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WO2008129792A1 - ゲームシステムおよびゲーム機 - Google Patents

ゲームシステムおよびゲーム機 Download PDF

Info

Publication number
WO2008129792A1
WO2008129792A1 PCT/JP2008/000620 JP2008000620W WO2008129792A1 WO 2008129792 A1 WO2008129792 A1 WO 2008129792A1 JP 2008000620 W JP2008000620 W JP 2008000620W WO 2008129792 A1 WO2008129792 A1 WO 2008129792A1
Authority
WO
WIPO (PCT)
Prior art keywords
game device
image file
type game
game
stationary type
Prior art date
Application number
PCT/JP2008/000620
Other languages
English (en)
French (fr)
Inventor
Yumi Kataoka
Shinichi Tanaka
Original Assignee
Sony Computer Entertainment Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2007109318A external-priority patent/JP5164417B2/ja
Priority claimed from JP2007109899A external-priority patent/JP5164420B2/ja
Priority claimed from JP2007109898A external-priority patent/JP5164419B2/ja
Application filed by Sony Computer Entertainment Inc. filed Critical Sony Computer Entertainment Inc.
Priority to US12/595,298 priority Critical patent/US10272333B2/en
Publication of WO2008129792A1 publication Critical patent/WO2008129792A1/ja

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Stored Programmes (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

 本発明のゲームシステム1では、携帯型ゲーム機100と据置型ゲーム機200とが、ゲームに関するイメージファイルを共用する。携帯型ゲーム機100と据置型ゲーム機200は有線または無線によりデータ伝送可能に接続され、据置型ゲーム機200は、イメージファイルを保持するイメージファイル提供サーバ40にネットワーク30を介して接続される。据置型ゲーム機200は、イメージファイル提供サーバ40からイメージファイルを取得し、携帯型ゲーム機100は、据置型ゲーム機200からイメージファイルを取得することで、ゲーム機間でイメージファイルを共用する。
PCT/JP2008/000620 2007-04-18 2008-03-17 ゲームシステムおよびゲーム機 WO2008129792A1 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/595,298 US10272333B2 (en) 2007-04-18 2008-03-17 Game system

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
JP2007-109318 2007-04-18
JP2007109318A JP5164417B2 (ja) 2007-04-18 2007-04-18 ゲームシステム
JP2007-109898 2007-04-18
JP2007109899A JP5164420B2 (ja) 2007-04-18 2007-04-18 ゲームシステムおよびゲーム機
JP2007-109899 2007-04-18
JP2007109898A JP5164419B2 (ja) 2007-04-18 2007-04-18 ゲームシステムおよびゲーム機

Publications (1)

Publication Number Publication Date
WO2008129792A1 true WO2008129792A1 (ja) 2008-10-30

Family

ID=39875326

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/000620 WO2008129792A1 (ja) 2007-04-18 2008-03-17 ゲームシステムおよびゲーム機

Country Status (2)

Country Link
US (1) US10272333B2 (ja)
WO (1) WO2008129792A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
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JP2011224089A (ja) * 2010-04-16 2011-11-10 Sony Computer Entertainment Inc 情報処理装置、情報処理システム、情報処理方法、プログラム及び情報記憶媒体

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WO2008129792A1 (ja) * 2007-04-18 2008-10-30 Sony Computer Entertainment Inc. ゲームシステムおよびゲーム機
JP5542020B2 (ja) * 2010-09-22 2014-07-09 株式会社ソニー・コンピュータエンタテインメント 情報処理システム、情報処理方法、プログラム及び情報記憶媒体
JP2013123537A (ja) * 2011-12-14 2013-06-24 Sony Computer Entertainment Inc 電子機器およびセーブデータ記録方法
JP5930390B2 (ja) 2012-05-31 2016-06-08 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および情報処理システム
US9519574B2 (en) 2012-11-28 2016-12-13 Microsoft Technology Licensing, Llc Dynamic content access window loading and unloading
US8870661B2 (en) * 2012-12-21 2014-10-28 Sony Computer Entertainment America Llc Cloud-based game slice generation and frictionless social sharing with instant play
US10183219B2 (en) * 2013-08-14 2019-01-22 Activision Publishing, Inc. System and method for cross-platform multiplayer videogames

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Also Published As

Publication number Publication date
US10272333B2 (en) 2019-04-30
US20100137046A1 (en) 2010-06-03

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