WO2003017052A2 - Platform for telecommunications-based gaming and marketing - Google Patents
Platform for telecommunications-based gaming and marketing Download PDFInfo
- Publication number
- WO2003017052A2 WO2003017052A2 PCT/US2002/025901 US0225901W WO03017052A2 WO 2003017052 A2 WO2003017052 A2 WO 2003017052A2 US 0225901 W US0225901 W US 0225901W WO 03017052 A2 WO03017052 A2 WO 03017052A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- location
- recited
- data
- handheld
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
-
- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- the present invention relates to a device and method for providing a platform for creating games and marketing messages over a telecommunications network, for example the Internet or over a wireless network.
- Some games may permit choices to the users, for example, the name of the character of a user in a seek-and-destroy action game.
- the game is thus customizable by the user.
- the underlying software code that creates the choices is still programmed by the developer, and the game steps are not altered by the users.
- U.S. Patent No. 6,202,023, issued March 13, 2001 discloses an internet-based geographic location referencing system and method. An automatic location identifying device is required to position the users within a geographical area. Games are not discussed.
- An object of the present invention is to permit simplified creation of games that can be played over a telecommunications network.
- the present invention provides a software platform for creating a telecommunications- based game having game steps.
- the platform includes a graphical user interface permitting entry of game formation data by a game creator using a data-entry form, with the game steps being a function of the game formation data.
- a "data-entry form”as defined herein includes a screen-based form for permitting data to be typed into particular predefined fields, and also includes clickable selections and click- and-drag forms.
- the form-based games and their actual steps thus can be quickly and easily created, permitting even teenagers unfamiliar with programming languages to create their own games, such as trivia games, scavenger hunts, MP3 games, ringtone games, karaoke, speed dating, head-to-head games, interactive adventures, user-created guided location based tours, and trivia contests that can be timed to play in synch with television and/or radio broadcasts.
- trivia games such as trivia games, scavenger hunts, MP3 games, ringtone games, karaoke, speed dating, head-to-head games, interactive adventures, user-created guided location based tours, and trivia contests that can be timed to play in synch with television and/or radio broadcasts.
- the game formation data preferably includes queries of the users, for example questions. For example, in a scavenger hunt, the user can be asked what color is the interior of John's Pizzeria in the local mall. The game creator could charge John's Pizza Restaurant for the question, since the inclusion of the question in the game should increase potential customer traffic to the restaurant.
- game players can be directed to various desired locations.
- the present invention thus also includes a software platform for creating a telecommunications- based game having a game process in which users are directed to a plurality of locations.
- a graphical user interface permits entry of game formation data by a game creator using a data- entry form, with the game formation data including location data corresponding to the plurality of locations.
- the present invention also includes a platform for creating telecommunications-based games having a graphical user interface for a game creator, the graphical user interface permitting input of game formation data by a game creator using a data-entry form.
- the game formation data includes a plurality of telecommunications network addresses.
- a server receives data from the graphic user interface and distributes the game to the plurality of addresses. Thus the game can be quickly distributed to handheld devices.
- Handheld devices may include, for example, any mobile telephone, SMS terminals, HDML terminals, WML terminals, I-mode terminals, MML terminals, 2-way pagers, J2ME terminals, wireless PalmOS devices, wireless PocketPC devices, Bluetooth and wireless Ethernet devices.
- GUI may be shown, for example, on a web browser or WAP browser terminals.
- a database such as an SQL-based, Oracle or Informix database.
- the server may deliver the GUIs and/or user content using XML, Java, HDML, WML, I-Mode, SMS modems, SMSC or IVR delivery, for example.
- the wireless interconnectivity with users ro game players can be through SMS, HDML, WML, I Mode or J-phone (MML), for example.
- a method for directing mobile game players having handheld devices comprises the steps of receiving an input from a mobile handheld device, ,the input identifying a first location; sending a message to the handheld device as a function of the first location so as to direct a user of the handheld device to a predetermined second location; and receiving an input from the mobile handheld device at the predetermined second location.
- the first location may be a predetermined location, such as a starting point.
- the user of the handheld device may be provided a question at the second predetennined location, the question being a function of the second predetermined location.
- the input then may be an answer to the question.
- a positional grid using a software platform can be created, the grid including the first location and the predetermined second location.
- the grid may be displayed in picture form in the GUI and the creator can select the points using the picture.
- the present invention thus also provides a grid-based device permitting accurate location identification of persons with handheld telecommunications devices within the grid without the need for position identification, such as GPS.
- the device comprises a server containing a grid established by a system operator, the grid having a plurality of specific points, each specific point then associated by the game creator with a question or query.
- a plurality of handheld devices is provided, each capable of logging on to the server so as to have an identification.
- the server tracks responses to the questions or queries by the plurality of handheld devices so as to identify at which specific point on the grid the plurality of handheld devices are located.
- the device may be used in a location-based game or a user-created guided location- based tour.
- the present invention also provides a method for providing location- based advertising or marketing information, such as coupons. Advertising or marketing information may be provided to the plurality of handheld devices as a function of various locations.
- a method for delivering interactive wireless advertising may include the steps of locating a consumer on a predetermined location grid as a function of a response from a handheld wireless device without using positioning technology and delivering advertising to the handheld wireless device as a function of the grid location of the consumer.
- the queries can be used to direct users without the need for a positional device such as a GPS.
- a method for directing users of handheld devices to a plurality of locations thus may include defining a plurality of query points, including a first query point and a second query point; receiving a first starting point from a first user; and sending directions to the first query point as a function of the first starting point.
- the first query point may include a plurality of questions.
- the first user may be given a reward for correctly answering one of the plurality of questions, and the reward may include game points and/or a coupon.
- the first user may be re-asked one of the plurality of questions if the user does not first answer correctly, and if the user subsequently answers correctly, the user is provided with a second reward less valuable than the reward.
- the server can note this fact. When determining where to send the user on a next session of the game, this information can then be used to avoid sending the user to a location where no unanswered queries remain.
- the first query point may be determined as a function of the distance between the first query point and the starting point.
- An example of software code for determining which query point on an X,Y two- dimensional grid to send the user to can include the following:
- the user may be sent to a second query point, and then others, after the first query point. Advertising or other promotions may be sent to the user as a function of one of the query points. Random bonus questions may also be provided.
- the information may be broadcast as wireless interactive content to a preselected group using for example, SMS messages.
- SMS messages Both a voice channel and a data channel may be used, so that, for example, tunes to songs can be part of the game or marketing activities.
- a wireless gaming method using a telecommunications system with a plurality of handheld devices comprising the steps of sending information to the handheld devices so that the handheld device plays a tune or recorded audio; and querying a name of the tune or any other attribute of the recorded audio, from the user.
- the present invention thus provides a simple and convenient way for people with little or no programming experience to create content-rich games for delivery to handheld devices.
- the program developed can be easily integrated into an advertising or marketing strategy if so desired.
- a scavenger hunt game whereby users are sent to various locations where they must answer questions using their handheld devices at predetermined locations in order to proceed further along the game.
- Figure 1 shows a telecommunications network on which a game can be developed and played
- Figures 2 to 44 show the platform of a preferred scavenger hunt embodiment of the present invention.
- Figures 45 to 61 show part of the scavenger hunt game being played on a handheld device.
- Fig. 1 discloses a telecommunications system 1 according to a preferred embodiment of the present invention.
- System 1 includes a client computer having a graphical user interface 10.
- a plurality of handheld devices 14, each having a network address, are connected by telecommunications links, for example wireless links, to a telecommunications network 12, which may be or include, for example, the Internet.
- a server 16 connected by a telecommunications link to the GUI 10 can run server-side software implementing the forms- based game platform of the present invention.
- the forms are displayed at the GUI 10, and data entered by a game creator into the forms can be transmitted via the telecommunications link to the server 16.
- Server 16 can then operate and distribute the game to the handheld devices 14.
- Figures 2 to 44 show the platform of a preferred scavenger hunt embodiment of the present invention.
- Fig. 2 shows a first page for the game creator, with a login hypertext link
- Fig. 3 shows the blank login page
- Fig. 4 the filled in page of Fig. 3.
- Figs. 6 and 7 show any points or prizes the creator may have won in playing previous games of their own or games of other game creators.
- Fig. 8 shows a form provided once the creator hits link 55 in Fig. 5.
- the creator can choose enter the game name, as shown in Fig. 9.
- the game has now been added to Fig. 5 screen, at which point the creator can edit the game by hitting link 105.
- the form in Fig. 11 is then provided to the creator, which tells the creator that to develop the scavenger hunt, at least one starting point and at least one clue point need to be created.
- the form permits the user to access other forms using simple links so as to: (1) create welcome and end messages via link 111; (2) broadcast messages during the game via link 112, (3) set the time of the game via link 113; (4) program starting point and clue locations via link 114; and (5) provide rewards and prizes via links 115 and 116.
- Fig. 12 shows the form after clicking on link 112.
- the points are based on an X-Y grid which can for example represent the floor plan of a house or a mall, or a city.
- Fig. 13 one starting point in the example is set at grid location 1,1 and titled Matt's Front Door.
- Type box 131 can set the location as a starting point or a clue location.
- Figs. 15 and 16 shows the welcome/end message form obtained by clicking on link l l l in Fig.l l.
- Figs. 17, 18 and 19 show the broadcast message forms obtained by clicking on link 112 of Fig. 11.
- the time for sending the message can be set as well.
- Figs. 20 and 44 show the start and end time form obtained by clicking on link 113 in Fig. 11.
- Figs. 21, 22, 23 and 24 show the reward forms obtained by clicking on link 115 in Fig.l 1, the reward here being a chocolate popsicle in the freezer.
- Figs. 25 to 28 show the prize forms obtained by clicking on link 116 in Fig. 11, the prize being redeemable by users from points won during the game.
- Fig. 29 shows the status of point redemptions, a screen obtained by clicking on link 281 in Fig. 28.
- the point value of prizes is determined by the game creator.
- Fig. 30 shows a clue point form that can be obtained if type box 131 in Fig. 13 is switched to clue for a new point, here a time-based point. The clue thus is sent out at a particular time, not when a location is reached.
- Figs. 31 and 32 show the clue form, obtained by clicking on link 301 in Fig. 30.
- Clues may be provided in several varieties: input data field 311 permits a question to be asked.
- Input data field 312 is a special alternate SMS messaging data field.
- Multiple choice input data field 313 permits multiple choice questions to be asked, which makes matching a correct answer from the game players easier.
- the creator can set the points for a correct answer in field 314, and partial points for a correct answer after a failed first try in field 315. As shown in Fig. 32, a reward can also be set at 316. Graphical images also can be provided by the game creator, for example a picture of a smiley face if the question is answered correctly, and a frown face if answered incorrectly. If a time point sent out at a specific time, the time is set in field 318.
- Figs. 33 to 35 show the creation of the clue point "Time Based" for time delivery shown in Fig. 11.
- Figs. 36 to 39 show the setting up of further clue and starting points in the X-Y grid.
- a Z location such as first or second story, could also be provided in a modified platform.
- Fig. 40 shows all of the points.
- Figs. 41 and 42 show the form obtained by hitting the link 106 in Fig. 10, so that the message in box 411 is sent to various e-mail addresses. This allows the game creator to announce the game to possible players.
- Fig.43 shows a prize description similar to in Fig. 27.
- next clue points could be random or predetennined, but preferably may be geographically-based, so that the user is sent for example to the nearest next clue point from the previous starting or clue point.
- the next clue point may also be based on whether the player has been there before and whether any unanswered questions remain. More than one question can reside at a clue point.
- Figures 45 to 61 show part of the scavenger hunt game being played on a handheld device of a game player.
- Fig. 45 shows the screen obtained by the handheld device when accessing the homepage of the game provider.
- Figs. 46 and 47 show how the user accesses the game.
- Figs. 48 and 49 show the welcome message of Fig. 16 being displayed to the game player upon accessing the game.
- Fig. 50 the game player is queried for one of the two starting locations, as per Fig. 40, and chooses the kitchen.
- the server thus knows that the player is at grid location 5,10.
- the server can calculate the next closest clue point, here the Hallway at grid location 15,15 and send a message saying "Go to the Hallway.”
- the server can then send the question "What are the fish doing?" as per Fig. 51 which was entered as the clue question for clue point Hallway shown in Fig. 38.
- Fig. 52 As a multiple choice question, a series of possible answers is provided in Fig. 52.
- the game player chooses "3 having lunch", and submits which results in the screen in Fig. 53.
- Fig. 54 the server responds that the answer was incorrect (the correct answer having been set by the creator in the forms as swimming) and that zero points were obtained.
- the server then sends the player to another clue location, namely Matt's Bedroom (the clue point, the John, although nearest, for example had already had its questions answered by the game player in a previous session), by a message "Go to Matt's Bedroom.”
- the handlield device receives the next clue, a multiple choice, as shown in Figs. 55 and 56, and the user selects Farrah Fawcett.
- the answer is incorrect, however, since partial points were set by the creator, as per box 315 in Fig. 32, the server responds in Figs. 57, 58 and 59 to try again. It is a correct answer and the server can provide a response "You have received 50 points.”
- the player can redeem the points for a prize by accessing the server via the handheld device or another device, such as a PC with Internet access.
- Fig. 60 shows the end message once the time elapses.
- Fig. 61 shows an advertisement that can be provided during game play.
- telephony hardware can be integrated with the server, so that a player's phone rings with a pre-recorded call at specific moment in the game.
- the particular pre-recorded call may be dependent on the point in the game, the particular player, and their game history, for example.
- Specific SMS messages used in the game may trigger parts of the server program, which then triggers the telephony hardware to send out the call.
- the hang-up triggers the server to send an SMS message to continue the game play at precisely the same spot that the SMS messages left off. It "keeps state" and sends audio phone calls based on the player's interaction with the SMS game server.
- Queries based on the call can be provided.
- the call send over the voice channel may be a known tune, and be accompanied by a query on the data channel as to the name of the tune.
- the present invention may be used as well to incorporate video features deliverable to the handheld device.
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- Theoretical Computer Science (AREA)
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Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2002324709A AU2002324709A1 (en) | 2001-08-15 | 2002-08-14 | Platform for telecommunications-based gaming and marketing |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US31266201P | 2001-08-15 | 2001-08-15 | |
| US60/312,662 | 2001-08-15 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| WO2003017052A2 true WO2003017052A2 (en) | 2003-02-27 |
| WO2003017052A3 WO2003017052A3 (en) | 2003-07-03 |
| WO2003017052A9 WO2003017052A9 (en) | 2003-10-09 |
Family
ID=23212452
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2002/025901 WO2003017052A2 (en) | 2001-08-15 | 2002-08-14 | Platform for telecommunications-based gaming and marketing |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU2002324709A1 (en) |
| WO (1) | WO2003017052A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130132959A1 (en) * | 2011-11-23 | 2013-05-23 | Yahoo! Inc. | System for generating or using quests |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6102406A (en) * | 1999-06-07 | 2000-08-15 | Steven A. Miles | Internet-based advertising scheme employing scavenger hunt metaphor |
| US20010032132A1 (en) * | 2000-01-28 | 2001-10-18 | Dan Moran | System for message delivery in interactive communication networks |
-
2002
- 2002-08-14 AU AU2002324709A patent/AU2002324709A1/en not_active Abandoned
- 2002-08-14 WO PCT/US2002/025901 patent/WO2003017052A2/en not_active Application Discontinuation
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130132959A1 (en) * | 2011-11-23 | 2013-05-23 | Yahoo! Inc. | System for generating or using quests |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2003017052A3 (en) | 2003-07-03 |
| AU2002324709A1 (en) | 2003-03-03 |
| WO2003017052A9 (en) | 2003-10-09 |
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