output IF unit 101 and the function of the recorder device 2. In FIG. 1, one block is illustrated as the input / output IF unit 101. However, a card slot for the SD card 4 and a connector for the recorder device 2 may be provided. In short, the signal processing unit 102 only needs to realize an interface
- the signal processing unit 102 controls the operation of each unit of the PDP television 1. Further, the signal processing unit 102 may decode the video signal output from the input / output IF unit 101. Further, the signal processing unit 102 performs image processing on the video signal and converts it into a display signal that can be displayed on the display device.
- the signal processing unit 102 may be configured with a microcomputer or a hard-wired circuit.
- the buffer memory 103 is used as a work memory when the signal processing unit 102 performs signal processing.
- the buffer memory 103 can be realized by a DRAM, for example.
- the flash memory 104 records a program executed by the signal processing unit 102.
- the display unit 105 displays an image based on the display signal output from the signal processing unit 102.
- the display unit 105 can be realized by, for example, a self-luminous surface device such as a plasma display panel (PDP).
- PDP plasma display panel
- the display unit 105 uses a primary color point different from the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram.
- An image is displayed using a certain extended primary color point.
- the color indicated by the extended primary color point is referred to as an “extended color”.
- the extended color is not limited to one color, and two or more extended colors may be used.
- the extended color for example, a yellow primary color point, a cyan primary color point, or a white primary color point can be considered.
- the tuner 106 receives a broadcast wave via the antenna 3.
- the tuner 106 transmits a video signal having a specific frequency designated by the signal processing unit 102 to the signal processing unit 102.
- the signal processing unit 102 can process a video signal of a specific frequency included in the broadcast wave and display it on the display unit 105.
- a plasma display panel which is a self-luminous display, discharges plasma for each pixel coated with RGB phosphors. Ultraviolet rays are generated by this plasma discharge, and the generated ultraviolet rays excite phosphors of RGB colors, so that phosphors of R (red), G (green), B (blue), that is, primary color points emit light. Afterglow occurs when each primary color phosphor emits light. Afterglow is light emission of the phosphor remaining after the generation of ultraviolet rays stops.
- the afterglow time is attributed to the material constituting the phosphor. That is, the afterglow time varies depending on the color of the phosphor.
- the afterglow time of the B color phosphor is short and is 1 msec or less.
- the afterglow time of the G color phosphor is very long and is about 10 msec.
- the afterglow time of the R color phosphor is a time between the afterglow time of the B color phosphor and the afterglow time of the G color phosphor. Therefore, reducing the amount of light emitted by the G-color phosphor having a long afterglow time is effective for improving the afterglow characteristics of the plasma display panel and reducing crosstalk.
- FIG. 2 is a (x, y) chromaticity diagram showing colors reproduced using the three primary color points of the R primary color point, the G primary color point, and the B primary color point.
- G color is (0, 1, 0)
- B color is (0, 0, 1).
- the secondary colors Y (yellow), C (cyan), and M (magenta) are (1, 1, 0), (0, 1, 1), (1, 0, 1), respectively. become.
- the tertiary color W (white) is (1, 1, 1).
- the usage amount of the G primary color point becomes the maximum value 1 for the G color, Y color, W color, and C color.
- the shaded shade represents the usage amount of the G primary color point. That is, the dark color region in FIG. 2 uses a large amount of the G primary color point, and the light color region uses a small amount of the G primary color point. Since the usage amount of the G primary color point in the region surrounded by GCWY takes the maximum value 1, the afterglow is the largest.
- W color (1,1,1).
- most of the colors representing the video signal are low-saturation colors, that is, colors near the W color.
- the usage amount of the G primary color point is high although the appearance frequency of the color near the W color is high.
- the use amount of the G primary color point is the maximum value 1 in the color near the W color. Therefore, in 3D display, crosstalk due to afterglow is likely to occur, resulting in poor quality of 3D display.
- the PDP television 1 of the present embodiment introduces primary color points (extended colors) different from the R primary color point, the G primary color point, and the B primary color point in order to reduce the usage amount of the G primary color point.
- the PDP television 1 displays the video signal three-dimensionally
- the PDP television 1 processes the video signal so as to reduce crosstalk.
- the display unit 105 may improve display performance other than afterglow reduction. Using this improvement in display performance, the PDP television 1 performs signal processing on the video signal so that the two-dimensional display performance is improved in the display unit 105 in the two-dimensional display of the video signal.
- FIG. 3 is a functional block diagram of the signal processing unit 102.
- the signal processing unit 102 includes an RGB conversion unit 201, an inverse gamma conversion unit 202, a mode acquisition unit 203, a four-color conversion unit 204, and a driver 205.
- the RGB conversion unit 201 converts the video signal composed of the luminance signal Y and the color difference signals Cb, Cr input from the input / output IF unit 101 into an RGB signal composed of R color, G color, and B color. .
- the inverse gamma conversion unit 202 performs inverse gamma conversion on the RGB signal output from the RGB conversion unit 201 and outputs the converted RGB signal to the four-color conversion unit 204.
- the mode acquisition unit 203 sets the display mode of the PDP television 1 based on meta information such as header information of the video signal output from the RGB conversion unit 201.
- the display mode includes a two-dimensional mode and a three-dimensional mode.
- the two-dimensional mode is a mode in which a video signal is signal-processed as a two-dimensional signal and displayed on the display unit 105.
- the three-dimensional mode is a mode in which a video signal is signal-processed as a three-dimensional signal and displayed on the display unit 105. For example, when the video signal has several bits of flag information indicating a three-dimensional signal, the mode acquisition unit 203 sets a mode based on the flag information.
- the mode acquisition unit 203 detects that the display mode when reproducing the video signal is the three-dimensional mode. Conversely, when the flag information is OFF, the mode acquisition unit 203 detects that the display mode when reproducing the video signal is the two-dimensional mode.
- the mode acquisition unit 203 determines the mode from the received operation signal. It doesn't matter.
- the display mode may be determined based on the command information.
- the mode acquisition unit 203 analyzes the video signal and determines whether the video signal is a 3D signal 2. It is also possible to detect whether the signal is a dimension signal and determine the display mode from the detection result.
- the mode acquisition unit 203 outputs information indicating the display mode (hereinafter referred to as “mode information”) to the four-color conversion unit 204.
- the display unit 105 sets the display mode to the two-dimensional mode or the three-dimensional mode according to the mode information, and displays the video signal.
- the 4-color conversion unit 204 converts the RGB signal output from the inverse gamma conversion unit 202 into an extended color signal using R, G, B, and extended colors.
- the four-color conversion unit 204 changes the conversion method from the RGB signal to the extended color signal based on the mode information output from the mode acquisition unit 203.
- the four-color conversion unit 204 converts the RGB signal in the first color conversion mode and generates an extended color signal (RGBCex).
- the four-color conversion unit 204 converts the RGB signal in the second color conversion mode and generates an extended color signal (RGBCex). Details of the first color conversion mode and the second color conversion mode will be described later.
- the four-color conversion unit 204 outputs the generated extended color signal (RGBCex) to the driver 205.
- the driver 205 converts the extended color signal output from the four-color conversion unit 204 into a display signal that can be displayed on the display unit 105.
- FIG. 4 is a flowchart until the video signal is converted into the extended color signal.
- a YCbCr video signal is input to the input / output IF unit 101 from the recorder device 2.
- the RGB conversion unit 201 converts the video signal into an RGB signal (S801).
- the converted RGB signal is output to the inverse gamma conversion unit 202.
- the inverse gamma conversion unit 202 When the RGB signal is input from the RGB conversion unit 201, the inverse gamma conversion unit 202 performs reverse gamma conversion on the RGB signal (S802). Then, the inverse gamma conversion unit 202 outputs the RGB signal obtained by the inverse gamma conversion to the four-color conversion unit 204.
- the mode acquisition unit 203 outputs mode information indicating whether the video signal is in the two-dimensional mode or the three-dimensional mode. (S803). Specifically, the mode acquisition unit 203 detects meta information added to the video signal input from the input / output IF unit 101. And the mode acquisition part 203 detects the flag information which shows whether it is a three-dimensional mode from the detected meta information. When the flag information is ON, mode information indicating the three-dimensional mode is output to the four-color conversion unit 204. Then, the process proceeds to step S804. On the other hand, when the flag information is OFF, mode information indicating the two-dimensional mode is output to the four-color conversion unit 204. In this case, the process proceeds to step S806.
- the four-color conversion unit 204 When mode information indicating a three-dimensional mode is input from the mode acquisition unit 203, the four-color conversion unit 204 performs four-color conversion on the RGB signal subjected to inverse gamma conversion in the first color conversion mode to generate an extended color signal. To do. Then, the generated extended color signal is output to the driver 205 (S804).
- the first color conversion mode is a color conversion mode for reducing crosstalk when a video signal is three-dimensionally displayed on the display unit 105. Details of the first color conversion mode will be described later.
- the driver 205 When the extended color signal is input from the four-color conversion unit 204, the driver 205 generates a display signal that can be displayed on the display unit 105 based on the extended color signal (S805). Then, the driver 205 outputs the generated display signal to the display unit 105.
- the four-color conversion unit 204 performs four-color conversion on the RGB signal subjected to inverse gamma conversion in the second color conversion mode, and an extended color signal. Is generated (S806). Then, the generated extended color signal is output to the driver 205.
- the second color conversion mode is a color conversion mode in which extended colors are used to improve display performance during two-dimensional display. Details of the second color conversion mode will be described later.
- the display unit 105 displays an image that can be viewed by the viewer based on the display signal (S807).
- the mode acquisition unit 203 refers to the flag information and detects whether the mode is the three-dimensional mode. However, the mode acquisition unit 203 may detect whether or not the mode is the three-dimensional mode based on an operation signal transmitted by the user in advance. The mode acquisition unit 203 may detect whether or not the mode is the three-dimensional mode based on command information transmitted from the recorder device 2.
- step S806 as the second color conversion mode, the viewer may select one mode from the efficiency improvement mode, the color gamut expansion mode, and the luminance unevenness reduction mode.
- the PDP television 1 of the present embodiment generates the display signal in the first color conversion mode when the video signal is displayed three-dimensionally, and the second signal when the video signal is displayed two-dimensionally.
- a display signal is generated in the color conversion mode.
- the four-color conversion unit 204 has a function of converting the RGB signal input from the inverse gamma conversion unit 202 into a color signal expressed by the four primary color points that the display unit 105 has.
- the four-color conversion unit 204 applies different color conversion methods depending on the display mode of the PDP television 1 (that is, the three-dimensional mode or the two-dimensional mode).
- the Y primary color point is a primary color point located between the G primary color point and the R primary color point for convenience of explanation.
- the RGB signal output from the inverse gamma conversion unit 202 is converted into four colors by the four-color conversion unit 204, and the resulting color signal is defined as an R′G′B′Y signal.
- the first color conversion mode is a color conversion mode for reducing crosstalk when a video signal is three-dimensionally displayed on the display unit 105.
- the primary purpose of the first color conversion mode is to reduce crosstalk caused by the afterglow of the video signal displayed on the display unit 105.
- Some Y color phosphors constituting the Y primary color point have a short afterglow time like the B color phosphors. Therefore, when such a Y-color phosphor with a short afterglow time is used as the phosphor of the display unit 105, a very short afterglow characteristic can be realized.
- the use amount of the G primary color point is reduced by replacing the G primary color point with the Y primary color point.
- the four-color conversion unit 204 performs four-color conversion on the RGB signal based on the following conversion equations (1) to (4).
- the conversion characteristics shown in equations (1) to (4) minimize the amount of G primary color point used for the required reproduction color.
- the conversion characteristic that minimizes the usage amount of the G primary color point is shown.
- the conversion characteristic may be configured such that a part of the G primary color point is replaced with the Y primary color point.
- FIG. 5 is a diagram showing color characteristics when performing four-color reproduction in the first conversion mode using the Y primary color point as an extended color.
- the shaded pattern in FIG. 5 indicates the amount of use of the G primary color point, as in FIG.
- a color symbol R, G, B, Y, W, etc.
- the R primary color point, the G primary color point, or the B primary color point usage level and the Y primary color point usage level are described.
- the Y primary color point is expressed as Y: 000-1. From this description, regarding the Y primary color point, it can be understood that the usage rate of the G primary color point, which was the usage rate 1 in the color characteristics shown in FIG.
- W For the W color, W: 001-1 is indicated, and it can be understood that the usage rate of the G primary color point, which was the usage rate 1 in the color characteristics shown in FIG. In this way, by performing four-color reproduction using the Y primary color point as the extended color, the G primary color point usage rate can be reduced.
- the color in which the usage amount of the G primary color point increases is a limited color between the G color and the C color (the color in the region 401 in FIG. 5). That is, in the color characteristics shown in FIG. 2, the use amount of the G primary color point is large in a wide range of colors surrounding GCWY. On the other hand, in the color characteristics shown in FIG. 5, the usage amount of the G primary color point is a limited color between the G color and the C color. Is reduced.
- the color in the region 402 shown in FIG. 5 (corresponding to the highly saturated G color) hardly exists in the object color of the natural image. Therefore, these colors are rarely required in a normal video. Therefore, even if the usage amount of the G primary color point in the region 401 increases, the influence on the entire color space is small.
- the normal video signal has a high appearance ratio of colors close to monochrome with low saturation, and therefore, the frequency of applying for the W color increases. Accordingly, the usage rate of the G primary color point being 0 in the reproduction of the W color advantageously works to reduce crosstalk in normal video display.
- 3-1-1 Modified Example of First Conversion Mode A modified example of the first conversion mode that further enhances the effect of improving the image quality of three-dimensional display excluding the influence of crosstalk will be described.
- the first conversion mode described above there is a region (region 401 in FIG. 5) in which the usage amount of the G primary color point is large.
- the color of this region is rarely input as a video signal in a natural image.
- the color of this area may be input in the case of CG, animation, an image of a luminous object such as a neon sign, or a test pattern image.
- the crosstalk is reduced even if the saturation of these colors is slightly reduced, rather than correctly reproducing the color of the region 401 in these videos. It may be perceived as better image quality. Whether or not the user who feels that the cross talk is reduced even if the color saturation is slightly reduced is perceived as better image quality for the user depends on the degree of afterglow of the G primary color point.
- color conversion is performed to limit the color gamut from the color of the shaded area with the highest density in FIG. 5 (the color of the area on the left side of the straight line L) to the color on the right side of the straight line L.
- Such color conversion can be realized by a known technique such as color gamut conversion (Gamut conversion).
- the color gamut conversion can also be realized by a simple method of clipping a signal. As a result, the saturation of these colors slightly decreases, but the occurrence of crosstalk due to the color that can generate the most crosstalk can be reduced. Thereby, when a video signal is displayed as a 3D video, the quality of the 3D video can be improved.
- the first color conversion mode is a color conversion mode for reducing crosstalk when a video signal is three-dimensionally displayed on the display unit 105.
- the second color conversion mode is a color conversion mode in which extended colors are used to improve display performance during two-dimensional display.
- the second color conversion mode will be described with reference to the drawings.
- the second color conversion mode includes at least the following three modes as an improvement in display performance during two-dimensional display.
- Efficiency improvement mode Conversion mode that improves luminous efficiency and reduces power consumption
- Color gamut expansion mode Conversion mode that increases color reproducibility by widening the color gamut
- Brightness unevenness reduction mode Display Conversion mode for reducing spatial luminance unevenness when a video signal is displayed on unit 105
- the second color conversion mode is not intended to reduce crosstalk by shortening the afterglow time. This is because in the two-dimensional display, the afterglow time of the phosphor has little influence on the image quality.
- the four-color conversion unit 204 refrain from using the Y primary color as much as possible.
- a configuration of the four-color conversion unit 204 that reproduces a desired color using only the R, G, and B primary color points without using any Y primary color point can be considered. With this configuration, it is possible to reduce power consumption.
- the reproduction of the color gamut located to the left of the straight line L in FIG. 5 was limited in order to reduce the usage rate of the G primary color point and reduce the crosstalk.
- the expansion of the color gamut is more effective for the image quality than the reduction of the afterglow.
- the color gamut expansion mode for example, the color gamut conversion performed in the modification of the first color conversion mode (that is, the color gamut located to the left of the straight line L in FIG. Color gamut conversion). Furthermore, it is possible to increase the saturation of the color in the area on the right side of the straight line L and convert it to the color in the area on the left side of the straight line L.
- the chromaticity of the G primary color point is shifted to the left on the (x, y) chromaticity diagram than before. It is effective to change the phosphor to a G ′ primary color point having a chromaticity value. Since the phosphor constituting the G primary color point is a blend of a plurality of phosphors, the chromaticity value can be easily changed by changing the blending ratio.
- the color gamut that can be reproduced in this case is an area surrounded by a solid line shown in FIG.
- the wide color gamut between the G ′ color and the B color is expanded.
- region enclosed with the broken line of Fig.6 (a) shows the color gamut at the time of using the conventional primary color point.
- the DCI color gamut which is a wide color gamut color space used in digital cinema, corresponds to the color gamut on film and is represented by RGB.
- the feature is that the G primary color point is from the right, and red-yellow is rich.
- the RGB primary color points in FIG. 6B represent the DCI primary color points.
- the color gamut of AdobeRGB which is a wide color gamut color space used in photographs, is represented by R-G'-B (the difference between B color and R color is small).
- This color space is characterized by a wide color reproduction range of an emerald (blue green) region that can represent a photograph.
- the bright green color that is the color of the region 501 shown in FIG. 6B does not exist in nature and does not exist as an object color. Therefore, it is not important when generating a color signal. Therefore, the RG'BY primary color point with Y color added as an extended color and G changed to G 'is a feature that is rich in red-yellow, which is a feature of the DCI gamut, and a wide feature, which is a feature of the AdobeRGB gamut. It also has an emerald color area. Therefore, it is possible to effectively perform color gamut expansion when an extended color is added.
- the first color conversion mode was intended to reduce crosstalk by reducing the amount of G primary color point used. At this time, it has been explained that the usage amount of the G primary color point can be reduced to 0 for the Y color and the W color. On the other hand, in the second color conversion mode used for two-dimensional display, the usage amount of the G primary color point is not reduced.
- FIG. 7B illustrates a state in which the hue direction (BWY direction) of the arrow 602 illustrated in FIG. 7A is viewed from the top including the luminance.
- the Y primary color point and the Y primary color point by the R primary color point and the G primary color point are the same.
- the B primary color point has low luminance, and the Y primary color point has high luminance.
- the color gamut of the Y color extends to the Y ′ color in the luminance direction.
- the hatched area 603 can be effectively used for color reproduction.
- the color of this hue is a color with high luminance such as yellow, skin color, orange, or bright yellow.
- the color conversion mode allows the gamut of the region 603 to be sufficient for this color gamut, a brighter color than the W color can be reproduced with the flesh tone hue. Therefore, high-quality color expression is possible.
- the color gamut color is included in a region that can be expressed in the extended color space xvYCC, and can be input to an image obtained by photographing a yellow neon sign or the like. With the above color conversion mode, even when a yellow neon sign or the like is photographed, the color can be displayed without being saturated.
- FIG. 8 is a diagram showing an example of the arrangement of phosphors constituting each color in the display unit 105.
- the G primary color point and the Y primary color point at which the viewer can easily perceive the luminance are arranged at equal intervals. As a result, it is difficult to visually perceive uneven brightness, and a smooth video signal with less unevenness can be displayed on the display unit 105.
- the luminance band is a quarter of the subpixel frequency. Therefore, in reproduction of W color, which is important for image quality, the expected brightness unevenness reduction effect by the arrangement of FIG. 8A or FIG. 8B is low, and white stripes are easily noticeable.
- a technology that can use sub-pixels to represent pixels that are a group of 3 primary color points or 4 primary color points. This technique aims to realize luminance resolution exceeding the resolution.
- a video signal having a resolution higher than the resolution that can be expressed by a pixel is input, and the luminance component of the video signal is allowed to pass a luminance component having a frequency about twice the pixel frequency, and the color difference component is
- the band is limited to less than the pixel frequency, and it is converted into an RGB signal and displayed. Since this technique requires a set of three colors for color representation, the color representation is limited to a representation below the pixel frequency. However, for luminance expression, R, G, and B are treated as independent, and an expression with a resolution exceeding the pixel frequency is realized.
- the subpixel processing technique is applied to the display using the extended color (here, the Y primary color point) shown in FIG. 8C, and the luminance unevenness reduction mode equations (5) to (8) are applied. Apply color conversion.
- G and Y pixels with high luminance representation capability exist in the pixels represented by the four primary color points, so that the luminance resolution can be doubled well, and vertical stripes and color blurs are also compared. Reduction.
- the luminance unevenness reduction mode in the two-dimensional display has high affinity with the subpixel processing technology. Therefore, since the three primary color points are increased to the four primary color points, it is possible to compensate for the resolution being reduced to 3/4 by the subpixel processing technique without increasing the pixel density.
- the four-color conversion characteristics in the “efficiency improvement mode”, “color gamut expansion mode”, and “brightness unevenness reduction mode” are specifically described as the “second color conversion mode” used in the two-dimensional display. did.
- the “second color conversion mode” is not limited to the color conversion described above.
- glasses hereinafter referred to as “three-dimensional glasses” for independently viewing a right-eye image and a left-eye image are used. . In this case, color reproduction and gradation reproduction are changed by the three-dimensional glasses.
- characteristics such as white balance characteristics, color conversion characteristics, and gradation characteristics in the two-dimensional display mode are different from those in the case of three-dimensional display. Therefore, it is also effective to convert these characteristics in the second color conversion mode.
- the first color conversion mode is used during 3D display
- the second color conversion mode is used during 2D display.
- the combination of primary color points used differs between the three-dimensional display and the two-dimensional display even when the same video signal is input. That is, the light emission pattern is different.
- the usage amount of the G primary color point is smaller in the three-dimensional display than in the two-dimensional display.
- FIG. 9 shows a modification when the C (cyan) primary color point is used instead of the Y primary color point. Again, for simplicity of explanation, it is assumed that the C primary color point has a chromaticity value equivalent to the chromaticity value obtained by the G primary color point + B primary color point.
- the usage amount of the G primary color point can be reduced as compared with the case where the three primary color points of RGB are used. Therefore, when the C primary color point with little afterglow is used, a high-quality three-dimensional image with little crosstalk can be displayed. Also, the point where the important W color crosstalk is reduced is the same as the case where the Y primary color point is used.
- the color gamut of bright colors of C hue can be expanded.
- the C color is also a color having a high contribution to the luminance
- the luminance unevenness is the same as described above.
- FIG. 10 shows a modification in which the W (white) primary color point is used instead of the Y primary color point.
- the W primary color point has a chromaticity value similar to the chromaticity value obtained from the R primary color point + G primary color point + B primary color point.
- the usage amount of the G primary color point is slightly increased as compared with the case where the Y primary color point or the C primary color point is used. Compared to the case, the usage amount of the G primary color point can be reduced. Therefore, it is possible to display a high-quality three-dimensional image with less crosstalk as compared with the case of displaying three primary color points constituting an RGB signal. Also, the point where the important W color crosstalk is small is the same as the case where the Y primary color point is used.
- the brightness of the W color can be expanded in two-dimensional display. Further, since the W color is also a color having a high contribution to luminance, the above-described luminance unevenness is the same as described above. Further, since the achromatic color can be expressed by only W pixels, there is a possibility that the power efficiency can be further increased.
- the PDP television 1 is an example of the self-luminous video display device of the present invention.
- the input / output IF unit 101 is an example of the input unit of the present invention.
- the four-color conversion unit 102 is an example of the color conversion unit of the present invention.
- the display unit (PDP) 105 is an example of the self-luminous panel of the present invention.
- the PDP television 1 in the present embodiment includes the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram.
- a four-color conversion unit 204 that generates an extended color signal expressed using the points, the B primary color points, and the extended primary color points.
- the four-color conversion unit 102 generates an extended color signal using the first color conversion method when set to the three-dimensional mode, and is different from the first color conversion method when set to the two-dimensional mode.
- An extended color signal is generated using the second color conversion method.
- the PDP television 1 can appropriately change the method of generating the extended color signal depending on whether the input video signal is a two-dimensional signal or a three-dimensional signal. As a result, even when switching from the three-dimensional mode to the two-dimensional mode, it is possible to provide high-quality video in each display mode.
- the first color conversion mode in the present embodiment is a signal expressed by the G primary color point so that the signal value expressed by the G primary color point among the signal values expressed by the respective primary color points constituting the video signal becomes smaller. A part of the value is expressed by a primary color point different from the G primary color point.
- the four-color conversion unit 204 when the video signal is converted into the extended color signal, the usage amount of the G primary color point can be reduced. Therefore, even when there are many G primary color points in the video signal, it is possible to reduce the influence of crosstalk.
- the G primary color point is set such that the signal value expressed by the G primary color point among the signal values expressed by the primary color points constituting the video signal is the minimum value.
- a part of the signal value to be expressed is expressed by a primary color point different from the G primary color point.
- the G primary colors included in the extended color signal generated in the first color conversion mode The signal value of the point is set to be equal to or less than the signal value of the G primary color point included in the extended color signal generated in the second color conversion mode.
- the usage amount of the G primary color point in the 3D mode can be set to be equal to or less than the usage amount in the 2D mode.
- priority can be given to light emission efficiency and color reproducibility compared to the case of displaying a three-dimensional image.
- the mode acquisition unit 203 sets the display mode to the three-dimensional mode or the two-dimensional mode based on the header information of the video signal.
- the mode acquisition unit 203 can determine whether the video signal is a three-dimensional signal or a two-dimensional signal only by detecting meta information of the video signal.
- the four-color conversion unit 204 can set a color conversion mode to be applied to the RGB signal without analyzing the RGB signal.
- the mode acquisition unit 203 of the PDP television 1 receives an operation signal generated according to a user operation.
- the mode acquisition unit 203 may set the display mode to the three-dimensional mode or the two-dimensional mode based on the received operation signal.
- the mode acquisition unit 203 can determine whether the video signal is a three-dimensional signal or a two-dimensional signal only by detecting the input operation signal. Thus, the determination can be made without analyzing the header information of the video signal in the mode acquisition unit 203.
- the PDP television 1 in the present embodiment is different from the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram.
- a display unit (PDP) 105 that performs color reproduction using an extended primary color point that is a primary color point, an input / output IF unit 101 that inputs a video signal, a display mode of the display unit (PDP) 105, and a three-dimensional video signal.
- a mode acquisition unit 203 configured to set a three-dimensional mode for displaying as a video or a two-dimensional mode for displaying a video signal as a two-dimensional video.
- a display unit (PDP) 105 displays a video signal in accordance with the display mode set by the mode acquisition unit 203.
- the combination pattern of primary color points to be emitted in the display unit (PDP) 105 is different between the two-dimensional mode and the three-dimensional mode.
- the idea of the present invention is applied to the PDP television 1 including the display unit 105 .
- the idea of the present invention can also be applied to an apparatus that performs color conversion processing that does not include the display unit 105.
- the color conversion function realized by the PDP television 1 of the first embodiment may be realized by hardware such as an integrated circuit, a program (software), and a computer (hardware) that executes the program. It can also be realized by a combination of the above.
- Such a program can be distributed via a recording medium such as a CD-ROM (Compact Disc-Read Only Memory) or a communication network such as the Internet.
- a recording medium such as a CD-ROM (Compact Disc-Read Only Memory) or a communication network such as the Internet.
- the integrated circuit can be realized as an LSI which is a typical integrated circuit.
- the LSI may be composed of one chip or a plurality of chips.
- the functional blocks other than the memory may be configured by a one-chip LSI.
- An integrated circuit is also referred to as an IC, a system LSI, a super LSI, or an ultra LSI depending on the degree of integration.
- the integrated circuit is not limited to an LSI, and may be realized by a dedicated circuit or a general-purpose processor.
- An FPGA Field Programmable Gate Array
- You may use a reconfigurable processor that can reconfigure the connection and settings.
- the unit for storing data among the functional blocks may not be included in the configuration of one chip but may be configured separately.
- the idea of the present invention is not limited to a PDP (plasma display) television, but can be applied to any self-luminous display device having afterglow characteristics.
- the self-luminous video display device can be applied to a PDP television or the like because it can perform color conversion processing of video signals so that the user can comfortably view 3D video.
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Abstract
Description
本発明は、入力したRGB原色点で構成される映像信号を色変換し、自発光型ディスプレイに当該映像信号を出力する自発光型の映像表示装置に関する。 The present invention relates to a self-luminous video display device that performs color conversion on an input video signal composed of RGB primary color points and outputs the video signal to a self-luminous display.
近年の映像技術の発達により、視聴者に3次元的に知覚される映像(3次元映像)を提供するための3D表示装置が開発されてきている。このような3D表示装置は、多くの場合、左眼で視聴されるための左眼フレーム画像と、右眼で視聴されるための右眼フレーム画像とを含む映像を表示する。3D表示装置は、映像のフレーム画像の表示に同期する同期信号を送信する。使用者は、3次元映像を視聴するための専用の眼鏡装置を着用する。眼鏡装置は、表示装置から送信される同期信号に基づき、視聴者の右眼と左眼の視野を制御する。例えば、電子シャッタを備える眼鏡装置は、表示装置が左眼フレーム画像を表示している間、視聴者の右眼が画像を視認できないように眼鏡装置の右眼の電子シャッタを閉じるとともに、視聴者の左眼が画像を視認できるように眼鏡装置の左眼の電子シャッタを開く。また、表示装置が右眼フレーム画像を表示している間、視聴者の左眼が画像を視認できないように眼鏡装置の左眼の電子シャッタを閉じるとともに、視聴者の右眼が画像を視認できるように眼鏡装置の右眼の電子シャッタを開く。かくして、視聴者は、表示装置が表示する映像を立体的に視認することができる。 With the recent development of video technology, 3D display devices have been developed to provide viewers with 3D perceived video (3D video). In many cases, such a 3D display device displays an image including a left-eye frame image for viewing with the left eye and a right-eye frame image for viewing with the right eye. The 3D display device transmits a synchronization signal synchronized with the display of the frame image of the video. The user wears a dedicated eyeglass device for viewing 3D video. The eyeglass device controls the visual field of the viewer's right eye and left eye based on the synchronization signal transmitted from the display device. For example, an eyeglass device including an electronic shutter closes the electronic shutter of the right eye of the eyeglass device so that the viewer's right eye cannot see the image while the display device displays the left eye frame image, and the viewer The electronic shutter of the left eye of the eyeglass device is opened so that the left eye can visually recognize the image. Further, while the display device displays the right eye frame image, the electronic shutter of the left eye of the spectacle device is closed so that the viewer's left eye cannot see the image, and the viewer's right eye can see the image. Thus, the electronic shutter of the right eye of the eyeglass device is opened. Thus, the viewer can visually recognize the image displayed on the display device in three dimensions.
上記のような3次元画像表示において、左眼フレーム画像及び右眼フレーム画像は、通常の2次元映像と同様に、赤緑青の3原色を用いて表現される。 In the three-dimensional image display as described above, the left eye frame image and the right eye frame image are expressed using the three primary colors of red, green, and blue, as in a normal two-dimensional image.
一方、2次元画像表示において赤緑青の3原色に加えて黄色を付加した4原色を用い、3原色よりも色再現範囲を拡大した液晶ディスプレイに関する技術も開発されている。(特許文献1、特許文献2参照) On the other hand, a technology related to a liquid crystal display has been developed that uses four primary colors in which yellow is added in addition to the three primary colors of red, green, and blue in two-dimensional image display and has a color reproduction range that is larger than the three primary colors. (See Patent Document 1 and Patent Document 2)
PDP(プラズマディスプレイパネル)ディスプレイのように蛍光体等を用いて発光する自発光型映像表示装置では、蛍光体の種類により残光特性が異なる。実際には、緑の蛍光体の残光は、他の色(赤、青)の蛍光体の残光に比べて長い。特に、フレームシーケンシャル方式により時分割に3次元表示を行うディスプレイにおいて、緑の蛍光体の長い残光はクロストークの発生の要因になる。 In a self-luminous video display device that emits light using a phosphor or the like like a PDP (plasma display panel) display, afterglow characteristics differ depending on the type of phosphor. Actually, the afterglow of the green phosphor is longer than the afterglow of the phosphors of other colors (red and blue). In particular, in a display that performs three-dimensional display in a time-sharing manner using a frame sequential method, a long afterglow of a green phosphor causes crosstalk.
3次元表示におけるクロストークの低減のため、残光の少ない蛍光体を用いた第4色を付加した4色表示が考えられる。この場合、できるだけ緑の使用量が少なくなるように3色の信号を4色の信号へ色変換することにより、緑の残光に起因するクロストークの低減を図ることが考えられる。 In order to reduce crosstalk in three-dimensional display, a four-color display with a fourth color using a phosphor with little afterglow can be considered. In this case, it is conceivable to reduce crosstalk caused by the afterglow of green by color-converting the three-color signal into the four-color signal so that the amount of green used is reduced as much as possible.
しかし、クロストークの低減のために残光を減らすことは、通常の2次元表示を行う際にはディスプレイにとってはさほど影響はない。しかし、クロストークを減らすことで発光効率が低下したり、色再現性が低くなったりするなど、第4色を活かせないという課題がある。 However, reducing afterglow to reduce crosstalk has no significant effect on the display when performing normal two-dimensional display. However, there is a problem that the fourth color cannot be utilized, such as reducing the light emission efficiency and reducing the color reproducibility by reducing the crosstalk.
本発明は、上記の問題を解決するためになされたものであり、入力される映像信号を色変換する際、2次元映像と3次元映像のそれぞれの映像特性に適した色変換を設定することが可能な自発光型の映像表示装置を提供することを目的とする。 The present invention has been made to solve the above-described problem, and when color conversion is performed on an input video signal, color conversion suitable for each video characteristic of a 2D video and a 3D video is set. It is an object of the present invention to provide a self-luminous video display device capable of performing the above.
本発明に係る自発光型映像表示装置は、R原色点,G原色点及びB原色点に加えて、(x,y)色度図上でR原色点,G原色点及びB原色点とは異なる原色点である拡張原色点を用いて色再現を行う自発光型表示パネルと、映像信号を入力する入力部と、自発光型表示パネルの表示モードを、映像信号を3次元映像として表示する3次元モードまたは映像信号を2次元映像として表示する2次元モードに設定する表示設定部と、設定された表示モードにしたがい、入力した映像信号から、R原色点、G原色点、B原色点及び拡張原色点を用いて表現される拡張色信号を生成する色変換部と、を備える。色変換部は、3次元モードに設定された場合、第1の色変換方式を用いて拡張色信号を生成し、2次元モードに設定された場合、第1の色変換方式とは異なる第2の色変換方式を用いて拡張色信号を生成する。 The self-luminous video display apparatus according to the present invention is not limited to the R primary color point, the G primary color point, and the B primary color point, but the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram. A self-luminous display panel that performs color reproduction using extended primary color points that are different primary color points, an input unit that inputs a video signal, and a display mode of the self-luminous display panel are displayed as a three-dimensional video image. A display setting unit for setting a 3D mode or a 2D mode for displaying a video signal as a 2D video, and according to the set display mode, an R primary color point, a G primary color point, a B primary color point, and A color conversion unit that generates an extended color signal expressed using the extended primary color point. The color conversion unit generates an extended color signal using the first color conversion method when set to the three-dimensional mode, and a second different from the first color conversion method when set to the two-dimensional mode. The extended color signal is generated using the color conversion method.
このようにすれば、自発光型映像表示装置は、表示モードが3次元モードに設定されている場合と2次元モードに設定されている場合とで、異なる色変換方式を用いて映像信号を色変換することができる。これにより、映像信号を自発光型パネルに表示する際、2次元または3次元の映像特性に合った映像信号を表示することができる。 In this way, the self-luminous video display device uses different color conversion methods to color the video signal when the display mode is set to the three-dimensional mode and when the display mode is set to the two-dimensional mode. Can be converted. Thereby, when displaying a video signal on a self-luminous panel, a video signal suitable for two-dimensional or three-dimensional video characteristics can be displayed.
本発明に係る第2の自発光型映像表示装置は、R原色点,G原色点及びB原色点に加えて、(x,y)色度図上でR原色点,G原色点及びB原色点とは異なる原色点である拡張原色点を用いて色再現を行う自発光型表示パネルと、映像信号を入力する入力部と、自発光型表示パネルの表示モードを、映像信号を3次元映像として表示する3次元モードまたは映像信号を2次元映像として表示する2次元モードに設定する表示設定部と、を備える。自発光型表示パネルは、表示設定部により設定された表示モードにしたがい映像信号を表示する。自発光型表示パネルにおいて発光させる原色点の組み合わせパターンが、2次元モードの場合と前記3次元モードの場合とで異なる。 The second self-luminous image display device according to the present invention includes an R primary color point, a G primary color point, and a B primary color on the (x, y) chromaticity diagram in addition to the R primary color point, the G primary color point, and the B primary color point. A self-luminous display panel that reproduces colors using an extended primary color point that is a primary color point different from the point, an input unit for inputting a video signal, a display mode of the self-luminous display panel, and a three-dimensional video signal A display setting unit for setting to a three-dimensional mode for displaying as a two-dimensional mode for displaying a video signal as a two-dimensional video. The self-luminous display panel displays the video signal according to the display mode set by the display setting unit. The combination pattern of primary color points to be emitted in the self-luminous display panel is different between the two-dimensional mode and the three-dimensional mode.
このようにすれば、2次元モードの場合と3次元モードの場合とで、それぞれの映像特性に適した原色点の組み合わせパターン(すなわち、色変換)を設定できる。 In this way, it is possible to set a combination pattern of primary color points (that is, color conversion) suitable for each video characteristic in the two-dimensional mode and the three-dimensional mode.
本発明の自発光型映像表示装置は、表示モードが3次元モードに設定されている場合と2次元モードに設定されている場合とで、異なる色変換方式を用いて色変換することが可能となる。よって、入力される映像信号を色変換する際、2次元映像と3次元映像のそれぞれの映像特性に合った色変換を設定することが出来る。 The self-luminous video display device of the present invention can perform color conversion using different color conversion methods depending on whether the display mode is set to the three-dimensional mode or the two-dimensional mode. Become. Therefore, when the input video signal is color-converted, it is possible to set the color conversion suitable for the video characteristics of the two-dimensional video and the three-dimensional video.
以下、添付の図面を参照して本発明の実施の形態を説明する。 Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings.
1.PDPテレビの構成
図1は、本発明の一実施形態であるPDPテレビの具体的構成を示した図である。図1に示すように、PDPテレビ1は、レコーダ装置2、アンテナ3および、SDカード4に接続されている。PDPテレビ1は、レコーダ装置2、アンテナ3およびSDカード4から映像信号を入力する。PDPテレビ1は入力した映像信号を処理し、映像として表示する。
1. Configuration of PDP Television FIG. 1 is a diagram showing a specific configuration of a PDP television that is an embodiment of the present invention. As shown in FIG. 1, the PDP television 1 is connected to a
PDPテレビ1は、入出力IF部101と、信号処理部102と、バッファメモリ103と、フラッシュメモリ104と、表示部105と、チューナ106とを備える。
The PDP television 1 includes an input /
入出力IF部101は、レコーダ装置2およびSDカード4との接続を可能にするインターフェースである。入出力IF部101は、信号処理部102との間で、コントロール信号や映像信号のやり取りを可能にしている。入出力IF部101は、レコーダ装置2またはSDカード4から受信した信号を信号処理部102に送信する。また、入出力IF部101は、信号処理部102から受信した信号をレコーダ装置2またはSDカード4に送信する。入出力IF部101は例えば、HDMIコネクタ、SDカードスロット等で実現できる。また、入出力IF部101を、入出力IF部101の機能と、レコーダ装置2の機能を有するデバイスとして構成しても構わない。なお、図1では入出力IF部101として一つのブロックを図示したが、SDカード4用のカードスロットとレコーダ装置2用のコネクタとを備えるようにしてもよい。要するに、信号処理部102は外部の記録装置とのインターフェースを実現するものであればよい。
The input /
信号処理部102は、PDPテレビ1の各部の動作を制御する。また、信号処理部102は、入出力IF部101から出力された映像信号をデコードしても構わない。さらに、信号処理部102は、映像信号に画像処理を施し、表示装置に表示可能な表示信号に変換する。信号処理部102は、マイクロコンピュータで構成してもよいし、ハードワイヤードな回路で構成してもよい。
The
バッファメモリ103は、信号処理部102で信号処理を施す際のワークメモリとして用いられる。バッファメモリ103は例えばDRAMで実現可能である。
The
フラッシュメモリ104は、信号処理部102が実行するプログラム等を記録する。
The
表示部105は、信号処理部102から出力される表示信号に基づく映像を表示する。表示部105には、例えば、プラズマディスプレイパネル(PDP)などの自発光型の表装置で実現可能である。さらに、表示部105は、R原色点、G原色点、B原色点に加えて、(x,y)色度図上で、R原色点,G原色点、B原色点とは異なる原色点である拡張原色点を用いて画像表示を行う。以下、拡張原色点が示す色を「拡張色」と称す。以下では、説明の便宜上、1つの拡張色を用いた構成を説明するが、拡張色は1色に限定されるものではなく、2つ以上の拡張色を用いても構わない。拡張色として、例えば、黄の原色点、シアンの原色点またはホワイトの原色点が考えられる。
The
チューナ106は、アンテナ3を介して放送波を受信する。チューナ106は、信号処理部102によって指定された特定の周波数の映像信号を信号処理部102に送信する。これによって、信号処理部102は、放送波に含まれる特定の周波数の映像信号を処理し、表示部105で表示させることができる。
The
1-1.拡張色について
以下、本実施形態のPDPテレビ1が用いる拡張色について説明する。自発光型ディスプレイであるプラズマディスプレイパネルは、RGB各色の蛍光体が塗布された画素ごとにプラズマ放電する。このプラズマ放電によって紫外線が発生し、発生した紫外線がRGB各色の蛍光体を励起することによって、R(赤)、G(緑)、B(青)すなわち各原色点の蛍光体が発光する。各原色点の蛍光体が発光した際、残光が発生する。残光とは、紫外線の発生が停止した後に残る蛍光体の発光である。残光時間は、蛍光体を組成する物質に起因する。つまり、蛍光体の色により残光時間が異なる。
1-1. About Extended Colors Hereinafter, extended colors used by the PDP television 1 of the present embodiment will be described. A plasma display panel, which is a self-luminous display, discharges plasma for each pixel coated with RGB phosphors. Ultraviolet rays are generated by this plasma discharge, and the generated ultraviolet rays excite phosphors of RGB colors, so that phosphors of R (red), G (green), B (blue), that is, primary color points emit light. Afterglow occurs when each primary color phosphor emits light. Afterglow is light emission of the phosphor remaining after the generation of ultraviolet rays stops. The afterglow time is attributed to the material constituting the phosphor. That is, the afterglow time varies depending on the color of the phosphor.
一般に、プラズマディスプレイパネルに使用される蛍光体のうち、B色蛍光体の残光時間は短く、1msec以下である。一方、G色蛍光体の残光時間は非常に長く約10msecである。また、R色蛍光体の残光時間は、B色蛍光体の残光時間と、G色蛍光体の残光時間との間の時間となる。したがって、残光時間が大きいG色蛍光体による発光量を小さくすることが、プラズマディスプレイパネルの残光特性を改善しクロストークを減らすために有効である。 Generally, among phosphors used in plasma display panels, the afterglow time of the B color phosphor is short and is 1 msec or less. On the other hand, the afterglow time of the G color phosphor is very long and is about 10 msec. The afterglow time of the R color phosphor is a time between the afterglow time of the B color phosphor and the afterglow time of the G color phosphor. Therefore, reducing the amount of light emitted by the G-color phosphor having a long afterglow time is effective for improving the afterglow characteristics of the plasma display panel and reducing crosstalk.
図2は、R原色点、G原色点及びB原色点の3原色点を用いて再現される色を(x,y)色度図に表したものである。R色を(R,G,B)=(1,0,0)で表現すると、G色は(0,1,0)、B色は(0,0,1)となる。また2次色であるY色(黄),C色(シアン),M色(マゼンタ)は、それぞれ、(1,1,0),(0,1,1),(1,0,1)になる。3次色であるW色(白)は、(1,1,1)となる。 FIG. 2 is a (x, y) chromaticity diagram showing colors reproduced using the three primary color points of the R primary color point, the G primary color point, and the B primary color point. When the R color is expressed by (R, G, B) = (1, 0, 0), the G color is (0, 1, 0) and the B color is (0, 0, 1). The secondary colors Y (yellow), C (cyan), and M (magenta) are (1, 1, 0), (0, 1, 1), (1, 0, 1), respectively. become. The tertiary color W (white) is (1, 1, 1).
残光時間に最も影響を与えるG原色点の使用量に着目すると、G色、Y色、W色および、C色において、G原色点の使用量が最大値1となる。 When attention is paid to the usage amount of the G primary color point that has the most influence on the afterglow time, the usage amount of the G primary color point becomes the maximum value 1 for the G color, Y color, W color, and C color.
また、図2において網掛けの濃さは、G原色点の使用量を表現している。つまり、図2における色の濃い領域はG原色点の使用量が多く、色の薄い領域はG原色点の使用量が少ない。G-C-W-Yに囲まれた領域でのG原色点の使用量は最大値1をとるため、最も残光が大きくなる。 In FIG. 2, the shaded shade represents the usage amount of the G primary color point. That is, the dark color region in FIG. 2 uses a large amount of the G primary color point, and the light color region uses a small amount of the G primary color point. Since the usage amount of the G primary color point in the region surrounded by GCWY takes the maximum value 1, the afterglow is the largest.
ここで、W色=(1,1,1)について検討する。一般に、映像信号を表現する色の大半は彩度の低い色、すなわち、W色付近の色である。映像信号中では、W色近傍の色の出現頻度が高いにもかかわらず、G原色点の使用量が高い。実際、W色近傍の色では、G原色点の使用量が最大値1である。そのため、3次元表示においては、残光によるクロストークが生じやすくなり、3次元表示の品質が悪くなる。 Here, consider W color = (1,1,1). In general, most of the colors representing the video signal are low-saturation colors, that is, colors near the W color. In the video signal, the usage amount of the G primary color point is high although the appearance frequency of the color near the W color is high. Actually, the use amount of the G primary color point is the maximum value 1 in the color near the W color. Therefore, in 3D display, crosstalk due to afterglow is likely to occur, resulting in poor quality of 3D display.
そこで、本実施形態のPDPテレビ1は、G原色点の使用量を低減するために、R原色点、G原色点及びB原色点とは異なる原色点(拡張色)を導入する。そして、PDPテレビ1は映像信号を3次元表示する際には、クロストークを減少させるように、映像信号を信号処理する。また、拡張色を追加することで、表示部105において、残光の低減以外の表示性能の向上が得られる場合がある。この表示性能の向上を利用して、PDPテレビ1は、映像信号の2次元表示においては、表示部105において2次元表示性能が向上するように映像信号を信号処理する。
Therefore, the PDP television 1 of the present embodiment introduces primary color points (extended colors) different from the R primary color point, the G primary color point, and the B primary color point in order to reduce the usage amount of the G primary color point. When the PDP television 1 displays the video signal three-dimensionally, the PDP television 1 processes the video signal so as to reduce crosstalk. In addition, by adding an extended color, the
1-2.信号処理部
以下、信号処理部102の具体的な構成について図面を参照しながら説明する。
1-2. Signal Processing Unit Hereinafter, a specific configuration of the
図3は、信号処理部102の機能ブロック図である。図3に示すように、信号処理部102は、RGB変換部201、逆ガンマ変換部202、モード取得部203、4色変換部204、及びドライバ205を備える。
FIG. 3 is a functional block diagram of the
RGB変換部201は、入出力IF部101から入力された輝度信号Y、色差信号Cb,Crで構成される映像信号を、R色、G色および、B色から構成されるRGB信号に変換する。
The
逆ガンマ変換部202は、RGB変換部201から出力されるRGB信号を逆ガンマ変換し、変換後のRGB信号を4色変換部204に出力する。
The inverse
モード取得部203は、RGB変換部201が出力する映像信号のヘッダ情報等のメタ情報に基づき、PDPテレビ1の表示モードの設定を行う。表示モードには、2次元モードと3次元モードがある。2次元モードとは、映像信号を2次元信号として信号処理し、表示部105に表示するモードである。3次元モードは、映像信号を3次元信号として信号処理し、表示部105に表示するモードである。例えば、映像信号が3次元信号を示す数bitのフラグ情報を有する場合、モード取得部203は、当該フラグ情報に基づきモードの設定を行う。つまり、モード取得部203は、フラグ情報がONの場合、当該映像信号を再生する際の表示モードが3次元モードであると検出する。逆に、フラグ情報がOFFの場合、モード取得部203は、当該映像信号を再生する際の表示モードは2次元モードであると検出する。
The
なお、モード取得部203が赤外線等の無線を介して使用者の操作に応じた操作信号を受信するレシーバ機能を備えている場合、モード取得部203は、受信した操作信号からモードを決定しても構わない。また、レコーダ装置2から、映像信号と、当該映像信号が3次元信号であるか否かを示すコマンド情報とが入力される場合、当該コマンド情報に基づき表示モードを決定しても構わない。さらに、例えば、サイドバイサイドの3次元映像フォーマットのように、映像信号が3次元信号特有の映像フォーマットを有する場合、モード取得部203は、映像信号を解析して、映像信号が3次元信号なのか2次元信号なのかを検出し、その検出結果から表示モードを決定することも可能である。モード取得部203は、表示モードを示す情報(以下「モード情報」と称す)を4色変換部204に出力する。表示部105はモード情報にしたがい、表示モードを2次元モードまたは3次元モードに設定され、映像信号の表示を行う。
When the
4色変換部204は、逆ガンマ変換部202が出力するRGB信号を、R色、G色、B色および拡張色を用いた拡張色信号に変換する。4色変換部204は、拡張色信号に変換する際、モード取得部203から出力されるモード情報に基づき、RGB信号から拡張色信号への変換方法を変更する。4色変換部204は、モード情報に基づき3次元モードであると判定する場合、第1の色変換モードでRGB信号を変換し、拡張色信号(RGBCex)を生成する。一方、4色変換部204は、モード情報に基づき2次元モードであると判定する場合、第2の色変換モードでRGB信号を変換し、拡張色信号(RGBCex)を生成する。第1の色変換モードと第2の色変換モードの詳細については後述する。4色変換部204は、生成した拡張色信号(RGBCex)をドライバ205に出力する。
The 4-
ドライバ205は、4色変換部204から出力される拡張色信号を表示部105で表示可能な表示信号に変換する。
The
2.PDPテレビの動作
以上のように構成されるPDPテレビ1における映像信号の変換動作について図面を参照しながら説明する。
2. Operation of PDP Television A video signal conversion operation in the PDP television 1 configured as described above will be described with reference to the drawings.
図4は、映像信号を拡張色信号に変換するまでのフローチャートである。以下、説明の便宜上、入出力IF部101にはレコーダ装置2からYCbCrの映像信号が入力されるものとする。
FIG. 4 is a flowchart until the video signal is converted into the extended color signal. Hereinafter, for convenience of explanation, it is assumed that a YCbCr video signal is input to the input / output IF
まず、入出力IF部101から映像信号が入力されると、RGB変換部201は、当該映像信号をRGB信号に変換する(S801)。そして、変換したRGB信号を逆ガンマ変換部202に出力する。
First, when a video signal is input from the input / output IF
RGB変換部201からRGB信号が入力されると、逆ガンマ変換部202は、当該RGB信号に対して、逆ガンマ変換を行う(S802)。そして、逆ガンマ変換部202は、逆ガンマ変換して得られるRGB信号を4色変換部204に出力する。
When the RGB signal is input from the
次に、モード取得部203は、映像信号が2次元モードであるか3次元モードであるかを示すモード情報を出力する。(S803)。具体的には、モード取得部203は、入出力IF部101から入力される映像信号に付加されるメタ情報を検出する。そして、モード取得部203は検出したメタ情報から3次元モードか否かを示すフラグ情報を検出する。フラグ情報がONの場合、4色変換部204に、3次元モードを示すモード情報を出力する。そして、処理はステップS804に移行する。一方、フラグ情報がOFFの場合、4色変換部204に、2次元モードを示すモード情報を出力する。この場合、処理はステップS806に移行する。
Next, the
モード取得部203から3次元モードを示すモード情報が入力された場合、4色変換部204は、逆ガンマ変換されたRGB信号を第1の色変換モードで4色変換し、拡張色信号を生成する。そして、生成した拡張色信号をドライバ205に出力する(S804)。なお、第1の色変換モードとは、表示部105に映像信号を3次元表示した際にクロストークを低減させるための色変換モードである。第1の色変換モードの詳細は後述する。
When mode information indicating a three-dimensional mode is input from the
4色変換部204から拡張色信号が入力されると、ドライバ205は、当該拡張色信号を基に、表示部105で表示可能な表示信号を生成する(S805)。そして、ドライバ205は、生成した表示信号を表示部105に出力する。
When the extended color signal is input from the four-
一方、モード取得部203から2次元モードを示すモード情報が入力された場合、4色変換部204は、逆ガンマ変換されたRGB信号を第2の色変換モードで4色変換し、拡張色信号を生成する(S806)。そして、生成した拡張色信号をドライバ205に出力する。なお、第2の色変換モードは、拡張色を、2次元表示時の表示性能の向上のために用いる色変換モードである。第2の色変換モードの詳細は後述する。
On the other hand, when mode information indicating the two-dimensional mode is input from the
ドライバ205から表示信号が入力された場合、表示部105は、当該表示信号に基づき視聴者が視認可能な映像を表示する(S807)。
When a display signal is input from the
なお、ステップS803においてモード取得部203は、フラグ情報を参照して、3次元モードか否かを検出した。しかし、モード取得部203は、事前に使用者が送信する操作信号を基に3次元モードか否かを検出しても構わない。また、モード取得部203は、レコーダ装置2から送信されるコマンド情報を基に3次元モードか否かを検出しても構わない。
In step S803, the
また、ステップS806において、第2の色変換モードとして、視聴者が、効率改善モード、色域拡張モード及び輝度むら低減モードから一のモードを選択しても構わない。 In step S806, as the second color conversion mode, the viewer may select one mode from the efficiency improvement mode, the color gamut expansion mode, and the luminance unevenness reduction mode.
以上のように、本実施形態のPDPテレビ1は、映像信号を3次元表示させる場合は、第1の色変換モードで表示信号を生成し、映像信号を2次元表示させる場合は、第2の色変換モードで表示信号を生成する。このように、映像を2次元表示させる場合と3次元表示させる場合とで色変換モードを切り替えるため、2次元表示及び3次元表示のそれぞれに適した色変換モードを用いた色再現が可能となり、それぞれの表示モードにおいて高い画質の映像再生が実現できる。 As described above, the PDP television 1 of the present embodiment generates the display signal in the first color conversion mode when the video signal is displayed three-dimensionally, and the second signal when the video signal is displayed two-dimensionally. A display signal is generated in the color conversion mode. As described above, since the color conversion mode is switched between the case where the image is displayed two-dimensionally and the case where the image is displayed three-dimensionally, color reproduction using a color conversion mode suitable for each of the two-dimensional display and the three-dimensional display becomes possible. High-quality video playback can be realized in each display mode.
3.色変換モード
以下、4色変換部204における、第1の色変換モードと第2の色変換モードでの動作に関して図面を参照しながら説明する。
3. Color Conversion Mode Hereinafter, operations in the first color conversion mode and the second color conversion mode in the four-
4色変換部204は、逆ガンマ変換部202から入力されたRGB信号を、表示部105が有する4原色点で表現される色信号に変換する機能を有する。4色変換部204は、PDPテレビ1の表示モード(すなわち、3次元モードか2次元モード)に応じて異なる色変換方式を適用する。
The four-
以下、説明の便宜上、4原色点としてR原色点、G原色点、B原色点およびY原色点を用いた場合を説明する。また、Y原色点は、説明の便宜上、G原色点とR原色点の中間に位置する原色点とする。また、逆ガンマ変換部202から出力されるRGB信号を4色変換部204で4色変換した結果、得られる色信号をR’G’B’Y信号とする。
Hereinafter, for convenience of explanation, a case where the R primary color point, the G primary color point, the B primary color point, and the Y primary color point are used as the four primary color points will be described. The Y primary color point is a primary color point located between the G primary color point and the R primary color point for convenience of explanation. Further, the RGB signal output from the inverse
3-1.第1の色変換モード
第1の色変換モードは、表示部105に映像信号を3次元表示した際にクロストークを低減させるための色変換モードである。具体的には、第1の色変換モードは、表示部105において表示する映像信号の残光に起因するクロストークの低減を主な目的とする。
3-1. First Color Conversion Mode The first color conversion mode is a color conversion mode for reducing crosstalk when a video signal is three-dimensionally displayed on the
以下、第1の変換モードの特性について説明する。Y原色点を構成するY色蛍光体には、B色蛍光体と同様に残光時間が短いものが存在する。そのため、そのような残光時間が短いY色蛍光体を、表示部105の蛍光体に利用した場合、非常に短い残光特性が実現できる。
Hereinafter, the characteristics of the first conversion mode will be described. Some Y color phosphors constituting the Y primary color point have a short afterglow time like the B color phosphors. Therefore, when such a Y-color phosphor with a short afterglow time is used as the phosphor of the
そこで、第1の変換モードにおいては、G原色点をY原色点に置き換えることによりG原色点の使用量の低減を図っている。この第1の変換モードにおいて、4色変換部204は、一例として、次に示す変換式(1)~(4)に基づきRGB信号に対して4色変換を行なう。
Therefore, in the first conversion mode, the use amount of the G primary color point is reduced by replacing the G primary color point with the Y primary color point. In this first conversion mode, for example, the four-
Y=min(R,G) (1)
R‘=R-Y (2)
G‘=G-Y (3)
B‘=B (4)
式(1)における関数min(R,G)は、R,Gの値のうち小さい方の値を出力する関数である。
Y = min (R, G) (1)
R '= RY (2)
G ′ = G−Y (3)
B '= B (4)
The function min (R, G) in the expression (1) is a function that outputs the smaller value of the R and G values.
式(1)~(4)で示される変換特性は、要求される再現色に対して、G原色点の使用量を最小にする。なお、上記の例では、G原色点の使用量を最小とする変換特性を示したが、変換特性をG原色点の一部をY原色点に置き換えるよう構成してもよい。 The conversion characteristics shown in equations (1) to (4) minimize the amount of G primary color point used for the required reproduction color. In the above example, the conversion characteristic that minimizes the usage amount of the G primary color point is shown. However, the conversion characteristic may be configured such that a part of the G primary color point is replaced with the Y primary color point.
図5は、拡張色としてY原色点を用いた第1の変換モードにより4色再現を行う際の色特性を示した図である。図5の網掛けのパターンは、図2と同様に、G原色点の使用量の程度を示す。各色に対して、色を示す記号(R、G、B、Y、W等)と、R原色点,G原色点またはB原色点の使用レベルとY原色点の使用レベルとを記載している。例えば、Y原色点に関して、Y:000-1と表記されている。この記載から、Y原色点に関して、図2に示す色特性では使用率1であったG原色点の使用率が0になっていることが理解できる。W色について、W:001-1と表記され、図2に示す色特性では使用率1であったG原色点の使用率は0になっていることが理解できる。このように、拡張色としてY原色点を用いて4色再現を行なうことで、G原色点使用率を低減することができる。 FIG. 5 is a diagram showing color characteristics when performing four-color reproduction in the first conversion mode using the Y primary color point as an extended color. The shaded pattern in FIG. 5 indicates the amount of use of the G primary color point, as in FIG. For each color, a color symbol (R, G, B, Y, W, etc.), the R primary color point, the G primary color point, or the B primary color point usage level and the Y primary color point usage level are described. . For example, the Y primary color point is expressed as Y: 000-1. From this description, regarding the Y primary color point, it can be understood that the usage rate of the G primary color point, which was the usage rate 1 in the color characteristics shown in FIG. For the W color, W: 001-1 is indicated, and it can be understood that the usage rate of the G primary color point, which was the usage rate 1 in the color characteristics shown in FIG. In this way, by performing four-color reproduction using the Y primary color point as the extended color, the G primary color point usage rate can be reduced.
図5に示すような色特性において、G原色点の使用量が多くなる色は、G色からC色の間の限られた色(図5中の領域401内の色)となる。つまり、図2に示す色特性では、G-C-W-Yを囲む広い範囲の色においてG原色点の使用量が多かった。これに対して、図5に示す色特性では、G原色点の使用量が多いのはG色からC色の間の限られた色であることから、色空間全体としてG原色点の使用量が低減される。
In the color characteristics as shown in FIG. 5, the color in which the usage amount of the G primary color point increases is a limited color between the G color and the C color (the color in the
また、図5に示す領域402内の色(彩度の高いG色に相当)は自然画の物体色にはほとんど存在しない。そのため、通常の映像においてこれらの色が要求されることは少ない。そのため、領域401でのG原色点の使用量が多くなっても、色空間全体に対する影響は小さい。逆に、通常の映像信号には彩度の低いモノクロに近い色の出現比率が高く、このため、W色の出願頻度が高くなる。よって、W色の再現においてG原色点の使用率が0であることは、通常映像表示におけるクロストーク低減に有利に作用する。
Further, the color in the
したがって、第1の変換モードによる4色変換を行うとクロストークによる画質劣化が大幅に低減され、3次元表示における画質品位を高めることが出来る。また、クロストークによる立体視の阻害要因が低減されるため、画質品位だけでなく見やすい3次元画質も実現できる。 Therefore, when four-color conversion is performed in the first conversion mode, image quality deterioration due to crosstalk is greatly reduced, and image quality in three-dimensional display can be improved. In addition, since the obstruction factor of stereoscopic vision due to crosstalk is reduced, not only image quality but also easy-to-see 3D image quality can be realized.
3-1-1 第1の変換モードの変形例
クロストークの影響を排除した3次元表示の高画質化の効果をさらに高める、第1の変換モードの変形例について説明する。上述した第1の変換モードでは、G原色点の使用量が多い領域(図5の領域401)が存在した。この領域の色は、通常、自然画での映像信号として入力されることは少ない。しかし、CGやアニメーションや、ネオンサインのような発光物の映像や、テストパターン映像では、この領域の色が入力されることがある。
3-1-1 Modified Example of First Conversion Mode A modified example of the first conversion mode that further enhances the effect of improving the image quality of three-dimensional display excluding the influence of crosstalk will be described. In the first conversion mode described above, there is a region (
3次元表示の画質の観点からは、これらの映像において正しく領域401の色を再現するよりも、これらの色の彩度が少し低下してもクロストークが低下する方が、使用者にとっては、より優れた画質として感じられる場合がある。色の彩度が少し低下してもクロストークが低下する方が使用者にとってより優れた画質として感じられるか否かは、G原色点の残光の程度によって決まる。
From the viewpoint of the image quality of the three-dimensional display, it is preferable for the user that the crosstalk is reduced even if the saturation of these colors is slightly reduced, rather than correctly reproducing the color of the
この変形例では3次元映像表示の高品質化において、クロストークの多い色(G色からC色の間に位置する色)は、鮮やかな色の再現よりも、クロストークの低減が重要であるという前提に従い、前述の第1の変換モードの4色変換に加えてさらに下記の処理を行う。 In this modification, in the improvement of the quality of 3D image display, it is more important to reduce the crosstalk of a color with a lot of crosstalk (a color located between the G color and the C color) than to reproduce a vivid color. In addition to the above-described four-color conversion in the first conversion mode, the following processing is further performed.
そこで、この変形例では、図5の最も濃度の高い網掛け領域(直線Lの左側の領域の色)の色を、直線Lの右側の色に色域を制限する色変換を行う。このような色変換は、色域変換(Gamut変換)などの公知な技術により実現できる。また、上記色域変換は信号をクリップする簡便な手法でも実現できる。その結果、これらの色の彩度は少し低下するが、最も多くのクロストークを生じ得る色によるクロストークの発生を減らすことができる。これにより、映像信号を3次元映像として表示した際、当該3次元映像の高品質化を図ることが出来る。 Therefore, in this modification, color conversion is performed to limit the color gamut from the color of the shaded area with the highest density in FIG. 5 (the color of the area on the left side of the straight line L) to the color on the right side of the straight line L. Such color conversion can be realized by a known technique such as color gamut conversion (Gamut conversion). The color gamut conversion can also be realized by a simple method of clipping a signal. As a result, the saturation of these colors slightly decreases, but the occurrence of crosstalk due to the color that can generate the most crosstalk can be reduced. Thereby, when a video signal is displayed as a 3D video, the quality of the 3D video can be improved.
3-2.第2の色変換モード
第1の色変換モードは、表示部105に映像信号を3次元表示した際にクロストークを低減させるための色変換モードであった。これに対して、第2の色変換モードは、拡張色を、2次元表示時の表示性能の向上のために用いる色変換モードである。以下、第2の色変換モードについて図面を参照しながら説明する。
3-2. Second Color Conversion Mode The first color conversion mode is a color conversion mode for reducing crosstalk when a video signal is three-dimensionally displayed on the
第2の色変換モードは、2次元表示時の表示性能の向上として、少なくとも以下の3つのモードを含む。
(1)効率改善モード:発光効率を改善し、消費電力を削減する変換モード
(2)色域拡張モード:色域を広げることにより色再現性を高める変換モード
(3)輝度むら低減モード:表示部105に映像信号を表示した際の空間的な輝度むらを低減する変換モード
The second color conversion mode includes at least the following three modes as an improvement in display performance during two-dimensional display.
(1) Efficiency improvement mode: Conversion mode that improves luminous efficiency and reduces power consumption (2) Color gamut expansion mode: Conversion mode that increases color reproducibility by widening the color gamut (3) Brightness unevenness reduction mode: Display Conversion mode for reducing spatial luminance unevenness when a video signal is displayed on
第2の色変換モードは、上記何れのモードも、第1の色変換モードとは異なり、残光時間を短くすることによるクロストークの低減を目的とするものではない。なぜならば、2次元表示では、蛍光体の残光時間が画質に与える影響が少ないからである。 Unlike the first color conversion mode, the second color conversion mode is not intended to reduce crosstalk by shortening the afterglow time. This is because in the two-dimensional display, the afterglow time of the phosphor has little influence on the image quality.
以下、上記3つの変換モードの詳細について図面を参照しながら説明する。 Hereinafter, the details of the above three conversion modes will be described with reference to the drawings.
3-2-1.効率改善モード
以下、効率改善モードについて説明する。説明の便宜上、拡張色としてY原色点を用いる場合を考える。Y原色点を用いる場合、残光時間が短くなる反面、発光効率が悪くなる場合がある。
3-2-1. Efficiency Improvement Mode Hereinafter, the efficiency improvement mode will be described. For convenience of explanation, consider the case where the Y primary color point is used as the extended color. When the Y primary color point is used, the afterglow time is shortened, but the luminous efficiency may be deteriorated.
この場合、第2の色変換モードとしては、4色変換部204はできるだけY原色の使用量を控えることが望ましい。例えば、全くY原色点を使用せず、R,G,B原色点のみで所望の色を再現する4色変換部204の構成が考えられる。このように構成することにより、消費電力を低減することが可能となる。
In this case, as the second color conversion mode, it is desirable that the four-
3-2-2.色域拡張モード
以下、色域拡張モードについて説明する。色域拡張モードの一例として、第1の色変換モードの変形例で説明したような色域の制限を解除することが考えられる。
3-2-2. Color Gamut Expansion Mode Hereinafter, the color gamut expansion mode will be described. As an example of the color gamut expansion mode, it is conceivable to remove the restriction on the color gamut as described in the modification of the first color conversion mode.
第1の色変換モードでは、G原色点の使用率を減らしクロストークを小さくするため、図5の直線Lの左に位置する色域の再現を制限した。しかし、蛍光体の残光時間が画質に与える影響が少ない2次元表示においては、残光の低減よりも色域の拡大が画質向において有効となる。 In the first color conversion mode, the reproduction of the color gamut located to the left of the straight line L in FIG. 5 was limited in order to reduce the usage rate of the G primary color point and reduce the crosstalk. However, in the two-dimensional display in which the afterglow time of the phosphor has little influence on the image quality, the expansion of the color gamut is more effective for the image quality than the reduction of the afterglow.
したがって、色域拡張モードでは、例えば、第1の色変換モードの変形例で行った色域変換(すなわち、図5の直線Lの左に位置する色域を直線Lの右の領域に変換するような色域変換)を実施しないようにする。さらに、直線Lの右の領域内の色の彩度を高めて直線Lの左の領域内の色に変換するようにすることも可能である。 Therefore, in the color gamut expansion mode, for example, the color gamut conversion performed in the modification of the first color conversion mode (that is, the color gamut located to the left of the straight line L in FIG. Color gamut conversion). Furthermore, it is possible to increase the saturation of the color in the area on the right side of the straight line L and convert it to the color in the area on the left side of the straight line L.
また、拡張色としてG原色点とR原色点を結ぶ直線上にあるY原色点を用いた場合、G原色点の色度を従来よりも(x,y)色度図上で左にシフトした色度値を持つG‘原色点に蛍光体を変更することが有効である。G原色点を構成する蛍光体は、複数の蛍光体がブレンドされているため、配合比を変えると容易に色度値を変化させることが可能である。この場合の再現できる色域は図6(a)に示す実線で囲まれる領域となる。Y色G色間の色域が少し狭くなる代わりに、G’色B色間の広い領域の色域が拡大する。なお、図6(a)の破線で囲まれる領域は、従来の原色点を用いた場合の色域を示す。 Further, when the Y primary color point on the straight line connecting the G primary color point and the R primary color point is used as the extended color, the chromaticity of the G primary color point is shifted to the left on the (x, y) chromaticity diagram than before. It is effective to change the phosphor to a G ′ primary color point having a chromaticity value. Since the phosphor constituting the G primary color point is a blend of a plurality of phosphors, the chromaticity value can be easily changed by changing the blending ratio. The color gamut that can be reproduced in this case is an area surrounded by a solid line shown in FIG. Instead of the color gamut between the Y color and the G color being slightly narrowed, the wide color gamut between the G ′ color and the B color is expanded. In addition, the area | region enclosed with the broken line of Fig.6 (a) shows the color gamut at the time of using the conventional primary color point.
ここで、この色域拡大の意義を、図6(b)を用いて説明する。デジタルシネマで使われる広色域色空間であるDCIの色域は、フィルムでの色域に対応したものであり、R-G-Bで表す。特徴は、G原色点が右よりであり、赤-黄がリッチであることである。図6(b)のRGB原色点はDCIの原色点を表している。これに対し写真で使われる広色域色空間であるAdobeRGBの色域をR-G‘-Bで表す(B色とR色の違いは少ない)。この色空間では、写真が表現できるエメラルド色(青緑色)領域の色再現範囲が広いことが特徴である。また何れの場合も、図6(b)に示す領域501の色である鮮やかな緑の色は自然界には無く、物体色としては存在しない。そのため、色信号を生成する際には重要ではない。したがって、拡張色としてY色を付加し、GをG’に変更したRG‘BY原色点は、DCI色域の特徴である赤-黄がリッチである特長と、AdobeRGB色域の特長である広いエメラルド色領域を併せ持つ。よって、拡張色の追加した際の色域拡張を有効に行うことが出来る。
Here, the significance of this color gamut expansion will be described with reference to FIG. The DCI color gamut, which is a wide color gamut color space used in digital cinema, corresponds to the color gamut on film and is represented by RGB. The feature is that the G primary color point is from the right, and red-yellow is rich. The RGB primary color points in FIG. 6B represent the DCI primary color points. On the other hand, the color gamut of AdobeRGB, which is a wide color gamut color space used in photographs, is represented by R-G'-B (the difference between B color and R color is small). This color space is characterized by a wide color reproduction range of an emerald (blue green) region that can represent a photograph. In any case, the bright green color that is the color of the
なお、拡張色にC色を用いる場合には、図6(c)に示すように、G-Bを結ぶ直線よりも外の色度を有するC色が実現可能である。そのため、図6(c)に示すように、DCI色域の特長とAdobeRGB色域を併せ持つ広い色域を実現することが出来る。 Note that when the C color is used as the extended color, as shown in FIG. 6C, a C color having a chromaticity outside the straight line connecting GB can be realized. Therefore, as shown in FIG. 6C, a wide color gamut having both the features of the DCI color gamut and the AdobeRGB color gamut can be realized.
3-2-2-1.色域拡張モードの変形例
色域拡張モードの変形例について説明する。第1の色変換モードは、G原色点の使用量を小さくすることによるクロストークの低減を目的としていた。その際、Y色やW色についてはG原色点の使用量を0にまで減らすことが出来ることを説明した。それに対して、2次元表示で用いる第2の色変換モードでは、G原色点の使用量を小さくしない。
3-2-2-1. Modification Example of Color Gamut Expansion Mode A modification example of the color gamut expansion mode will be described. The first color conversion mode was intended to reduce crosstalk by reducing the amount of G primary color point used. At this time, it has been explained that the usage amount of the G primary color point can be reduced to 0 for the Y color and the W color. On the other hand, in the second color conversion mode used for two-dimensional display, the usage amount of the G primary color point is not reduced.
この色変換モードでは、Y色を中心としたG-Y-R領域の色域の色に対して、G原色点とR原色点の使用量を、第1の色変換モードにおける色変換特性の式(2)および式(3)により得られるG’原色点やR’原色点の使用量を超えて使用することを特徴とする。これにより、図7(a)の領域601の色域の色の輝度を従来よりも高めることが可能になる。この色域拡張効果をさらに詳細に説明する。図7(b)は、図7(a)に示す矢印602の色相方向(B-W-Y方向)を輝度を含めて上から見た様子を図示したものである。ここでは、R原色点とG原色点によるY色と、Y原色点は同じとしている。
In this color conversion mode, the usage amounts of the G primary color point and the R primary color point are used for the color conversion characteristics in the first color conversion mode for colors in the color gamut of the GYR region centering on the Y color. It is characterized by being used in excess of the amount of use of the G ′ primary color point and R ′ primary color point obtained by the equations (2) and (3). This makes it possible to increase the luminance of the color gamut in the
B原色点は輝度が低く、Y原色点は輝度が高い。上記の色変換モードを用いると、図7(b)に示すように、Y色はY‘色まで輝度方向に色域が広がる。この拡張された色域の内、主にハッチングした領域603は色再現上有効に使用できる。例えば、この色相の色は、黄色、肌色、オレンジ色、山吹色など輝度が高い色である。これらの色に対して、階調補正や彩度拡張などの色調整処理により、輝度を上げる方向や彩度を上げる方向に調整すると、輝度に対する余裕が少ないため図中の矢印604が示すように色が飽和する。例えば、人物の顔に光が当たると色が飽和し黄色になる。しかし、上記の色変換モードによって、この色域に対して領域603の色域の余裕ができると、肌色の色相のままW色よりも明るい色が再現できる。そのため、高画質な色表現が可能になる。また、この色域の色は、拡張色空間であるxvYCCにおいて表現できる領域に含まれ、黄色のネオンサインなどを撮影した映像に対して入力され得るものである。上記の色変換モードによって、黄色のネオンサインなどを撮影した場合にも、色が飽和されずに表示可能になる。
The B primary color point has low luminance, and the Y primary color point has high luminance. When the above color conversion mode is used, as shown in FIG. 7B, the color gamut of the Y color extends to the Y ′ color in the luminance direction. Of the expanded color gamut, the hatched
なお、ここでは説明を簡単にするために、Y=R+Gとした。しかし、この関係から外れていている場合であっても、変換は複雑になるが、同様に機能することは言うまでもない。 Note that Y = R + G is used here for the sake of simplicity. However, even if it is out of this relationship, the conversion is complicated, but it goes without saying that it functions similarly.
3-2-3.輝度むら低減モード
以下、輝度むら低減モードについて図面を参照しながら説明する。図8は、表示部105における各色を構成する蛍光体の配置の例を示した図である。
3-2-3. Brightness unevenness reduction mode Hereinafter, the brightness unevenness reduction mode will be described with reference to the drawings. FIG. 8 is a diagram showing an example of the arrangement of phosphors constituting each color in the
図8(a)に示すように、表示部105の蛍光体の色配置において、視聴者が輝度を感じやすいG原色点と、Y原色点とを等間隔に配置する構成が望ましい。この結果、視覚的に輝度むらが感じにくくなり、むらの少ない滑らかな映像信号を表示部105で表示できる。
As shown in FIG. 8A, in the color arrangement of the phosphor of the
ここで、G原色点の使用量を減らし、Y原色点をできるだけ多く使用する場合を考える(第1の色変換モードに相当)。この場合、視覚的に重要なW色では、(R’,G’,B’,Y)=(0,0,1,1)となる。この場合、輝度への影響が高いG原色点の使用量が少なくなる。その結果、輝度への影響はY色に依存することになり、図8(a)のハッチングが示すように、輝度の周波数はサブピクセル周波数の4分の1の周波数になる。 Here, let us consider a case where the usage amount of the G primary color point is reduced and the Y primary color point is used as much as possible (corresponding to the first color conversion mode). In this case, for the visually important W color, (R ′, G ′, B ′, Y) = (0, 0, 1, 1). In this case, the usage amount of the G primary color point having a high influence on the luminance is reduced. As a result, the influence on the luminance depends on the Y color, and the luminance frequency becomes a quarter of the sub-pixel frequency, as indicated by the hatching in FIG.
また、Y原色点の使用をなくし、RGB信号のみで再現する場合を考える(第2の色変換モードの一つの例)。この場合、視覚的に重要なW色の表示において、(R’,G’,B’,Y)=(1,1,1,0)となる。この場合、輝度への影響の多いY色の使用量が少なくなる。その結果、輝度への影響はG色に依存することになり、図8(b)のハッチングが示すように、輝度の周波数はサブピクセル周波数の4分の1の周波数になる。 Also, consider the case where reproduction is performed using only RGB signals without using the Y primary color point (an example of the second color conversion mode). In this case, in the visually important W color display, (R ′, G ′, B ′, Y) = (1, 1, 1, 0). In this case, the amount of Y color that has a great influence on luminance is reduced. As a result, the influence on the luminance depends on the G color, and as indicated by the hatching in FIG. 8B, the luminance frequency is a quarter of the sub-pixel frequency.
上記2つの場合、輝度の帯域はサブピクセル周波数の4分の1になる。そのため、画質に重要なW色の再現において、図8(a)または図8(b)の配列による期待された輝度むら低減効果は低く、白筋が目立ちやすくなる。 In the above two cases, the luminance band is a quarter of the subpixel frequency. Therefore, in reproduction of W color, which is important for image quality, the expected brightness unevenness reduction effect by the arrangement of FIG. 8A or FIG. 8B is low, and white stripes are easily noticeable.
以上の点から、輝度むら低減モード(第2の色変換モードの一つの例)では、G色とY色の使用量を略均等に保つよう変換する。このような変換は例えば次式によって示される。 From the above points, in the luminance unevenness reduction mode (an example of the second color conversion mode), conversion is performed so that the usage amounts of the G color and the Y color are kept substantially equal. Such a conversion is represented by the following equation, for example.
Y=min(R,G/2) (5)
R‘=R-Y (6)
G‘=G-Y (7)
B‘=B (8)
Y = min (R, G / 2) (5)
R '= RY (6)
G ′ = G−Y (7)
B '= B (8)
この輝度むら低減モードを用いた場合、視覚的に重要なW色の表示において、(R‘,G’,B‘,Y)=(1/2,1/2,1,1/2)となる。そのため、図8(c)に示すように、輝度に対する影響度の高いY色とG色は等量発光する。その結果、輝度の周波数はサブピクセル周波数の2分の1である2倍の周波数に高めることが可能になり、ムラの少ない高品位な2次元画像が表示される。 When this luminance unevenness reduction mode is used, in the visually important W color display, (R ′, G ′, B ′, Y) = (1/2, 1/2, 1, 1/2) Become. Therefore, as shown in FIG. 8C, the Y and G colors that have a high influence on the luminance emit light in equal amounts. As a result, the luminance frequency can be increased to twice the frequency that is half of the sub-pixel frequency, and a high-quality two-dimensional image with little unevenness is displayed.
また、サブピクセルを活用して、3原色点や4原色点をひとまとめにしたピクセルが表現できる技術が知られている。この技術は、解像度を超える、輝度解像度の実現を目的とするものである。 Also, a technology is known that can use sub-pixels to represent pixels that are a group of 3 primary color points or 4 primary color points. This technique aims to realize luminance resolution exceeding the resolution.
この技術によれば、ピクセルが表現できる解像度以上の解像度を有する映像信号を入力し、その映像信号の輝度成分については、ピクセル周波数の2倍程度の周波数の輝度成分を通過させ、色差成分についてはピクセル周波数未満に帯域を制限し、それをRGB信号に変換して表示する。この技術は、色の表現には3色のセットが必要であるため、色の表現に対しては、ピクセル周波数以下の表現に留まる。しかし、輝度の表現に対しては、RとGとBを独立したものと扱い、ピクセル周波数を超える解像度の表現を実現している。 According to this technology, a video signal having a resolution higher than the resolution that can be expressed by a pixel is input, and the luminance component of the video signal is allowed to pass a luminance component having a frequency about twice the pixel frequency, and the color difference component is The band is limited to less than the pixel frequency, and it is converted into an RGB signal and displayed. Since this technique requires a set of three colors for color representation, the color representation is limited to a representation below the pixel frequency. However, for luminance expression, R, G, and B are treated as independent, and an expression with a resolution exceeding the pixel frequency is realized.
しかし、この技術を現実に3原色点のRGBストライプディスプレイに適用すると、前述したように、G画素は輝度表現力が高いにもかかわらず、R画素とB画素の輝度表現力が低いため、縦すじ又は色にじみが発生し、望むような解像度向上は困難であった。 However, when this technology is actually applied to an RGB stripe display with three primary colors, as described above, although the G pixel has high luminance expressivity, the R pixel and B pixel have low luminance expressivity. Streaks or color blurs occurred, and it was difficult to improve the resolution as desired.
これに対し、図8(c)に示す拡張色(ここではY原色点)を用いたディスプレイに対し、サブピクセル処理技術を適用し、さらに輝度むら低減モードの式(5)~(8)の色変換を適用する。その結果、4原色点で表現されるピクセル内に輝度の表現能力が高いG画素とY画素が存在するため、良好に2倍の輝度解像度を得ることができ、縦すじや、色にじみも比較的低減できた。 On the other hand, the subpixel processing technique is applied to the display using the extended color (here, the Y primary color point) shown in FIG. 8C, and the luminance unevenness reduction mode equations (5) to (8) are applied. Apply color conversion. As a result, G and Y pixels with high luminance representation capability exist in the pixels represented by the four primary color points, so that the luminance resolution can be doubled well, and vertical stripes and color blurs are also compared. Reduction.
このように、2次元表示における輝度むら低減モードは、サブピクセル処理技術との親和性が高い。したがって、3原色点が4原色点に増加したため、画素密度を増加させることをせず、サブピクセル処理技術により解像度が3/4に低下するのを補償することが可能になる。 As described above, the luminance unevenness reduction mode in the two-dimensional display has high affinity with the subpixel processing technology. Therefore, since the three primary color points are increased to the four primary color points, it is possible to compensate for the resolution being reduced to 3/4 by the subpixel processing technique without increasing the pixel density.
以上のように、2次元表示で用いる「第2の色変換モード」として、「効率改善モード」、「色域拡張モード」、および「輝度むら低減モード」における4色変換特性ついて具体的に説明した。しかし、「第2の色変換モード」としては、上記色変換に限るものではない。例えば、3次元表示された画像を視認するために、右眼用画像と左眼用画像とをそれぞれ独立して視認させるための眼鏡(以下「3次元眼鏡」と称す)を使用する場合がある。この場合、この3次元眼鏡により色再現や階調再現が変化する。したがって、3次元表示において最適化された表示装置では、2次元表示モードにおける、ホワイトバランス特性、色変換特性、階調特性などの特性が3次元表示の場合と異なる。そのため、第2の色変換モードでは、これらの特性の変換を行うことも有効である。 As described above, the four-color conversion characteristics in the “efficiency improvement mode”, “color gamut expansion mode”, and “brightness unevenness reduction mode” are specifically described as the “second color conversion mode” used in the two-dimensional display. did. However, the “second color conversion mode” is not limited to the color conversion described above. For example, in order to visually recognize a three-dimensionally displayed image, there is a case where glasses (hereinafter referred to as “three-dimensional glasses”) for independently viewing a right-eye image and a left-eye image are used. . In this case, color reproduction and gradation reproduction are changed by the three-dimensional glasses. Therefore, in a display device optimized for three-dimensional display, characteristics such as white balance characteristics, color conversion characteristics, and gradation characteristics in the two-dimensional display mode are different from those in the case of three-dimensional display. Therefore, it is also effective to convert these characteristics in the second color conversion mode.
また、前述のように、第1の色変換モードは3次元表示時に使用され、第2の色変換モードは2次元表示時に使用される。このため、3次元表示時と2次元表示時とでは、同じ映像信号が入力された場合であっても、使用される原色点の組み合わせが異なる。すなわち、発光パターンが異なる。具体的には、3次元表示時では、2次元表示時よりもG原色点の使用量がより少なくなる。 Also, as described above, the first color conversion mode is used during 3D display, and the second color conversion mode is used during 2D display. For this reason, the combination of primary color points used differs between the three-dimensional display and the two-dimensional display even when the same video signal is input. That is, the light emission pattern is different. Specifically, the usage amount of the G primary color point is smaller in the three-dimensional display than in the two-dimensional display.
4.拡張色に応じた効果
4-1.拡張色としてC原色点を用いた場合
図9は、Y原色点の代わりにC(シアン)原色点を用いた場合の変形例である。ここでも、説明を簡単にするため、C原色点は、G原色点+B原色点で得られる色度値と同等の色度値を持つものとしている。
4). 4. Effects according to extended colors 4-1. When the C primary color point is used as the extended color FIG. 9 shows a modification when the C (cyan) primary color point is used instead of the Y primary color point. Again, for simplicity of explanation, it is assumed that the C primary color point has a chromaticity value equivalent to the chromaticity value obtained by the G primary color point + B primary color point.
図9に示すように、C原色点を用いる場合、G原色点の使用量は、RGBの3原色点を用いる場合と比較して削減できる。そのため、残光の少ないC原色点を使用するとクロストークの少ない高品位な3次元画像を表示することが出来る。また、重要なW色のクロストークが少なくなる点もY原色点を用いる場合と同様である。 As shown in FIG. 9, when the C primary color point is used, the usage amount of the G primary color point can be reduced as compared with the case where the three primary color points of RGB are used. Therefore, when the C primary color point with little afterglow is used, a high-quality three-dimensional image with little crosstalk can be displayed. Also, the point where the important W color crosstalk is reduced is the same as the case where the Y primary color point is used.
一方、2次元表示においては、C色相の明るい色の色域を広げることが出来る。 On the other hand, in the two-dimensional display, the color gamut of bright colors of C hue can be expanded.
また、C色も輝度への寄与の高い色であるため、輝度ムラについても前述の説明と同様である。 Further, since the C color is also a color having a high contribution to the luminance, the luminance unevenness is the same as described above.
4-2.拡張色としてW原色点を用いた場合
図10は、Y原色点の代わりにW(白)原色点を用いた場合の変形例である。ここでも、説明を簡単にするため、W原色点は、R原色点+G原色点+B原色点で得られる色度値と同様の色度値を持つものとしている。
4-2. When W Primary Color Point is Used as Extended Color FIG. 10 shows a modification in which the W (white) primary color point is used instead of the Y primary color point. Again, for simplicity of explanation, the W primary color point has a chromaticity value similar to the chromaticity value obtained from the R primary color point + G primary color point + B primary color point.
図10に示すように、W原色点を用いる場合、Y原色点またはC原色点を用いる場合と比べると、G原色点の使用量は少し増加するが、RGB信号を構成する3原色点表示の場合と比べると、G原色点の使用量を削減できる。よって、RGB信号を構成する3原色点表示の場合と比べると、クロストークの少ない高品位な3次元画像を表示することが出来る。また、重要なW色のクロストークが少ない点もY原色点を用いる場合と同様である。 As shown in FIG. 10, when the W primary color point is used, the usage amount of the G primary color point is slightly increased as compared with the case where the Y primary color point or the C primary color point is used. Compared to the case, the usage amount of the G primary color point can be reduced. Therefore, it is possible to display a high-quality three-dimensional image with less crosstalk as compared with the case of displaying three primary color points constituting an RGB signal. Also, the point where the important W color crosstalk is small is the same as the case where the Y primary color point is used.
また、W原色点を用いることにより、2次元表示においてW色の輝度を広げることが出来る。また、W色も輝度への寄与の高い色であるため、前述の輝度ムラについても前述の説明と同様である。また、無彩色はW画素のみで表現できるため、電力効率をより高くできる可能性がある。 Also, by using the W primary color point, the brightness of the W color can be expanded in two-dimensional display. Further, since the W color is also a color having a high contribution to luminance, the above-described luminance unevenness is the same as described above. Further, since the achromatic color can be expressed by only W pixels, there is a possibility that the power efficiency can be further increased.
<本実施形態と本発明の対応関係>
PDPテレビ1は、本発明の自発光型映像表示装置の一例である。また、入出力IF部101は、本発明の入力部の一例である。4色変換部102は、本発明の色変換部の一例である。表示部(PDP)105は、本発明の自発光型パネルの一例である。
<Correspondence between this embodiment and the present invention>
The PDP television 1 is an example of the self-luminous video display device of the present invention. The input / output IF
5.まとめ
本実施形態におけるPDPテレビ1は、R原色点,G原色点及びB原色点に加え、(x,y)色度図上で当該R原色点,当該G原色点及び、当該B原色点とは異なる原色点の拡張原色点を用いて色再現を行う表示部(PDP)105と、映像信号を入力する入出力IF部101と、表示部(PDP)105の表示モードを、映像信号を3次元映像として表示する3次元モード又は映像信号を2次元映像として表示する2次元モードに設定するモード取得部203と、設定された表示モードにしたがい、入力した映像信号から、R原色点、G原色点、B原色点及び拡張原色点を用いて表現される拡張色信号を生成する4色変換部204とを備える。4色変換部102は、3次元モードに設定された場合、第1の色変換方式を用いて拡張色信号を生成し、2次元モードに設定された場合、第1の色変換方式とは異なる第2の色変換方式を用いて拡張色信号を生成する。
5. Summary In addition to the R primary color point, the G primary color point, and the B primary color point, the PDP television 1 in the present embodiment includes the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram. Is a display unit (PDP) 105 that performs color reproduction using extended primary color points of different primary color points, an input / output IF
このようにすれば、PDPテレビ1は、入力される映像信号が2次元信号であるか3次元信号であるかに応じて拡張色信号の生成方法を適宜変更することが出来る。これによって、3次元モードから2次元モードに切り換えた場合であっても、それぞれの表示モードにおいて高品位な映像を提供することが可能となる。 In this way, the PDP television 1 can appropriately change the method of generating the extended color signal depending on whether the input video signal is a two-dimensional signal or a three-dimensional signal. As a result, even when switching from the three-dimensional mode to the two-dimensional mode, it is possible to provide high-quality video in each display mode.
本実施形態における第1の色変換モードは、映像信号を構成する、各原色点で表現する信号値のうちG原色点で表現する信号値がより小さくなるように、G原色点で表現する信号値の一部をG原色点とは異なる原色点で表現する。 The first color conversion mode in the present embodiment is a signal expressed by the G primary color point so that the signal value expressed by the G primary color point among the signal values expressed by the respective primary color points constituting the video signal becomes smaller. A part of the value is expressed by a primary color point different from the G primary color point.
このようにすれば、4色変換部204は、3次元モードに設定された場合、映像信号を拡張色信号に変換した際、G原色点の使用量を低減することが出来る。よって、映像信号にG原色点が多い場合であっても、クロストークの影響を軽減させることが可能となる。
In this way, when the four-
より具体的には、第1の色変換モードは、映像信号を構成する、各原色点で表現する信号値のうちG原色点で表現する信号値が最小値となるように、G原色点で表現する信号値の一部をG原色点とは異なる原色点で表現する。 More specifically, in the first color conversion mode, the G primary color point is set such that the signal value expressed by the G primary color point among the signal values expressed by the primary color points constituting the video signal is the minimum value. A part of the signal value to be expressed is expressed by a primary color point different from the G primary color point.
このようにすれば、3次元モードにおいて映像信号を色変換する際、G原色点の使用量を最も少なくすることができる。 In this way, when the video signal is color-converted in the three-dimensional mode, the usage amount of the G primary color point can be minimized.
また、4色変換部204において、同じ映像信号に対し第1の色変換モードと、第2の色変換モードを適用した場合、第1の色変換モードで生成される拡張色信号が有するG原色点の信号値を、第2の色変換モードで生成される拡張色信号が有するG原色点の信号値以下とする。
Further, when the first color conversion mode and the second color conversion mode are applied to the same video signal in the four-
このようにすれば、3次元モード時のG原色点の使用量を2次元モード時の使用量以下に設定することが出来る。これによって、単に2次元映像表示の際に用いられる拡張色信号を3次元映像表示するよりも、クロストークが軽減または同性能の映像信号として3次元映像表示することが可能となる。また、2次元映像を表示する際は3次元映像を表示する場合と比べて、発光効率および色再現性を優先することができる。 In this way, the usage amount of the G primary color point in the 3D mode can be set to be equal to or less than the usage amount in the 2D mode. As a result, it is possible to display the 3D video as a video signal with reduced crosstalk or the same performance, rather than simply displaying the extended color signal used in the 2D video display. Further, when displaying a two-dimensional image, priority can be given to light emission efficiency and color reproducibility compared to the case of displaying a three-dimensional image.
また、モード取得部203は、映像信号のヘッダ情報に基づき、表示モードを3次元モードまたは2次元モードに設定する。
Also, the
このようにすれば、モード取得部203は、映像信号のメタ情報を検出するだけで映像信号が3次元信号か2次元信号かを判定することが可能となる。これによって、4色変換部204が、RGB信号を解析することなく、RGB信号に適用する色変換モードを設定することが可能となる。
In this way, the
また、PDPテレビ1のモード取得部203は、使用者の操作に応じて生成される操作信号を受信する。モード取得部203は、受信した操作信号に基づき、表示モードを3次元モードまたは2次元モードに設定してもよい。
Also, the
このようにすれば、モード取得部203は、入力される操作信号を検出するだけで、映像信号が3次元信号か2次元信号かを判定することが可能となる。これによって、モード取得部203において映像信号のヘッダ情報を解析せずとも、判定することが出来る。
In this way, the
また、本実施形態におけるPDPテレビ1は、R原色点,G原色点及びB原色点に加えて、(x,y)色度図上でR原色点,G原色点及びB原色点とは異なる原色点である拡張原色点を用いて色再現を行う表示部(PDP)105と、映像信号を入力する入出力IF部101と、表示部(PDP)105の表示モードを、映像信号を3次元映像として表示する3次元モードまたは映像信号を2次元映像として表示する2次元モードに設定するモード取得部203とを備える。表示部(PDP)105は、モード取得部203により設定された表示モードにしたがい映像信号を表示する。表示部(PDP)105において発光させる原色点の組み合わせパターンは、2次元モードの場合と3次元モードの場合とで異なる。
In addition to the R primary color point, the G primary color point, and the B primary color point, the PDP television 1 in the present embodiment is different from the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram. A display unit (PDP) 105 that performs color reproduction using an extended primary color point that is a primary color point, an input / output IF
このようにすれば、2次元モードの場合と3次元モードの場合とで、それぞれの映像特性に適した原色点の組み合わせパターン(すなわち、色変換)を設定できる。 In this way, it is possible to set a combination pattern of primary color points (that is, color conversion) suitable for each video characteristic in the two-dimensional mode and the three-dimensional mode.
6.他の実施形態
以上、一の実施形態の形態について説明したが、本発明はこれに限定されるものではない。
6). Other Embodiments Although one embodiment has been described above, the present invention is not limited to this.
例えば、実施の形態1においては、本発明の思想を、表示部105を備えたPDPテレビ1に適用した例を説明した。しかし、本発明の思想は、表示部105を備えない色変換処理を実施する装置に対して適用することもできる。
For example, in the first embodiment, the example in which the idea of the present invention is applied to the PDP television 1 including the
また、実施の形態1のPDPテレビ1が実現する色変換機能は、集積回路のようなハードウェアで実現してもよいし、プログラム(ソフトウェア)と、そのプログラムを実行するコンピュータ(ハードウェア)との組み合わせにより実現することも可能である。 The color conversion function realized by the PDP television 1 of the first embodiment may be realized by hardware such as an integrated circuit, a program (software), and a computer (hardware) that executes the program. It can also be realized by a combination of the above.
そのようなプログラムは、CD-ROM(Compact Disc-Read Only Memory)等の記録媒体やインターネット等の通信ネットワークを介して流通させることができる。 Such a program can be distributed via a recording medium such as a CD-ROM (Compact Disc-Read Only Memory) or a communication network such as the Internet.
また、集積回路は、典型的な集積回路であるLSIとして実現することができる。この場合、LSIは、1チップで構成しても良いし、複数チップで構成しても良い。例えば、メモリ以外の機能ブロックを1チップのLSIで構成しても良い。なお、集積回路は、集積度の違いにより、IC、システムLSI、スーパーLSIまたはウルトラLSIとも称される。 Further, the integrated circuit can be realized as an LSI which is a typical integrated circuit. In this case, the LSI may be composed of one chip or a plurality of chips. For example, the functional blocks other than the memory may be configured by a one-chip LSI. An integrated circuit is also referred to as an IC, a system LSI, a super LSI, or an ultra LSI depending on the degree of integration.
また、集積回路は、LSIに限るものではなく、専用回路または汎用プロセッサで実現してもよいし、LSI製造後に、プログラムすることが可能なFPGA(Field Programmable Gate Array)や、LSI内部の回路セルの接続や設定を再構成可能なリコンフィギュラブル・プロセッサーを利用してもよい。 The integrated circuit is not limited to an LSI, and may be realized by a dedicated circuit or a general-purpose processor. An FPGA (Field Programmable Gate Array) that can be programmed after manufacturing the LSI or a circuit cell inside the LSI. You may use a reconfigurable processor that can reconfigure the connection and settings.
さらに、将来的に、半導体技術の進歩または派生する別技術によりLSIに置き換わる集積回路化の技術が登場すれば、当然、その技術を用いて、上述の機能を実現する機能ブロックの集積化を行ってもよい。例えば、バイオ技術の適応等がその可能性として有り得ると考えられる。 Furthermore, if integrated circuit technology that replaces LSI emerges in the future due to advances in semiconductor technology or other technologies derived from it, it will naturally be possible to integrate functional blocks that implement the above functions using that technology. May be. For example, it is considered possible to apply biotechnology.
また、集積回路化に際し、各機能ブロックのうち、データを格納するユニットだけを1チップの構成に含めず、別構成としても良い。 In addition, in the case of integration into an integrated circuit, only the unit for storing data among the functional blocks may not be included in the configuration of one chip but may be configured separately.
また、本発明の思想は、PDP(プラズマディスプレイ)テレビに限定されず、残光特性を有する自発光型の表示装置であれば、適用することができる。 The idea of the present invention is not limited to a PDP (plasma display) television, but can be applied to any self-luminous display device having afterglow characteristics.
本発明に係る自発光型映像表示装置は、ユーザが快適に3次元映像を視聴することができるように、映像信号の色変換処理を行うことができるため、PDPテレビ等に適用できる。 The self-luminous video display device according to the present invention can be applied to a PDP television or the like because it can perform color conversion processing of video signals so that the user can comfortably view 3D video.
1 PDPテレビ
2 レコーダ装置
3 アンテナ
4 SDカード
101 入出力IF部
102 信号処理部
103 バッファメモリ
104 フラッシュメモリ
105 PDP
106 チューナ
201 RGB変換部
202 逆ガンマ変換部
203 モード取得部
204 4色変換部
205 ドライバ
DESCRIPTION OF SYMBOLS 1
106
Claims (7)
映像信号を入力する入力部と、
前記自発光型表示パネルの表示モードを、前記映像信号を3次元映像として表示する3次元モードまたは前記映像信号を2次元映像として表示する2次元モードに設定する表示設定部と、
前記設定された表示モードにしたがい、前記入力した映像信号から、R原色点、G原色点、B原色点及び拡張原色点を用いて表現される拡張色信号を生成する色変換部と、
を備え、
前記色変換部は、3次元モードに設定された場合、第1の色変換方式を用いて前記拡張色信号を生成し、2次元モードに設定された場合、前記第1の色変換方式とは異なる第2の色変換方式を用いて前記拡張色信号を生成する、
自発光型映像表示装置。 In addition to the R primary color point, the G primary color point, and the B primary color point, an extended primary color point that is a primary color point different from the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram. A self-luminous display panel that reproduces colors using,
An input unit for inputting a video signal;
A display setting unit for setting the display mode of the self-luminous display panel to a three-dimensional mode for displaying the video signal as a three-dimensional video or a two-dimensional mode for displaying the video signal as a two-dimensional video;
A color conversion unit that generates an extended color signal expressed using the R primary color point, the G primary color point, the B primary color point, and the extended primary color point from the input video signal according to the set display mode;
With
When the color conversion unit is set to a three-dimensional mode, the color conversion unit generates the extended color signal using a first color conversion method. When the color conversion unit is set to a two-dimensional mode, the first color conversion method is Generating the extended color signal using a different second color conversion method;
Self-luminous video display device.
前記表示設定部は、前記受信部で受信した操作信号に基づき、前記3次元モードまたは前記2次元モードを設定する、請求項1に記載の自発光型映像表示装置。 A receiver that receives an operation signal generated in response to a user operation;
The self-luminous video display device according to claim 1, wherein the display setting unit sets the three-dimensional mode or the two-dimensional mode based on an operation signal received by the receiving unit.
映像信号を入力する入力部と、
前記自発光型表示パネルの表示モードを、前記映像信号を3次元映像として表示する3次元モードまたは前記映像信号を2次元映像として表示する2次元モードに設定する表示設定部と、を備え、
前記自発光型表示パネルは、前記表示設定部により設定された表示モードにしたがい映像信号を表示し、
前記自発光型表示パネルにおいて発光させる原色点の組み合わせパターンが、前記2次元モードの場合と前記3次元モードの場合とで異なる、
自発光型映像表示装置。 In addition to the R primary color point, the G primary color point, and the B primary color point, an extended primary color point that is a primary color point different from the R primary color point, the G primary color point, and the B primary color point on the (x, y) chromaticity diagram. A self-luminous display panel that reproduces colors using,
An input unit for inputting a video signal;
A display setting unit for setting a display mode of the self-luminous display panel to a three-dimensional mode for displaying the video signal as a three-dimensional video or a two-dimensional mode for displaying the video signal as a two-dimensional video;
The self-luminous display panel displays a video signal according to a display mode set by the display setting unit,
The combination pattern of primary color points that emit light in the self-luminous display panel is different between the two-dimensional mode and the three-dimensional mode.
Self-luminous video display device.
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| JP2010153599A JP2013190449A (en) | 2010-07-06 | 2010-07-06 | Video display device, video signal converting device, and method |
| JP2010-153599 | 2010-07-06 |
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| WO2012004997A1 true WO2012004997A1 (en) | 2012-01-12 |
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