[go: up one dir, main page]

WO2002007035A1 - Method for virtual trading - Google Patents

Method for virtual trading

Info

Publication number
WO2002007035A1
WO2002007035A1 PCT/SE2001/001628 SE0101628W WO0207035A1 WO 2002007035 A1 WO2002007035 A1 WO 2002007035A1 SE 0101628 W SE0101628 W SE 0101628W WO 0207035 A1 WO0207035 A1 WO 0207035A1
Authority
WO
WIPO (PCT)
Prior art keywords
virtual
world
users
aforementioned
financial
Prior art date
Application number
PCT/SE2001/001628
Other languages
French (fr)
Inventor
Benny Ingemar Iggland
Original Assignee
Mindark Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mindark Ab filed Critical Mindark Ab
Priority to AU2001271210A priority Critical patent/AU2001271210A1/en
Priority to EP01950185A priority patent/EP1301883A1/en
Publication of WO2002007035A1 publication Critical patent/WO2002007035A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/04Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange

Definitions

  • the present invention relates to a system for a computer in conjunction with use of the Internet, in which a created virtual data world or universe is formed, in which users of the system are connected to the Internet via their computers to provide data access in such a way that users, once they have accessed the system, are enabled to interact with other users, and users of the system are enabled to access the aforementioned virtual data world, etc., in the form of so-called avatars or three-dimensional figures.
  • Previously disclosed games intended for computers lack the facility of being able to purchase for real money various aids, features or other things that can be used in the aforementioned games in order to progress further in the game and thus also in the opposite direction, i.e. the facility of being able to sell equivalent things and receive real money for such things and features.
  • the principal object of the present invention is thus, in the first instance, to solve the aforementioned problems by simple and efficiently functioning means.
  • a system in accordance with the present invention which is characterized essentially in that users of the system are enabled to purchase and/or sell virtual things and/or services, which only exist in the system in electronic or virtual form, or are stored digitally, and which users of the system can utilize in an aforementioned created virtual Internet-based data world, etc., in that goods, buildings, companies and devices which are constructed, purchased and sold, exist only in electronic form, for example in the form of a graphical file which describes the goods visually, in that services that are performed in return for a financial consideration are so arranged as to exist only in electronic form, such as helping a virtual "figure", which is controlled by another physical user, to find its way to a specific location in the virtual world, in that skills and abilities that have been acquired in the physical world, and from which financial advantage can be derived, are so arranged, through work and/or financial input, as to be capable of being transformed into their equivalent in the virtual world, in conjunction with which payment is so arranged as to take place with the help
  • Fig. 1 shows a block diagram of the entire system
  • Fig. 2 shows part of the system as a clear block diagram with the virtual part thereof illustrated
  • Fig. 3 shows the remaining part of the system in the form of a block diagram.
  • An -Internet-based virtual world and/or a universe is created by means of the present computer system. People all over the world have the opportunity, via their computers, once they are connected to the Internet or similar, to enter the created world/universe of the present invention in the form of a number of avatars which form three-dimensional figures of varying kinds. Once they have entered the aforementioned virtual world and/or the aforementioned virtual universe, they can then interact with other people or computer-generated avatars in the form of figures or things which the users of the computer system utilize.
  • the novel and most unique feature of the present invention is the inclusion of a financial system in the actual computer system.
  • the system is so arranged that users of the system are enabled, with the help of real money, to purchase and/or sell virtual things and/or services which only exist in the system in electronic or virtual form, or which are so arranged as to be capable of being stored digitally, and which users of the system in question can utilize in the aforementioned virtual world/universe (non-physical world/universe) .
  • a person a user of the system
  • can sell virtual things or services which only exist in electronic or virtual form, or which can be stored digitally and can be used in a non-physical world/universe (a virtual world/universe) , in return for a consideration in real money (a convertible currency
  • the aforementioned financial element of the system also includes remunerations and/or prices for performances executed in the aforementioned virtual data world.
  • FIGs. 1, 2 and 3 show how payment for the virtual things and/or services in question is so arranged as to take place by means of a credit card payment and/or by means of a micropayment system, in which use is made of the user 7 s existing payment intermediary, for example telecommunications operators, energy companies, grocery chains or petrol companies.
  • the reference designations 1 and 2 in Figs. 1 and 3 are used to indicate existing channels and methods for the purchase and sale of goods and services via the Internet. This can thus take place in the traditional way via credit companies. It can thus also take place with the help of systems for ⁇ nicropayment, which are now in the process of becoming established and have been available since 1999.
  • a characteristic feature of these systems is that they permit customer A and the seller to use an existing payment intermediary (IPP) B, by whom the customer A is invoiced monthly, for the subsequent transfer of payment to recipient C or seller A.
  • IPP existing payment intermediary
  • Fig. 1 contains the numbers 3 and 4, which designate the communications interface between the physical world and the virtual world, respectively D and E.
  • This server-based accounting system F functions and is executed as follows:
  • A computer-based system which, in all essential respects, resembles the accounting systems in use in the banks in the physical world.
  • Q Communicates with the accounting system in the bank G in the virtual world.
  • Handles all communication to and from the payment intermediary in the real world, for both deposits and withdrawals in convertible currency.
  • Handles all encryption and security for both external and internal communication.
  • Illustrated in Fig. 2 and designated by the number 5 are the rules and channels of the virtual world for trade, the exchange of goods, the exchange of services, competitions, combats and other activities which can be linked to a financial transaction in accordance with the invention.
  • the financial system in the virtual world differs from that of the real world in various respects: ⁇ Goods H, buildings I, companies and devices J, which are constructed, purchased and sold, exist only in electronic form.
  • ⁇ Services K which are performed in return for a financial consideration, similarly exist only in electronic form. This can involve, for example, helping a virtual "figure" L, which is controlled by another physical user, to find its way to a specific location in the virtual world (a so- called avatar) .
  • ⁇ Skills and abilities that have been acquired in the physical world D, and from which it is possible to derive financial benefit, cannot be transformed immediately, and without work and/or financial input, into their equivalent in the virtual world E.
  • M, N and O are also used to designate computer-controlled figures, a virtual share market and remunerations and prices, P and Q respectively denote actual money and virtual money, and R denotes the transaction interface between real and unreal virtual computer money.
  • the expression money shall be understood to denote means of payment in some form, even if you do not receive cash in hand, without their being transferred, for example electronically, to the owner's account.

Landscapes

  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Engineering & Computer Science (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • Development Economics (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Technology Law (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to a system so arranged as to be capable of being used over the Internet. People from all over the world have the opportunity, via their computers, which are connected to the Internet, to enter a created data world/universe (E). Once they have entered the virtual world/universe, they can interact with other people or computer-generated 'avatars'/figures or things. The unique feature of the invention is a financial system in which users (A) of the system can use real money (P) to purchase virtual things or services which only exist in electronic or virtual form, or which can be stored digitally and can be utilized in a non-physical world/universe, i.e. a virtual world/universe. The converse of what is described above is also true, namely that users (A) can sell virtual things or services (K), which only exist in electronic or virtual form, or which can be stored digitally and can be utilized in a non-physical world/universe (D) in return for a consideration in real money (P).

Description

A system for data
The present invention relates to a system for a computer in conjunction with use of the Internet, in which a created virtual data world or universe is formed, in which users of the system are connected to the Internet via their computers to provide data access in such a way that users, once they have accessed the system, are enabled to interact with other users, and users of the system are enabled to access the aforementioned virtual data world, etc., in the form of so-called avatars or three-dimensional figures.
Previously disclosed games intended for computers, for example via the Internet or some other similar global communications network, lack the facility of being able to purchase for real money various aids, features or other things that can be used in the aforementioned games in order to progress further in the game and thus also in the opposite direction, i.e. the facility of being able to sell equivalent things and receive real money for such things and features.
The principal object of the present invention is thus, in the first instance, to solve the aforementioned problems by simple and efficiently functioning means.
The aforementioned object is achieved by means of a system in accordance with the present invention, which is characterized essentially in that users of the system are enabled to purchase and/or sell virtual things and/or services, which only exist in the system in electronic or virtual form, or are stored digitally, and which users of the system can utilize in an aforementioned created virtual Internet-based data world, etc., in that goods, buildings, companies and devices which are constructed, purchased and sold, exist only in electronic form, for example in the form of a graphical file which describes the goods visually, in that services that are performed in return for a financial consideration are so arranged as to exist only in electronic form, such as helping a virtual "figure", which is controlled by another physical user, to find its way to a specific location in the virtual world, in that skills and abilities that have been acquired in the physical world, and from which financial advantage can be derived, are so arranged, through work and/or financial input, as to be capable of being transformed into their equivalent in the virtual world, in conjunction with which payment is so arranged as to take place with the help of real money.
The invention is described below as a number of preferred illustrative embodiments, in conjunction with which reference is made to the accompanying drawings, where:
Fig. 1 shows a block diagram of the entire system; Fig. 2 shows part of the system as a clear block diagram with the virtual part thereof illustrated; and
Fig. 3 shows the remaining part of the system in the form of a block diagram.
An -Internet-based virtual world and/or a universe is created by means of the present computer system. People all over the world have the opportunity, via their computers, once they are connected to the Internet or similar, to enter the created world/universe of the present invention in the form of a number of avatars which form three-dimensional figures of varying kinds. Once they have entered the aforementioned virtual world and/or the aforementioned virtual universe, they can then interact with other people or computer-generated avatars in the form of figures or things which the users of the computer system utilize. The novel and most unique feature of the present invention is the inclusion of a financial system in the actual computer system. More specifically, the system is so arranged that users of the system are enabled, with the help of real money, to purchase and/or sell virtual things and/or services which only exist in the system in electronic or virtual form, or which are so arranged as to be capable of being stored digitally, and which users of the system in question can utilize in the aforementioned virtual world/universe (non-physical world/universe) . The converse of what is stated above is also true, namely that a person (a user of the system) can sell virtual things or services, which only exist in electronic or virtual form, or which can be stored digitally and can be used in a non-physical world/universe (a virtual world/universe) , in return for a consideration in real money (a convertible currency
The aforementioned financial element of the system also includes remunerations and/or prices for performances executed in the aforementioned virtual data world.
The drawings in Figs. 1, 2 and 3 show how payment for the virtual things and/or services in question is so arranged as to take place by means of a credit card payment and/or by means of a micropayment system, in which use is made of the user7 s existing payment intermediary, for example telecommunications operators, energy companies, grocery chains or petrol companies.
The reference designations 1 and 2 in Figs. 1 and 3 are used to indicate existing channels and methods for the purchase and sale of goods and services via the Internet. This can thus take place in the traditional way via credit companies. It can thus also take place with the help of systems for τnicropayment, which are now in the process of becoming established and have been available since 1999. A characteristic feature of these systems is that they permit customer A and the seller to use an existing payment intermediary (IPP) B, by whom the customer A is invoiced monthly, for the subsequent transfer of payment to recipient C or seller A.
Fig. 1 contains the numbers 3 and 4, which designate the communications interface between the physical world and the virtual world, respectively D and E.
In order to be able to administer and keep track of the financial transactions and the status of customers A and users in the virtual world E, use is made of a server-based accounting system F, which also exists in the physical world D.
This server-based accounting system F functions and is executed as follows:
□ A computer-based system which, in all essential respects, resembles the accounting systems in use in the banks in the physical world. Q Communicates with the accounting system in the bank G in the virtual world. α Handles all communication to and from the payment intermediary in the real world, for both deposits and withdrawals in convertible currency. α Handles all encryption and security for both external and internal communication.
Illustrated in Fig. 2 and designated by the number 5 are the rules and channels of the virtual world for trade, the exchange of goods, the exchange of services, competitions, combats and other activities which can be linked to a financial transaction in accordance with the invention.
The financial system in the virtual world differs from that of the real world in various respects: α Goods H, buildings I, companies and devices J, which are constructed, purchased and sold, exist only in electronic form.
This can be in the form of a graphics file, for example, which describes the goods visually. α Services K, which are performed in return for a financial consideration, similarly exist only in electronic form. This can involve, for example, helping a virtual "figure" L, which is controlled by another physical user, to find its way to a specific location in the virtual world (a so- called avatar) . α Skills and abilities that have been acquired in the physical world D, and from which it is possible to derive financial benefit, cannot be transformed immediately, and without work and/or financial input, into their equivalent in the virtual world E.
The letters M, N and O are also used to designate computer-controlled figures, a virtual share market and remunerations and prices, P and Q respectively denote actual money and virtual money, and R denotes the transaction interface between real and unreal virtual computer money. The expression money shall be understood to denote means of payment in some form, even if you do not receive cash in hand, without their being transferred, for example electronically, to the owner's account.
It is possible to interpret the invention, for example, as involving games and similar activities via the computer, where the challenge is a matter of solving different problems, fighting different objects, competing, buying and selling, etc. The invention is not restricted to what is described and illustrated above, but may be varied within the scope .of the Patent Claims without departing from the idea of invention.

Claims

P A T E N T C L A I M S
1. System for a computer in conjunction with use of the Internet, in which a created virtual data world or universe (E) is formed, in which users of the system are connected to the Internet via their computers to provide data access in such a way that users, once they have accessed the system, are enabled to interact with other users, and that users (A) of the system are enabled to access the aforementioned virtual data world, etc. (E) , in the form of so-called avatars or three-dimensional figures (L) , characterized in that users (A) of the system are enabled to purchase and/or sell virtual things and/or services, which- only exist in the system in electronic or virtual form, or are stored digitally, and which users of the system can utilize in an aforementioned created virtual Internet-based data world, etc., in that goods (H) , buildings (I), companies and devices (J) which are constructed, purchased and sold exist only in electronic form, for example in the form of a graphical file which describes the goods visually, in that services (K) that are performed in return for a financial consideration are so arranged as to exist only in electronic form, such as helping a virtual "figure", which is controlled by another physical user, to find its way to a specific location in the virtual world, in that skills and abilities that have been acquired in the physical world (D) , and from which financial advantage can be. derived, are so arranged, through work and/or financial input, as to be capable of being transformed into their equivalent in the virtual world (E) , in conjunction with which payment is so arranged as to take place with the help of real money (P) .
2. System in accordance with Patent Claim 1, characterized in that the financial element of the system also includes remunerations and/or prices (O) for performances executed in the aforementioned virtual data world (E) .
3. System in accordance with one or other of the above Patent Claims, characterized in that payment for the virtual things and/or services in question is so arranged as to take place by means of credit card payment and/or by means of a micropayment system, in which use is made of the user's existing payment intermediary, for example telecommunications operators, energy companies or petrol companies.
4. System in accordance with one or other of the above Patent Claims, characterized in that use is made of a server- based accounting system in order to be able to administer and keep track of the financial transactions and the status of the user in the virtual world.
5. System in accordance with Patent Claim 4, characterized in that the aforementioned server-based accounting system is so arranged as to communicate with an accounting system in the bank (G) in the virtual world.
β. System in accordance with one or other of Patent Claims 4-5, characterized in that the aforementioned server- based accounting system (F) is so arranged as to handle all communication to and from the payment intermediary in the real world, for both deposits and withdrawals in convertible currency.
7. System in accordance with one or other of Patent Claims 4-6, characterized in that the aforementioned server- based accounting system is so arranged as to handle encryption and security for both external and internal communication .
PCT/SE2001/001628 2000-07-17 2001-07-16 Method for virtual trading WO2002007035A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2001271210A AU2001271210A1 (en) 2000-07-17 2001-07-16 Method for virtual trading
EP01950185A EP1301883A1 (en) 2000-07-17 2001-07-16 Method for virtual trading

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE0002581-7 2000-07-17
SE0002581A SE0002581D0 (en) 2000-07-17 2000-07-17 Computer system

Publications (1)

Publication Number Publication Date
WO2002007035A1 true WO2002007035A1 (en) 2002-01-24

Family

ID=20280422

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SE2001/001628 WO2002007035A1 (en) 2000-07-17 2001-07-16 Method for virtual trading

Country Status (5)

Country Link
US (1) US20030115132A1 (en)
EP (1) EP1301883A1 (en)
AU (1) AU2001271210A1 (en)
SE (1) SE0002581D0 (en)
WO (1) WO2002007035A1 (en)

Families Citing this family (48)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7330834B1 (en) * 2000-10-05 2008-02-12 Novaplex Technologies, Inc. System and method for electronic trading of assets
US20060229976A1 (en) * 2005-03-30 2006-10-12 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Virtual credit with transferability
US20060190282A1 (en) 2005-02-04 2006-08-24 Jung Edward K Providing risk mitigation in a virtual world
US7774275B2 (en) * 2005-02-28 2010-08-10 Searete Llc Payment options for virtual credit
US20070073614A1 (en) * 2005-09-15 2007-03-29 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Real world interaction with virtual world privileges
US20090144073A1 (en) * 2005-02-04 2009-06-04 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Probability adjustment of a virtual world loss event
US8556723B2 (en) * 2005-02-04 2013-10-15 The Invention Science Fund I. LLC Third party control over virtual world characters
US20080103951A1 (en) * 2005-02-04 2008-05-01 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Virtual credit in simulated environments
US7958047B2 (en) 2005-02-04 2011-06-07 The Invention Science Fund I Virtual credit in simulated environments
US8271365B2 (en) 2005-02-04 2012-09-18 The Invention Science Fund I, Llc Real-world profile data for making virtual world contacts
US20070118420A1 (en) * 2005-02-04 2007-05-24 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Context determinants in virtual world environment
US7890419B2 (en) 2005-02-04 2011-02-15 The Invention Science Fund I, Llc Virtual credit in simulated environments
US8566111B2 (en) * 2005-02-04 2013-10-22 The Invention Science Fund I, Llc Disposition of component virtual property rights
US20070168214A1 (en) * 2005-03-30 2007-07-19 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Virtual credit with transferability
US8457991B2 (en) * 2005-02-04 2013-06-04 The Invention Science Fund I, Llc Virtual credit in simulated environments
US7720687B2 (en) * 2005-10-03 2010-05-18 The Invention Science Fund I, Llc Virtual world property disposition after real-world occurrence
US20070198305A1 (en) * 2005-03-30 2007-08-23 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Virtual credit with transferability
US8473382B2 (en) 2006-02-28 2013-06-25 The Invention Science Fund I, Llc Virtual collateral for real-world obligations
US8512143B2 (en) * 2005-07-18 2013-08-20 The Invention Science Fund I, Llc Third party control over virtual world characters
US7937314B2 (en) * 2005-10-21 2011-05-03 The Invention Science Fund I Disposition of component virtual property rights
US20070124239A1 (en) * 2005-02-04 2007-05-31 Searete LLC, a limited liability corporation of Multi-player game using simulated credit transactions
US8060829B2 (en) * 2005-04-15 2011-11-15 The Invention Science Fund I, Llc Participation profiles of virtual world players
US20080092065A1 (en) * 2005-02-04 2008-04-17 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Third party control over virtual world characters
US20070156509A1 (en) * 2005-02-04 2007-07-05 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Real-world incentives offered to virtual world participants
US20070078737A1 (en) * 2005-02-28 2007-04-05 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Financial ventures based on virtual credit
US8799168B2 (en) * 2005-04-19 2014-08-05 Sony Online Entertainment Llc Secure transfer of online privileges including non-financial options
US7765147B2 (en) * 2006-02-27 2010-07-27 Soohad Khoury Methods and systems for virtual trading of securities
KR100809344B1 (en) * 2006-05-26 2008-03-05 삼성전자주식회사 Automatic white balancing method and apparatus
US7953083B1 (en) 2006-12-12 2011-05-31 Qurio Holdings, Inc. Multicast query propagation scheme for a peer-to-peer (P2P) network
US8135018B1 (en) 2007-03-29 2012-03-13 Qurio Holdings, Inc. Message propagation in a distributed virtual world
US8116323B1 (en) 2007-04-12 2012-02-14 Qurio Holdings, Inc. Methods for providing peer negotiation in a distributed virtual environment and related systems and computer program products
US8000328B1 (en) 2007-05-22 2011-08-16 Qurio Holdings, Inc. Filtering messages in a distributed virtual world based on virtual space properties
US8433656B1 (en) 2007-06-13 2013-04-30 Qurio Holdings, Inc. Group licenses for virtual objects in a distributed virtual world
EP2061002A1 (en) * 2007-11-15 2009-05-20 Swisscom AG Computer-implemented method for generating and transmitting product and/or service delivery orders, and the corresponding system and the corresponding device
US20090215537A1 (en) * 2008-02-21 2009-08-27 Joseph Edward Poff Interactive Strategic Game Illustrating Effects of Different Investments Over Time Under Differing Economic Conditions
US8688975B2 (en) * 2008-03-25 2014-04-01 International Business Machines Corporation Certifying a virtual entity in a virtual universe
US7824253B2 (en) * 2008-04-02 2010-11-02 Thompson Scott Edward System and method for providing real world value in a virtual world environment
US9324173B2 (en) * 2008-07-17 2016-04-26 International Business Machines Corporation System and method for enabling multiple-state avatars
US8957914B2 (en) * 2008-07-25 2015-02-17 International Business Machines Corporation Method for extending a virtual environment through registration
US8527625B2 (en) 2008-07-31 2013-09-03 International Business Machines Corporation Method for providing parallel augmented functionality for a virtual environment
US7882222B2 (en) 2008-07-31 2011-02-01 International Business Machines Corporation Virtual environment module bundle
US10166470B2 (en) 2008-08-01 2019-01-01 International Business Machines Corporation Method for providing a virtual world layer
US8605115B2 (en) * 2008-08-21 2013-12-10 International Business Machines Corporation Recommendations for object use in virtual environment
US20100050100A1 (en) * 2008-08-21 2010-02-25 Dettinger Richard D Virtual World Object Presentation, Recommendations and Navigation
US8260728B1 (en) 2008-12-12 2012-09-04 Qurio Holdings, Inc. System and method for influencing behavior in a distributed virtual environment
WO2019133848A1 (en) 2017-12-30 2019-07-04 Graphen, Inc. Persona-driven and artificially-intelligent avatar
US11455641B1 (en) 2018-03-11 2022-09-27 Secureauth Corporation System and method to identify user and device behavior abnormalities to continuously measure transaction risk
US11329998B1 (en) 2020-08-31 2022-05-10 Secureauth Corporation Identification (ID) proofing and risk engine integration system and method

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5802296A (en) * 1996-08-02 1998-09-01 Fujitsu Software Corporation Supervisory powers that provide additional control over images on computers system displays to users interactings via computer systems
US6057856A (en) * 1996-09-30 2000-05-02 Sony Corporation 3D virtual reality multi-user interaction with superimposed positional information display for each user
US6229533B1 (en) * 1996-08-02 2001-05-08 Fujitsu Limited Ghost object for a virtual world

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5884029A (en) * 1996-11-14 1999-03-16 International Business Machines Corporation User interaction with intelligent virtual objects, avatars, which interact with other avatars controlled by different users

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5802296A (en) * 1996-08-02 1998-09-01 Fujitsu Software Corporation Supervisory powers that provide additional control over images on computers system displays to users interactings via computer systems
US6229533B1 (en) * 1996-08-02 2001-05-08 Fujitsu Limited Ghost object for a virtual world
US6057856A (en) * 1996-09-30 2000-05-02 Sony Corporation 3D virtual reality multi-user interaction with superimposed positional information display for each user

Also Published As

Publication number Publication date
SE0002581D0 (en) 2000-07-17
US20030115132A1 (en) 2003-06-19
EP1301883A1 (en) 2003-04-16
AU2001271210A1 (en) 2002-01-30

Similar Documents

Publication Publication Date Title
US20030115132A1 (en) Method for virtual trading
US6058379A (en) Real-time network exchange with seller specified exchange parameters and interactive seller participation
White The market for cryptocurrencies
US20150046337A1 (en) Offline virtual currency transaction
US20090037311A1 (en) system for and a method of a multifunction transaction
CN108764877A (en) Digital asset based on block chain technology really weighs method of commerce
JP2007523408A (en) Dynamic Paris Mutuel Market
CN101082941A (en) Online management method and system for virtual property of online game
CN109934672A (en) A kind of E-shop system economic based on the logical card of block chain
Salodkar et al. Electronic wallet
Malkiel et al. Global Bargain Hunting: The Investor's Guide to Profits in Emerging Markets
US11663873B2 (en) Business method for a financial instruments lottery implemented in software or hardware
White Massively multiplayer online fraud: Why the introduction of real world law in a virtual context is good for everyone
Nimma Money laundering in the cyberworld: emerging trends
JP2010035895A (en) Premium exchange/purchase system
KR20020008915A (en) Buy and sell system of merchandies bond
KR20010077147A (en) Method for internet auction through sale of a lottery ticket
US12020315B2 (en) BitMint LeVeL auto-referential money trading platform
Sabry Digital Currency: While All Cryptocurrencies Can Be Termed as Digital Currencies, the Reverse Is Not True
Taylor The Darwinian shakeout in financial services—an interim report
Appiah et al. Customers perception on the benefits of a cashless payment system in Ghana
CN108694579A (en) A kind of point-to-point and correspondent bank payment system based on internet platform
KR20040024934A (en) System dealings of avatar and the real thing
KR100466351B1 (en) the partial conversion of cybermoney into real goods
Effross Piracy, Privacy, and Privitization: Fictional and Legal Approaches to the Electronic Future of Cash

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT TZ UA UG US UZ VN YU ZA ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE TR BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
WWE Wipo information: entry into national phase

Ref document number: 2001950185

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 10312118

Country of ref document: US

WWP Wipo information: published in national office

Ref document number: 2001950185

Country of ref document: EP

REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

ENP Entry into the national phase

Ref document number: 2003129167

Country of ref document: RU

Kind code of ref document: A

Format of ref document f/p: F

NENP Non-entry into the national phase

Ref country code: JP

WWW Wipo information: withdrawn in national office

Ref document number: 2001950185

Country of ref document: EP