WO2002007035A1 - Method for virtual trading - Google Patents
Method for virtual tradingInfo
- Publication number
- WO2002007035A1 WO2002007035A1 PCT/SE2001/001628 SE0101628W WO0207035A1 WO 2002007035 A1 WO2002007035 A1 WO 2002007035A1 SE 0101628 W SE0101628 W SE 0101628W WO 0207035 A1 WO0207035 A1 WO 0207035A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- virtual
- world
- users
- aforementioned
- financial
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q40/00—Finance; Insurance; Tax strategies; Processing of corporate or income taxes
- G06Q40/04—Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
Definitions
- the present invention relates to a system for a computer in conjunction with use of the Internet, in which a created virtual data world or universe is formed, in which users of the system are connected to the Internet via their computers to provide data access in such a way that users, once they have accessed the system, are enabled to interact with other users, and users of the system are enabled to access the aforementioned virtual data world, etc., in the form of so-called avatars or three-dimensional figures.
- Previously disclosed games intended for computers lack the facility of being able to purchase for real money various aids, features or other things that can be used in the aforementioned games in order to progress further in the game and thus also in the opposite direction, i.e. the facility of being able to sell equivalent things and receive real money for such things and features.
- the principal object of the present invention is thus, in the first instance, to solve the aforementioned problems by simple and efficiently functioning means.
- a system in accordance with the present invention which is characterized essentially in that users of the system are enabled to purchase and/or sell virtual things and/or services, which only exist in the system in electronic or virtual form, or are stored digitally, and which users of the system can utilize in an aforementioned created virtual Internet-based data world, etc., in that goods, buildings, companies and devices which are constructed, purchased and sold, exist only in electronic form, for example in the form of a graphical file which describes the goods visually, in that services that are performed in return for a financial consideration are so arranged as to exist only in electronic form, such as helping a virtual "figure", which is controlled by another physical user, to find its way to a specific location in the virtual world, in that skills and abilities that have been acquired in the physical world, and from which financial advantage can be derived, are so arranged, through work and/or financial input, as to be capable of being transformed into their equivalent in the virtual world, in conjunction with which payment is so arranged as to take place with the help
- Fig. 1 shows a block diagram of the entire system
- Fig. 2 shows part of the system as a clear block diagram with the virtual part thereof illustrated
- Fig. 3 shows the remaining part of the system in the form of a block diagram.
- An -Internet-based virtual world and/or a universe is created by means of the present computer system. People all over the world have the opportunity, via their computers, once they are connected to the Internet or similar, to enter the created world/universe of the present invention in the form of a number of avatars which form three-dimensional figures of varying kinds. Once they have entered the aforementioned virtual world and/or the aforementioned virtual universe, they can then interact with other people or computer-generated avatars in the form of figures or things which the users of the computer system utilize.
- the novel and most unique feature of the present invention is the inclusion of a financial system in the actual computer system.
- the system is so arranged that users of the system are enabled, with the help of real money, to purchase and/or sell virtual things and/or services which only exist in the system in electronic or virtual form, or which are so arranged as to be capable of being stored digitally, and which users of the system in question can utilize in the aforementioned virtual world/universe (non-physical world/universe) .
- a person a user of the system
- can sell virtual things or services which only exist in electronic or virtual form, or which can be stored digitally and can be used in a non-physical world/universe (a virtual world/universe) , in return for a consideration in real money (a convertible currency
- the aforementioned financial element of the system also includes remunerations and/or prices for performances executed in the aforementioned virtual data world.
- FIGs. 1, 2 and 3 show how payment for the virtual things and/or services in question is so arranged as to take place by means of a credit card payment and/or by means of a micropayment system, in which use is made of the user 7 s existing payment intermediary, for example telecommunications operators, energy companies, grocery chains or petrol companies.
- the reference designations 1 and 2 in Figs. 1 and 3 are used to indicate existing channels and methods for the purchase and sale of goods and services via the Internet. This can thus take place in the traditional way via credit companies. It can thus also take place with the help of systems for ⁇ nicropayment, which are now in the process of becoming established and have been available since 1999.
- a characteristic feature of these systems is that they permit customer A and the seller to use an existing payment intermediary (IPP) B, by whom the customer A is invoiced monthly, for the subsequent transfer of payment to recipient C or seller A.
- IPP existing payment intermediary
- Fig. 1 contains the numbers 3 and 4, which designate the communications interface between the physical world and the virtual world, respectively D and E.
- This server-based accounting system F functions and is executed as follows:
- ⁇ A computer-based system which, in all essential respects, resembles the accounting systems in use in the banks in the physical world.
- Q Communicates with the accounting system in the bank G in the virtual world.
- ⁇ Handles all communication to and from the payment intermediary in the real world, for both deposits and withdrawals in convertible currency.
- ⁇ Handles all encryption and security for both external and internal communication.
- Illustrated in Fig. 2 and designated by the number 5 are the rules and channels of the virtual world for trade, the exchange of goods, the exchange of services, competitions, combats and other activities which can be linked to a financial transaction in accordance with the invention.
- the financial system in the virtual world differs from that of the real world in various respects: ⁇ Goods H, buildings I, companies and devices J, which are constructed, purchased and sold, exist only in electronic form.
- ⁇ Services K which are performed in return for a financial consideration, similarly exist only in electronic form. This can involve, for example, helping a virtual "figure" L, which is controlled by another physical user, to find its way to a specific location in the virtual world (a so- called avatar) .
- ⁇ Skills and abilities that have been acquired in the physical world D, and from which it is possible to derive financial benefit, cannot be transformed immediately, and without work and/or financial input, into their equivalent in the virtual world E.
- M, N and O are also used to designate computer-controlled figures, a virtual share market and remunerations and prices, P and Q respectively denote actual money and virtual money, and R denotes the transaction interface between real and unreal virtual computer money.
- the expression money shall be understood to denote means of payment in some form, even if you do not receive cash in hand, without their being transferred, for example electronically, to the owner's account.
Landscapes
- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Finance (AREA)
- Engineering & Computer Science (AREA)
- Marketing (AREA)
- Economics (AREA)
- Development Economics (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Technology Law (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2001271210A AU2001271210A1 (en) | 2000-07-17 | 2001-07-16 | Method for virtual trading |
| EP01950185A EP1301883A1 (en) | 2000-07-17 | 2001-07-16 | Method for virtual trading |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| SE0002581-7 | 2000-07-17 | ||
| SE0002581A SE0002581D0 (en) | 2000-07-17 | 2000-07-17 | Computer system |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2002007035A1 true WO2002007035A1 (en) | 2002-01-24 |
Family
ID=20280422
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/SE2001/001628 WO2002007035A1 (en) | 2000-07-17 | 2001-07-16 | Method for virtual trading |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20030115132A1 (en) |
| EP (1) | EP1301883A1 (en) |
| AU (1) | AU2001271210A1 (en) |
| SE (1) | SE0002581D0 (en) |
| WO (1) | WO2002007035A1 (en) |
Families Citing this family (48)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7330834B1 (en) * | 2000-10-05 | 2008-02-12 | Novaplex Technologies, Inc. | System and method for electronic trading of assets |
| US20060229976A1 (en) * | 2005-03-30 | 2006-10-12 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Virtual credit with transferability |
| US20060190282A1 (en) | 2005-02-04 | 2006-08-24 | Jung Edward K | Providing risk mitigation in a virtual world |
| US7774275B2 (en) * | 2005-02-28 | 2010-08-10 | Searete Llc | Payment options for virtual credit |
| US20070073614A1 (en) * | 2005-09-15 | 2007-03-29 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Real world interaction with virtual world privileges |
| US20090144073A1 (en) * | 2005-02-04 | 2009-06-04 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Probability adjustment of a virtual world loss event |
| US8556723B2 (en) * | 2005-02-04 | 2013-10-15 | The Invention Science Fund I. LLC | Third party control over virtual world characters |
| US20080103951A1 (en) * | 2005-02-04 | 2008-05-01 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Virtual credit in simulated environments |
| US7958047B2 (en) | 2005-02-04 | 2011-06-07 | The Invention Science Fund I | Virtual credit in simulated environments |
| US8271365B2 (en) | 2005-02-04 | 2012-09-18 | The Invention Science Fund I, Llc | Real-world profile data for making virtual world contacts |
| US20070118420A1 (en) * | 2005-02-04 | 2007-05-24 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Context determinants in virtual world environment |
| US7890419B2 (en) | 2005-02-04 | 2011-02-15 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US8566111B2 (en) * | 2005-02-04 | 2013-10-22 | The Invention Science Fund I, Llc | Disposition of component virtual property rights |
| US20070168214A1 (en) * | 2005-03-30 | 2007-07-19 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Virtual credit with transferability |
| US8457991B2 (en) * | 2005-02-04 | 2013-06-04 | The Invention Science Fund I, Llc | Virtual credit in simulated environments |
| US7720687B2 (en) * | 2005-10-03 | 2010-05-18 | The Invention Science Fund I, Llc | Virtual world property disposition after real-world occurrence |
| US20070198305A1 (en) * | 2005-03-30 | 2007-08-23 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Virtual credit with transferability |
| US8473382B2 (en) | 2006-02-28 | 2013-06-25 | The Invention Science Fund I, Llc | Virtual collateral for real-world obligations |
| US8512143B2 (en) * | 2005-07-18 | 2013-08-20 | The Invention Science Fund I, Llc | Third party control over virtual world characters |
| US7937314B2 (en) * | 2005-10-21 | 2011-05-03 | The Invention Science Fund I | Disposition of component virtual property rights |
| US20070124239A1 (en) * | 2005-02-04 | 2007-05-31 | Searete LLC, a limited liability corporation of | Multi-player game using simulated credit transactions |
| US8060829B2 (en) * | 2005-04-15 | 2011-11-15 | The Invention Science Fund I, Llc | Participation profiles of virtual world players |
| US20080092065A1 (en) * | 2005-02-04 | 2008-04-17 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Third party control over virtual world characters |
| US20070156509A1 (en) * | 2005-02-04 | 2007-07-05 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Real-world incentives offered to virtual world participants |
| US20070078737A1 (en) * | 2005-02-28 | 2007-04-05 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Financial ventures based on virtual credit |
| US8799168B2 (en) * | 2005-04-19 | 2014-08-05 | Sony Online Entertainment Llc | Secure transfer of online privileges including non-financial options |
| US7765147B2 (en) * | 2006-02-27 | 2010-07-27 | Soohad Khoury | Methods and systems for virtual trading of securities |
| KR100809344B1 (en) * | 2006-05-26 | 2008-03-05 | 삼성전자주식회사 | Automatic white balancing method and apparatus |
| US7953083B1 (en) | 2006-12-12 | 2011-05-31 | Qurio Holdings, Inc. | Multicast query propagation scheme for a peer-to-peer (P2P) network |
| US8135018B1 (en) | 2007-03-29 | 2012-03-13 | Qurio Holdings, Inc. | Message propagation in a distributed virtual world |
| US8116323B1 (en) | 2007-04-12 | 2012-02-14 | Qurio Holdings, Inc. | Methods for providing peer negotiation in a distributed virtual environment and related systems and computer program products |
| US8000328B1 (en) | 2007-05-22 | 2011-08-16 | Qurio Holdings, Inc. | Filtering messages in a distributed virtual world based on virtual space properties |
| US8433656B1 (en) | 2007-06-13 | 2013-04-30 | Qurio Holdings, Inc. | Group licenses for virtual objects in a distributed virtual world |
| EP2061002A1 (en) * | 2007-11-15 | 2009-05-20 | Swisscom AG | Computer-implemented method for generating and transmitting product and/or service delivery orders, and the corresponding system and the corresponding device |
| US20090215537A1 (en) * | 2008-02-21 | 2009-08-27 | Joseph Edward Poff | Interactive Strategic Game Illustrating Effects of Different Investments Over Time Under Differing Economic Conditions |
| US8688975B2 (en) * | 2008-03-25 | 2014-04-01 | International Business Machines Corporation | Certifying a virtual entity in a virtual universe |
| US7824253B2 (en) * | 2008-04-02 | 2010-11-02 | Thompson Scott Edward | System and method for providing real world value in a virtual world environment |
| US9324173B2 (en) * | 2008-07-17 | 2016-04-26 | International Business Machines Corporation | System and method for enabling multiple-state avatars |
| US8957914B2 (en) * | 2008-07-25 | 2015-02-17 | International Business Machines Corporation | Method for extending a virtual environment through registration |
| US8527625B2 (en) | 2008-07-31 | 2013-09-03 | International Business Machines Corporation | Method for providing parallel augmented functionality for a virtual environment |
| US7882222B2 (en) | 2008-07-31 | 2011-02-01 | International Business Machines Corporation | Virtual environment module bundle |
| US10166470B2 (en) | 2008-08-01 | 2019-01-01 | International Business Machines Corporation | Method for providing a virtual world layer |
| US8605115B2 (en) * | 2008-08-21 | 2013-12-10 | International Business Machines Corporation | Recommendations for object use in virtual environment |
| US20100050100A1 (en) * | 2008-08-21 | 2010-02-25 | Dettinger Richard D | Virtual World Object Presentation, Recommendations and Navigation |
| US8260728B1 (en) | 2008-12-12 | 2012-09-04 | Qurio Holdings, Inc. | System and method for influencing behavior in a distributed virtual environment |
| WO2019133848A1 (en) | 2017-12-30 | 2019-07-04 | Graphen, Inc. | Persona-driven and artificially-intelligent avatar |
| US11455641B1 (en) | 2018-03-11 | 2022-09-27 | Secureauth Corporation | System and method to identify user and device behavior abnormalities to continuously measure transaction risk |
| US11329998B1 (en) | 2020-08-31 | 2022-05-10 | Secureauth Corporation | Identification (ID) proofing and risk engine integration system and method |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5802296A (en) * | 1996-08-02 | 1998-09-01 | Fujitsu Software Corporation | Supervisory powers that provide additional control over images on computers system displays to users interactings via computer systems |
| US6057856A (en) * | 1996-09-30 | 2000-05-02 | Sony Corporation | 3D virtual reality multi-user interaction with superimposed positional information display for each user |
| US6229533B1 (en) * | 1996-08-02 | 2001-05-08 | Fujitsu Limited | Ghost object for a virtual world |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5884029A (en) * | 1996-11-14 | 1999-03-16 | International Business Machines Corporation | User interaction with intelligent virtual objects, avatars, which interact with other avatars controlled by different users |
-
2000
- 2000-07-17 SE SE0002581A patent/SE0002581D0/en unknown
-
2001
- 2001-07-16 WO PCT/SE2001/001628 patent/WO2002007035A1/en not_active Application Discontinuation
- 2001-07-16 US US10/312,118 patent/US20030115132A1/en not_active Abandoned
- 2001-07-16 AU AU2001271210A patent/AU2001271210A1/en not_active Abandoned
- 2001-07-16 EP EP01950185A patent/EP1301883A1/en not_active Withdrawn
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5802296A (en) * | 1996-08-02 | 1998-09-01 | Fujitsu Software Corporation | Supervisory powers that provide additional control over images on computers system displays to users interactings via computer systems |
| US6229533B1 (en) * | 1996-08-02 | 2001-05-08 | Fujitsu Limited | Ghost object for a virtual world |
| US6057856A (en) * | 1996-09-30 | 2000-05-02 | Sony Corporation | 3D virtual reality multi-user interaction with superimposed positional information display for each user |
Also Published As
| Publication number | Publication date |
|---|---|
| SE0002581D0 (en) | 2000-07-17 |
| US20030115132A1 (en) | 2003-06-19 |
| EP1301883A1 (en) | 2003-04-16 |
| AU2001271210A1 (en) | 2002-01-30 |
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